Displayed:Pirate Shade Haunt,
Deck: 15 Discard: 0 Buried: 0
Current Location: Pinnacle Atoll
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Master of the Gales, Blessing of Ptah, Amulet of Furious Fists, Blood Periapt, Blessing of Gozreh, Blessing of Gozreh, Evangelist, Blessing of Gorum, Blessing of Abadar 2, Venture-Captain, Blessing of Yaezhing, Old Salt
Recharged: Forensic Physician, Clockwork Dragonling, Blessing of Urgathoa,
Discard Pile: Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☑ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Upkeep:
Pinnacle Atoll Card #2 defeated Pinnacle Atoll Closed Top card of Blessings deck discarded One auto-bard used Stash one Ally as Plunder
Piercing through the fog surrounding the ship, Athnul is in control of her destiny for once. Which is kind of scary because now everything that goes wrong is her fault. She trepidatiously heads to Raker Shoals.
Another Wereshark Pirate! You'd think these things would be rarer...
Displayed:Pirate Shade Haunt,
Deck: 14 Discard: 1 Buried: 0
Current Location: Fog Bank
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Abadar 2, Blessing of Ptah, Blessing of Gozreh, Master of the Gales, Venture-Captain, Pious Healer, Amulet of Furious Fists, Blessing of Gozreh, Clockwork Dragonling, Blessing of Yaezhing, Evangelist, Blood Periapt, Old Salt, Blessing of Gorum
Recharged: Discard Pile: Forensic Physician, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☑ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Upkeep:
One auto-bard used Discard card from Blessings deck Raker Shoals Card #1 defeated, location Closed
SoT Perception 12:1d10 + 6 ⇒ (3) + 6 = 9Failure Random Effect:1d6 ⇒ 4 => Pirate Shade Hauntboo
Athnul thinks her shadow is a monster stalking her and gets scared. She's not having her best day.
SoT Random Character:1d5 ⇒ 5=> Athnul
Location:1d7 ⇒ 6 = Fringes of the Eye
She also decides to play with the teleporters and ends up all on her own on the Fringes. She doesn't want to stay there so goes to the Fog Bank with most of her friends. Something tells her she'll find a henchman.
Random Ship:1d18 ⇒ 11=>Sanbalot
Before the henchman emerges from the fog, a ship does. And it immediately starts firing on everyone!
Everyone at Fog Bank takes 1d4-1 Ranged damage
Damage:1d4 - 1 ⇒ (2) - 1 = 1
Fortunately Athnul is only grazed and uses her Blood Periapt to feel whole.
Wisdom 7+1:1d10 + 4 + 2d8 ⇒ (7) + 4 + (4, 5) = 20
Not wanting to take any chances, Athnul has her Clockwork Dragonling find the ships weaknesses and defeats it.
CtD Combat 26+1:1d6 + 2 + 2d6 + 1d10 + 10 + 6 ⇒ (5) + 2 + (2, 4) + (7) + 10 + 6 = 36Success! Melee + Amulet + recharge for Wis skill and card level + Old Salt
The Wereshark Pirate is apparently also scared of his shadow, because Athnul pounds him pretty handily.
Discard top card of Blessings deck because check did not have Swashbuckling
Displayed:Pirate Shade Haunt,
Deck: 15 Discard: 0 Buried: 0
Current Location: Fog Bank
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Grey Master, Blessing of Urgathoa, Ring of Regeneration, Blessing of Yaezhing, Ascetic's Belt, Blessing of Gozreh, Blessing of Gozreh
Recharged: Clockwork Dragonling, Venture-Captain, Old Salt, Amulet of Furious Fists, Blessing of Ptah, Pious Healer, Wayfinder, Blood Periapt,
Discard Pile: Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☑ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Upkeep:
Siwar, Korundo, Salim all take 1d4-1 Ranged combat damage from Sanbalot Discard top card of the Blessings deck Fog Bank is closed
SoT Perception 12:1d10 + 6 ⇒ (5) + 6 = 11 [ooo]Failure[/ooc]
Random effect:1d6 ⇒ 3Move to a random open location Random location:1d7 ⇒ 3->Theater of Corruption
Athnul decides completely on her own and without anyone prompting her to go to the Theater of Corruption because that place sounds awesome.
