| Ka Boom! |
-Touch Injection (Thornapple) - 8hr (4798 rounds remaining)
-False Life - 1d10 + 8 ⇒ (8) + 8 = 16 temp hp. (4798 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (598 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (598 rounds remaining)
- Invisibility - Invisible (78 rounds remaining)
- Invisibility - Invisible (79 rounds remaining)
Ka Boom! is fretting over this little exhibition fight, even though he knows there's no real pressure here. Still, he trusts in the plan and continues on to the next step.
Standard action: Retrieve and drink extract
Previous Stealth roll of 68 stands. -20 if invisibility is countered; then -10 if Hellcat Stealth is in play
-Heroism - +2 morale to attack rolls, skill checks, saves - 80 min (800 rounds remaining)
-- HP: 72/56 | AC: 21; T: 17; FF: 15 | Fort: +8; Ref: +15; Will: +6; (+2 vs creatures identified through Kirin Style) | CMB: +5 (+9 vs grapple); CMD: 21 | Perception +13 | 30ft
-- Shortbow (100'): +15, +10//1d4+1 (×3) | Shortbow flurry (100'): +14, +14, +9//1d4+1 (×3)
-- Bombs (20') 15/day (15 remaining): +15//4d6+7 fire [Explosive Missile] (x2) | +15//4d4+7 force [Explosive Missile] (x2)
-- Skills: Acrobatics +19, Bluff +8, Climb +14, Escape Artist +19, Fly +21, Knowledge (arcana) +21 (+23 to identify creatures), Knowledge (local) +25 (+27 to identify creatures), Perception +15, Profession (herbalist) +13, Ride +11, Sense Motive +3, Spellcraft +21, Stealth +32, Use Magic Device +11
| DMoogle- Carlos, Boom Killer |
Ride Check DC 5: 1d20 + 13 ⇒ (9) + 13 = 22
Ride Check DC 5: 1d20 + 13 ⇒ (7) + 13 = 20
Carlos Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Bat Perception: 1d20 + 16 ⇒ (10) + 16 = 26
Bat flight!
20 ft south,
Bat fly check to turn 90 DC 15: 1d20 + 9 ⇒ (10) + 9 = 19
5 ft turn
15 ft west
Spur mount to go faster
Ride Check : 1d20 + 13 ⇒ (3) + 13 = 161d3 ⇒ 2
45 ft west
Carlos keeps his eyes open, but spots none of the goblins
| Bada-Boom! |
-Touch Injection (Thornapple) - 8hr (4798 rounds remaining)
-False Life - 1d10 + 8 ⇒ (8) + 8 = 16 temp hp. (4798 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (598 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (598 rounds remaining)
-Invisibility - Invisible (78 rounds remaining)
-Heroism - +2 morale to attack rolls, skill checks, saves - 80 min (799 rounds remaining)
Bada-Boom! suppresses a shudder as Carlos flies nearby which causes some momentary disorientation for Bada-Boom! as several of his own items have their enchantments suppressed, but the feeling passes just as quickly as Carlos does. It does affirm his own strategy, however, and Bada-Boom! retrieves a scroll from a small tube tied to his belt. Even having confirmed beforehand that the scroll is what he paid for, Bada-Boom! is taking no chances with mis-casting this spell. He begins reading off the arcane words inscribed on the page, and with a whisper of thought, activates his helmet as he nears the end of the scroll, ensuring that he is able to cast it successfully.
Knowing that his voice would have given his position nearly away, Boom! stills himself within his hiding spot, wondering if Carlos is going to come investigate.
