Super Pathfinder Brawl - Arena E

Game Master Nairb the Grey

This is Arena E
Current Combatants:
Palthut v Boom!

Current Map:
Map

Link to Main Lobby Thread


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Dot


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Sir Dotty Dottington Reporting for duty!


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

I'll start this show with my trump card!
My initiative!

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9


Magus (Jistkan Artificer) 2/Samurai (Brawling Blademaster) 1| HP: 27/27 | AC 17 T 12 FF 15 | CMB +6 CMD 18 | F +5 R +3 W +3 | Int +4 | Perc +5 | Speed 30 ft |
Magus:
Arcane Pool Points 3/3 ,Spells: 1st Level 2/day
|
Samuria:
Challenge 1/day, Resolve 1/day
| Active Conditions: None

Here as well!

Intiative: 1d20 + 4 ⇒ (6) + 4 = 10

Just barely squeaked that one out haha. Do we need to wait for you set anything up Narib or can we just start acting in Intiative?


If you don't have any more questions you are welcome to start acting in initiative order. This battle map is pretty self explanatory, so I don't feel the need to pontificate.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

we can start, their was a bunch of stuff updated in the rules as discussion as well btw on rules if you interested


Magus (Jistkan Artificer) 2/Samurai (Brawling Blademaster) 1| HP: 27/27 | AC 17 T 12 FF 15 | CMB +6 CMD 18 | F +5 R +3 W +3 | Int +4 | Perc +5 | Speed 30 ft |
Magus:
Arcane Pool Points 3/3 ,Spells: 1st Level 2/day
|
Samuria:
Challenge 1/day, Resolve 1/day
| Active Conditions: None

My computer is an iPad so it’s not going to let me edit anything on Google Drawings. I’m fine with either my opponent or the GM moving my pawn. I trust whoever I am facing to separate player and character knowledge. Or alternatively Google Slides will work with my iPad, I use that for my own maps in the game I GM.

Acrythe loads his light crossbow with his golem arm and moves to the mouth at the end of path leading from his tower. He then ignites his arm with a glowing arcane power.

Two Move Actions, one to move and one to load his crossbow. Swift Action to use Arcane Pool on his golem arm.


I have moved you. I had never looked into google slides before...I might glance at that for future battle maps. Since this one is already set up we will just work around it for the time being.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

to save time I'll be putting stealth in spoilers for the gm to see [ooc]

Scouring the area withing view Tobias then start to make his move, his light crossbow sitting safely in his hands.

Gm Stealth Shenanigans!:

Tobias will stealth moving forward with Penny following! [ooc] anyway to obscure a token on the map so only some people can it?
Tobia Stealth: 1d20 + 9 ⇒ (11) + 9 = 20
Pennys Stealth: 1d20 + 7 ⇒ (13) + 7 = 20

Stealth Rolls are both 20 for you to beat if you can get into line of sight of me!


Tobias The Shadowy wrote:
anyway to obscure a token on the map so only some people can it?

Unfortunately that is outside the realm of capability for Google drawings.

I see two possibilities.

1) You include your new location in the spoiler (and trust that the other player won't use it due to the risk of disqualification) or PM it to me.

2) You can create a duplicate of the map in your own google drawing account where you keep track of your movement and share the link only with me (probably through PM). You would be responsible for updating all movements (your's and your opponent's) on the second map any time there is a possibility of you being hidden.

Cross posting to main lobby discussion since this is info that may help other players hoping to use the stealth mechanics as well.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

will go with the first so as not to slow down comabt


Magus (Jistkan Artificer) 2/Samurai (Brawling Blademaster) 1| HP: 27/27 | AC 17 T 12 FF 15 | CMB +6 CMD 18 | F +5 R +3 W +3 | Int +4 | Perc +5 | Speed 30 ft |
Magus:
Arcane Pool Points 3/3 ,Spells: 1st Level 2/day
|
Samuria:
Challenge 1/day, Resolve 1/day
| Active Conditions: None

Acrythe will double move to the top right corner of the temple and peak around to see if he sees anything in what he assumes is where his opponent started.