She encounters Divine Fortune
CtA Wisdom 11:1d10 + 4 ⇒ (5) + 4 = 9Failure
But being the heathen that she is opts not to use it.
Athnul is not particularly excited about murdering her Allies, so she decides to keep quiet for a little bit.
Just housekeeping, Athnul takes a random Ally 6 (of which there is one), and the Blessing 5 as bonus upgrade, pairing with her hero point use of Card Feat: Blessing.
Displayed:Pirate Shade Haunt,
Deck: 11 Discard: 2 Buried: 3
Current Location: Sharkskin Reef
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Blood Periapt, Shy Ratani, Blessing of Lamashtu, Forensic Physician, Blessing of the Grey Master, Blessing of Abadar 2, Headband of Inspired Wisdom, Wayfinder, Blessing of Urgathoa, Master of the Gales, Evangelist,
Discard Pile: Blessing of Gorum, Venture-Captain, Buried Pile: Raconteur, Blessing of Ptah, Ascetic's Belt,
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☑ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Upkeep:
Salim needs to make Dex/Acro 11 or get 1d4 Cold damage One auto-bard used Rocky Cliffs closed Top card of Sea Caves known
Displayed:Pirate Shade Haunt,
Deck: 12 Discard: 4 Buried: 0
Current Location: Sharkskin Reef
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Pious Healer, Blessing of Abadar, Blessing of the Pallid Princess, Raconteur
Recharged: Blood Periapt, Shy Ratani, Blessing of Lamashtu, Forensic Physician, Blessing of the Grey Master, Blessing of Abadar 2, Headband of Inspired Wisdom, Wayfinder,
Discard Pile: Blessing of Gorum, Blessing of Urgathoa, Evangelist, Venture-Captain, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☑ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Displayed: Deck: 12 Discard: 4 Buried: 0
Current Location: Sharkskin Reef
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Ptah, Blessing of Abadar, Blessing of the Pallid Princess, Blessing of Gozreh, Blessing of Gozreh, Raconteur, Pious Healer
Recharged: Blood Periapt, Shy Ratani, Blessing of Lamashtu, Forensic Physician, Blessing of the Grey Master,
Discard Pile: Blessing of Abadar 2, Blessing of Gorum, Wayfinder, Blessing of Urgathoa, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☑ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Athnul is lured to the Sharkskin Reef by the lure of fortune. Upon realizing there's a Giant Spyglass Octopus she considers turning around, but decides to suck it up.
Displayed: Deck: 14 Discard: 2 Buried: 0
Current Location: Sharkskin Reef
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Gozreh, Master of the Gales, Blessing of Ptah, Ring of Regeneration, Headband of Inspired Wisdom, Raconteur, Pious Healer, Blessing of the Pallid Princess, Blessing of Abadar, Blessing of Gozreh
Recharged: Blood Periapt, Shy Ratani, Blessing of Lamashtu, Forensic Physician,
Discard Pile: Blessing of Abadar 2, Blessing of Gorum, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☑ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Displayed: Deck: 14 Discard: 0 Buried: 0
Current Location: Sea Fort
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Abadar, Headband of Inspired Wisdom, Blessing of Ptah, Pious Healer, Blessing of the Pallid Princess, Raconteur, Evangelist, Ring of Regeneration, Wayfinder, Old Salt, Master of the Gales, Blessing of Urgathoa, Blessing of Gozreh, Blessing of Gozreh
Recharged: Discard Pile: Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☑ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Athnul is a little disappointed to not get to play at the Torture Pit, but makes her way back to Lucrehold, which sounds a lot more appealing than it is.