DC21 Perception to hear (DC15 to hear a whispered conversation (vocal component of the scroll) plus 1/10ft of distance)
Move action: Retrieve Scroll
Free action: Activate Azlant Pendant
Standard action: Cast Scroll via UMD. Arcane Spell Failure chance: 0%
Immediate action: Active Cyclops Helm - dice set to 20
UMD vs DC 40: 20 + 10 + 11 = 41
Previous stealth roll is broken by voice component of scroll activation. New stealth roll allowed by Invisibility and Concealment
Stealth: 1d20 + 32 + 40 ⇒ (8) + 32 + 40 = 80 -40 if invisibility is countered; then -10 if Hellcat Stealth is in play
PMd to Drogo; 20 hours (12000 rounds remaining)
-- HP: 72/56 | AC: 21; T: 17; FF: 15 | Fort: +8; Ref: +15; Will: +6; (+2 vs creatures identified through Kirin Style) | CMB: +5 (+9 vs grapple); CMD: 21 | Perception +13 | 30ft
-- Shortbow (100'): +15, +10//1d4+1 (×3) | Shortbow flurry (100'): +14, +14, +9//1d4+1 (×3)
-- Bombs (20') 15/day (15 remaining): +15//4d6+7 fire [Explosive Missile] (x2) | +15//4d4+7 force [Explosive Missile] (x2)
-- Skills: Acrobatics +19, Bluff +8, Climb +14, Escape Artist +19, Fly +21, Knowledge (arcana) +21 (+23 to identify creatures), Knowledge (local) +25 (+27 to identify creatures), Perception +15, Profession (herbalist) +13, Ride +11, Sense Motive +3, Spellcraft +21, Stealth +32, Use Magic Device +11
| Boom Stick! |
-Touch Injection (Thornapple) - 8hr (4798 rounds remaining)
-False Life - 1d10 + 8 ⇒ (8) + 8 = 16 temp hp. (4798 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 3 hours from the start of the fight = (1798 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (598 rounds remaining)
-Invisibility - Invisible (78 rounds remaining)
-Heroism - +2 morale to attack rolls, skill checks, saves (799 rounds remaining)
Boom Stick! quietly slips another extract from one of his many pouches, taking great care to make as little sound as possible, and he drinks it down.
Standard action: Retrieve and drink extract
Previous Stealth roll of 69 stands. -20 if invisibility is countered; then -10 if Hellcat Stealth is in play
-Reduce Person - Size changes to tiny, space of 2.5ft, reach of 0ft; +2 Dex, -2 Str, +1 Attack rolls, +1 AC (80 rounds remaining)
Stats are updated with new adjustments, not taking into account the magic suppression effects of Carlos. Non-magical stats provided on request.
-- HP: 72/56 | AC: 23; T: 19; FF: 16 | Fort: +8; Ref: +14; Will: +6; (+2 vs creatures identified through Kirin Style) | CMB: +12 (+16 vs grapple); CMD: 20 | Perception +13 | 30ft
-- Shortbow (100'): +17, +12//1d3 (×3) | Shortbow flurry (100'): +16, +16, +11//1d3 (×3)
-- Bombs (20') 15/day (15 remaining): +17//4d6+7 fire [Explosive Missile] (x2) | +17//4d4+7 force [Explosive Missile] (x2)
-- Skills: Acrobatics +20, Bluff +8, Climb +20, Escape Artist +20, Fly +24, Knowledge (arcana) +21 (+23 to identify creatures), Knowledge (local) +23 (+25 to identify creatures), Perception +15, Profession (herbalist) +13, Ride +13, Sense Motive +3, Spellcraft +21, Stealth +37, Use Magic Device +11
| Sonic Boom! |
-Touch Injection (Thornapple) - 8hr (4797 rounds remaining)
-False Life - 1d10 + 8 ⇒ (10) + 8 = 18 temp hp. (4797 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (597 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (597 rounds remaining)
-Invisibility - Invisible (77 rounds remaining)
-Invisibility - Invisible (78 rounds remaining)
-Heroism - +2 morale to attack rolls, skill checks, saves (799 rounds remaining)
Sonic Boom! makes a slight change to the pace of his current plan and retrieves and consumes a new extract.
Standard action: Retrieve and drink extract
Previous Stealth roll of 51 stands. -20 if invisibility is countered; then -10 if Hellcat Stealth is in play
-Reduce Person - Size changes to tiny, space of 2.5ft, reach of 0ft; +2 Dex, -2 Str, +1 Attack rolls, +1 AC (80 rounds remaining)
Stats are updated with new adjustments, not taking into account the magic suppression effects of Carlos. Non-magical stats provided on request.
