Revenge of the Kobold King (Inactive)

Game Master Seldlon the Swift

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Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

"Or cast more spells", Niu interjects.


"Youse right as usual, Niu. Prolly not a great idea. Ain't much left of 'im anyways. He can barely stand."


"I was gonna light you up, stupid human." Merlokrep berates boss.


"I wuz gonna splatter yer brains all over that wall, yeh dead lizard."


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Ziera takes the blow and swings back in to strike.

Attack: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Bane: 2d6 ⇒ (5, 4) = 9
Fire: 1d4 ⇒ 1


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen backs up 5' "AYe he be right, let 'im come ta us." Rhen smirks.

I never bought any healing potions or anything, wow I am a bad player.


Round 11
Approximately noon. Neth, Wealday. Two days past the First Quarter Moon.
Sunrise: 6:10am Moonrise: 1:40pm Sunset: 4:53pm Moonset: none. High 65 low 50, fair weaather
Current Effects
Niu, mage armor
Ranok, Khonsu, Ziera, Rhen, Life pact minute 2/4
Merlokrep - str -1 stat
Bless - everyone
Ziera str -1 penalty, 3 to stat, Divine Favor, Sunmetal 3/5
Con Damage Ranok=3, Ziera=2, Rhen=3
Niu -1 level
Niu 20/30(35), Ranok 22/52(67), Ziera 36/50(60) Str 11/14, Rhen 28/39(54) Khonsu 36/45

Merlokrep <=======
Niu, Payday, Ranok, Steve, Rhen, Ziera


"Join me in undeath."
Merlokrep slams at Ranok
slam v AC20: 1d20 + 10 ⇒ (11) + 10 = 21
slam damage: 1d3 + 5 ⇒ (1) + 5 = 6 plus energy drain.
His eyes remain on Ranok. "I want this one."


Ranok takes 6 hps of damage and one level loss. Current hp 11.

Niu, Payday, Ranok, Steve, Rhen, Ziera <=========


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

"You don't want him! he's Ours!" Zeira says striking again seeking to end this damned Undead,

Attack: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Bane: 2d6 ⇒ (3, 3) = 6
Fire: 1d4 ⇒ 1


Once again, Merlokrep lies dead. This time in a heap of bones and rotted flesh.

End initiative
Approximately noon. Neth, Wealday. Two days past the First Quarter Moon.
Sunrise: 6:10am Moonrise: 1:40pm Sunset: 4:53pm Moonset: none. High 65 low 50, fair weaather
Current Effects
Niu, mage armor
Ranok, Khonsu, Ziera, Rhen, Life pact minute 2/4
Merlokrep - str -1 stat
Bless began at end of round 6 ends round 16 - everyone
Ziera str -1 penalty, 3 to stat, Divine Favor, Sunmetal 3/5
Con Damage Ranok=3, Ziera=2, Rhen=3
Niu, Ranok -1 level
Niu 20/30(35), Ranok 11/47(67), Ziera 36/50(60) Str 11/14, Rhen 28/39(54) Khonsu 36/45


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Zeria slams the sword into the kobold's body and begins to pray softly. She is exhausted, bleeding bruised and battered. She asks for forgiveness for herself and for these kobolds. She doesn't see why they resorted to such vile tactics but prays that the lost sould find solace in the afterlife.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

As the battle ends, Niu finally lets his fears fall away. In the heat of the moment, he hadn't realized how tense his muscles had become.

Sensing the end of violence, Neb-en-toti crawls out of his satchel and perches on Niu's shoulder surveying the scene.

"Is that it, Neb-en-toti? Is that the end? What is it that I was supposed to learn here?"

Heading over to the fallen king's corpse, Niu scans it for magic and begins searching it for possessions, setting everything he finds out on the floor.

When that is done, he will take out the adamantine hammer and go around the room tapping on the floor and walls, searching for hollow places and hidden doors.

I'll take 20 searching this room, if allowed


His possessions include the +2 adamantine battleaxe, a runed stone in his eyesocket, a burnished bronze crown of heirloom appearance and an oversized red and gold satin cloak with a crude, silly looking painting of a gold dragon on the back (though now the dragon is missing scales and appears undead).

Reminder, there is a closed undamaged sarcophagus in this room as well.

You detect a strong auras emanating from the stone and the crown. DC 32 spellcraft to determine the stone's properties, DC 27 for the crown (separate rolls).


The myrmidons possessed 3 doses of Large scorpion venom, short spear, studded leather, flying talon, 2 javelins each.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Spellcraft(stone): 1d20 + 12 ⇒ (9) + 12 = 21
Spellcraft(crown): 1d20 + 12 ⇒ (1) + 12 = 13

Not surprised in the slightest.

