
Igar The Terrible |

As the hand pulls the sheet away from the body, you see a husk of a human body that is withered from internal consumption of some type. It is missing its throat and lower jaw. The torso thrusts forward as a swarm of locusts exits this gaping wound. The corpse falls back to prone following the surge of insects.
Niu: 1d20 + 11 ⇒ (7) + 11 = 18
Rhen: 1d20 + 5 ⇒ (11) + 5 = 16
Zeira and Festia: 1d20 + 2 ⇒ (18) + 2 = 20
locust swarm: 1d20 + 2 ⇒ (11) + 2 = 13
Round 1
Kib 07/10
Current Effects
Delay Poison - Everyone
Mage Armor - Niu
Niu, Rhen, Ziera, Festia <=======
locust swarm

Niu |

Surprised to see so many insects inside of the camp, Niu never-the-less springs into action.
Racing to the front, he casts Burning Hands over the swarm
Burning Hands: 5d4 ⇒ (3, 2, 4, 4, 1) = 14 DC 16 Reflex for half
NOTE: I forgot last time that Swarms take 1.5x damage from area effects (in the Bestiary under Swarm subtype) Total damage here should be 21, 10 with a save

Lady Ziera Wyvernrose |

This is both Festia and Zeira
"Torch Festia these insects shall burn" She says as she holds out her hand.
Festia"Yes, Mistress" She says in reply slipping her spear in the crook of her arm as she begins to pull free a torch to light and use against the swarm
Zeira is holding her action to strike once Festia lights and passes it off to her mistress

Igar The Terrible |

The noise coming from the barracks has alerted those not present. adding them to current initiative
Ranok and Khonsu: 1d20 - 2 ⇒ (4) - 2 = 2
Eadoo: 1d20 + 1 ⇒ (7) + 1 = 8
Kib: 1d20 + 1 ⇒ (9) + 1 = 10
Steve the Regulator: 1d20 + 2 ⇒ (12) + 2 = 14
Bill the Regulator: 1d20 + 2 ⇒ (11) + 2 = 13
Eddie the Regulator: 1d20 + 2 ⇒ (19) + 2 = 21
Pay Day: 1d20 + 6 ⇒ (14) + 6 = 20
1d20 + 2 ⇒ (10) + 2 = 12
Round 2
Kib 07/10
Current Effects
Delay Poison - Everyone
Mage Armor - Niu
Niu, Rhen, Ziera, Festia, Steve, Bill ,Eddie, Pay Day <========
something
Ranok and Khonsu, Eadoo, Kib

Niu |

With the swarm dealt with, and no other threat visible, Niu approaches the uncovered body and examines it.
Heal: 1d20 + 8 ⇒ (3) + 8 = 11
What is the nature of wounds that killed this person?
Is the humming gone now that the locusts are dead?

Rhen Vemsa |

Rhen pulls out a torch and lites it, moving to one of the other cots slowly and quietly so he can light it on fire.
Stealth: 1d20 + 17 ⇒ (10) + 17 = 27
Glaring at everyone else who is making noise and alerting the Locusts

Igar The Terrible |

It is a move action to retrieve the torch and another move action to retrieve the flint and steel. You may move your token as part of these moves.It is a full round action to light a torch with flint and steel. I moved Kib before it was his turn. Sorry about that.
Niu, Rhen, Steve, Bill ,Eddie, Pay Day, kib
Ziera, Festia, <==============
something
Ranok and Khonsu, Eadoo

Lady Ziera Wyvernrose |

Zeira nods and watches as she helps light the torch with Festia
How long would it take if two people try to light the torch?
Also once that is done they will hand the torch off to Rhen to burn the bodies

Igar The Terrible |

The catch on this maneuver is the full round action to light it. Rhen has the items in his hands. That really does not help you and Festia out any. I personally do not see a way for you to pull this off unless you have a tender twig which is a standard action to light the torch. Will wait for your decision and move(s).

