[ACG] Season of Tapestry's Tides by SirRogue (Inactive)

Game Master SirRogue

Turn Order:

1 - Korundo/sirrogue
2 - NokNok/SirDan
3 - Salim/rhynndavrie
4 - Siwar/MidnightLich
5 - Athnul/Cat.the.Red

REWARD POWERS:

5-1B: For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.

5-1C: For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.

5-1E: For the rest of the Adventure Path, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character.

5-1: For the rest of the Adventure Path, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile.

5-3A: When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.

5-3E: For the rest of the Adventure Path, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.

5-3: For the rest of the Adventure Path, after you draw your starting hand, you may draw 2 cards.

5-4A: For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
(Roaring Dragon: Add 1d4 to your checks against allies that have the Pirate trait. When you would discard an ally that has the Pirate trait, you may bury another card to recharge it instead.)

5-4 For the rest of the Adventure Path, add 1d4 to your checks against monsters that have the Pirate trait.

5-5D For the rest of the Adventure Path, when you would bury the top card of your deck, you may instead examine the top 2 cards of your deck, then recharge 1 and bury the other.

5-6D For the rest of the Adventure Path, after drawing your starting hand, you may shuffle an ally and/or a blessing from the game box into your deck.

Random Ships:

1 Merchantman
Spoiler:

ADB
Class 0
Check to Defeat:
Wisdom/Survival 5
OR
Perception 7
When Encountered:
If defeated, when you stash a plunder card, roll on the Plunder Table twice and choose 1 of the results.

2 Shackles Pirate Ship

Spoiler:

ADB
Class 0
Check to Defeat:
Dexterity/Disable 8
OR
Wisdom/Survival 6
When Encountered:
If your check to defeat has the Swashbuckling trait, add 1 to it.

3 Man's Promise

Spoiler:

AD1
Class 1
Check to Defeat:
Wisdom/Survival 6
OR
Charisma/Diplomacy 8
When Encountered:
If any check to defeat the Man's Promise has the Swashbuckling trait, add 2 to it.

4 Truewind

Spoiler:

ADB
Class 1
Check to Defeat:
Intelligence/Knowledge 8
OR
Wisdom/Survival 6
When Encountered:
You may discard an ally that has the Pirate trait to add 2 to your check to defeat.

5 Sea Chanty

Spoiler:

ADB
Class 3
Check to Defeat:
Wisdom/Survival 6
OR
Charisma/Diplomacy 8
When Encountered:
You may reveal any number of allies; for each ally revealed, add 3 to your check to defeat the Sea Chanty.

6 Wormwood

Spoiler:

ADB
Class 5
Check to Defeat:
Dexterity/Acrobatics 9
OR
Wisdom/Survival 7
The difficulty of your check to defeat the Wormwood is increased by twice the adventure deck number, if any.

7 Dominator

Spoiler:

ADB
Class 6
Check to Defeat:
Wisdom/Survival 8
OR
Dexterity/Ranged 11
When Encountered:
If the Dominator was summoned by a card that has the Captain trait, the difficulty of your check to defeat the Dominator is increased by 2. This ship cannot be seized.

8 Devil's Pallor

Spoiler:

AD2
Class 2
Check to Defeat:
Wisdom/Survival 7
OR
Constitution/Fortitude 9
When Encountered:
If defeated, discard a card. Do not roll for the plunder card type; stash a random weapon instead.

9 Thresher

Spoiler:

AD2
Class 2
Check to Defeat:
Intelligence/Knowledge 9
OR
Wisdom/Survival 7
When Encountered:
Before you act, bury a random card from your discard pile.

10 Deathknell

Spoiler:

AD2
Class 7
Check to Defeat:
Divine 7
OR
Wisdom/Survival 9
When Encountered:
You may discard a card that has the Divine trait to add 3 to your check to defeat the Deathknell.

11 Dowager Queen

Spoiler:

AD3
Class 3
Check to Defeat:
Wisdom/Survival 8
OR
Charisma/Diplomacy 10
When Encountered:
You may recharge a card that has the Aristocrat or Captain trait to add 3 to your check to defeat the Dowager Queen.