Though in fairness, the first thing she stumbles across is indeed booty, in the form of a Flaming Buckler Gun.
Dex 10:1d6 + 1d8 ⇒ (3) + (5) = 8Failure
Shy Ratani tries to pick it up, and the damn thing goes off and singes her. This thing is too dangerous to take!
Displayed: Deck: 13 Discard: 0 Buried: 1
Current Location: Lucrehold
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Pious Healer, Headband of Inspired Wisdom, Old Salt, Blessing of Abadar, Riftwarden, Blessing of the Grey Master, Blessing of Urgathoa, Blood Periapt, Forensic Physician, Blessing of the Pallid Princess, Shy Ratani, Blessing of Gozreh,
Discard Pile: Buried Pile: Wayfinder,
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☑ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Displayed: Deck: 11 Discard: 1 Buried: 1
Current Location: Murder Hole
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Amulet of Furious Fists, Shy Ratani
Recharged: Pious Healer, Headband of Inspired Wisdom, Old Salt, Blessing of Abadar, Riftwarden, Blessing of the Grey Master, Blessing of Urgathoa, Blood Periapt, Forensic Physician,
Discard Pile: Blessing of Gozreh, Buried Pile: Wayfinder,
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☑ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Upkeep:
Murder Hole Card #1 defeated Murder Hole closed two auto-bards used
Athnul uses her Wayfinder to see what's around the corner and chooses to try to avoid the Seaweed Siren(shuffle location) and instead finds... 1d8 ⇒ 3Hull Damage.
CtD Int 12:1d4 + 10 ⇒ (4) + 10 = 14Success! (Perception skill + Old Salt + replace highest die)
The fact that she keeps getting stabbed as she looks for things makes Athnul decide that she's going to stay put for a little bit.
Displayed: Deck: 10 Discard: 3 Buried: 0
Current Location: Hall of Champions
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Shy Ratani, Blessing of Ptah, Blessing of Abadar 2, Amulet of Furious Fists, Evangelist, Blessing of Gorum
Recharged: Pious Healer, Headband of Inspired Wisdom, Old Salt, Blessing of Abadar,
Discard Pile: Wayfinder, Riftwarden, Blessing of Gozreh, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☑ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Displayed: Deck: 13 Discard: 0 Buried: 0
Current Location: Hall of Champions
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Abadar 2, Ring of Regeneration, Forensic Physician, Blessing of Urgathoa, Blood Periapt, Master of Gales, Ascetic's Belt, Evangelist, Shy Ratani, Blessing of the Pallid Princess, Blessing of Ptah, Amulet of Furious Fists, Blessing of Gorum
Recharged: Discard Pile: Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☑ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Athnul's preferences in order:
Blessing 5 => Blessing of the Grey Master to replace Blessing of Kofusachi (but really getting a higher level card for recharge)
Ally 5 => Wayfarer to replace Riftwaren
Item 6 => Scarab of Ptah to replace Ascetic's Belt (I thought I would replace Blood Periapt, but it's just really good)
No strong preference between Ally and Blessing here.
Displayed: Deck: 12 Discard: 5 Buried: 0
Current Location: Rocky Cliff
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Headband of Inspired Wisdom, Master of Gales, Blessing of Abadar, Blessing of Ptah, Ascetic's Belt, Riftwarden, Blessing of Urgathoa
Recharged: Wall of Blades, Old Salt, Wayfinder, Blood Periapt, Shy Ratani,
Discard Pile: Forensic Physician, Pious Healer, Pteranodon, Blessing of Abadar 2, Blessing of Kofusachi, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Athnul realizes that all the friends who have helped her thus far are really going to weigh her down at Widowmaker Isle, so she recharges a Wayfinder to take the Onigumo to the Holy Isle. She gets intel that there is a Recast spell there; while she's not into that kind of thing, she thinks maybe her friends are.
