Revenge of the Kobold King

Game Master Seldlon the Swift

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Male half orc barbarian/2 Oracle(lunar)/3 HP 67/67 | AC 20 F 13 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +7 | CMD 17 | Spells: 1st 0/6 | Rage: 1/13

Well, idk, here is another bit from the srd. It's totally your call, and I am fine with whatever you decide, but I believe this may push the odds in my favor if I'm reading it correctly.

pfsrd wrote:
made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack’s original type.


Male half orc barbarian/2 Oracle(lunar)/3 HP 67/67 | AC 20 F 13 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +7 | CMD 17 | Spells: 1st 0/6 | Rage: 1/13

Sorry, missed the first line.

pfsrd wrote:
Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack’s original type.


Male half orc barbarian/2 Oracle(lunar)/3 HP 67/67 | AC 20 F 13 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +7 | CMD 17 | Spells: 1st 0/6 | Rage: 1/13

Nope, sorry to post a wall here, but I am agreeing with you now that I've reread it.


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I think we got it right. I have three different sources saying the same thing. Thank you.


Male half orc barbarian/2 Oracle(lunar)/3 HP 67/67 | AC 20 F 13 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +7 | CMD 17 | Spells: 1st 0/6 | Rage: 1/13

I'll change it to a secondary attack with less strength bonus on my sheet.


Current Map

Leave it like that on your sheet, but play it as secondary. You may want to use it as primary one day.


Male half orc barbarian/2 Oracle(lunar)/3 HP 67/67 | AC 20 F 13 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +7 | CMD 17 | Spells: 1st 0/6 | Rage: 1/13

True. Like if I ever get grappled, heaven forbid.


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Ziera, I do not see languages in your profile.


Human Witch 5(4) | HP 23/35(30) | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +6 | Conditions: None | 1/1 Levitate 4/5 Fly | Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Det. Poison, Light, Rd. Mgc.; 1 - Burning Handsx2, Enlarge Person, Fumbletongue, Ray of Enf; 2 - Agg. Thunder, Life Pact, Web; 3 - Disp. Mgc, St. Cld
Igar The Terrible wrote:

zombies are resilient to slashing attacks.

@GM I believe that "DR 5/slashing" means that their DR is overcome by slashing weapons.

It is piercing and bludgeoning weapons that suffer from the DR. Unless these zombies have a different DR than normal ones.


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You are correct, Niu. Thanks! Duh, been a while and going from poor memory. Will play them correctly going forward.


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Niu, I did take a look at slides for phone usage. Decided against it as it looked cluttered and I would have to learn something new :-)

I actually enjoy learning, but so far drawings has worked just fine. I appreciate that heads up as well. Good to know.


Human Witch 5(4) | HP 23/35(30) | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +6 | Conditions: None | 1/1 Levitate 4/5 Fly | Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Det. Poison, Light, Rd. Mgc.; 1 - Burning Handsx2, Enlarge Person, Fumbletongue, Ray of Enf; 2 - Agg. Thunder, Life Pact, Web; 3 - Disp. Mgc, St. Cld

No problem for me. When on mobile, I'll just make sure to point out where I want to move to. If I need to do something complicated with a spell or movement, I'll just wait until I'm at home.

I personally think that it is really weird that Slides works on mobile but Drawings doesn't. The applications seem to be very similar to my eye.

Google should fix it. :)


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And google may fix it. They are unpredictable at best. I am IT by profession and know this to be fact. They could discontinue drive tomorrow and I would not be surprised. Doubt that as they have access to all your stuff.

Yeah, if anyone is mobile and gives a clear indication of their move, I will do it for them. In front of notebook all day and most of the night.


Male half orc barbarian/2 Oracle(lunar)/3 HP 67/67 | AC 20 F 13 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +7 | CMD 17 | Spells: 1st 0/6 | Rage: 1/13

With protection from evil, Ranok and Khonsu have a +2 deflection ac vs. evil. Should I note that in my stat block while it is in effect?


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Thank you, Ranok. I like the way Niu did that. That does make it easier for me but is not necessary. I have been able to keep up with it in the past, so that is your call. Khonsu's stat line shows AC 21 but his profile shows 22. I will wait until that is resolved before black attempts to return the favor. These zombies do not have much a chance regardless.


Male half orc barbarian/2 Oracle(lunar)/3 HP 67/67 | AC 20 F 13 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +7 | CMD 17 | Spells: 1st 0/6 | Rage: 1/13

I fixed his stat block. Thanks.


Human Witch 5(4) | HP 23/35(30) | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +6 | Conditions: None | 1/1 Levitate 4/5 Fly | Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Det. Poison, Light, Rd. Mgc.; 1 - Burning Handsx2, Enlarge Person, Fumbletongue, Ray of Enf; 2 - Agg. Thunder, Life Pact, Web; 3 - Disp. Mgc, St. Cld

Oh Man! I just realized that I never bought a weapon. :D

Naturally, if I am using a weapon, we are probably in a heap of trouble...


