
Aipaca |

I'm happy to start playing as soon as we work out characters!
Edit: thought I'd throw some dice to get things started.
Strength: 3d6 ⇒ (4, 1, 4) = 9 45
Size: 2d6 + 6 ⇒ (4, 1) + 6 = 11 55
Dexterity: 3d6 ⇒ (1, 1, 5) = 7 35
Size: 2d6 + 6 ⇒ (5, 1) + 6 = 12 60 whoops discount this one
Appearance: 3d6 ⇒ (2, 6, 3) = 11 55
Intelligence: 2d6 + 6 ⇒ (3, 4) + 6 = 13 65
Power: 3d6 ⇒ (3, 1, 2) = 6 30
Education: 2d6 + 6 ⇒ (5, 1) + 6 = 12 60
Luck: 2d6 + 6 ⇒ (6, 4) + 6 = 16 80
Age: 30's
Edu improvement check: 1d100 ⇒ 63

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Str:50 (25/10)
Con:40 (20/8)
size:60 (30/12)
Dex: 60(30/12)
Appearance:50 (25/10)
Intelligence: 70 (35/14)
Power: 80 (40/16)
Education: 50 (25/10)
Luck: luck: 2d6 + 6 ⇒ (2, 5) + 6 = 13 65
HP: 10
Sanity: 80
MP: 16
Build: 0
Occupation: (Subject to your approval, I based it around the Dilettante) Occult Researcher
Skills:
History
Occult
One interpersonal skill
Library use
Archaeology
Spot Hidden
Language other
One other skill

Storyteller Shadow |

Yeah still recruiting
Alright, I'll see if I cannot get a submission up tonight. The 1920's is my favorite era, I am running Beyond the Mountains of Madness myself on the boards right now so I am familiar with the 6th edition rules which I believe are quite close to the 7th edition rules.

Storyteller Shadow |

Forgot to say characters will have been recruited by a man called Augustus Larkin who is planning an archaeological expedition to a region where a large number of golden artifacts have previously been found in search of a treasure trove.
So we can be from practically anywhere we want so long as we have a skill that would be applicable to a dig site?
I am considering an archaeologist so that fits well. The cliche is to be from Miskatonic U and I may well be cliche... :-)

Storyteller Shadow |

Archaeology Professor
Education, Size, Intelligence
2d6 + 6 ⇒ (1, 1) + 6 = 8X5 = 40
2d6 + 6 ⇒ (1, 4) + 6 = 11X5 = 55
2d6 + 6 ⇒ (5, 6) + 6 = 17X5 = 80
The Rest
3d6 ⇒ (6, 1, 2) = 9X5 = 45--
3d6 ⇒ (3, 3, 5) = 11X5 = 55--
3d6 ⇒ (5, 5, 5) = 15X5 = 75--
3d6 ⇒ (4, 5, 5) = 14X5 = 70--
3d6 ⇒ (4, 5, 6) = 15X5 = 75--
3d6 ⇒ (2, 2, 4) = 8X5 = 40--
Improvement Check EDU 1d100 ⇒ 49 - N/A
Size - 40 (20/8)
Intelligence - 80 (40/17)
Education - 55 (27/11)
Strength - 55 (27/11)
Constitution - 75 (37/15)
Power - 70 (35/14)
Dexterity - 40 (20/8)
Appearance - 45 (22/9)
Luck - 75
Magic Points - 14
Damage & Build - Damage Bonus - None : Build - 0.
Hit Points - 11
Sanity - 70
Skills:
Skill Points Occupation - EDU x 2 = 110 + STR x 2 = 110 = 220
Skill Points Hobby - INT x 2 = 160
Skills Occupation (8):
Anthropology (01%) + 13 = 14%
Appraise (05%)
Archaeology (01%) + 49 = 50%
Fast Talk (05%) + 25 = 30%
Library Use (20%) + 25 = 45%
Medicine (01%) + 39 = (40%)
Other Language (Egyptian Hieroglyphics) (01%) + 9 = 10%
Spot Hidden (25%) + 45 = (70%)
Credit Rating (00%) + 15 = 15%
--------------------
Hobby Skills:
First Aid (30%) + 30 = 60%
History (05%) + 55 = 60%
Persuade (10%) + 50 = 60%
Rifle/Shotgun (25%) + 25 = 50%
------------------
Skills Non-Occupation:
Accounting (05%)
Art/Craft (05%):
Charm (15%)
Climb (20%)
Disguise (05%)
Dodge (25%)
Drive Auto (20%)
Electrical Repair (10%)
Fighting (Brawl) (25%)
Handgun (20%)
Intimidate (15%)
Jump (20%)
Language Other (01%)
Language Own (75%)
Law (05%)
Listen (20%)
Locksmith (01%)
Mechanical Repair (15%)
Natural World (10%)
Navigate (10%)
Occult (05%)
Operate Hvy. Machine (01%)
Pilot (01%)
Psychology (10%)
Psychoanalysis (01%)
Ride (05%)
Science (01%)
Sleight of Hand (10%)
Stealth (20%)
Survival (10%)
Swim (20%)
Throw (20%)
Track (10%)
------------------
Cthulhu Mythos (00%)
------------------
Background:
Carter is a professor of Anthropology at Miskatonic University.
Concept - Indiana Jones
Arthur was born in Kensington England to Martha and Roger Carter, the older brother of the man who would one day be world famous as an Egyptologist. In his youth, Arthur had a keen intellect and the knack for manipulating those around him even where they were more powerful of build.
As the Great War loomed, the studies of Arthur at the Oxford Medical school were interrupted by the call of all young men to Europe to defeat the menace of the Huns. Arthur took the opportunity to push for a position on the Battlefield as a Medic rather than as a foot soldier. The influence of his Uncle enabled him to pull just enough strings to get the job done.
By the end of the Great War, Arthur became a modestly successful physician. He won numerous awards for his calmness of heart and mind in the worst of situations. The men that served near him though knew that the man was cold blooded and despite being respected, he was feared by his peers.
Death interested Arthur at this time and once discharged, he wrote to his Uncle in Egypt requesting a position with him investigating the mysteries of the past. The medical world held no more interest for Arthur. Howard Carter agreed to bring his young nephew, a War hero, near physician, and brilliant young analytical mind to the dig site in the Valley of the Kings.
Before the dig could be completed Arthur was weary from life in the desert, he applied for a position at the American Miskatonic University as he had heard that the Archaeology Department wanted someone with real life field experience.
In the next year when the dig did reveal the tomb of the Pharaoh Tutankhamun Arthur was disappointed that he had left before he could be a part of history.
A few weeks ago, Augustus Larkin who is planning an archaeological expedition to Peru contacted him to ask if he would make the travel south to uncover further golden artifacts after a previous dig found a treasure trove in the area. Arthur leapt at the chance and asked for a Sabbatical from his Department head.
A second crack at glory awaited Arthur and no doubt a much less sandy and windy digging experience!
Close to done I believe.

