[ACG] Season of Tapestry's Tides by SirRogue (Inactive)

Game Master SirRogue

Turn Order:

1 - Korundo/sirrogue
2 - NokNok/SirDan
3 - Salim/rhynndavrie
4 - Siwar/MidnightLich
5 - Athnul/Cat.the.Red

REWARD POWERS:

5-1B: For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.

5-1C: For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.

5-1E: For the rest of the Adventure Path, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character.

5-1: For the rest of the Adventure Path, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile.

5-3A: When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.

5-3E: For the rest of the Adventure Path, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.

5-3: For the rest of the Adventure Path, after you draw your starting hand, you may draw 2 cards.

5-4A: For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
(Roaring Dragon: Add 1d4 to your checks against allies that have the Pirate trait. When you would discard an ally that has the Pirate trait, you may bury another card to recharge it instead.)

5-4 For the rest of the Adventure Path, add 1d4 to your checks against monsters that have the Pirate trait.

5-5D For the rest of the Adventure Path, when you would bury the top card of your deck, you may instead examine the top 2 cards of your deck, then recharge 1 and bury the other.

5-6D For the rest of the Adventure Path, after drawing your starting hand, you may shuffle an ally and/or a blessing from the game box into your deck.

Random Ships:

1 Merchantman
Spoiler:

ADB
Class 0
Check to Defeat:
Wisdom/Survival 5
OR
Perception 7
When Encountered:
If defeated, when you stash a plunder card, roll on the Plunder Table twice and choose 1 of the results.

2 Shackles Pirate Ship

Spoiler:

ADB
Class 0
Check to Defeat:
Dexterity/Disable 8
OR
Wisdom/Survival 6
When Encountered:
If your check to defeat has the Swashbuckling trait, add 1 to it.

3 Man's Promise

Spoiler:

AD1
Class 1
Check to Defeat:
Wisdom/Survival 6
OR
Charisma/Diplomacy 8
When Encountered:
If any check to defeat the Man's Promise has the Swashbuckling trait, add 2 to it.

4 Truewind

Spoiler:

ADB
Class 1
Check to Defeat:
Intelligence/Knowledge 8
OR
Wisdom/Survival 6
When Encountered:
You may discard an ally that has the Pirate trait to add 2 to your check to defeat.

5 Sea Chanty

Spoiler:

ADB
Class 3
Check to Defeat:
Wisdom/Survival 6
OR
Charisma/Diplomacy 8
When Encountered:
You may reveal any number of allies; for each ally revealed, add 3 to your check to defeat the Sea Chanty.

6 Wormwood

Spoiler:

ADB
Class 5
Check to Defeat:
Dexterity/Acrobatics 9
OR
Wisdom/Survival 7
The difficulty of your check to defeat the Wormwood is increased by twice the adventure deck number, if any.

7 Dominator

Spoiler:

ADB
Class 6
Check to Defeat:
Wisdom/Survival 8
OR
Dexterity/Ranged 11
When Encountered:
If the Dominator was summoned by a card that has the Captain trait, the difficulty of your check to defeat the Dominator is increased by 2. This ship cannot be seized.

8 Devil's Pallor

Spoiler:

AD2
Class 2
Check to Defeat:
Wisdom/Survival 7
OR
Constitution/Fortitude 9
When Encountered:
If defeated, discard a card. Do not roll for the plunder card type; stash a random weapon instead.

9 Thresher

Spoiler:

AD2
Class 2
Check to Defeat:
Intelligence/Knowledge 9
OR
Wisdom/Survival 7
When Encountered:
Before you act, bury a random card from your discard pile.

10 Deathknell

Spoiler:

AD2
Class 7
Check to Defeat:
Divine 7
OR
Wisdom/Survival 9
When Encountered:
You may discard a card that has the Divine trait to add 3 to your check to defeat the Deathknell.

11 Dowager Queen

Spoiler:

AD3
Class 3
Check to Defeat:
Wisdom/Survival 8
OR
Charisma/Diplomacy 10
When Encountered:
You may recharge a card that has the Aristocrat or Captain trait to add 3 to your check to defeat the Dowager Queen.