-- HP: 72/56 | AC: 23; T: 19; FF: 16 | Fort: +8; Ref: +14; Will: +6; (+2 vs creatures identified through Kirin Style) | CMB: +12 (+16 vs grapple); CMD: 20 | Perception +13 | 30ft
-- Shortbow (100'): +17, +12//1d3 (×3) | Shortbow flurry (100'): +16, +16, +11//1d3 (×3)
-- Bombs (20') 15/day (15 remaining): +17//4d6+7 fire [Explosive Missile] (x2) | +17//4d4+7 force [Explosive Missile] (x2)
-- Skills: Acrobatics +20, Bluff +8, Climb +20, Escape Artist +20, Fly +24, Knowledge (arcana) +21 (+23 to identify creatures), Knowledge (local) +23 (+25 to identify creatures), Perception +15, Profession (herbalist) +13, Ride +13, Sense Motive +3, Spellcraft +21, Stealth +37, Use Magic Device +11
| Ka Boom! |
-Touch Injection (Thornapple) - 8hr (4797 rounds remaining)
-False Life - 1d10 + 8 ⇒ (8) + 8 = 16 temp hp. (4797 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (597 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (597 rounds remaining)
-Invisibility - Invisible (77 rounds remaining)
-Invisibility - Invisible (78 rounds remaining)
-Heroism - +2 morale to attack rolls, skill checks, saves (799 rounds remaining)
Ka Boom! is paranoid with Carlos' shadow looming nearby, but he's able to retrieve and drink an extract without issue.
Standard action: Retrieve and drink extract
Previous Stealth roll of 68 stands. -20 if invisibility is countered; then -10 if Hellcat Stealth is in play
-Reduce Person - Size changes to tiny, space of 2.5ft, reach of 0ft; +2 Dex, -2 Str, +1 Attack rolls, +1 AC (80 rounds remaining)
Stats are updated with new adjustments, not taking into account the magic suppression effects of Carlos. Non-magical stats provided on request.
-- HP: 72/56 | AC: 23; T: 19; FF: 16 | Fort: +8; Ref: +14; Will: +6; (+2 vs creatures identified through Kirin Style) | CMB: +12 (+16 vs grapple); CMD: 20 | Perception +13 | 30ft
-- Shortbow (100'): +17, +12//1d3 (×3) | Shortbow flurry (100'): +16, +16, +11//1d3 (×3)
-- Bombs (20') 15/day (15 remaining): +17//4d6+7 fire [Explosive Missile] (x2) | +17//4d4+7 force [Explosive Missile] (x2)
-- Skills: Acrobatics +20, Bluff +8, Climb +20, Escape Artist +20, Fly +24, Knowledge (arcana) +21 (+23 to identify creatures), Knowledge (local) +23 (+25 to identify creatures), Perception +15, Profession (herbalist) +13, Ride +13, Sense Motive +3, Spellcraft +21, Stealth +37, Use Magic Device +11
| DMoogle- Carlos, Boom Killer |
Hearing the goblin to the west, but not being sure how far or the exact angle, Carlos figures the goblin is too sneaky to be spotted, especially as they seem to be evading Batgammon. Time for a more defensive position.
Carlos directs the bat to swoop back down into the cathedral.
Ride Check DC 5: 1d20 + 13 ⇒ (3) + 13 = 16
Ride check DC 10: 1d20 + 13 ⇒ (18) + 13 = 31
| Bada-Boom! |
-Touch Injection (Thornapple) - 8hr (4797 rounds remaining)
-False Life - 1d10 + 8 ⇒ (8) + 8 = 16 temp hp. (4797 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (597 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (597 rounds remaining)
-Invisibility - Invisible (77 rounds remaining)
-Heroism - +2 morale to attack rolls, skill checks, saves - 80 min (798 rounds remaining)
-Mystery spell (11999 rounds remaining)
Bada Boom!, secure in his current position, still takes the time to ingest a new extract, exacerbating his already small form.
Standard action: Retrieve and drink extract
Previous Stealth roll of 53 stands. -40 if invisibility is countered; then -10 if Hellcat Stealth is in play
I went back and checked, activating a scroll does not break invisibility unless it's a scroll with an offensive attack directly against an opponent. DC21 perception still allowed on previous turn to hear the verbal component. Roll back the stealth roll from the 80 to the 53.