Aipaca |

Successful Edu improvement check: 1d10 ⇒ 9
Occupation Skills (total 276):
Charm 27
Credit Rating 40
First Aid 40
Latin 19
Medicine 60
Psychology 30
Biology 30
Pharmacology 30
Personal Skills (total 130):
Archaeology 9
Dodge 16
Drive Auto 10
Fast Talk 10
Firearms (Handgun) 10
Firearms (Rifle/Shotgun) 10
History 5
Law 5
Library Use 10
Listen 10
Natural World 10
Persuade 15
Spot Hidden 10

Daniel Penfold 357 |
@rorek55 - As far as I can see the only real difference is that the quick start doesn't list the whole skills available and only gives suggestions based on characters occupation/background.
Tbh you can use 6th edition for character creation - there's not much difference between the two.
Everyone's characters look good. Still got a few things to sort it, might be a few days yet before we're ready to go. Feel free to transpose the character details to the characters tab and use the discussion tab.

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also non-occupation skills seem to be very differently done in the quickstart rules from what I have seen others doing-
Pick four non-occupation skills and boost them by 20%,
Here is a sheet for Nick-
mythweavers

Storyteller Shadow |

The Quick Start also doesn't list any equipment, how much starting funds you have, or how much anything costs. Could someone give me a hand with that? I gave my character a credit rating of 40.
I'll see what I can get up tomorrow in PDF form from the 6th edition equipment list, should be substantially similar.

Storyteller Shadow |

also non-occupation skills seem to be very differently done in the quickstart rules from what I have seen others doing-
Pick four non-occupation skills and boost them by 20%,Here is a sheet for Nick-
mythweavers
There's an English YouTuber that walks through detailed Skill selection rules. Fairly similar to 6th edition rules. I'll see if I can find the link to that tonight and post it.

scranford |

Thrashing slightly on ideas, but still interested.
My initial concept didn't really have a good hook for an expedition to Peru. Then my next idea was for a bush pilot, which it looks like Scranford is making, so I'll have to rethink. :)
Go ahead and make the bush pilot. I'll work on an outdoor guide bodyguard type.