12 Kraken

Spoiler:

AD3
Class 3
Check to Defeat:
Strength/Melee 10
OR
Wisdom/Survival 8
When Encountered:
On your check to defeat the Kraken, replace each die larger than your Strength die with your Strength die; the skill used for the check is unaffected.

13 Sanbalot

Spoiler:

AD3
Class 3
Check to Defeat:
Dexterity/Stealth 9
OR
Wisdom/Survival 7
When Encountered:
Before you act, each character at this location is dealt 1d4-1 Ranged Combat damage.

14 Blood Moon

Spoiler:

AD4
Class 4
Check to Defeat:
Wisdom/Survival 9
OR
Arcane/Divine 11
When encountering this ship:
Before you act, if the top card of the blessings discard pile is Blessing of the Gods, the difficulty to defeat the Blood Moon is increased by 3.
When commanding this ship:
Reduce Structural damage to this ship by 1.
You may discard a card from the blessings deck to add 1d12 to your check to defeat a monster. If the discarded card was Blessing of the Gods, add 1d12+3 instead.

15 Come What May

Spoiler:

AD4
Class 4
Check to Defeat:
Wisdom/Survival 10
OR
Charisma/Diplomacy 11
When encountering this ship:
You may recharge any number of cards that have the Aristocrat or Captain trait; for each such card recharged, add 3 to your check to defeat the Come What May.
When commanding this ship:
Reduce Structural damage to this ship by 1.
At the end of your turn, you may discard a card from the blessings deck to examine your plunder cards, banish 1 plunder card, and stash 1 plunder card of the same type.

16 Wavecrest

Spoiler:

AD4
Class 4
Check to Defeat:
Wisdom/Survival 10
OR
Constitution/Fortitude 11
When encountering this ship:
If your check to defeat the Wavecrest has the Swashbuckling trait, add 2 to it.
When commanding this ship:
Reduce Structural damage to this ship by 1 for each character on the ship.
If your check to defeat a bane has the Swashbuckling trait, you may discard a card from the blessings deck to add 1d12 to it.

17 Abrogail's Fury

Spoiler:

AD6
Class 6
Check to Defeat:
Dexterity/Ranged 13
OR
Wisdom/Survival 11
When encountering this ship:
Before you act, recharge 1d4 random cards from your hand.
When commanding this ship:
Reduce Structural damage to this ship by 1.
You may discard a card from the blessings deck to add 1d12 to your check to defeat a bane or ship.

18 Filthy Lucre

Spoiler:

AD6
Class 7
Check to Defeat:
Wisdom/Perception/Survival 13
OR
Survival/Charisma/Diplomacy 13
When encountering this ship:
If any check to defeat has the Swashbucking trait, add 2 to it.
When commanding this ship:
Reduce Structural damage to this ship by 3.
You may discard a card from the blessings deck to automatically succeed at your check to acquire a boon.

PLUNDER TABLE:

1 - Weapon
2 - Spell
3 - Armor
4 - Item
5 - Ally
6 - Your choice

Party Tracker


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Galvanic Chakram +1 (1) -> Sawtooth Sabre +2 (4)
Hand Size 5 -> 6


Falcata +1 (Weapon 1)

Blazing Servant (Spell 4)
Holy Feast (Spell 4)
Speed (Spell B)
Aqueous Orb (Spell 2)
Instant Armor (Spell B)

Shark Skin Armor (Armor 2)
Magic Leather Armor (Armor B)

Potion of the Ocean (Item 3)
Potion of the Ocean (Item 3)
Sea Tyrant's Patch (Item 3)
Potion of Heroism (Item 1)
Spellmaster's Tricorne (Item 1)
Jolly Roger (Item 2)
Blast Stone (Item C)

Ederleigh Baines (Ally 4)
Lady Cerise Bloodmourn (Ally 4)
Audessa Reyquio (Ally 4)
Sefina (Ally 4)
Mase Darimar (Ally 4)
Pteranodon (Ally 4)
Avimar Sorrinash (Ally 4)
Chanty Singer (Ally B)
Tessa Fairwind (Ally 3)
Royster McCleagh (Ally 2)
Ambrose "Fishguts" Kroop (Ally 1)
Acolyte (Ally B)
Tidepool Dragon (Ally 1)
Corlan (Ally 3)
Coral Capuchin (Ally 1)
Pierce Jerrell (Ally 3)
Rotgut (Ally 2)

Plus the usual Hero point and the Loot allies.


