[ACG] Season of Tapestry's Tides by SirRogue (Inactive)

Game Master SirRogue

Turn Order:

1 - Korundo/sirrogue
2 - NokNok/SirDan
3 - Salim/rhynndavrie
4 - Siwar/MidnightLich
5 - Athnul/Cat.the.Red

REWARD POWERS:

5-1B: For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.

5-1C: For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.

5-1E: For the rest of the Adventure Path, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character.

5-1: For the rest of the Adventure Path, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile.

5-3A: When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.

5-3E: For the rest of the Adventure Path, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.

5-3: For the rest of the Adventure Path, after you draw your starting hand, you may draw 2 cards.

5-4A: For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
(Roaring Dragon: Add 1d4 to your checks against allies that have the Pirate trait. When you would discard an ally that has the Pirate trait, you may bury another card to recharge it instead.)

5-4 For the rest of the Adventure Path, add 1d4 to your checks against monsters that have the Pirate trait.

5-5D For the rest of the Adventure Path, when you would bury the top card of your deck, you may instead examine the top 2 cards of your deck, then recharge 1 and bury the other.

5-6D For the rest of the Adventure Path, after drawing your starting hand, you may shuffle an ally and/or a blessing from the game box into your deck.

Random Ships:

1 Merchantman
Spoiler:

ADB
Class 0
Check to Defeat:
Wisdom/Survival 5
OR
Perception 7
When Encountered:
If defeated, when you stash a plunder card, roll on the Plunder Table twice and choose 1 of the results.

2 Shackles Pirate Ship

Spoiler:

ADB
Class 0
Check to Defeat:
Dexterity/Disable 8
OR
Wisdom/Survival 6
When Encountered:
If your check to defeat has the Swashbuckling trait, add 1 to it.

3 Man's Promise

Spoiler:

AD1
Class 1
Check to Defeat:
Wisdom/Survival 6
OR
Charisma/Diplomacy 8
When Encountered:
If any check to defeat the Man's Promise has the Swashbuckling trait, add 2 to it.

4 Truewind

Spoiler:

ADB
Class 1
Check to Defeat:
Intelligence/Knowledge 8
OR
Wisdom/Survival 6
When Encountered:
You may discard an ally that has the Pirate trait to add 2 to your check to defeat.

5 Sea Chanty

Spoiler:

ADB
Class 3
Check to Defeat:
Wisdom/Survival 6
OR
Charisma/Diplomacy 8
When Encountered:
You may reveal any number of allies; for each ally revealed, add 3 to your check to defeat the Sea Chanty.

6 Wormwood

Spoiler:

ADB
Class 5
Check to Defeat:
Dexterity/Acrobatics 9
OR
Wisdom/Survival 7
The difficulty of your check to defeat the Wormwood is increased by twice the adventure deck number, if any.

7 Dominator

Spoiler:

ADB
Class 6
Check to Defeat:
Wisdom/Survival 8
OR
Dexterity/Ranged 11
When Encountered:
If the Dominator was summoned by a card that has the Captain trait, the difficulty of your check to defeat the Dominator is increased by 2. This ship cannot be seized.

8 Devil's Pallor

Spoiler:

AD2
Class 2
Check to Defeat:
Wisdom/Survival 7
OR
Constitution/Fortitude 9
When Encountered:
If defeated, discard a card. Do not roll for the plunder card type; stash a random weapon instead.

9 Thresher

Spoiler:

AD2
Class 2
Check to Defeat:
Intelligence/Knowledge 9
OR
Wisdom/Survival 7
When Encountered:
Before you act, bury a random card from your discard pile.

10 Deathknell

Spoiler:

AD2
Class 7
Check to Defeat:
Divine 7
OR
Wisdom/Survival 9
When Encountered:
You may discard a card that has the Divine trait to add 3 to your check to defeat the Deathknell.