12 Kraken

Spoiler:

AD3
Class 3
Check to Defeat:
Strength/Melee 10
OR
Wisdom/Survival 8
When Encountered:
On your check to defeat the Kraken, replace each die larger than your Strength die with your Strength die; the skill used for the check is unaffected.

13 Sanbalot

Spoiler:

AD3
Class 3
Check to Defeat:
Dexterity/Stealth 9
OR
Wisdom/Survival 7
When Encountered:
Before you act, each character at this location is dealt 1d4-1 Ranged Combat damage.

14 Blood Moon

Spoiler:

AD4
Class 4
Check to Defeat:
Wisdom/Survival 9
OR
Arcane/Divine 11
When encountering this ship:
Before you act, if the top card of the blessings discard pile is Blessing of the Gods, the difficulty to defeat the Blood Moon is increased by 3.
When commanding this ship:
Reduce Structural damage to this ship by 1.
You may discard a card from the blessings deck to add 1d12 to your check to defeat a monster. If the discarded card was Blessing of the Gods, add 1d12+3 instead.

15 Come What May

Spoiler:

AD4
Class 4
Check to Defeat:
Wisdom/Survival 10
OR
Charisma/Diplomacy 11
When encountering this ship:
You may recharge any number of cards that have the Aristocrat or Captain trait; for each such card recharged, add 3 to your check to defeat the Come What May.
When commanding this ship:
Reduce Structural damage to this ship by 1.
At the end of your turn, you may discard a card from the blessings deck to examine your plunder cards, banish 1 plunder card, and stash 1 plunder card of the same type.

16 Wavecrest

Spoiler:

AD4
Class 4
Check to Defeat:
Wisdom/Survival 10
OR
Constitution/Fortitude 11
When encountering this ship:
If your check to defeat the Wavecrest has the Swashbuckling trait, add 2 to it.
When commanding this ship:
Reduce Structural damage to this ship by 1 for each character on the ship.
If your check to defeat a bane has the Swashbuckling trait, you may discard a card from the blessings deck to add 1d12 to it.

17 Abrogail's Fury

Spoiler:

AD6
Class 6
Check to Defeat:
Dexterity/Ranged 13
OR
Wisdom/Survival 11
When encountering this ship:
Before you act, recharge 1d4 random cards from your hand.
When commanding this ship:
Reduce Structural damage to this ship by 1.
You may discard a card from the blessings deck to add 1d12 to your check to defeat a bane or ship.

18 Filthy Lucre

Spoiler:

AD6
Class 7
Check to Defeat:
Wisdom/Perception/Survival 13
OR
Survival/Charisma/Diplomacy 13
When encountering this ship:
If any check to defeat has the Swashbucking trait, add 2 to it.
When commanding this ship:
Reduce Structural damage to this ship by 3.
You may discard a card from the blessings deck to automatically succeed at your check to acquire a boon.

PLUNDER TABLE:

1 - Weapon
2 - Spell
3 - Armor
4 - Item
5 - Ally
6 - Your choice

Party Tracker


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Party Sheet

Korundo as many options that would be cool, including and Ally 6 that explores, then explores again if you win a fight, a Weapon 6 that adds 2d6+#+ level of a card I recharge, and a Spell 6 that is essentially an augury, but for 5 cards targeting story banes. All pretty cool, but none crucial, so I'm happy to negotiate if people have better options for certain card types.


Reposting because of the page turn.