While waiting for Ranok to see if he can determine the items' properties, Niu fishes a scroll of Identify from his haversack.

"I'm a little hesitant to search the sarcophagus, after the last time...."


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Ranok sits down after he sees Merlokrep fall. Wiping sweat and blood from his face, he pulls out his wand of cure light wounds as Khonsu likes his wounds next to Ranok.

"Don't touch that sarcophagus! If something nasty were to jump out of that, we would all be dead."

After touching himself and Khonsu with a few hits of clw, Ranok will look over the room.

Ranok: 1d8 + 1 ⇒ (6) + 1 = 7
Ranok: 1d8 + 1 ⇒ (7) + 1 = 8
Ranok: 1d8 + 1 ⇒ (2) + 1 = 3
Ranok: 1d8 + 1 ⇒ (1) + 1 = 2
Ranok: 1d8 + 1 ⇒ (4) + 1 = 5
Khonsu: 1d8 + 1 ⇒ (3) + 1 = 4

"Wasn't there a second lumber jack fella in here? I thought that we saved one?

He will then look over the two items.
spellcraft: 1d20 + 8 ⇒ (5) + 8 = 13
spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22

Also GM Igar, I think that I already asked this, but your conditions have me at a negative level. If I am at a negative level, was there a save for that? I get to reroll one failed save a day if there was indeed one. Sorry if you already answered this for me.


LOL, Ranok. You lost a level on this page. Last thing Merlokrep did before he died. There will be a save in 24 hours. It will be removed or become permanent at that time. I have a fix for all the needed restoration. See discussion for that.

Ranok is at 36hp, Khonsu at 40.


"You did. Greg is safe in the next room with Steve. This one gets burned. He ain't comin back again. Steve! , grab that thing. We's gonna burn it whens we make camp."


Steve wraps the decaying flesh and bones in it's cloak, ties the mess together,mounts it on a small spear he picked up. He carries it over his shoulder.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

"Surely the Lady Zeira can tell us if there is an evil presence in the sarcophagus?"


Niu noticed a lock on the sacrophagus during his search.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

"Well, that's something. One man gets to return home to his family."

Ranok shakes his head sadly, than catches a flash of light in his eyes.
"That axe. I think I'd like to have it. Lady Ziera, the undead bane sword certainly belongs in your hands."


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Ziera raises and looks over at the Sarcophagus."Seems fair I do not often fight with an Axe, besides I think you could use it better then I. And Festia can have my old sword, I would hate to let it go to waste" She says before she steps forward and focuses her innate ability to detect evil on the Sarcophagus.Detect Evil


You detect no evil.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

"There you are. It should be safe to open. Rhen, can you work that lock?

I'm sure the Prince would be pleased that we have cleansed his tomb and want us to use whatever relics remain to continue to combat the defilers."


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Trap spotting: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19

Rhen looks the Sarcophagus over for any traps before attempting the lock.

Lock picking: 1d20 + 16 ⇒ (16) + 16 = 32

Rhen doesn't bother with the corpse of the no dead again king, not wanting to feel the sting of knowing he had a hand in all this happening.


Rhen has never seen a lock quite like this. He disables it quite easily but the lid will not budge. arcane lock


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

So it was a 30 lock? That will be fun

"I unlocked it but it still be stuck. Ye big musclely Orc could probably be pushin' it off." Rehn says to Rankok


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Naturally, I already used my Dispel Magic

"If we come back tomorrow, I should be able to bypass the magic. Alternatively, we have two keys. Mine is a little less damaging."

Niu produces the adamantine hammer and moves to start breaking a hole large enough to fit a head through to see inside of the sarcophagus.


We can forego the rolls to sunder the lid. It would only be a matter of time. Inside, the bones of the Azlanti prince have disintegrated into fine powder over the centuries, but two items remain intact. One is the prince’s scepter and the other is a stone tablet carved with the words “Zelfin Cova.”


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Setting all of the items out on the floor, Niu uses his scroll of Identify.

Spellcraft(Stone): 1d20 + 12 + 10 ⇒ (17) + 12 + 10 = 39
Spellcraft(Crown): 1d20 + 12 + 10 ⇒ (2) + 12 + 10 = 24
Spellcraft(Scepter): 1d20 + 12 + 10 ⇒ (20) + 12 + 10 = 42
Spellcraft(Tablet): 1d20 + 12 + 10 ⇒ (17) + 12 + 10 = 39


The scepter is a lesser rod of empower metamagic. The tablet is just a tablet.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Are you not allowing me to identify the stone?