CtA Wisdom 12:2d10 + 4 ⇒ (9, 6) + 4 = 19Success!
She uses a blessing to both help her and guide her to the next cool thing.
OR...
It could lead her to a villain. She's gonna tap out on that, evading and steer to the Rocky Cliff to pick up Korundo.
Displayed: Deck: 12 Discard: 5 Buried: 0
Current Location: Rocky Cliff
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Regeneration, Master of Gales, Ascetic's Belt, Blessing of Ptah, Riftwarden, Blessing of Abadar, Blessing of Urgathoa, Headband of Inspired Wisdom
Recharged: Wall of Blades, Old Salt, Wayfinder, Blood Periapt,
Discard Pile: Forensic Physician, Pious Healer, Pteranodon, Blessing of Abadar 2, Blessing of Kofusachi, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Displayed: Deck: 12 Discard: 4 Buried: 0
Current Location: Widowmaker Isle
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Ptah, Master of Gales, Blessing of Abadar, Blessing of Gorum, Ring of Regeneration, Ascetic's Belt, Amulet of Furious Fists, Headband of Inspired Wisdom, Blessing of Urgathoa, Riftwarden
Recharged: Wall of Blades, Old Salt,
Discard Pile: Forensic Physician, Pious Healer, Pteranodon, Blessing of Abadar 2, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Meanwhile the Forensic Physician has been exploring, and comes over to Athnul explaining that he's found a Wall of Blades spell, which is really very interesting if she would just put some effort into understanding the finer points of--
CtA Wisdom 11:1d10 + 4 ⇒ (10) + 4 = 14Success!
She picks up the scroll and puts it in her pack just to shut him up.
The Pious Healer staggers out from behind a tree, looking mildly electrocuted. Found the Lightning Elemental!
Displayed: Deck: 14 Discard: 2 Buried: 0
Current Location: Widowmaker Isle
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Kofusachi, Headband of Inspired Wisdom, Blessing of Abadar, Amulet of Furious Fists, Blessing of Ptah, Blessing of Gorum, Master of Gales, Evangelist, Riftwarden, Ascetic's Belt, Ring of Regeneration, Blessing of Urgathoa
Recharged: Wall of Blades, Old Salt,
Discard Pile: Forensic Physician, Pious Healer, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Upkeep: Tempest Cay Card #6,8 ACQUIRED
Tempest Cay Card #7,9 DEFEATED Tempest Cay CLOSED One auto-bard used
Displayed: Deck: 15 Discard: 0 Buried: 0
Current Location: Windward Isle
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Gorum, Master of Gales, Ring of Regeneration, Blessing of Gozreh, Blessing of the Pallid Princess, Blood Periapt, Blessing of Abadar, Blessing of Urgathoa, Riftwarden, Evangelist, Headband of Inspired Wisdom, Blessing of Gozreh, Blessing of Ptah, Blessing of Kofusachi, Amulet of Furious Fists
Recharged: Discard Pile: Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Athnul feels like her companions have been whirling around everywhere and closing things, while she looks on supervising. She doesn't hate it, but sets off to the Shrine to Norgorber to do her part.
After Move Step Wis 9:1d10 + 4 ⇒ (3) + 4 = 7Failure. Sigh.
She seems to have misplaced a Blessing of Gorum along the way, but still makes it there.
Ah lovely, Kurida is here.
Each other character must succeed at a Dexterity or Acrobatics 13 check or move to a random location and discard a random card
Displayed:Besmara's Bones,
Deck: 6 Discard: 7 Buried: 1
Current Location: Hall of Champions
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Amulet of Furious Fists, Blood Periapt, Ring of Regeneration, Evangelist, Blessing of Gorum, Pious Healer,
Discard Pile: Riftwarden, Blessing of the Pallid Princess, Blessing of Gozreh, Shy Ratani, Valet, Ascetic's Belt, Blessing of Urgathoa, Buried Pile: Old Salt,
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Upkeep: Shrine to Norgorber shuffled
Each other character must succeed at a Dexterity or Acrobatics 13 check or move to a random location and discard a random card.