5-6 ACQUIRED CARDS - UPDATED

Adamantine Trident +3 (Weapon 6)
Falchion +3 (Weapon 6)
Old Salt's Rapier +2 (Weapon 6)
Spellsword +2 (Weapon 4)
Sword Cane Pistol +2 (Weapon 4)
Navigator Musket +1 (Weapon 3)

Shapechange (Spell 6)
Safe Harbor (Spell 2)
Telekinesis (Spell 4)
Blazing Servant (Spell 4)
Resist Energy (Spell 4)
Blazing Servant (Spell 4)
Telekinesis (Spell 4)
Protect (Spell 2)
Raise Dead (Spell 5)

Hellknight Armor (Armor 6)
Fortified Breastplate (Armor 5)
Fortified Breastplate (Armor 5)
Reflecting Buckler (Armor 5)

Pearl of Magic (Item 6)
Pearl of Magic (Item 6)
Powder Keg (Item 3)
Potion of Healing (Item B)

Baby Triceratops (Ally 6)
Barracuda Aiger (Ally 5)
Corlan (Ally 3)
Ederleigh Baines (Ally 4)
Pteranodon (Ally 4)
Rotgut (Ally 2)
Merrill Pegsworthy (Ally 2)
Old Salt (Ally B)
Audessa Reyquio (Ally 4)
Albatross (Ally 5)

Blessing of the Gods (Blessing B)
Blessing of the Gods (Blessing B)

Don't forget we get a bonus deck upgrade so think about two cards you are interested in.


Nok-Nok could use (in order) a Weapon 6, an Ally 5, an Armor 5.

Items and spells are unremarkable.


Salim Deckhandler | Party Sheet

Mentioned earlier, but weapon 6 or ally 6 are Salim's top choices.


Apologies, I missed a few preference mentions in and among the ship and plunder posts. Going down the line, I started with everyone's their first choice, and we have cards to cover that. Huzzah!

Athnul - Ally 5
Salim - Weapon 6
Siwar - Spell 6
Korundo - Ally 6
Nok-Nok - Weapon 6

BONUS UPGRADE:
A lot of people's second choices were picked up as first choices elsewhere. To make it easier to see, I've consolidated the top 3 levels of each card type that remain. I've listed those who have interest in something beside it, ranked if they have an order of preference for bonus upgrade.

(Weapon 6) (Korundo)
(Weapon 4)
(Weapon 4)

(Spell 5)
(Spell 4)
(Spell 4)

(Armor 6) (Korundo)
(Armor 5) (Nok-Nok #2)
(Armor 5)

(Item 6) (Korundo)
(Item 6)
(Item 3)

(Ally 5) (Nok-Nok #1)
(Ally 4)
(Ally 4)


Salim Deckhandler | Party Sheet

Salim will pass on the second choice.


I'll go for an Item 3.


Okay, I'm going to executive decision the final bonus upgrades:

Athnul - Item 3
Salim - pass
Siwar - pass
Korundo - Weapon 6
Nok-Nok - Ally 5


My upgrade is to replace a Sharper (1) with Isiem (6). I'll take a card feat:

You may recharge a card to add 1d4 ([X] +1) ([X] +2) to a check by ([X] you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.

Self barding, activate!


Nok-Nok will take a Card Feat for the new Weapon 6 (Razorglass Knife).
Ally 5 (Wayfarer) replaces Ally 3 (Rogue Ape).


5-6B AQUIRED CARDS

Zul (Weapon 2)
Falchion +3 (Weapon 6)

Protect (Spell 2)
Safe Harbor (Spell 2)

Barracuda Aiger (Ally 5)
Heartbreak Hinsin (Ally B)
Slip (Ally 3)

Brine Dragonhide Breastplate (Armor 4)

Ring of the Sea Strider (Item 5)
Ruby of Charisma (Item B)
Besmara's Bones (Item 2)
Wand of Flame (Item 2)
Onyx of Constitution (Item B)
Skeleton Anchor (Item 4)

Blessing of Erastil (Blessing B)
Blessing of Erastil (Blessing B)
Blessing of the Gods (Blessing B)
Blessing of Geryon (Blessing 6)

And don't forget to consider the loot rewards!

Master of the Gales:

Ally
Traits: Human Druid Pirate
To Acquire: Charisma Diplomacy 14
Bury this card to succeed at your non-combat check while on a ship. Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

Staff of Weather:

Item
Traits: Staff Magic
To Acquire: Intelligence Arcane 12
Reveal this card and discard a spell to add 2d8 to any check by a character on a ship, or to evade a bane that has the Weather trait, or to banish a displayed bane that has the Weather trait. Reveal this card and discard a spell to search the blessings discard pile and choose a card to put on top.