Current Map

I thought that was intentional and way cool.


Male half orc barbarian/2 Oracle(lunar)/3 HP 67/67 | AC 20 F 13 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +7 | CMD 17 | Spells: 1st 0/6 | Rage: 1/13

Lol! That is hilarious! Time to pick up an ax


Human Witch 5(4) | HP 23/35(30) | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +6 | Conditions: None | 1/1 Levitate 4/5 Fly | Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Det. Poison, Light, Rd. Mgc.; 1 - Burning Handsx2, Enlarge Person, Fumbletongue, Ray of Enf; 2 - Agg. Thunder, Life Pact, Web; 3 - Disp. Mgc, St. Cld
Igar The Terrible wrote:
I thought that was intentional and way cool.

It is in character, but it was not intentional.

I would have just picked up a crossbow (and then missed with it every single time), so it is more or less the same thing. However, not having a dagger that I could use to try to cut that guy down with is just... unfortunate.


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Momma told me earlier on to always carry a dagger in case I was swallowed whole.


Female Human Paladin 5th HP:60 |AC:18[T:12,FF:16]|F:+9|R:+7|W:+10|CMB:+7|CMB:19|Init:+2|Perception:+6|Glaive+10,Dagger +7,Cestus+7,Warhammer+7,Longsword+7[+8].Comp.Longbow+7, 1-2/2-/3-/4-

Ziera can buy you one

Also do I get an attack of opportunity on the Blue Zombie for it moving


Human Witch 5(4) | HP 23/35(30) | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +6 | Conditions: None | 1/1 Levitate 4/5 Fly | Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Det. Poison, Light, Rd. Mgc.; 1 - Burning Handsx2, Enlarge Person, Fumbletongue, Ray of Enf; 2 - Agg. Thunder, Life Pact, Web; 3 - Disp. Mgc, St. Cld

I have money, it just doesn't help me right now. :)

Once we deal with the current situation, I'll call out to see if anyone has a dagger I can borrow.


Current Map

Blue did not move out of a threatened square to the best of my knowledge. You did kill him, though.

There must be a crossbow somewhere in this cutyard.


Current Map

For you rules gurus:

If RAW addresses healing an invisible character, that is news to me. First thought is to add 20 to the DC. That is 35. But adding 20 is not quite accurate as you can feel in this scenario. If that occurs, I will use concealment and if successful, you still have a %50 chance of failing.


Human Witch 5(4) | HP 23/35(30) | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +6 | Conditions: None | 1/1 Levitate 4/5 Fly | Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Det. Poison, Light, Rd. Mgc.; 1 - Burning Handsx2, Enlarge Person, Fumbletongue, Ray of Enf; 2 - Agg. Thunder, Life Pact, Web; 3 - Disp. Mgc, St. Cld

1st: Someone still needs to kill the green zombie

While that is happening, I could touch the kobold and heal it. Touching should still be easy. We know exactly where it is for now.

I'd prefer to have it unconscious until we are ready to ask questions, but also want to make sure we have someone TO question. (Speak with Dead is a fairly expensive scroll).

2nd: The ladder on the tower is rickety looking. There is a possibility that it won't hold our weight, and getting to the tied up person before the myrmidon eats his brain may be difficult.

The best idea I have is to drop a fog cloud around the tower, giving us concealment. Someone could sneak up the ladder and try to cut the ropes to free the tied up man.


Male half orc barbarian/2 Oracle(lunar)/3 HP 67/67 | AC 20 F 13 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +7 | CMD 17 | Spells: 1st 0/6 | Rage: 1/13

I can leave Khonsu to take care of the lowly kobold. I'm worried that the tied up human is bait for another trap. What are those logs on the map? That's not what just hit us, I wonder if they are also going to sacrifice the myrmidon and bring it all down on us. If the myrmidon hasn't eaten the human yet, then we might not need to worry about it. I say we skirt around the edges first.


Female Human Paladin 5th HP:60 |AC:18[T:12,FF:16]|F:+9|R:+7|W:+10|CMB:+7|CMB:19|Init:+2|Perception:+6|Glaive+10,Dagger +7,Cestus+7,Warhammer+7,Longsword+7[+8].Comp.Longbow+7, 1-2/2-/3-/4-

Ziera has claimed the kobold as a prisoner. If she can she'd try to offer him a different path if not he must be held accountable for his actions.

Its part of her Paladin Code to try for peace always, death is a last resort. However the Undead..easy peasy


Male half orc barbarian/2 Oracle(lunar)/3 HP 67/67 | AC 20 F 13 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +7 | CMD 17 | Spells: 1st 0/6 | Rage: 1/13

That appeals to Ranok's clemency for second chances as well, considering this is his.