Athnul is minding her own business at the Eye when Siwar flings a Cyclops at her. She pretends to be a statue and the monster goes about its business, and Siwar gives her a little "what, me?" shrug. Then she's swept off to the Theater of Corruption, which seems fine.
Start of Turn Wis 9:1d10 + 4 ⇒ (1) + 4 = 5Failure. Athnul wanders off without meaning to and finds herself in 1d4 ⇒ 4Hall of Champions. A place full of weapons. Just what she always wanted.
This place is full of shiny gear, including a Hellknight Armor on display.
CtA Fortitude 12:1d10 + 4 ⇒ (2) + 4 = 6Failure
She decides that stealing something she doesn't want anyway is dumb.
The Riftwarden points out that the same dummy is holding a Keen Rapier +3.
CtA Melee 13:1d6 + 2 ⇒ (4) + 2 = 6Failure
Which she also doesn't want.
Using a Blessing of the Pallid Princess to move along, Athnul comes face to face with a Pirate Captain who is also doing some "shopping."
Before you act, recharge a card. CtD Combat 18:1d6 + 2 + 1d10 + 9 + 1d4 ⇒ (2) + 2 + (4) + 9 + (2) = 19Success! Melee + recharge Ring of Regeneration to add Wis & card level + recharge Evangelist
She punches him good but he takes a shot at the ship on his way out.
2 Structural damage, reduced to one by Besmara's Bones. Discard last card in hand to soak.
Displayed:Besmara's Bones,
Deck: 11 Discard: 3 Buried: 0
Current Location: Hall of Champions
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Headband of Inspired Wisdom
Recharged: Wayfinder, Forensic Physician, Blessing of Abadar, Blessing of Erastil, Blessing of Kofusachi, Blessing of Abadar 2, Amulet of Furious Fists, Blood Periapt, Ring of Regeneration, Evangelist,
Discard Pile: Riftwarden, Blessing of the Pallid Princess, Blessing of Gozreh, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Displayed:Besmara's Bones,
Deck: 14 Discard: 0 Buried: 0
Current Location: Eye of Serenity
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Urgathoa, Ascetic's Belt, Pious Healer, Shy Ratani, Valet, Blessing of Gorum, Headband of Inspired Wisdom, Old Salt
Recharged: Wayfinder, Forensic Physician, Blessing of Abadar, Blessing of Erastil, Blessing of Kofusachi, Blessing of Abadar 2,
Discard Pile: Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Displayed:Besmara's Bones,
Deck: 14 Discard: 1 Buried: 0
Current Location: Theater of Corruption
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Pious Healer, Blessing of Urgathoa, Blessing of Gorum, Headband of Inspired Wisdom, Blood Periapt, Riftwarden, Ascetic's Belt, Shy Ratani, Valet, Blessing of Gozreh, Blessing of Gozreh, Old Salt
Recharged: Wayfinder, Forensic Physician,
Discard Pile: Blessing of Abadar, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Athnul uses her Ring of Regeneration and then tries to join the party at the Ruined Amphitheater.
Wisdom 9:1d10 + 4 ⇒ (6) + 4 = 10Success! A concert at a decrepit venue is better than no concert at all!
The first thing she finds is a Protect spell, which seems like a good choice for a mosh pit.
Wisdom 6:1d10 + 4 ⇒ (1) + 4 = 5Failure But since she has no idea how to cast it she can't be bothered bending over to pick it up.
The Riftwarden trips over some bones, and Athnul has to decide if she's going to bother taking a closer look.
CtA Wisdom 8:1d10 + 4 ⇒ (9) + 4 = 13Success! Yeah, might as well get these Besmara's Bones and display them on the prow of the ship, pirate-style.
The Forensic Physician decides to go wandering and comes back with a friend.