Party Sheet

Korundo is intrigued by Spell 4, but of course, is always happy taking an Ally if others want spells.

HP: Card Feat - Blessing. None acquired, gain Blessing 2: Blessing of Achaekek.


Salim Deckhandler | Party Sheet

Salim likes the look of the Fortune-Teller (Ally 4).

HP: Card Feat - Ally. Just add her straight in without a substitution. Also rebuilding deck with banished Weapon 2 - Menacing Backsword+2.


Athnul will try out taking an Evangelist along (Ally 3).

HP: Skill Feat (Wisdom)


I will take an Ally 4 and any of the loot allies that people don't want. Don't want to be greedy.

I need to figure out what feats I've taken this tier.

-crp


There seen to be plenty of Ally 4s, so Nok Nok will look at two of them.

HP: Card Feat Ally. Will change out rotgut for Lizard, also add a Loot Ally.

Anyone calling dibs?


No dibs for me on loot allies--would swap one in if one is left, but my cards are mostly things to be recharged.


So to summarize, looks like we have:

Korundo:
Spell 4
Card Feat - Blessing

Salim:
Ally 4
Card Feat - Ally

Athnul:
Ally 3
Skill Feat - Wisdom

Siwar:
Ally 4
Card or Skill feat (power feat already taken this tier)

Nok-Nok:
Ally 4
Card Feat - Ally


Nok-Nok will lay claim to Ederleigh Baines.


So which loot allies are left?

In any case, I took a Skill Feat (Int +1) and did this upgrade:

Raconteur (1) -> Vizier (4)

-crp


5-4C ACQUIRED CARDS:

Invigorating Kukri +1 (Weapon 4)
Throwing Axe (Weapon B)
Musket (Weapon B)

Skeleton Crew (Spell 3)
Sphere of Fire (Spell 1)
Illuminate (Spell 1)

Ring of the Beasts (Item 1)
Alchemist's Fire (Item C)
Ring of Rat Fangs (Item 4)

Joseph "Jack" Scrimshaw (Ally C)
Audessa Reyquio (Ally 4)
Barefoot Samms Toppin (Ally B)
Turtle (Ally C)
Dwarf Caiman (Ally C)

Blessing of Kelizandri (Blessing 3)

Plus we have the new loot:

Immortal Dreamstone:

SS Loot 4
Type: Item
Traits: Object Magic
To Acquire:
Banish this card to add 3 random allies from the box to your hand. You may instead bury this card to display the allies; you may banish any of these displayed allies for its power as though you had played it as an ally. Banish any that remain at the end of the scenario.


I love the Dreamstone. It's not really a great fit for Siwar, because she can't use the allies on it for Bard stuff. In theory it's nice for explores, but there are an alarming amount of higher level allies in this box that don't explore.

I'm interested in a Spell (3) to go with a card feat (spell).


Nok-Nok is interested in the Item 4, but only as a lark. I'd be replacing a bad card with a weird card.

Weapon 4 would be an upgrade, but also not a priority one. I think all told I'll stand in the back of the line for picks.

For the Hero Point I'll take a Power Feat and increase Hand size to 7.


Athnul would be excited for the Blessing 3.

For the hero point, taking a Card Feat (blessing? probably? need to think)


Party Sheet

Dreamstone is pretty cool for anyone if you consider it basically three free explores, but Charlie makes a good point that there are quite a few non-exploring allies at higher levels in this box. Still, at least they are on a sideboard if needed rather than in your hand, which is the best way to have those kind of cards around. Korundo might be interested if only to increase odds of adding the Animal trait to his encounter, but would be happy for someone else have it, too.

