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Colt Malone's page

97 posts. Alias of scranford.


Full Name

Colt Malone

Race

Human (Irishman) HP 9/9: SAN 37/30

Classes/Levels

Missionary - Spiritualist

Gender

Male

Size

Medium

Age

39

Languages

English (Irish Accent), Spanish

Occupation

Missionary in New Mexico

Strength 65
Dexterity 80
Constitution 25
Intelligence 60
Wisdom 40
Charisma 80

About Colt Malone

Character Sheet

Spoiler:

COLT MALONE, Age 39, Missionary
STR 65 CON 25 SIZ 70 DEX 80 APP 80
INT 60 POW 40 EDU 55 SAN 37 HP 9
Damage Bonus: +1D4
Build: 1
Move: 8
Fighting (Hatchet/Sickle) 15% (7/3), damage 1D6+1+1D4
Fighting (Brawl) 25% (12/5), damage 1D3+1D4
Firearms (Colt Single Action Army Revolver M1873) 20% (10/4), damage 1D10+2
Dodge 50% (25/10)
Skills: Art and Craft (Farming) 17%, Art/Craft 5%, Credit Rating 5%, Cthulhu Mythos 02%, History 80%, Language: English 70%, Language: Spanish 50%, Language: Arabic (08%) Library Use 25%, Lore (Dream Lore) 26%, Mechanical Repair 20%, Medicine 25%, Natural World 60%, Occult 02%, Persuade 45%, Spot Hidden 40%, Stealth 25%, Survival: Desert 20%

SPELLS: Enchantment of the Living Flame.

Spoiler:
Enchantment of the Living Flame
(Enchant Torch variant)
• Cost: 6 magic points; 1D6 Sanity points
• Casting time: 6 hours
May be used in conjunction with the Summon Fire Vampire spell to bring more than one fire vampire at a time. The caster prepares an iron replica of a torch, of the size and heft desired, bearing the Sign of Cthugha. The caster then prays to Cthugha for six hours. If successful, the torch begins to burn of its own accord, signifying the enchantment is completed. Remarkably, the enchanted torch requires no fuel: the iron head itself burns inextinguishably and without end (due to it channelling a minor portion of Cthugha’s power). Only by invoking Cthugha’s name does the torch extinguish itself. The torch may be used to aid in summoning fire vampires, with each additional fire vampire so summoned costing the caster 1D3 sanity points and 3 magic points. Be aware that fire vampires so summoned require a separate binding, should the caster wish to bend them to their will. Additionally, as the flames of the torch are drawn from Cthugha, they can melt down metal objects (as well as those imbued with magic), such as the Crown of Nitocris,
without the need to summon fire vampires.

BACKGROUND
Cash & Assets
Spending Level: $2
Cash: $5
Assets: $50

Ideology/Beliefs (Key Connection): Spiritulism

Significant People: Old Pueblo Indian Shaman. Taught Dream Lore, and to look beyond Christianity All religions are attempts for people to embrace the Spirit World.

Meaningful Locations: A secluded canyon in the New Mexico Desert where my connection with Nature is at it's strongest

Treasured Possessions: Collection of lost Indian Tribe artifacts

Traits: Dreamer: Believes in the inherent goodness of humanity... and banishing all that threaten it.

Marks or Scars: Ritual Brand on Left Shoulder Blade (Illuminati?)