11 Dowager Queen

Spoiler:

AD3
Class 3
Check to Defeat:
Wisdom/Survival 8
OR
Charisma/Diplomacy 10
When Encountered:
You may recharge a card that has the Aristocrat or Captain trait to add 3 to your check to defeat the Dowager Queen.

12 Kraken

Spoiler:

AD3
Class 3
Check to Defeat:
Strength/Melee 10
OR
Wisdom/Survival 8
When Encountered:
On your check to defeat the Kraken, replace each die larger than your Strength die with your Strength die; the skill used for the check is unaffected.

13 Sanbalot

Spoiler:

AD3
Class 3
Check to Defeat:
Dexterity/Stealth 9
OR
Wisdom/Survival 7
When Encountered:
Before you act, each character at this location is dealt 1d4-1 Ranged Combat damage.

14 Blood Moon

Spoiler:

AD4
Class 4
Check to Defeat:
Wisdom/Survival 9
OR
Arcane/Divine 11
When encountering this ship:
Before you act, if the top card of the blessings discard pile is Blessing of the Gods, the difficulty to defeat the Blood Moon is increased by 3.
When commanding this ship:
Reduce Structural damage to this ship by 1.
You may discard a card from the blessings deck to add 1d12 to your check to defeat a monster. If the discarded card was Blessing of the Gods, add 1d12+3 instead.

15 Come What May

Spoiler:

AD4
Class 4
Check to Defeat:
Wisdom/Survival 10
OR
Charisma/Diplomacy 11
When encountering this ship:
You may recharge any number of cards that have the Aristocrat or Captain trait; for each such card recharged, add 3 to your check to defeat the Come What May.
When commanding this ship:
Reduce Structural damage to this ship by 1.
At the end of your turn, you may discard a card from the blessings deck to examine your plunder cards, banish 1 plunder card, and stash 1 plunder card of the same type.

16 Wavecrest

Spoiler:

AD4
Class 4
Check to Defeat:
Wisdom/Survival 10
OR
Constitution/Fortitude 11
When encountering this ship:
If your check to defeat the Wavecrest has the Swashbuckling trait, add 2 to it.
When commanding this ship:
Reduce Structural damage to this ship by 1 for each character on the ship.
If your check to defeat a bane has the Swashbuckling trait, you may discard a card from the blessings deck to add 1d12 to it.

17 Abrogail's Fury

Spoiler:

AD6
Class 6
Check to Defeat:
Dexterity/Ranged 13
OR
Wisdom/Survival 11
When encountering this ship:
Before you act, recharge 1d4 random cards from your hand.
When commanding this ship:
Reduce Structural damage to this ship by 1.
You may discard a card from the blessings deck to add 1d12 to your check to defeat a bane or ship.

18 Filthy Lucre

Spoiler:

AD6
Class 7
Check to Defeat:
Wisdom/Perception/Survival 13
OR
Survival/Charisma/Diplomacy 13
When encountering this ship:
If any check to defeat has the Swashbucking trait, add 2 to it.
When commanding this ship:
Reduce Structural damage to this ship by 3.
You may discard a card from the blessings deck to automatically succeed at your check to acquire a boon.

PLUNDER TABLE:

1 - Weapon
2 - Spell
3 - Armor
4 - Item
5 - Ally
6 - Your choice

Party Tracker


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Salim Deckhandler | Party Sheet

I was a bit confused there by the scenario number when I was looking at my deck and not seeing any Adv 5 cards...

Anyway, looks like this was 5-5A: AIR AND WATER

HP on Power Feat - ■ Add 1d4 (□+1) to a combat check by another local character.

Think Ally is my best upgrade, not overly picky on the Adv 5 vs 4, so if someone has a killer Adv 5 Ally, happy to take the 4 instead.

Ally 5: 1d1000 ⇒ 592
Ally 4: 1d1000 ⇒ 344


Sorry for the confusion; I mislabeled it E instead of A. Reposting, since we have a page-turn.