Perception: 1d20 ⇒ 8


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

moved you up, I hope it is the right corner, now not sure bout the stealth but incase I need to roll anew each turn I will roll again

Stealth Shenanigans:

Tobias Stealth: 1d20 + 9 ⇒ (7) + 9 = 16
Penny STealth: 1d20 + 7 ⇒ (10) + 7 = 17
Mentally so as not to make sound [b]"Go Right, I'll go left, tell me if you see anything" [/ooc]

Stealth rolls are 16 and 17 to beat if you draw sight


Tobias, just to double check...are you moving at half speed? If not please remember the -5 to your stealth for moving above half.
Also keep in mind that you have to have concealment at the end of each round in order to stay in stealth.

pfsrd wrote:
Breaking Stealth - When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment.

You will need to make a roll each round that there is a possibility of being observed due to line of sight. If you do not end your turn out of line of sight then stealth won't help you until/if you get hide in plain sight.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Yes I only moved 15F and I do remeer the concealment just assuming the building vounted, penny is permanently concealed


building does count...walls are stone with no windows, he cannot get line of sight through the squares the temple occupies. Just making sure things were kosher. Thank you.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Cheers, not to used to stealth in pathfinder yet XD


Magus (Jistkan Artificer) 2/Samurai (Brawling Blademaster) 1| HP: 27/27 | AC 17 T 12 FF 15 | CMB +6 CMD 18 | F +5 R +3 W +3 | Int +4 | Perc +5 | Speed 30 ft |
Magus:
Arcane Pool Points 3/3 ,Spells: 1st Level 2/day
|
Samuria:
Challenge 1/day, Resolve 1/day
| Active Conditions: None

Acrythe will move along the eastern wall of the temple 30 feet and see if he sees anything in the tower.

Perception: 1d20 ⇒ 10


Magus (Jistkan Artificer) 2/Samurai (Brawling Blademaster) 1| HP: 27/27 | AC 17 T 12 FF 15 | CMB +6 CMD 18 | F +5 R +3 W +3 | Int +4 | Perc +5 | Speed 30 ft |
Magus:
Arcane Pool Points 3/3 ,Spells: 1st Level 2/day
|
Samuria:
Challenge 1/day, Resolve 1/day
| Active Conditions: None

Acrythe will move along the eastern wall of the temple 30 feet and see if he sees anything in the tower.

Perception: 1d20 ⇒ 18

Seeing the snake on the ground he fires his crossbow at it.Standard Action

Light Crossbow Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Light Crossbow Damage: 1d8 ⇒ 4

Rounds lefts on Arcane Pool: 9


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

As the Bolt flys towards Penny, They deftly Dodge before charging Acrythe.
Tobias Seeing Penny charge forward Quickly starts casting a spell to reinforce them.

Actions
Penny charges
Tobias Full round to Summon Monster 1 using 1 1st level spell slot.

Pennys Charge Attack(Bite): 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 1 ⇒ (4) + 1 = 5 3 Damage

With a twisting of reality, Tobias Summons a Eagle from the plain of shadows above temple which then flys behind Acrythe to flank him before raking him with one of its talons!

Eagles Flaking Beak Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d4 ⇒ 2

Ok I belive I did all that right but feel free to correct me if I buggered up


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

btw I wasnt sure how far to move Penny since I was not exactly sure were you ended up.

Edit: just noticed you did 2 perception rolls their so no sure what that is about XD


Magus (Jistkan Artificer) 2/Samurai (Brawling Blademaster) 1| HP: 27/27 | AC 17 T 12 FF 15 | CMB +6 CMD 18 | F +5 R +3 W +3 | Int +4 | Perc +5 | Speed 30 ft |
Magus:
Arcane Pool Points 3/3 ,Spells: 1st Level 2/day
|
Samuria:
Challenge 1/day, Resolve 1/day
| Active Conditions: None

I was thinking I was at the bottom right corner of the temple. I had thought that Perception could be retried but maybe not, everything I’m seeing seems to imply that it can be retried. Obviously I haven’t seen you yet , just Penny. Also why three damage? Is it not five?