CtA Master of the Gales Charisma 14:2d6 + 1d4 + 2 ⇒ (2, 1) + (1) + 2 = 6Failure She does everything she can to ingratiate herself with the venerable gentleman, but ends up spilling soup all over herself and he leaves in disgust.
Displayed:Besmara's Bones,
Deck: 14 Discard: 1 Buried: 0
Current Location: Theater of Corruption
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Gozreh, Riftwarden, Blood Periapt, Blessing of Urgathoa, Headband of Inspired Wisdom, Shy Ratani, Evangelist, Ascetic's Belt, Old Salt, Valet, Pious Healer, Blessing of Gozreh, Blessing of Gorum
Recharged: Forensic Physician,
Discard Pile: Blessing of Abadar, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Upkeep:
Ruined Amphitheater Card #2, #4 banished Ruined Amphitheater Card #3 acquired One auto-bard used
Athnul does not appreciate Nok-Nok's recklessness as her Blood Periapt absorbs the damage. She does appreciate Siwar's healing. Not all party members are created equal.
CtR Fort 6:1d10 + 4 ⇒ (3) + 4 = 7
Turn 6 under Blessing of Gorum
Let's see if Athnul is able to stay at the Windward Isle.
Wisdom 9:1d10 + 4 ⇒ (6) + 4 = 10Success!
Yes! She does not get distracted by anything shiny in more dangerous places.
She does get distracted by a Wand of Flame that's just sitting there, waiting to be picked up.
CtA Wisdom 6:1d10 + 4 ⇒ (4) + 4 = 8Success!
Who is she to say no to a fiery inanimate object?
The Riftwarden leads Athnul to a ladder that seems to reach far into the trees. Only when she's at the top does she realize that she's been suckered into Lookout Duty.
Displayed: Deck: 13 Discard: 3 Buried: 0
Current Location: Theater of Corruption
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Gozreh, Ascetic's Belt, Valet, Ring of Regeneration, Blessing of Gorum, Pious Healer, Blessing of Gozreh, Old Salt, Headband of Inspired Wisdom, Blessing of the Pallid Princess, Evangelist
Recharged: Blood Periapt, Wand of Flame,
Discard Pile: Riftwarden, Shy Ratani, Blessing of Erastil, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Upkeep:
Windward Isle Card #1 acquired Windward Isle Card #2 & 3 defeated Windward Isle closed One auto-bard used
Athnul is tempted to join the bard, but she doesn't have anything Piratical to sacrifice. The Windward Isle is much more her speed. Let's see if she's wise enough to get there... Scenario Effect Wis 9:1d10 + 4 ⇒ (1) + 4 = 5Location:1d7 ⇒ 2. Nope. She paddles a little circle and stays right where she is. Also recharge random card
Her journey in this theater starts off at epic proportions when she is met at the stage door by the Dweller in the Deeps. And she's not on the list.
It takes a fair amount of effort, but her knuckles convince the Dweller that she should make an exception.
She wanders into one of the dressing rooms, where some deranged artist has hung a Symbol of Insanity on the wall. She is really tempted to mess with it, but realizes it could have bad effects on the others in the building and walks away. Reveal Blessing to evade.
Displayed: Deck: 13 Discard: 1 Buried: 0
Current Location: Theater of Corruption
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Valet, Evangelist, Ascetic's Belt, Blessing of the Pallid Princess, Old Salt, Blessing of Abadar 2, Headband of Inspired Wisdom, Ring of Regeneration, Blessing of Abadar, Blessing of Urgathoa
Recharged: Blessing of Kofusachi, Pious Healer, Blessing of Gorum,
Discard Pile: Blessing of Gozreh, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Upkeep: Theater of Corruption Card #1 defeated. Location shuffled.
On Salim's turn, Dex 11:1d6 ⇒ 1 Athnul fails miserably to avoid an Oni Mariner's spite and takes 1d4 ⇒ 3 cold damage.
