Revenge of the Kobold King
(Inactive)
Game Master
Seldlon the Swift
Current Map
Ranok drops the abominaton. End initiative.
Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13
end rage. Ranok will have 6 rounds of fatigue now
On his pass over his fellows after dropping the myrmidon, he will call to Niu, "Niu, can you get the man down? I can't slow down enough to help! I'm going to make a couple of passes to take a look."
Ranok will circle the perimeter of the camp at a height with the tower.
Perception: 1d20 + 24 ⇒ (6) + 24 = 30
That should have been +14. Remove 10 from the roll of you please.
As Ranok circles the camp, he sees the remains of some stables to the west. There is a circular formation there. Dirt appears to mounded up around this formation. Other than that, he sees nothing out of the ordinary around the perimeter.
Boss and two of his men climb the ladder to the tower. "How ya doin, Thelgrin? Hang on, we'll get your free here in a jiffy."
"Not good, boss. Need water bad."
Boss looks at Steve and points to Thelgrin. Steve produces a waterskin and pours some water down Thelgrins throat.
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Niu flies over and heals Thelgrin. Healing Hex: 2d8 + 5 ⇒ (6, 2) + 5 = 13
Moving from one side to another, he starts cutting the ropes, trying to get the man's hands free first.
I can make the 'less than half speed' check automatically
"Mr. Teedum, can you grab the man's hands? I'd hate to see him fall to the ground once this rope is free"
He also keeps an eye out for any hidden traps.
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
Steve gives boss a hand as they remove Thelgrin's weight from the last rope.
"got 'im."
You find no traps on Thelgrin or the rope.
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Settling on the tower top, Niu carefully sets the creature's weapons to the side and searches the creature to see if there is anything else of interest.
He also casts Detect Magic to look for magical auras.
Niu's search of the myrmidon produces a short spear, a studded
leather armor, a flying talon, a javelin, and 4 empty vials. The talon, spear, and javelin have what looks like coated poison on them. There is nothing magical here.
"C'mon, Thelgrin, let's get you down from here." The loggers work their way down the ladder through the fog cloud to the ground.
"How you feeling now, bud? What in tarnation happened here?"
"Good as new, thanks to that flying savior."
He recounts the gruesome tragedy of the kobold attack and speaks wild-eyed of a green-scaled menace with a host of venomous insects at his command. He tells you most of the lumberjacks were slaughtered like livestock before a feast, but a few were trussed up and dragged off toward the west by some of “those freakish zombies!”
Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13
"So prisoners have been taken! Why, I wonder."
food, slaves, sacrifices?
"We will need to save them, but we should search the rest of these buildings first. Eadoo, Kib, what about you two? What still you do?"
Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-
Ziera Stands and listens as she shakes her head."Seems these Kobolds have some sort of undead bastions reinforcement"
She then turns and uses her magic to heal her allies.
CLW: 1d8 + 5 ⇒ (8) + 5 = 13To Rhen
M kobold warrior 1 | HP: 10/10| AC:18 T: 12 FF: 17 | Fort: +2 | Ref: +2 | Will: -1 | Perc: +5 | Init: +1 |
Eadoo and Kib emerge from the structure. They have made knapsacks out of the pillow cases they found. The sacks are hanging from the butts of their spears. " "We searches for bling-bling"
HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)
Rhen still under the fog cloud moves to the next building looking for more traps to make sure the Kobolds don't surprise them again.
Traps: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
"Yet killed it already?" Rhen hears the clamor as the man is moved down.
Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13
"it was just another zombie. A couple of swipes and it fell. I didn't see anything on my fly by but I feel like there is more here waiting for us."
You find no trap on this door.
Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13
Ranok will give a listen to the door.
Perception: 1d20 + 14 ⇒ (10) + 14 = 24
and then open it if he perceives nothing.
HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)
"Aye I do ta, this was to easy as they say." Rhen says scanning the room after opening the door.
This spacious log cabin is filled with beds and a common table at its center.
M kobold warrior 1 | HP: 07/10| AC:19T: 12 FF: 18 | Fort: +2 | Ref: +2 | Will: -1 | Perc: +5 | Init: +1
Eadoo and Kib climb the ladder to see if the myrmidon may have left anything of value.
Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13
"hmph."
Ranok moves to the next door.
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
"Are we ok with the kobolds taking all the loot from whatever building they went into?"
Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13
"I think that they are just picking the leaving after us. They are the jackals to our lions."
lion wanted to autocorrect to loin. Lol
HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)
"Tell em ta get back and ask if there be more traps so I be knowin' what ta look fer." Rhen shouts
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
"Kib, Eadoo, I know that we already asked you this, but perhaps you have some better recollection now. Are you aware of any other traps in the camp?
Be useful, and I will be nice in return. For instance, those weapons I set over in the corner are poisoned. You should probably stay away from them."