-Reduce Person - Size changes to tiny, space of 2.5ft, reach of 0ft; +2 Dex, -2 Str, +1 Attack rolls, +1 AC (80 rounds remaining)
-- HP: 72/56 | AC: 23; T: 19; FF: 16 | Fort: +8; Ref: +16; Will: +6; (+2 vs creatures identified through Kirin Style) | CMB: +12 (+6 vs grapple); CMD: 20 | Perception +13 | 30ft
-- Shortbow (100'): +17, +12//1d3 (×3) | Shortbow flurry (100'): +16, +16, +11//1d3 (×3)
-- Bombs (20') 15/day (15 remaining): +17//4d6+7 fire [Explosive Missile] (x2) | +17//4d4+7 force [Explosive Missile] (x2)
-- Skills: Acrobatics +20, Bluff +8, Climb +20, Escape Artist +20, Fly +24, Knowledge (arcana) +21 (+23 to identify creatures), Knowledge (local) +25 (+27 to identify creatures), Perception +15, Profession (herbalist) +13, Ride +12, Sense Motive +3, Spellcraft +21, Stealth +37, Use Magic Device +11
| Boom Stick! |
-Touch Injection (Thornapple) - 8hr (4797 rounds remaining)
-False Life - 1d10 + 8 ⇒ (8) + 8 = 16 temp hp. (4797 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 3 hours from the start of the fight = (1797 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (597 rounds remaining)
-Invisibility - Invisible (77 rounds remaining)
-Heroism - +2 morale to attack rolls, skill checks, saves (798 rounds remaining)
-Reduce Person - Size changes to tiny, space of 2.5ft, reach of 0ft; +2 Dex, -2 Str, +1 Attack rolls, +1 AC (79 rounds remaining)
Boom Stick! winks at those of his squad that he can see as Carlos flies overhead and pulls out a small scroll, getting nods of acknowledgement in return just as their invisibility returns to them. Boom Stick! begins reading from the scroll and considers it an acceptable risk to bring out the team's trump card. Soon, the three of them in proximity to each other can be heard softly intoning the words of the scroll's arcane text, triggering his pendant and his helmet at certain points of the spell to ensure maximum effect.
DC22+10/foot of thickness of the wall to hear (DC15 to hear a whispered conversation (vocal component of the scroll) plus 1/10ft of distance plus 10/foot of wall thickness)
Move action: Retrieve Scroll
Free action: Activate Azlant Pendant - +10 UMD
Standard action: Cast Scroll via UMD. Arcane Spell Failure chance: 0%
Immediate action: Active Cyclops Helm - dice set to 20
UMD vs DC 40: 20 + 10 + 11 = 41
Previous Stealth roll of 69 stands. Add 20 due to invisibility for not moving. Current stealth: 89. -40 if invisibility is countered; then -10 if Hellcat Stealth is in play
PMd to Drogo; 20 hours (12000 rounds remaining)
-- HP: 72/56 | AC: 23; T: 19; FF: 16 | Fort: +8; Ref: +14; Will: +6; (+2 vs creatures identified through Kirin Style) | CMB: +12 (+16 vs grapple); CMD: 20 | Perception +13 | 30ft
-- Shortbow (100'): +17, +12//1d3 (×3) | Shortbow flurry (100'): +16, +16, +11//1d3 (×3)
-- Bombs (20') 15/day (15 remaining): +17//4d6+7 fire [Explosive Missile] (x2) | +17//4d4+7 force [Explosive Missile] (x2)
-- Skills: Acrobatics +20, Bluff +8, Climb +20, Escape Artist +20, Fly +24, Knowledge (arcana) +21 (+23 to identify creatures), Knowledge (local) +23 (+25 to identify creatures), Perception +15, Profession (herbalist) +13, Ride +13, Sense Motive +3, Spellcraft +21, Stealth +37, Use Magic Device +11
| Sonic Boom! |
-Touch Injection (Thornapple) - 8hr (4796 rounds remaining)
-False Life - 1d10 + 8 ⇒ (10) + 8 = 18 temp hp. (4796 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (596 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (596 rounds remaining)
-Invisibility - Invisible (76 rounds remaining)
-Invisibility - Invisible (77 rounds remaining)
-Heroism - +2 morale to attack rolls, skill checks, saves (798 rounds remaining)
-Reduce Person - Size changes to tiny, space of 2.5ft, reach of 0ft; +2 Dex, -2 Str, +1 Attack rolls, +1 AC (79 rounds remaining)
Sonic Boom! pulls out his own scroll and, without waiting for his brothers in arms, begins reading out the text, using a couple of hand-picked items to ensure that he is able to cast the spell without issue.
