Revenge of the Kobold King (Inactive)

Game Master Seldlon the Swift

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Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

@GM Did you happen to see a PM from me? (Not related to this game)


Thanks for the heads up. I rarely go to that page.


Will bot Ranok in the morning if he has posted by then.


You cannot charge through an enemies square.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Didn't really look at the map before deciding to charge. Ranok would not have really contemplated the tactical situation either.


exactly


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

I have to squeeze because we are in combat so I would be much lower for my AC


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Ever since the battle with the wights, I have felt less than useless.

That is the nature of save or suck debuffs, but man this has been a stretch of humility aftet being so effective earlier.

@Rhen I had never heard of needing to squeeze to pass through an ally's square if you are in combat range. Where can I find that ruling so I can better understand?


I am interested in that as well. I already ruled you may move through an ally in combat. It based on the following.

Primary page on combat

That page wrote:

Friend

You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn’t provide you with cover.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

That's the only reason I attempted a bull rush. Otherwise I would have just attacked


The myrmidon was in your way. He is not a friend. You were trying to get to Merlokrep.

Opponent

You can’t move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty. Some creatures, particularly very large ones, may present an obstacle even when helpless. In such cases, each square you move through counts as 2 squares

Overrun

During your movement, you can attempt to move through a square occupied by an opponent (see Overrun).

Overrun was probably the best choice, imo.

[edit] Okay, Ranok. Now I get what you are saying. A good choice. [/edit]


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Igar The Terrible wrote:
The myrmidon was in your way. He is not a friend. You were trying to get to Merlokrep.

I am pretty sure he meant that he bull rushed so that others could get into the room.


Yeah. I got that after I posted. Hence the [edit].

That being said, I recall ruling earlier in the module that you can move through allies. Interested in what Rhen has on this.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Hmm ok I miss read that rule, Rhen doesn't know you provoked the AoO, he isn't going to draw more attacks on himself than he needs too.


I think we have it right and Hero lab and PCGen are not correct. Found this

https://paizo.com/threads/rzs2rb9b?How-do-Negative-Levels-exactly-work


PRD wrote:

For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies.

So technically, you would loose 2 to concentration check.

Caster level is -1
Ability is -1


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

When I hover over my spells, it does list that I cast them at CL 4 and have Concentration +10, so I think we were right initially.

I don't think Concentration counts as an ability check. Ability checks are checks that only use an ability modifier (Initiative, Stabilization, Strength checks to open doors, etc.).

A skill check is specifically not an ability check, even though it uses an ability modifier. I think concentration fits that category.


But, they are trying to make it simple by taking a -1 on everything, so -1 on concentration check is in my opinion the way to go.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Igar The Terrible wrote:
But, they are trying to make it simple by taking a -1 on everything, so -1 on concentration check is in my opinion the way to go.

Agreed.

The wording is confusing, but they clearly were making an attempt to make is simple.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

I HATE THE ONLINE DICE!!!!


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Reading more on concentration it is right that it doesn't go down., you don't lose access to spells or abilities when you take a temp negative level

Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.

The DC's of his spells would go down but Niu would still have access to his 3rd level spells. His Caster Level isn't affected unless it becomes permanent


Niu, are you planning on hovering. Remember the way flying works with me.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Igar The Terrible wrote:
Niu, are you planning on hovering. Remember the way flying works with me.

You know what, I don't actually want to move around... Is it ok if I use Levitate instead?


Yes. Assume that is done.


Ziera, check your longsword. You may not have factored in the strength loss.

I get:
Bane +1 LS = BAB +5, STR +0 LS +1 Bane +2 bless +1 =9 to hit
1d8 + 3 + 2d6 damage

It was a miss regardless.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

I haven't been paying a lot of attention to Zeira's strength damage, but I know that the rules on how to apply ability damage often cause confusion (even for my home GM who is a lawyer and has been GMing for an eternity), so I figured I would post them.

PHB p.555 wrote:

For every 2 points of damage you take to a single ability,

apply a –1 penalty to skills and statistics listed with the
relevant ability.

So, for instance if someone had a Strength of 16 (+3) and took 1 point of Strength damage, they would actually not have a penalty to their strength rolls, even though most people think that their Strength actually drops to 15, which would give them a +2.

Damage does not actually reduce the relevant score. Drain does.