M kobold warrior 1 | HP: 10/10| AC:18 T: 12 FF: 17 | Fort: +2 | Ref: +2 | Will: -1 | Perc: +5 | Init: +1 |
"No, One Who Throw Fire, we know of no other trap. Only gold we guard. These nice things. We see poisons. We be careful. Good armor too. Be there quicks."
Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13
"oh. I almost forgot my throwing axe. When that rage hits and the red mist comes over me..."
Ranok retrieves his thrown axe.
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Flying down to join the rest of the party again, Niu confers with Rhen.
"Those kobolds are as stupid as they are greedy. I really don't think that they are doing anything useful and are simply attempting to rob the camp of every nail, screw, and gold piece they can find.
I currently find them to be little better than vermin. Then again, I have a fondness for certain vermin, so maybe that is ok."
Niu hands Ranok's other throwing axe back to him with a nod of appreciation.
HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)
Rhen continues to check for traps, [i]"Maybe I should just disable one and leave it fer them stupid loggers ta find."[/b] Rhen smiles to himself as he goes about.
Find Trap last building: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13
Ranok sighs to himself as Rhen enters the empty building and looks over the door that he is standing in front of.
Why search an empty building for survivors or attackers?
Perception: 1d20 + 14 ⇒ (4) + 14 = 18
If he sees no traps, he will enter.
Ranok sees no traps on this door either. He gets a glimpse of a soot covered room as he hears the snapping of timbers. The entire structure along with an aluminum chimney falls down on him.
crushing damage: 3d6 ⇒ (3, 2, 2) = 7 + Pinned.
DC 20 Reflex save halves the damage and negates the pin.
DC 20 Strength or Escape Artist check to break free.
Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13
reflex: 1d20 + 5 ⇒ (12) + 5 = 17
"Gah! F#@# this camp! Get this off me.
Let's just go track these undead down and save who we can. There is nothing left here but traps guarding traps."
Ranok feels things beginning to crawl upon him.
Round 1
Ranok 58/67, Eadoo 05/10, Kib 05/10
Current Effects
Delay Poison - Everyone
Mage Armor - Niu
Red. Pad Day, Black, Green, kib, <==========
Niu, Ziera, Festia, Eddie, Steve, Bill, Rhen,
Spider, Blue, White
Ranok and Khonsu
Boss runs over to the pinned orc.
aid another DC10: 1d20 + 3 ⇒ (9) + 3 = 12
Kib hears the building collapse. He heads down the ladder.
bite v AC 13: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d4 - 2 ⇒ (2) - 2 = 0
bite v AC 13: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d4 - 2 ⇒ (3) - 2 = 1
bite v AC 13: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d4 - 2 ⇒ (4) - 2 = 2
Niu, Ziera, Festia, Eddie, Steve, Bill, Rhen, <==========
Spider, Blue, White
Ranok and Khonsu
Steve, Eddie, and Bill run over to help.
aid another DC10: 1d20 + 4 ⇒ (9) + 4 = 13
aid another DC10: 1d20 + 4 ⇒ (13) + 4 = 17
aid another DC10: 1d20 + 4 ⇒ (17) + 4 = 21
DC 20 to break the pin is now 12
Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13
strength: 1d20 + 3 ⇒ (16) + 3 = 19
"Gah! Spiders. Spiders! Get them off me!"
That will be your roll when it is your turn.
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Niu giggles watching the excitement.
"Excellent! So lucky that we have such big, strong men around to help poor Ranok out.
Be careful, though, step back once he is free. Ranok is immune to their poison, buy you aren't."
Blowing a puff of sand at the blue spider, Niu attempts to put it to sleep.
Slumber hex DC 17 Will
Will: 1d20 ⇒ 14
Blue dreams of eating Ranok.
Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13
Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-
Ziera slips in behind one of the men and slips her glaive in to strike at the spider.
Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d10 + 3 ⇒ (3) + 3 = 6
"'Cuse me, good sir, let me help get rid of these spiders"She says as she strikes and slices.
Ziera slays the spider. There are no walls to speak of at this point.
HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)
Rhen rushes over to help Ranok
The white spider moves and bites at Ranok. The spider bites at Ranok.
bite v AC 16: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d4 - 2 ⇒ (1) - 2 = -1
bite v AC 16: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d4 - 2 ⇒ (1) - 2 = -1
Ranok is free of the crushing timber, yet he remains prone.
Ranok, Khonsu, Eadoo <============
M kobold warrior 1 | HP: 10/10| AC:18 T: 12 FF: 17 | Fort: +2 | Ref: +2 | Will: -1 | Perc: +5 | Init: +1 |
Eadoo climbs down the ladder and moves toward the collapsed structure.
Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-
Ziera keeps her glaive forward ready to strike at another spider.
When the Spider lashes at Ranok, she slices
Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13
Ranok will fill withdraw, without getting up, 15 feet back.
"why did it have to be spiders?"
Ziera has already taken her turn this round. No action is readied.
Ranok, please take a valid move. Discussion if you like.
You may not withdraw using a form of movement for which you don't have a listed speed.
You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.
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