DC22+10/foot of thickness of the wall to hear (DC15 to hear a whispered conversation (vocal component of the scroll) plus 1/10ft of distance plus 10/foot of wall thickness)
Move action: Retrieve Scroll
Free action: Activate Azlant Pendant - +10 UMD
Standard action: Cast Scroll via UMD. Arcane Spell Failure chance: 0%
Immediate action: Active Cyclops Helm - dice set to 20
UMD vs DC 40: 20 + 10 + 11 = 41
Previous Stealth roll of 51 stands. Add 20 due to invisibility for not moving. Current stealth 71. -40 if invisibility is countered; then -10 if Hellcat Stealth is in play
PMd to Drogo; 20 hours (12000 rounds remaining)
-- HP: 74/56 | AC: 23; T: 19; FF: 16 | Fort: +8; Ref: +14; Will: +6; (+2 vs creatures identified through Kirin Style) | CMB: +12 (+16 vs grapple); CMD: 20 | Perception +13 | 30ft
-- Shortbow (100'): +17, +12//1d3 (×3) | Shortbow flurry (100'): +16, +16, +11//1d3 (×3)
-- Bombs (20') 15/day (15 remaining): +17//4d6+7 fire [Explosive Missile] (x2) | +17//4d4+7 force [Explosive Missile] (x2)
-- Skills: Acrobatics +20, Bluff +8, Climb +20, Escape Artist +20, Fly +24, Knowledge (arcana) +21 (+23 to identify creatures), Knowledge (local) +23 (+25 to identify creatures), Perception +15, Profession (herbalist) +13, Ride +13, Sense Motive +3, Spellcraft +21, Stealth +37, Use Magic Device +11
| Ka Boom! |
-Touch Injection (Thornapple) - 8hr (4796 rounds remaining)
-False Life - 1d10 + 8 ⇒ (8) + 8 = 16 temp hp. (4796 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (596 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (596 rounds remaining)
-Invisibility - Invisible (76 rounds remaining)
-Invisibility - Invisible (77 rounds remaining)
-Heroism - +2 morale to attack rolls, skill checks, saves (798 rounds remaining)
-Reduce Person - Size changes to tiny, space of 2.5ft, reach of 0ft; +2 Dex, -2 Str, +1 Attack rolls, +1 AC (79 rounds remaining)
Ka Boom! chuckles under his breath and immediately slaps a hand to his mouth as if in fear, until he sees the shadow of Carlos' mount move back into the citadel. Following his brothers' lead, he pulls out his own copy of the scroll they all have and, nearly in time with them, uses the magic of his helmet and his pendant to ensure he gets the spell activated perfectly.
DC21+10/foot of thickness of the wall to hear (DC15 to hear a whispered conversation (vocal component of the scroll) plus 1/10ft of distance plus 10/foot of wall thickness)
Move action: Retrieve Scroll
Free action: Activate Azlant Pendant - +10 UMD
Standard action: Cast Scroll via UMD. Arcane Spell Failure chance: 0%
Immediate action: Active Cyclops Helm - dice set to 20
UMD vs DC 40: 20 + 10 + 11 = 41
Previous Stealth roll of 68 stands. Add 20 due to invisibility for not moving. Current stealth 88. -40 if invisibility is countered; then -10 if Hellcat Stealth is in play
PMd to Drogo; 20 hours (12000 rounds remaining)
-- HP: 72/56 | AC: 23; T: 19; FF: 16 | Fort: +8; Ref: +14; Will: +6; (+2 vs creatures identified through Kirin Style) | CMB: +12 (+16 vs grapple); CMD: 20 | Perception +13 | 30ft
-- Shortbow (100'): +17, +12//1d3 (×3) | Shortbow flurry (100'): +16, +16, +11//1d3 (×3)
-- Bombs (20') 15/day (15 remaining): +17//4d6+7 fire [Explosive Missile] (x2) | +17//4d4+7 force [Explosive Missile] (x2)
-- Skills: Acrobatics +20, Bluff +8, Climb +20, Escape Artist +20, Fly +24, Knowledge (arcana) +21 (+23 to identify creatures), Knowledge (local) +23 (+25 to identify creatures), Perception +15, Profession (herbalist) +13, Ride +13, Sense Motive +3, Spellcraft +21, Stealth +37, Use Magic Device +11