My upgrade options are interesting, but not compelling. Happy to take an upgrade after everyone else has had their first choice.

HP will be Skill Feat: Str


Salim Deckhandler | Party Sheet

Salim wouldn't object to the weapon 4. Both Inquisitor and Ultimate Intrigue deck have the veteran weapon Sawtooth Sabre +2...so it must be good. =)

HP will be Skill Feat: Dexterity


Sounds like:

Siwar: Spell 3
Nok-Nok: Item 4
Cathnul: Blessing 3
Salim: Weapon 4
Korundo: Ally 4

All good?

Anyone have strong feelings about the dreamstone before Korundo tosses it in?


Salim Deckhandler | Party Sheet

Looks good to me.

I have a decent amount of allies and not a lot of items I'm willing to give up so I think I'm good passing on the dreamstone.


Party Sheet

Thylacine --> Vampire Squid


Goblin Pickles -> Dryad Sandals


Rolling for boon for 5-4C.

Boon?: 1d20 ⇒ 18 Nope.


Salim Deckhandler | Party Sheet

Boon...: 1d20 ⇒ 12


boon!
1d20 ⇒ 6


54-C boons:

Siwar: 1d20 ⇒ 15
Athnul: 1d20 ⇒ 11

5-4D boons:

Nok-Nok: 1d20 ⇒ 4
Salim: 1d20 ⇒ 3
Siwar: 1d20 ⇒ 12
Korundo: 1d20 ⇒ 17
Athnul: 1d20 ⇒ 3


5-4D ACQUIRED CARDS
Saltbox (Weapon 4)
Spellsword +2 (Weapon 4)
Morningstar +1 (Weapon 2)
Trident +1 (Weapon 2)
Falcata (Weapon B)

Resist Energy (Spell 4)
Holy Stone (Spell 1)

Brine Dragonhide Breastplate (Armor 4)
Magic Buckler (Armor B)
Benevolent Buckler (Armor 1)
Sniper's Studded Leather (Armor 3)
Fortified Shell Armor (Armor 3)

Parrot (Ally B)
Royster McCleagh (Ally 2)
Sefina (Ally 4)
Haneilius Fitch (Ally 3)

Blessing of the Gods (Blessing B)
Blessing of the Gods (Blessing B)
Blessing of Gozreh (Blessing B)
Protect (Spell 2)

Also, the loot:

Scoundrel's Sword Cane:

SS Loot 4
Type: Weapon
Traits: Sword Melee Piercing Finesse Magic
To Acquire:
For your combat check, reveal this card to roll your Strength or Melee skill + 1d6+2, or 2d6+2 if you have the Stealth skill. If you aren't proficient with weapons, the difficulty of this check is increased by 4. Reveal this card to add 1d6+2 to your Perception or Stealth check.

Conch of the Tritons:

SS Loot 4
Type: Item
Traits: Object Magic Aquatic
To Acquire:
For your combat check, recharge this card to draw a random monster from the box. Use the drawn card's highest difficulty to defeat as the result of your check, adding 1d8 if the drawn card has the Aquatic trait, then banish the drawn card. No other cards may be used on this check. If you fail the check, the bane is undefeated; reduce any damage dealt by it to 0.


I'll bank the HP.

I'd like a Spell 4, but would be okay with an Ally 4.

-crp


Banking the HP, and I think the only upgrade I can actually use is an Ally 3.


Hmmm, yeah. The downside of not using three of the card types.


Party Sheet

Korundo banks HP, not really interested in either Loot.

Upgrade could go Armor or Ally, but not picky, will let others go first.


Salim Deckhandler | Party Sheet

Banking the HP.

Weapon 4...I guess I'll take the second Sawtoothed Saber +2 even though I have to drop the menacing backsword...I'll have to come back to it after I get another card feat.


(he/him/his)

Cat The Red - Can you please email me at redeux@orgplayonline.com or DM me on discord - redeux#9667. You were randomly selected for a boon draw during Outpost III and your private messages are disabled.

Thanks kindly
redeux
Online VA - PACS


Salim Deckhandler | Party Sheet

Ooh, congrats Cat!