Actions:
Swift action to use Arcane Strike on his Golem Arm
Free Action to drop light crossbow
Standard Action to attack Penny

Golem Arm Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Golem Arm Damage: 1d6 + 6 ⇒ (5) + 6 = 11

Golem Arm Critical Confirm: 1d20 + 6 ⇒ (20) + 6 = 26
Golem Arm Critical Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Yikes sorry about that haha

Rounds left on Arcance Pool for Golem Arm: 8 Rounds


Looks like I might need to straighten up some rules here. In combat situations an active perception check is a move action and reactive perception is free in response to observable stimulus. I would say reactive perception would be to see something that broke cover and is trying to stealth to new cover (creating an observable stimulus). Since you came around the corner while Penny was hidden, you would not get a reactive perception until/if Penny were to move and try to maintain stealth.

So active perception, the result would have been the 10 from the first post. Also in that round you would have moved and then taken a second move action instead of a standard action to make that active perception check. So no standard action left to launch that xbow bolt (which is immaterial since it missed.

Tobias, full round spell casting has it effects show just before the beginning of your next turn in the round after you began casting...so your Eagle would not show up until the following round.

At this point we are so far in it is hard to adjudicate...so what we are going to say is that no crossbow bolt was fired (because Arcrythe did not have that action), Penny attacked from stealth, hitting Acrythe while he was flatfooted. Acrythe then retaliated and got the above critical on Penny dealing 19 damage.

Tobias, you can retcon your action to change it from the Monsum in light of the eagle not showing up until the beginning of this coming round. If you want to keep that action as is than the eagle's attack will stay as is, but will take place just before your next action. If you decide to change your action to anything else that requires a d20 roll you will use the dice result of the eagle's attack for that roll.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Scroll up and you will see that you did 2 post's after mine which fairly much was the same thing just different perceptions not that it really changed anything for me in the end for decision.
Also the 3 damage is because of pennys shadow form, it makes it so they can only do half damage unless your incorporeal

Concealment!: 1d100 ⇒ 56 No dice their alas

Reaction to Life link 6 damage away from Penny

With your savage blow penny looks like they are bout to succumb and be forced back to their realm only to suddenly regain their form barely.

Penny them retaliates with a full round of attacks!

Penny Bite!: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d8 + 1 ⇒ (2) + 1 = 3 2

Tail Slap: 1d20 - 3 ⇒ (15) - 3 = 12
Damage: 1d6 ⇒ 1

While Penny is Attacking Tobias goes about trying to summon more help
last 1st level spell to summon minon monsters
1d3 ⇒ 2 How many hawks I summon

Managing to Pull 2 hawks from the shadow realms tobias immediately sets them to help penny!

one flanks and the other I belive cannot

Flanking Hawk: 1d20 + 7 ⇒ (13) + 7 = 20
Talon: 1d4 - 2 ⇒ (1) - 2 = -1

Hawk: 1d20 + 2 ⇒ (17) + 2 = 19
Talon: 1d4 - 2 ⇒ (4) - 2 = 2
I am not sure what happens with the -1 damage XD


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

this is awkward only saw your post after I did, but I am willing to keep the eagle action, as well as the summon action I did just then and have that be their attacks. when it comes around to next turn.

Edit: cause it would feel unfair to change my actions up after.


If damage is ever reduced a value less than 1 then the attack deals 1 nonlethal damage instead (under Minimum Damage).

EDIT to add:

Tobias wrote:
this is awkward only saw your post after I did, but I am willing to keep the eagle action, as well as the summon action I did just then and have that be their attacks. when it comes around to next turn.

That's fair. These two hawks from this action show up and attack next round.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Cheers and sorry for the kerfuffle!


It's okay, the rules are written to be interpretted...that is what the GM is for. Sorry I didn't get here fast enough to prevent as large of a kerfuffle as it became.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Yuh, also forgot to take my 5 foot step, mind if I do that?