Current Map

Went back for details on Crown of the Kobold King. The alias Merlokrep is missing from my profile and all of his posts are gone. What the....

Hoping Paizo can fix that.


Human Witch 5(4) | HP 23/35(30) | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +6 | Conditions: None | 1/1 Levitate 4/5 Fly | Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Det. Poison, Light, Rd. Mgc.; 1 - Burning Handsx2, Enlarge Person, Fumbletongue, Ray of Enf; 2 - Agg. Thunder, Life Pact, Web; 3 - Disp. Mgc, St. Cld
Rhen Vemsa wrote:
I could try to climb the tower if you distract him from the front

My thought was to bring up a Fog Cloud to keep him from seeing us, assuming he doesn't have blindsight or something.

Possible issues:
1. Will the ladder support our weight?
2. What kind of pits/traps are laid out in front of the tower?
3. Is there a way to block his sight, but still allow you to reach the tied up guy?

I am less worried about the guy dropping to the ground. The fall probably won't kill him outright and I could heal him afterwards.


HP 54 l AC 20 [+1 vs Traps] (T 15 FF 15) l F +4 R +10 W +3 (+2 vs Poison/Magic) l Ini +45 Perc +9 (+2 to unusal stone/Traps)

The Fog cloud would allow Rhen to get there in stealth and get into a better position.


Female Human Paladin 5th HP:60 |AC:18[T:12,FF:16]|F:+9|R:+7|W:+10|CMB:+7|CMB:19|Init:+2|Perception:+6|Glaive+10,Dagger +7,Cestus+7,Warhammer+7,Longsword+7[+8].Comp.Longbow+7, 1-2/2-/3-/4-

I could channel energy to hurt the undead


Current Map

Igar reaches into his bag of omnipotence. He pulls out a scroll labeled "Current Campaign" and spreads it out before him. He also takes out several dice, a qwill, and a vial of ink. He begins moving runes on the parchment with his fingers. He rolls some dice and makes notes on the parchment. He does this for some time and then returns the items to his bag. He reaches in again, removing a clear glass of mead and lit pipe. He sips the mead, puffs his pipe, and smiles with content.


Human Witch 5(4) | HP 23/35(30) | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +6 | Conditions: None | 1/1 Levitate 4/5 Fly | Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Det. Poison, Light, Rd. Mgc.; 1 - Burning Handsx2, Enlarge Person, Fumbletongue, Ray of Enf; 2 - Agg. Thunder, Life Pact, Web; 3 - Disp. Mgc, St. Cld

Ah, kobolds... As a GM, you have to love the fun of throwing out creative traps to mess with your players and knock them off their game once in a while.

I am a little surprised these kobolds don't have an escape route... or do they?


Male half orc barbarian/2 Oracle(lunar)/3 HP 67/67 | AC 20 F 13 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +7 | CMD 17 | Spells: 1st 0/6 | Rage: 1/13

I guess we should have asked them what is in the box. Lol. We're having fun.


Male half orc barbarian/2 Oracle(lunar)/3 HP 67/67 | AC 20 F 13 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +7 | CMD 17 | Spells: 1st 0/6 | Rage: 1/13

Lol! What a great time to roll a natural 1! I've decided that I now have Entomophobia. Or I at least hate bugs. Indiana Jones style. Can't wait to see the results of this fiasco.


Human Witch 5(4) | HP 23/35(30) | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +6 | Conditions: None | 1/1 Levitate 4/5 Fly | Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Det. Poison, Light, Rd. Mgc.; 1 - Burning Handsx2, Enlarge Person, Fumbletongue, Ray of Enf; 2 - Agg. Thunder, Life Pact, Web; 3 - Disp. Mgc, St. Cld

Do we want to clear the other buildings first or storm the tower directly?

The fog cloud will last for 30 minutes in the absence of wind.

@Ranok, I don't think I can obscure the doorway without also obscuring the tower. Perhaps if we go around to the east side of the building, but not straight out the door.


Male half orc barbarian/2 Oracle(lunar)/3 HP 67/67 | AC 20 F 13 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +7 | CMD 17 | Spells: 1st 0/6 | Rage: 1/13

I would like to clear the other buildings first, but I don't know if the myrmidon will be so accommodating.

@Niu, I was thinking that the mist could be placed in mid air between us and the top of the tower?


Human Witch 5(4) | HP 23/35(30) | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +6 | Conditions: None | 1/1 Levitate 4/5 Fly | Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Det. Poison, Light, Rd. Mgc.; 1 - Burning Handsx2, Enlarge Person, Fumbletongue, Ray of Enf; 2 - Agg. Thunder, Life Pact, Web; 3 - Disp. Mgc, St. Cld

It is a 20ft radius. I'm just not seeing a place I can see from the door that would qualify.