Just realized I never finalized upgrades. So far, looks like:

Siwar: Spell 4
Cathnul: Ally 3
Salim: Weapon 4
Nok-Nok: ?
Korundo: Ally or Armor, depending on Nok-Nok's preferences.


Nok-Nok will take a Weapon 4

Venomous Fighting Fan +1 -> Dagger of Doubling
HP: Dex +1 -> +2
I'm not sure about that though. Trying to figure out what I've done.

Yep: I mistakenly took a second Power feat at 5-4C. I'll retract than, bank that point, and then spend a point for Dex, as above.


Siwar: Spell 4
Cathnul: Ally 3
Salim: Weapon 4
Nok-Nok: Weapon 4
Korundo: Ally 4

Thanks!


5-4E ACQUIRED CARDS

Tessa Fairwind (Ally 3)
Shark Skin Armor (Armor 2)
Blessing of Hshurha (Blessing 2)
Blessing of Asmodeus (Blessing 4)
Blessing of the Gods (Blessing B)
Besmara's Bones (Item 2)
Spellmaster's Tricorne (Item 1)
Telekinesis (Spell 4)
Seaborne Trident +1 (Weapon 3)


I'm pretty happy with no upgrades, so I'll wait until last and see if anything is left. Otherwise, I'm just banking the HP for a rainy day.


plunder: 1d6 ⇒ 5


I think I'm going to Tier up on this one to get to Tier 4, and then spend the HP on a skill feat.

Preference to get one of the Blessings upgrades, but nothing makes a huge difference for me either way.


5-4E ACQUIRED CARDS
(revised with added plunder cards)

Seaborne Trident +1 (Weapon 3)
Humanbane Crossbow +2 (Weapon 3)
Animalbane Dagger +1 (Weapon 1)

Telekinesis (Spell 4)
Skeleton Crew (Spell 3)

Fortified Shell Armor (Armor 3)
Eel Skin Armor (Armor 4)
Shark Skin Armor (Armor 2)

Alkali Flask (Item 4)
Wand of Flame (Item 2)
Worn Leather Skullcap (Item 2)
Spellmaster's Tricorne (Item 1)
Periscope (Item 2)
Besmara's Bones (Item 2)

Tidepool Dragon (Ally 1)
Tessa Fairwind (Ally 3)
Corlan (Ally 3)

Blessing of Hshurha (Blessing 2)
Blessing of Asmodeus (Blessing 4)
Blessing of the Gods (Blessing B)


Salim Deckhandler | Party Sheet

Slight preference for the Blessing 4 to upgrade Abadar to Vaultmaster (very slight increase in power (adds a die to barriers on explore) so it isn't anything necessary).

I'll bank the HP.


Oooo... Item 4 would get me an Amulet of Furious Fists or a Headband of Inspired Wisdom.


I'm happy to take after others. Those sound like good upgrades for y'all.


I will take a Spell 4 unless Korondo wants it.


It's all yours.


Nothing here for Nok-Nok. Pass.


Excellent. Korundo will take Weapon 3. Beaststrike Club --> Oaken Staff.

Salim - Blessing 4
Cathnul - Item 4
Siwar - Spell 4
Nom-Nom - pass
Korundo - Weapon 3


5-5E ACQUIRED CARDS
Humanbane Gladius +2 (Weapon 5)
Blasting Pistol +2 (Weapon 5)
Spellsword +2 (Weapon 4)
Icy Boarding Pike +1 (Weapon B)

Protect (Spell 2)
Freezing Sphere (Spell 3)
Holy Feast (Spell 4)
Wall of Blades (Spell 5)

Pteranodon (Ally 4)
Royster McCleagh (Ally 2)
Sefina (Ally 4)
Besmaran Priest (Ally B)
Pteranodon (Ally 4)
Arronax Endymion (Ally 5)

Blessing of Sivanah (Blessing B)
Blessing of the Gods (Blessing B)
Blessing of the Gods (Blessing B)
Blessing of Besmara (Blessing 1)


Party Sheet

Korundo is equally excited for all the high-level prospects and is happy to pick last.

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