You can for the round you just posted where you began your second monsum casting. The other 5' step is already lost to the annuls of time.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

thats all good, I didn't expect to get the first one, didn't think I would need it, was not counting a crit into my plans XD


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Important rules clarification: Shadow form for the Eioldon does not reduce damage done to it. Only Damage that it does. Rules text:Shadow Form (Su): The eidolon’s body becomes shadowy and more indistinct. This shadow form grants the eidolon constant concealment (20% miss chance), and its melee attacks affect incorporeal creatures as if it had the ghost touch weapon property. The eidolon’s melee attacks deal only half damage to corporeal creatures.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

I know, I have no reduce'd damage to it in anyway unless I made a maths error in the lifelink?


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Oh, yep, I misread something, please ignore


Magus (Jistkan Artificer) 2/Samurai (Brawling Blademaster) 1| HP: 27/27 | AC 17 T 12 FF 15 | CMB +6 CMD 18 | F +5 R +3 W +3 | Int +4 | Perc +5 | Speed 30 ft |
Magus:
Arcane Pool Points 3/3 ,Spells: 1st Level 2/day
|
Samuria:
Challenge 1/day, Resolve 1/day
| Active Conditions: None

Are we letting the hawk damage stand as their attack after I go right now? I editted my profile with that assumption.

Acrythe swings his golem arm down on the snake in front of him. Swift Action to use Arcane Strike again

Golem Arm Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Golem Arm Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Can I see Penny disappear? If so I’ll take a five foot step into the snakes square

Rounds left on Arcane Pool Golem Arm: 7 rounds


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Concealment: 1d100 ⇒ 32

Penny tries to phase through the blow but is unfortunately unable to and proceeds to go back to disperse back to their home plain, with Acrythe taking their former spot, he is then quickly beset by a pair of shadow hawks who manuvere so one distracts him while the other gets behind him!

previous rolls for hawks as said just change of were the second goes so flanking still entails.

Feeling Penny being banished back to the realm of shadows Tobias mutters in annoyance before moving 10 feet up and using Summon monster to summon another eagle before sending it after the hawks!

(Edited) move 15 feet, standard action to summon eagle which will be around for a minute ment 15 feet and not 10 (Edit end)

The eagle then drops apon the tiefling!

Eagle: 1d20 + 5 ⇒ (6) + 5 = 11
Beak: 1d4 ⇒ 4


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

eagle is were you previously were before you moved to pennys spot, hawks have now vanished


Magus (Jistkan Artificer) 2/Samurai (Brawling Blademaster) 1| HP: 27/27 | AC 17 T 12 FF 15 | CMB +6 CMD 18 | F +5 R +3 W +3 | Int +4 | Perc +5 | Speed 30 ft |
Magus:
Arcane Pool Points 3/3 ,Spells: 1st Level 2/day
|
Samuria:
Challenge 1/day, Resolve 1/day
| Active Conditions: None

The question has now become, can I outlast all your summons haha.

”Come out and fight me yourself!” The tiefling growls loudly!

Swift Action: Arcane Strike
Standard Action: Golem Arm Melee Attack on the Eagle

Golem Arm Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Golem Arm Damage: 1d6 + 6 ⇒ (1) + 6 = 7

If that kills the Eagle then Ill move in a south west diagonal line 30 feet so four squares in an attempt to get a better view of the field.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

I think thats southwest but if not just say. but if not just say

The Eagle lets a strangled cry as it is crushed under the fist of Acrythe.

Tobias feeling the connection go dead lets out a sigh, then summons another into the air above the temple, which See's the tiefling and dives for him!
Tobias noting were the Eagle dive's moves to try and keep outta sight while muttering under his breath. "Keep growling all you wan't I can do this all day"

Eagle: 1d20 + 5 ⇒ (6) + 5 = 11
Damage beak: 1d4 ⇒ 2

eagle is in front of you


Magus (Jistkan Artificer) 2/Samurai (Brawling Blademaster) 1| HP: 27/27 | AC 17 T 12 FF 15 | CMB +6 CMD 18 | F +5 R +3 W +3 | Int +4 | Perc +5 | Speed 30 ft |
Magus:
Arcane Pool Points 3/3 ,Spells: 1st Level 2/day
|
Samuria:
Challenge 1/day, Resolve 1/day
| Active Conditions: None

”You’ll run out of power eventually but my fist doesn’t stop. Keep it coming!.”