The rules are not allowing that.

Retry? When using detect magic or identify to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts reveal the same results. (I would have waived over that since you had the scroll, but..)

There is something else preventing this as well. It is an artifact.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Ok. I had thought that using Identify would allow a second chance over what Detect Magic allowed. That's fine, I'll feed my second scroll to Neb-en-toti so that I can prepare it tomorrow.


I would have ruled the scroll gave you a second chance just for ease of play. But, the scroll explicitly states it does not help with artifacts.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

I never noticed that sentence in Identify... That is so random.

Why can you interpret the properties of an artifact with a cantrip, but not with a 1st level spell?

Back to IC posts... :)


Is everyone ready to head back to Falcon's Hollow?


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Niu looks up from the items and smiles. "This scepter will help make my spells stronger. I don't have access to many spells it will benefit, but perhaps I can make an effort to learn some more.

The stone resists any attempt to learn more. We may need to employ outside assistance to determine its properties. It seems very important, and could possibly be linked to how Merlokrep was able to reanimate.

As for this tablet... Zelfin Cova. It sounds like a name. Perhaps a person? A place? It would most obviously be the name of the prince in this sarcophagus, but then why place the tablet inside?"

Niu shrugs. Standing, he places the stone, crown, rod, and tablet into his haversack.

"Shall we return to town with Mr. Teedum, now? I am anxious to see if we can be healed of the damage we took during this adventure."

Flipping the hammer over, he hands it out to Payday. "As promised. It did turn out to be useful after all, so thank you."


Boss takes the hammer and stows it away. "Yep."

Once you are outside, boss walks over to Ranok. He looks at the kobolds and back at Ranok before spitting some chaw right beside Ranok's boot. He leans into the orc's face, almost touching it. "We's almost done with the kobold problem. I know yeez got some hankerin for 'em. Go on ahead, I'll do what gotta be done an catch up to yeh." He remains nose to nose with Ranok, waiting for his response.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Having forgotten about Teedum and his foul nature temporarily, Ranok gives a moment's pause. He continues past Teedum in the direction Teedum indicated before answering, making sure that his new axe is secure and still holding his greatsword.
"No need. The undead kobolds, and those with them, are all destroyed. These pose no threat and and may go on their way. You can say that you were successful in watching us save your town. Your part is done."


Boss yells "I ain't tellin Mr. Kreed we let two of 'em go! And maybe ye ain't gettin no re-ward fer not doin yer job."


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

"You don't have to tell Mr. Kreed anything. I'm sure that we will want to speak directly to him about our reward and the good job that we, not you, did for his community. Oh, and yell or spit at me again Teedum..." and I might be forced to roll a 2 or 3 on a d20, lol.


After 90 minutes of laboring, the pavilion is set. The fire is roaring and Steve puts his payload onto it. Soon you smell the odor of burning fetid flesh. Most of it is going straight up in the large fire. It will not last long.

MAP


Boss stomps off. After about four hours of hiking through Cold Marrow and some deep forest, you reach your campground from the previous night.


"Steve, start us a fire and burn that thing. Bill, Eddie! Help them womenfolk set up theys mo-bile lodge."


Approximately 5:30pm. Neth, Wealday. Two days past the First Quarter Moon.
Sunrise: 6:10am Moonrise: 1:40pm Sunset: 4:53pm Moonset: 1:33 am. High 65 low 50, fair weather
Current Effects
Ziera str -1 penalty, 3 to stat
Con Damage Ranok=3, Ziera=2, Rhen=3
Niu, Ranok -1 level
Niu 20/30(35), Ranok 36/47(67), Ziera 36/50(60) Str 11/14, Rhen 28/39(54) Khonsu 40/45


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

@ Eadoo and Kib

"Boys, You can't come back to town with us. The townsfolk would have your heads, much like Teedum would like to. The way I see it you have two options. You could both run off and live a nice quiet, peaceful life. Or you could join be and Khonsu here. You could mind our camp, hunt and gather, do some light scouting for us and the like. I'm not sure where I'll be heading next, but you can bet there will be some action. I'm not sure if I'll be hanging around with these other guys more or not. If so, they would need to be okay with you too. Give it a think and let me know your plans. But you'd better hurry."


M kobold warrior 1 | HP: 07/10| AC:19T: 12 FF: 18 | Fort: +2 | Ref: +2 | Will: -1 | Perc: +5 | Init: +1

Kib whispers to Ranok

whisper:
We sneak away tonight, One Who Protect. We live because of you. We be grateful and maybe see you again one day.

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