Phntm888 |
Here's what I have for my character so far, since I can't do equipment yet.
Name: Henry Chandler
Player: Phntm888
Occupation: Treasure Hunter
Age/Sex: 25, M
Residence: Varies
Birthplace: New York, NY
Characteristics
Str: 70 (35/14)
Con: 80 (40/16)
Siz: 50 (25/10)
Dex: 60 (30/15)
App: 40 (20/8)
Int: 50 (25/10)
Pow: 60 (30/12)
Edu: 50 (25/10)
Hit Points: 13
Sanity: 60
Luck: 50
Magic Points: 12
Occupational Skills
Appraise: 40% (20/8)
Climb: 50% (25/10)
Credit Rating: 40% (20/8)
Firearms (handgun): 50% (25/10)
Firearms (rifle/shotgun): 60% (30/12)
Other Language (Spanish): 50% (25/10)
Stealth: 60% (30/12)
Survival: 70% (35/14)
Swim: 40% (20/12)
Hobby Skills
Fighting (Brawl): 45% (37/15)
Intimidate: 35% (17/7)
Listen: 40% (20/8)
Spot Hidden: 45% (22/9)
Other Skills
Accounting: 05% (2/1)
Anthropology: 01%
Archaeology: 01%
Art/Craft: 05% (2/1)
Charm: 15% (7/3)
Cthulu Mythos: 00%
Disguise: 05% (2/1)
Dodge: 60% (30/12)
Drive Auto: 20% (10/4)
Elec Repair: 10% (5/2)
Fast Talk: 05% (2/1)
First Aid: 30% (15/6)
History: 05% (2/1)
Jump: 20% (10/4)
Own Language (English): 50% (35/14)
Law: 05% (2/1)
Library Use: 20% (10/4)
Locksmith: 01%
Mech. Repair: 10% (5/2)
Medicine: 01%
Natural World: 10% (5/2)
Navigate: 10% (5/2)
Occult: 05% (2/1)
Op. Hv. Machine: 01%
Persuade: 10% (5/2)
Pilot: 01%
Psychology: 10% (5/2)
Psychoanalysis: 01%
Ride: 05% (2/1)
Science: 01%
Sleight of Hand: 10% (5/2)
Throw: 20% (10/4)
Track: 10% (5/2)
Weapons - Damage Bonus: 1; Build: 1 ; Dodge: 60
Unarmed - 1d3+1
Personal Description: A muscular man of average height with a perpetual stubble who always looks disheveled.
Ideology/Beliefs: 1) Don’t get killed. 2) Get paid - 50% up front, if possible. 3) Don’t trust ‘aristocrats’ - they started the Great War, no matter what anyone says.
Significant People: Kevin Hayes - a semi-reliable, not entirely trustworthy associate from Henry’s army days.
Meaningful Locations:
Treasured Possessions:
Traits: Cynical. His time in the trenches of Europe has given Henry a cynical view of the world. He hunts treasures because it gets him away from civilization and ‘aristocrats’ who seek to use ordinary people as pawns in their games. When he works for them directly, he always tries to get paid 50% up front, since he knows they might scam him otherwise.
Injuries & Scars: Scar on his right bicep where a German sniper shot him during World War I. Slightly crooked nose from getting it broken during a bar fight a couple years back.
Phobias & Manias:
Arcane Tomes, Spells, & Artifacts:
Encounters with Strange Entities:

scranford |

Dice Rolls. Character to follow:
Strength: 3d6 ⇒ (5, 5, 3) = 13 65
Constitution: 3d6 ⇒ (6, 4, 5) = 15 75
Size: 2d6 + 6 ⇒ (6, 2) + 6 = 14 80
Dexterity: 3d6 ⇒ (3, 5, 5) = 13 65
Appearance: 3d6 ⇒ (1, 4, 2) = 7 50
Intelligence:2d6 + 6 ⇒ (6, 2) + 6 = 14 70
Power: 3d6 ⇒ (1, 6, 4) = 11 45
Education:2d6 + 6 ⇒ (3, 2) + 6 = 11 65
Luck: 2d6 + 6 ⇒ (1, 3) + 6 = 10 45
Barney Lipscomb
BARNEY LIPSCOMB, Age 32, Bounty Hunter
STR 65 CON 75 SIZ 80 DEX 65 APP 50
INT 70 POW 45 EDU 65 SAN 45 HP 15
Damage Bonus: +1D4
Build: 1
Move: 7
Firearms (Colt .45 Automatic M1911) 55% (27/11), damage 1D10+2
Fighting (Knife, Large) 35% (17/7), damage 1D8+1D4
Fighting (Brawl) 35% (17/7), damage 1D3+1D4
Dodge 60% (30/12)
Armor: 1-point heavy leather jacket
Skills: Charm 17%, Climb 35%, Credit Rating 20%, Drive Auto 35%, Electrical Repair 20%, Fast Talk 55%, Intimidate 25%, Language: German 12%, Law 30%, Library Use 25%, Listen 30%, Persuade 20%, Psychoanalysis 5%, Psychology 25%, Spot Hidden 35%, Stealth 60%, Swim 30%, Track 60%
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NOTE: I'll do my shopping, Make my profile and write up the background this weekend, but here's the basics.