Swift Action: Arcane Strike
Standard Action: Attack

Golem Arm Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Golem Arm Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Golem Arm Critical Confirm: 1d20 + 6 ⇒ (1) + 6 = 7
Golem Arm Damage: 1d6 + 6 ⇒ (1) + 6 = 7

”Another one bites the dust!”

Let me know when you think I’m metagaming, trying to get moving in what I think Acrythe may do.

Wondering if the cowardly mage is hiding behind the tower, Acrythe moves in between the two pools (avoiding the first one) to see if he can see behind the tower.

Move Action: Move between the pools

Rounds left on Arcane Pool Point Golem Arm: 5 rounds


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

thats ironic, I wrote the move into my description but must have forgot to move myself while moving you XD
With a unsettling crunch the eagle is crushed under the blow of the tieflings arm and is pulverised.

Tobias feels the connection with the new eagle deadens before the tiefling moves into sight, seeing tiefling tobias does alittle bow in mock, Summons a new freind for the tiefling then move's away while the newest eagle charges to avenge its brother and sister.

Eagle: 1d20 + 5 ⇒ (3) + 5 = 8
Damage beak: 1d4 ⇒ 4

the eagles are letting me down! also this is appropriate https://www.youtube.com/watch?v=9Gc4QTqslN4


Magus (Jistkan Artificer) 2/Samurai (Brawling Blademaster) 1| HP: 27/27 | AC 17 T 12 FF 15 | CMB +6 CMD 18 | F +5 R +3 W +3 | Int +4 | Perc +5 | Speed 30 ft |
Magus:
Arcane Pool Points 3/3 ,Spells: 1st Level 2/day
|
Samuria:
Challenge 1/day, Resolve 1/day
| Active Conditions: None

”Finally!” Acrythe yells in a deep booming voice.

Swift Action: Arcane Strike
Standard Action: Golem Arm Attack

Golem Arm Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Golem Arm Damage: 1d6 + 6 ⇒ (6) + 6 = 12

First miss, bummer lol. Now it begins

Five foot step to the east.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

just noticed I was using the wrong hit modifier for the eagle which is luckly since they have been missing, was using the hawks
The eagle sensing the blood of its kin on you arm goes into a flurry of blows!

Eagle: 1d20 + 3 ⇒ (20) + 3 = 23
Damage beak: 1d4 ⇒ 2

Crit Confirm
Eagle: 1d20 + 3 ⇒ (5) + 3 = 8
Damage beak: 1d4 ⇒ 2

Eagle: 1d20 + 3 ⇒ (14) + 3 = 17
Damage talon: 1d4 ⇒ 3

Eagle: 1d20 + 3 ⇒ (18) + 3 = 21
Damage talon: 1d4 ⇒ 4

A bit surprised that the bond with the eagle is still up Tobias runs back to see it tearing into the tielfing, deciding to give it a hand with his crossbow

Light Crossbow: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 ⇒ 3

All the while muttering "Fall dammit, just fall already!"


Magus (Jistkan Artificer) 2/Samurai (Brawling Blademaster) 1| HP: 27/27 | AC 17 T 12 FF 15 | CMB +6 CMD 18 | F +5 R +3 W +3 | Int +4 | Perc +5 | Speed 30 ft |
Magus:
Arcane Pool Points 3/3 ,Spells: 1st Level 2/day
|
Samuria:
Challenge 1/day, Resolve 1/day
| Active Conditions: None

The eagle tears into Acrythe and for a moment he laughs as the crossbow bolts whizzes past him, ” You’ll have to do better than that if you want.........” and falls down unconcsious and bleeding out on the ground.