Lady Ziera Wyvernrose |

Then Festia will light and Zeira will take it and go to light another torch so that Festia, Zeira, and Rhen can light the bodies all at once

Niu |

Festia pulled out a torch last round. I think there is some confusion about which torch Zeira is lighting.
The way I am reading it, Festia is lighting the torch she is holding, then Zeira is grabbing that torch
Rhen will still be holding an unlit torch and tinder

Igar The Terrible |

Makes total sense now, Niu. And Ziera lights Rhen's torch for him with her lit torch. I did not recall the torch from last round. That is where I went south. Okay, so two lit torches.
The commotion from the previous swarm awakened and irritated a second swarm that bursts forth from a second corpse. Thousands upon thousands of locusts dance and drone in a dark and ravenous cloud. Some of them begin to devour the bedding.
Niu, Rhen, Ziera, Festia, Steve, Bill ,Eddie, Pay Day, Kib
locust swarm
Ranok and Khonsu, Eadoo, <=======

Ranok |

Ranok will draw forth another alchemist fire move action and then move in front of the doorway.
stupid mother loving bugs. Why are there killer bugs everywhere here? We need to find that stupid sting warden and do him in.
"I got another alchemist fire out here! Make a hole!"
Khonsu keeps his vigil and readied action to attack any surprise guests.

Lady Ziera Wyvernrose |

Festia pulls out another torch and lights it with another torch.
Zeira walks forward with her torch out leading the way to burn the swarm."Let us end these bugs!"

Niu |

"Eek!"
Suddenly finding himself confronted with thousands of somehow carnivorous grasshoppers and no magic to deal with them, Niu beats a hasty retreat out the door.
Taking an alkalai flask out of his Haversack, he holds it out to Rhen. "Erm, if you don't have anything better, this should kill some of them."

Igar The Terrible |

Rhen's acid hits the spot. It is obvious it has done as much damage as possible to the swarm.
The swarm moves to where the tastiest and movingest things are. It will cover Ziera, Festia, and Rhen. The torches need to be swung to inflict damage.
swarm damage to Rhen: 1d6 ⇒ 1
swarm damage to Ziera: 1d6 ⇒ 1
swarm damage to Festia: 1d6 ⇒ 3
In addition, they are also eating anything remotely edible that is exposed. This would include hair and light items like cloth. Leather will take longer, but is on the table.
Niu, Rhen, Ziera, Festia, Steve, Bill ,Eddie, Pay Day, Kib
locust swarm
Ranok and Khonsu, Eadoo <=======

Ranok |

Ranok will hold his action until he sees a clear shot at the locusts and then he will give his flask a toss.
acid flack: 1d20 + 2 ⇒ (18) + 2 = 201d6 ⇒ 5

Lady Ziera Wyvernrose |

Ziera begins to whip the torch about to kill the oncoming swarm
Festia does the same as she grimaces at the wounds
Damage and what not?

Niu |

Niu shrugs, thinking that someone should stop the kobolds from looting the camp, but not really caring.
It isn't his camp, after all, and he feels uncomfortable takinh items from the camp as it is.
Instead he goes to look at the bodies to see if the kobolds left any clues behind.
Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Ranok |

"Kib, these are not your treasures to share. As long as you're helping us, we may share with you... Or we may not. Your prize will be us saving your people. Now, let's hurry and finish searching these rooms so that we can get to saving the loggers as well. Every minute that passes is more dangerous for them."
Ranok clearly thinks searching these rooms to be a waste it time.
I clearly like the idea of clearing these rooms
Perception: 1d20 + 14 ⇒ (12) + 14 = 26 searching everything but the most likey trapped chest

Ranok |

"Well, Rhen, if you want to try to disable the trap on this chest, I will stand by with this here alchemist fire for the bugs that will most likely come out."
This sting warden is just wearing us down...

Rhen Vemsa |

Rhen saunters over to the trapped chest, still grumbling about woodsmen, bugs and Kobolds.
Disbale device: 1d20 + 16 ⇒ (7) + 16 = 23
Rhen pulls out a roll of tools and sets it down on the floor, again looking around at everyone Rhen gets to work.

Lady Ziera Wyvernrose |

"Oh I get the reason, the wood is profitable, however, there are better ways to cut the wood without disturbing the creatures within. It is a delicate balance, one that neither side will like but it is better than the alternative which is this" She says as she looks over the bodies wondering who they were.
"If we don't have to burn the bodies I say let that cur called Teedum and his men take them to give them a proper burial" Ziera says passing her torch off to Festia who begins to dose the torches.

Pay Day aka Boss Payden Teedum |

Boss and his men drag an aluminum chimney and anvil out of the collapsed structure. Boss stows an adamantine hammer at his waist. He enters the barracks and finds the four dead loggers. "We found Big Krogg's body over there. A good man. Hard worker, a family man. And now four more. These murderous kobolds gonna pay for this. I'll see to that. Boys, get every one of our dead in that collapsed structure. We'll burn em on our way out."