Turn 19 under Blessing of Asmodeus
Athnul is a little bloody from that cold blast, but at least she has a Ring of Regeneration to keep her warm. Start of turn, recharge a card from discard.
Ship Encounter:1d18 ⇒ 8=> Devil's Pallor As if the icy attack wasn't enough, a ship comes up alongside and tries to attack. Wisdom 7:1d10 + 4 ⇒ (10) + 4 = 14 Success! Discard a card, stash a weapon. Athnul tells them that their shoes are untied and they move along.
No sooner does that ship leave then Pirate Hunting dictates that another rolls (swims?) up. 1d18 ⇒ 11=> Dowager Queen
Wisdom 8:2d10 + 4 ⇒ (5, 9) + 4 = 18 Success!
Athnul uses a blessing to convince the Queen that their refrigerator is running, and moves on.
Plunder:1d6 ⇒ 3 => Armor
It's been kind of a rough day, Athnul decides to rest up before closing the jaws. But not before using her Ring of Regeneration again.
Displayed: Deck: 11 Discard: 3 Buried: 0
Current Location: Dragon's Lesser Jaw
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll USED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Blessing of Kofusachi, Old Salt, Valet, Blessing of Erastil, Teamster, Ascetic's Belt, Ring of Wave Walking, Blessing of Gozreh, Blessing of Gorum, Shy Ratani,
Discard Pile: Blessing of Abadar, Riftwarden, Blessing of the Pallid Princess, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Upkeep:
Jaw's Card #1 defeated Stash 1 weapon and 1 armor as plunder
Displayed: Deck: 13 Discard: 1 Buried: 0
Current Location: Dragon's Lesser Jaw
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll USED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Evangelist
Recharged: Headband of Inspired Wisdom, Forensic Physician, Blood Periapt, Blessing of Kofusachi, Old Salt, Valet, Blessing of Erastil, Teamster, Ascetic's Belt, Ring of Wave Walking, Blessing of Gozreh,
Discard Pile: Blessing of Gorum, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Turns out having an Old Salt is handy when you get into ship combat...
Athnul is tempted to grab some glory at Gannet Island but chooses to stay put. While she is relaxing on some rocks Pierce Jerrell comes along and tries to chat her up.
Charisma 9:1d6 ⇒ 1Failure!
Athnul completely misses the signals and he walks off disgruntled.
She tells her Valet to go off and find her something interesting, and he comes back engulfed in a Sapphire Jellyfish.
Athnul politely thanks her friend for bringing her new adventures, but she is not interested. Reveal blessing to evade.
Displayed: Deck: 12 Discard: 1 Buried: 0
Current Location: Dragon's Greater Jaw
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Amulet of Furious Fists, Blessing of Abadar 2, Evangelist, Riftwarden, Shy Ratani, Blessing of the Pallid Princess
Recharged: Headband of Inspired Wisdom, Forensic Physician, Blood Periapt, Blessing of Kofusachi, Old Salt, Valet,
Discard Pile: Blessing of Erastil, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Athnul is chilling at the Dragon's Jaws when a ship pulls up and starts firing at her for 1d4 - 1 ⇒ (4) - 1 = 3 damage. So rude. She takes it in her Blood Periapt.
Displayed: Deck: 13 Discard: 1 Buried: 0
Current Location: Dragon's Greater Jaw
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Amulet of Furious Fists, Riftwarden, Teamster, Evangelist, Blessing of Gozreh, Blessing of Abadar, Blessing of the Pallid Princess, Blessing of Abadar 2, Shy Ratani, Blessing of Gozreh
Recharged: Headband of Inspired Wisdom, Forensic Physician, Blood Periapt,
Discard Pile: Blessing of Erastil, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Displayed: Deck: 7 Discard: 9 Buried: 0
Current Location: Gozreh's Flow
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Headband of Inspired Wisdom, Ascetic's Belt, Old Salt, Amulet of Furious Fists
Recharged: Teamster, Blessing of Abadar 2, Blood Periapt,
Discard Pile: Blessing of Kelizandri, Forensic Physician, Blessing of the Pallid Princess, Blessing of Gozreh, Shy Ratani, Evangelist, Blessing of Abadar, Valet, Blessing of Erastil, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Athnul has finally rummaged around enough in her packs to find and use a Ring of Regeneration. Huzzah! And her ring of not getting bashed against the rocks! She is feeling pretty.