Good round Tobias! Went in to this not exprecting to beat a summoner lol


Well played to both of you!

Congratulations Tobias. You receive 1 victory point. You may now both level up and spend the extra gold you receive for WBL. I look forward to seeing what future levels bring these characters.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Tobias lets out a sigh of relief as the tiefling falls and the eagle comes perch on his shoulder.
"He was more powerful them I expected, I will have to keep a eye on him in the future."

He then reachs up and scratches the eagle.

"You have avenged you kin and helped proved the superiority of the realm of shadows, go home now and rest for I may call apon your aid again in the future."

Well fought Arcythe, that fist is bloody terrifying!


Goblin Zen Archer Monk 1/ Grenadier Alch 7 - HP: 62/62 | AC: 18; T: 17; FF: 12 | Fort: +6; Ref: +11; Will: +3 | CMB: +5; CMD: 21 (25vs Bull Rush, Trip) | Init: +7 | Perc: +10 | Speed: 30ft | Darkvision: 60ft | Perfect Strike 2/day Longbow (100'): +13 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +11,+11, +6 // 1d6+1 (×3) | Bombs (20') 13/day: +13 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
Skills:
Acro +16, Climb +11, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +16, Fly +7, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +10, Ride +9, Stealth +29, UMD +8

Initiative: 1d20 + 11 ⇒ (7) + 11 = 18

Active effects:
Enter the arena with Mage Armor potion consumed, holding his bow in one hand and Elixer of Expeditious Retreat in the other.


Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1

prepared spells, gm only:

2nd level: heat metal, ironskin
1st level: Longstrider (hours per level, cast akready when i enter), frostbite, CLW
0th level: guidance, virtue, resistance, flare

initiative: 1d20 + 2 ⇒ (13) + 2 = 15


Goblin Zen Archer Monk 1/ Grenadier Alch 7 - HP: 62/62 | AC: 18; T: 17; FF: 12 | Fort: +6; Ref: +11; Will: +3 | CMB: +5; CMD: 21 (25vs Bull Rush, Trip) | Init: +7 | Perc: +10 | Speed: 30ft | Darkvision: 60ft | Perfect Strike 2/day Longbow (100'): +13 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +11,+11, +6 // 1d6+1 (×3) | Bombs (20') 13/day: +13 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
Skills:
Acro +16, Climb +11, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +16, Fly +7, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +10, Ride +9, Stealth +29, UMD +8

Boom, taking stock of the small room he is in, hearing the blaring noise to one side, drops his bow, pulls another vial out of one of the pouches in his bandoleer and drinks it down before retrieving his bow.

Actions:

Free action: Drop bow.
Standard action: Retrieve and drink Mutagen.
Move action: Retrieve bow.

Active Effects:

Mage Armor - AC+4, FF+4 - 1hr (599 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (199 rounds remaining)

Total modified stats:
AC: 25; T: 19; FF: 17 | Fort: +3; Ref: +10; Will: +1 | CMB +1; CMD 19 | Perception +4

Longbow (100'): +11//1d6 (×3) | Longbow flurry (100'): +9, +9//1d6 (×3) | Bombs (20') 5/day: +11//1d6+4 fire OR piercing (x2)

Skills: Acrobatics +13 (+25 to jump), Craft (alchemy) +12 (+14 to create alchemical items), Knowledge (arcana) +10, Knowledge (engineering) +7, Knowledge (local) +6, Knowledge (nature) +9, Knowledge (planes) +7, Knowledge (religion) +10, Perception +4, Ride +16, Stealth +23;


Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1

GM:
forgot, also come in with poison applied on my armor spikes and scythe.

Palthut casts a spell on himself.
20% failure? 1-20 is a fail: 1d100 ⇒ 40 Yay

stats, and spell, GM only.:
Spell = ironskin, lasts 30 rounds, +4 Nat. armor AC.

AC 21
T 13
FF 18

Ac against Rays:
AC 23
T 15
FF 20


Palthut then moves.

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