For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability

I don't think that is the way it should be calculated. But that is the rule.

Zeria has taken 3 points of damage to her strength, so her numbers are correct.

Thanks, Niu.


Back to Ziera, she has 2 negative levels, so she should take a -2 to attack.
Ranok is now down 2 levels as well.


Ranok is down 1 level now, for the record.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Wow my group just makes them lose the level at the end of the adventure. Most of the time, just because in 2e we would do it right then and there. So I am very confused by all this.

So am I level 3 with a 13 strength

or

Am I 5th level with like alot of negatives to stuff


You are level 5 with penalties.

The poison affected your strength for three rounds. As stated above, that equates to -1 penalty on anything that calculates using strength.

The wraith dropped you 2 levels, so for each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5.

And, you took a 5 foot step before casting divine favor (I moved you).


+1 undead bane longsword wielded by Ziera:

BAB +5 Strength +2 Enchancement +1 Bane +2 bless +1 divine favor +1 strength loss -1 level loss -2 = 9 to hit (19/20x2)

Damage 1d8 + enchantment +1 bane +2 strength +2 bane 2d6 + 1 divine favor -1 strength damage = 1d8+5 + 2d6 damage

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

cool thanks for that

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

So Attack +9 Damage +5


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13
Igar wrote:


You both miss again. No save on the negative level because you did not take one.
But also said
Igar wrote:
Ranok is down 1 level now, for the record.

in discussion and it is listed in your running log. I haven't dug through to clear this up yet, busy day, but wanted to bring it up.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

You got hit by the wraith?


Found it. That is con damage that is exactly 5 off his total hit points. I assumed it was level drain because it was 5 off max hp. I think we are accurate. Thanks for bringing that to my attention as soon as you saw it.


Went back through the wight encounter. Niu took 1 level drain.

I recall recently looking at the multiples of 5 of max hps and assuming they were level drains.

Ziera, you are not down 2 levels. Your to hit is +11.


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I see where I went wrong. Trying to remember. But, con damage for a level 5 character is loss of 5 hp to current and total. That made is look the same as a level drop. Going forward I am going to put everything into the Current Effects summary. The next module is filled with this kind of stuff and then some. Lots of it. I will clue you in on what to be prepared for before you level up. So, watch that Current Effects summary like a hawk, please. That is where everything will be.


Was that challenging enough? I had to be more careful that usual with that axe going critical at 3x.

The con damage by the wraith is drain and cannot be repaired short of restoration as far as I can tell. We will find out soon enough if the level drain is permanent for Niu and Ranok. I have a solution to the restoration issue and will role play that when you get back to Falcon's Hollow.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Cool. Yeah, we are all in pretty bad shape. Hopefully, we can get back and take time to heal and recuperate.

I assume someone will check the Kobolds bodies and see what they have as well.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

That was tough. We couldn't roll above a single digit number for about 30 straight rolls it seemed. I posed a question about the level drain at the end of my gameplay thread if you would humor me.

There near the end, I actually forgot about the life pact Niu put on us. I was pretty sure I was a dead half orc. That was a good boss encounter. Don't open that coffin! Yet.


Even with the life pact, I had to be careful with that axe. It would only give you 5 hps of protection. Nice, but nothing compared to that axe going critical.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Oh, wow! I was reading Life Pact wrong! I thought it would draw as many points as needed, but only once per round.

I see my mistake now... It would have only been able to draw 3 points at CL 4 (only 4 people in the pact, and one of them by definition would have less than 1 hp).

That probably isn't worth a second level spell slot...


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

There is a very specific spell for artifacts that is crazy high level.

Legend Lore


Niu wrote:

Spellcraft(Identify) DC 16: 1d20 + 12 ⇒ (20) + 12 = 32

Spellcraft(Muont) DC 16: 1d20 + 12 ⇒ (6) + 12 = 18

Muont?


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Mount... Fat fingers.

So, half way through this adventure, my son said something to me (I can't recall what) and I suddenly realized that I had made a sand witch.

I'm not sure whether it is worse that I made such an obvious pun character or that I did it without realizing. I almost tried to change my hex flavor in protest.


LOL


I had a friend with the last name of Sandritch. My daughter addressed him as Mr. Sandwich.


Niu, where is your tent set up? I can upload if you cannot.

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