Displayed: Deck: 9 Discard: 7 Buried: 0
Current Location: Fog Bank
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Headband of Inspired Wisdom, Blessing of the Quartermaster, Riftwarden, Ascetic's Belt, Old Salt, Amulet of Furious Fists, Ring of Regeneration, Ring of Wave Walking, Blessing of Asmodeus,
Discard Pile: Blessing of Kelizandri, Forensic Physician, Blessing of the Pallid Princess, Blessing of Gozreh, Shy Ratani, Evangelist, Blessing of Kofusachi, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
Upkeep: Fog Bank Card #2 defeated, location closed
Each character at Fog Bank must succeed at a Strength, Melee, Constitution, or Fortitude 11 check or be dealt 1d4 Combat damage and discard the top card of his deck two auto-bards used
Siwar helps her from getting dragged by the current too badly.
Mama always said "swim Pearl-wardly" and this is the first time that advice has ever made sense, so Athnul heads to the Greater Jaw.
On her way she gets tangled up in a Flaming Longbow +2. CtA Dex 13:1d6 ⇒ 4 She flails her way free of it, leaving it in pieces at the bottom of the water.
Reaching land, her Forensic Physician gesticulates wildly at a Powder Keg. CtA Int 11:1d4 ⇒ 4 Athnul assumes it's some sort of medicine and rubs it on some scrapes before rolling it into the sea.
From which emerges a terrifying Kraken Tentacle.
Structural Damage:1d4 ⇒ 1
It attacks the ship, which someone else will surely handle.
Fortitude 11:1d10 + 3 + 5 ⇒ (5) + 3 + 5 = 13
She narrowly avoids getting smacked down into the sand with some help from an Old Salt.
Displayed: Deck: 9 Discard: 7 Buried: 0
Current Location: Greater Jaws
Hero Points: 3
NOTES: Available Support: Blessings: feel free to use, just leave me one for evasion.
Can add 1d4 to Combat checks at my location by recharging cards
Movement: Box Reroll UNUSED
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Abadar 2, Blessing of Erastil, Valet
Recharged: Teamster, Blood Periapt, Blessing of Abadar, Old Salt 2, Headband of Inspired Wisdom, Blessing of the Quartermaster,
Discard Pile: Riftwarden, Blessing of Kelizandri, Forensic Physician, Blessing of the Pallid Princess, Blessing of Gozreh, Shy Ratani, Evangelist, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9☐ 10 Proficiencies: Nothing! POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait(☐and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
When you attempt a check to defeat a barrier, you may use you Fortitude skill instead of any listed skill.
Recharge a card to add 1d4 and the Piercing trait to a combat check by a character at your location.
1 Structural damage that someone needs to absorb Everyone at Greater Jaws needs to make a Strength, Melee, Constitution, or Fortitude 11 check or be dealt 1d4 Combat damage and discard the top card of his deck One auto-bard used.
Move to 1d7 ⇒ 2=> Raker Shoals. Where I am. Try again. 1d7 ⇒ 4=> Gannet Island. And then 1d4 ⇒ 1=>structural damage to the ship in the amount of 1d4 ⇒ 1.
Athnul flails about searching for the others, getting no help from the Teamster as she rams the ship into a small rock near [b]Gannet Island before joining everyone at Dragon's Lesser Jaw.
She arrives a bit bedraggled, but an Old Salt greets her and offers to show her around.