Salim Deckhandler | Party Sheet

5-6A: Withering Heist - Salim

Tier 6, XP 2

Spend HP: Card Feat - Weapon ■6 (Pick back up my Menacing Backsword from Tier 2)

Upgrade:

Honestly nothing is an outright upgrade for me, so will pick after everyone else makes selections.

Not sure Master of Gales is really an upgrade against most of my allies, one off succeed on a check on your turn is nice...too bad it's bury to do it.


Tier 5, XP 4
HP: banked

Athnul is gonna finally be Tier 6!

Upgrade preferences in order: Ally 5, Blessing 6 (would I be able to take a 6 since I'm moving to Tier 6?)

If Master of Gales is a level 6 card, would also be interested in using it, but mostly just to add to my combat checks.


Yes, Cathnul can take a Blessing 6 now that you are Tier 6. I was assuming you'd be wanting that. :)


Party Sheet

Korundo will pick up Ally 6 or Spell 6 if either is left over, but is content to let everyone else pick first, as his deck is set up pretty well.


Upgrade: If no one else wants the weapon 6, there's an upgrade I can take.

Spend HP: Power feat -> 8 cards in hand.


Party Sheet

Korundo is not sure where he thought he saw an Ally 6, but there is not one available. Will defer Spell 6 to Siwar and look at taking the Staff of Weather if no one wants it.


Nok-Nok: Weapon 6
Cathnul: Blessing 6
Siwar: Spell 6?
Korundo: pass
Salim: Will take something last, if interested?

Master of Gales: Cathnul or Salim
Staff of Weather: Korundo (or Siwar? does she care about it?)


Salim Deckhandler | Party Sheet

Salim will grab the Ally 5 if no one else has eyes on it.

Social Climber > Secret Broker


Siwar takes the Spell 6 and upgrades Mistform > Dominate.

I believe she's capped on feats so takes nothing.

-crp


Sawtooth Sabre +2 (4) -> Houndhacker (6)


As is tradition, I forgot to add plunder at the start of this scenario, so we'll also get:

Random plunder: 1d6 ⇒ 6
And random plunder: 1d6 ⇒ 6

Two plunders of choice for the party! Will discuss in the chat.


As agreed in chat, I added an Item and Ally to the plunder.

5-6C ACQUIRED CARDS

Old Salt's Rapier +2 (Weapon 6)

Wall of Blades (Spell 5)
Recast (Spell 6)
Charm Animal (Spell C)
Find Traps (Spell B)

Hellknight Armor (Armor 6)

Jolly Roger (Item 2)
Pearl of Magic (Item 6)
Sniper Goggles (Item 4)
Pearl of Wisdom (Item B)
Anchor (Item B)

Rotgut (Ally 2)
Pteranodon (Ally 4)
Old Salt (Ally B)
Barracuda Aiger (Ally 5)

Blessing of Norgorber (Blessing 5)

And don't for get our rewards:
Loot: Vengeful Storm
Loot: Crossbow of Retribution


Party Sheet

Korundo's spell 6 of interest is "Seek Quarry", which is basically Augury, but 5 cards and can only pick story banes. Could be fun.

Some other interesting stuff, but not enough to prioritize. Happy to pick after others.


Athnul's preferences in order:
Blessing 5 => Blessing of the Grey Master to replace Blessing of Kofusachi (but really getting a higher level card for recharge)
Ally 5 => Wayfarer to replace Riftwaren
Item 6 => Scarab of Ptah to replace Ascetic's Belt (I thought I would replace Blood Periapt, but it's just really good)

No strong preference between Ally and Blessing here.


Salim Deckhandler | Party Sheet

Really don't think I need anything for Salim at this point..

Spending feat on last Skill upgrade - Cha.

No interest in either loot.

Sovereign Court

GenCon Open Champion

I don't feel drawn to any of those upgrades, and I'm capped on feats. So I'm good with taking nothing.

-crp


Nok-Nok will take the Armor and replace his Armor 2. No more HP picks to make.