Ideally, I'd like to obscure his view of the entire courtyard so we can move around without worrying about him.


HP 54 l AC 20 [+1 vs Traps] (T 15 FF 15) l F +4 R +10 W +3 (+2 vs Poison/Magic) l Ini +45 Perc +9 (+2 to unusal stone/Traps)

Could you cast the spell twice In two different locals so we have more room to hide and move?

I think clearing the buildings would be best but that may not happen.


Human Witch 5(4) | HP 23/35(30) | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +6 | Conditions: None | 1/1 Levitate 4/5 Fly | Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Det. Poison, Light, Rd. Mgc.; 1 - Burning Handsx2, Enlarge Person, Fumbletongue, Ray of Enf; 2 - Agg. Thunder, Life Pact, Web; 3 - Disp. Mgc, St. Cld

I only have the one scroll.

One casting can cover the entire courtyard. If I cast it high enough, it will shield us from the myrmidon but allow us to move around on the ground unfettered.

If we also want to be shielded from creatures in the other buildings, I can cast it on the ground, but then we won't be able to search for traps.

Give me an idea of where you want to move, and I'm sure we can find a way to position it.

@Ranok I think flying through the mist toward the tower is a great idea, I just can't position the cloud from our current doorway. Keeping the tower out of the fog will require centering the cloud pretty close to the eastern building, especially if I am going to cast it in the air (which will put the largest radius up at tower top level)


Current Map

Casting it at altitude.....Got any references for that? Interesting.


Human Witch 5(4) | HP 23/35(30) | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +6 | Conditions: None | 1/1 Levitate 4/5 Fly | Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Det. Poison, Light, Rd. Mgc.; 1 - Burning Handsx2, Enlarge Person, Fumbletongue, Ray of Enf; 2 - Agg. Thunder, Life Pact, Web; 3 - Disp. Mgc, St. Cld

Fog Cloud is centered at a point you designate within range (which is medium).

It spreads in a 20ft radius from that point. As the spell doesn't indicate a height of the cloud, it appears to be a spherical effect.

If I center the point 25ft off of the ground, the widest part of the sphere could be right against the tower and block his visibility of the courtyard, while allowing us to move about unobscured.

References to being able to cast it not centered on the ground? No, I don't have that, but this is a three dimensional world.


Current Map

I agree. So if we go that way, I would say it is 10 feet in height (covers most players and npcs). RAW indicates an intersection on the ground. It is a 3d world. In the real world, fog is typically ground based but I have watched is rise like clouds from hollows after a rain. And it is fog cloud. You may go high if you so desire.

Poor ruling on my part re RAW, but we are here to have fun. Oh, and there is one house rule:

1-have fun
0-Igar


Human Witch 5(4) | HP 23/35(30) | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +6 | Conditions: None | 1/1 Levitate 4/5 Fly | Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Det. Poison, Light, Rd. Mgc.; 1 - Burning Handsx2, Enlarge Person, Fumbletongue, Ray of Enf; 2 - Agg. Thunder, Life Pact, Web; 3 - Disp. Mgc, St. Cld

I accept that ruling. Having the effect be a disk with a 10ft height instead of a sphere is much easier to conceptualize.

My home play group often positions cloud effects like this, so I didn't even stop to think if it was RAW or not.

Does RAW actually specify that AoE spells are supposed to be on the ground? I haven't seen that.


HP 54 l AC 20 [+1 vs Traps] (T 15 FF 15) l F +4 R +10 W +3 (+2 vs Poison/Magic) l Ini +45 Perc +9 (+2 to unusal stone/Traps)

I have heard of people using Fog cloud and their ilk at a height of 10' to befuddle giants but leave the smaller folk fine


Current Map

I looked at RAW on fog cloud. It states an intersection and does not describe height. RAW appears to be written for ground based.

Interesting, Rhen. Imaginative and effective.


Human Witch 5(4) | HP 23/35(30) | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +6 | Conditions: None | 1/1 Levitate 4/5 Fly | Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Det. Poison, Light, Rd. Mgc.; 1 - Burning Handsx2, Enlarge Person, Fumbletongue, Ray of Enf; 2 - Agg. Thunder, Life Pact, Web; 3 - Disp. Mgc, St. Cld

Matter of interpretation, I suppose. I read "does not describe height" as "it doesn't prescribe targeting a square above the ground, so it is implicitly allowed".


Current Map

There is a semi transparent image of a 20ft radius on the map. It can be moved and if the order (front to back) is not an issue, it will be reusable. The tower is 30 ft high. The fog begins at 15 feet and ends 5 feet below the top of that.

The order seems to be okay. Just be careful if you grab that large image. If you do, just click the map and all should be okay.

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