Korundo: Spell 6
Cathnul: Blessing 5
Siwar: pass
Salim: pass
Nok-Nok: Armor 6

Loot: Vengeful Storm - Korundo?
Loot: Crossbow of Retribution - ? not really up anyone's alley, I guess


5-6D ACQUIRED CARDS

Blasting Pistol +2 (Weapon 5)

Righteousness (Spell 5)

Baby Triceratops (Ally 6)
Pteranodon (Ally 4)
Arronax Endymion (Ally 5)

This looks a little thin, and two of them are even from our starting plunder. Does anyone remember acquiring anything besides these?

Otherwise, that's it. Post your upgrade prefs, and I'll post the penultimate scenario!


Party Sheet

Korundo passes on upgrades and is maxed on feats. Ready to proceed!


GenCon Open Champion
Korundo FNCG wrote:
Korundo passes on upgrades and is maxed on feats. Ready to proceed!

Nok-Nok says ditto.


Salim Deckhandler | Party Sheet

Yeah, don't really need anything at this point.


Athnul would take an Ally 5 or 6.

Hero point going to skill feat: Con +3


Siwar passes on upgrades and feats are capped.


Easy summary!
Cathnul gets the ally of her choice and everyone else passes.


5-6E ACQUIRED CARDS

Venomous Pike +2 (Weapon 6)

World Wave (Spell 6)
Wall of Blades (Spell 5)

Reflecting Buckler (Armor 5)

Master of the Gales (Ally 6)
Arronax Endymion (Ally 5)
Old Salt (Ally B)
Dindreann (Ally 3)
Old Salt (Ally C)
Lady Cerise Bloodmourn (Ally 4)

Blessing of the Gods (Blessing B)

Don't forget we get a bonus deck upgrade, but because of the reward, that can be nearly any 6 you want (if you pick a card type where you only have one AD6 card left in your cardpool!).


Party Sheet

Korundo will choose Blessing for his AD6 card type:

1 Blessing of the Savored Sting
2 Blessing of Wind and Waves
3 Blessing of the Starsong

Random Blessing 6: 1d3 ⇒ 3

Blessing of the Green Faith --> Blessing of the Starsong!

Korundo could make use of the other upgrades, but doesn't need them. Will happily let others choose first.


Athnul could happily make use of any of: Ally 6, Ally 5, Blessing 5


Salim Deckhandler | Party Sheet

Ally 6 sounds pretty good, pick up Isiem so I can add some elements to combat checks that we need that for... Stupid trolls.

Other than that, I think I'm good for upgrades.


Siwar is very happy with her current loadout, and passes on any upgrades.


As noted in chat, there is also a Blessing 5 available that I missed.

5-6E ACQUIRED CARDS (updated)

Venomous Pike +2 (Weapon 6)

World Wave (Spell 6)
Wall of Blades (Spell 5)

Reflecting Buckler (Armor 5)

Master of the Gales (Ally 6)
Arronax Endymion (Ally 5)
Old Salt (Ally B)
Dindreann (Ally 3)
Old Salt (Ally C)
Lady Cerise Bloodmourn (Ally 4)

Blessing of Norgorber (Blessing 5)
Blessing of the Gods (Blessing B)


Nok-Nok will draw himself a Blessing 6 and pass on a second deck upgrade.


Party Sheet

Korundo will take the Spell 6 then, since no one claimed it.

Aspect of the Tiger --> Aspect of the Dinosaur


Sounds like everyone can take what they want, then.

Korundo:
Reward 6: Blessing
Bonus Upgrade: Spell 6

Cathnul:
Reward 6: Ally
Bonus Upgrade: Ally (5?)

Salim:
Reward 6: Ally
Bonus Upgrade: pass

Siwar:
Reward 6: pass
Bonus Upgrade: pass

Nok-Nok:
Reward 6: Blessing
Bonus Upgrade: pass


Just housekeeping, Athnul takes a random Ally 6 (of which there is one), and the Blessing 5 as bonus upgrade, pairing with her hero point use of Card Feat: Blessing.

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