5-5A ACQUIRED CARDS
Humanbane Gladius +2 (Weapon 5)
Blasting Pistol +2 (Weapon 5)
Spellsword +2 (Weapon 4)
Icy Boarding Pike +1 (Weapon B)

Protect (Spell 2)
Freezing Sphere (Spell 3)
Holy Feast (Spell 4)
Wall of Blades (Spell 5)

Pteranodon (Ally 4)
Royster McCleagh (Ally 2)
Sefina (Ally 4)
Besmaran Priest (Ally B)
Pteranodon (Ally 4)
Arronax Endymion (Ally 5)

Blessing of Sivanah (Blessing B)
Blessing of the Gods (Blessing B)
Blessing of the Gods (Blessing B)
Blessing of Besmara (Blessing 1)


HP on Card Feat for Ally.

I'd like an Ally 4, of which there seem to be many...


Based on what's available and who hasn't made selections yet, I'm going to guess at something like this suppositions in italics:

Salim: Ally 5
Cathnul: Ally 4
Nok-Nok: Weapon 5
Siwar: Spell 5

Korundo: Weapon 5

Please confirm or correct these assumptions. And don't forget to post how (or if) you are spending your hero points!


Party Sheet

Hero Point: Card Feat - Weapon
Upgrade: null --> Huntsman's Greatsword +2


Yes, I'll take a Spell 5. I'm also replacing two blessings that I banished.

Cure (1) -> Symbol of Fortune (5) [+/- 3 on any check after the roll]
() -> Blessing of Gozreh (2)
() -> Blessing of Norgober (3)

My power feat will be You may recharge a card to add 1d4 ([X] +1) ([X] +2) to a check by ([ ] you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.


Confirmed Weapon 5

Animalbane Dagger +1 (Weapon 1) -> Rapier of Puncturing (Weapon 5)

Hero Point: Power Feat. Hand size 6 -> 7


5-5A Updates

Salim
Upgrade: Ally 5
Hero Point: Power Feat. Add 1d4 (□+1) to a combat check by another local character.

Cathnul
Upgrade: Ally 4
Hero Point: Card Feat. Ally.

Nok-Nok
Upgrade: Weapon 5
Hero Point: Power Feat. Hand size 6 -> 7.

Siwar
Upgrade: Spell 5
Hero Point: Power feat. You may recharge a card to add 1d4 ([X] +1) ([X] +2) to a check by ([ ] you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.

Korundo
Upgrade: Weapon 5
Hero Point: Card Feat. Weapon.


5-5B Acquired Cards

Humanbane Gladius +2 (Weapon 5)
Blasting Pistol +2 (Weapon 5)

Find Traps (Spell B)

Breastplate of the Deep (Armor 5)
Eel Skin Armor (Armor 4)
Benevolent Buckler (Armor 1)

Bottled Lightning (Item 5)
Ring of Regeneration (Item 5)
Periscope (Item 2)
Spyglass (Item B)

Old Salt (Ally B)
Besmaran Priest (Ally B)

Blessing of Pharasma (Blessing B)
Blessing of the Gods (Blessing B)


Salim Deckhandler | Party Sheet

5-5B: Battle at Sea

Tier 5, XP 2
HP Spend: Card Feat - Weapon

Not seeing anything there that looks good for me, so think I'll pass.

Filling new weapon slot with an old Weapon 2 (Menacing Backsword +1) since it gives a nice boost to Diplomacy.


Party Sheet

Tier 6, XP 2
HP: Skill feat - Strength

Leaning towards Armor 5 or Item 5.


Tier 4, XP 3
HP: Skill feat - Con

Preference for an Item 5 (which would become an Item 4 for an Amulet of Furious Fists)


I could use the other item 5 to get a Ring of Regeneration. I'd pick that if Korundo goes armor.

Skill Feat: Constitution +1


Party Sheet

That works for me.

Wolfhide Armor --> Bearskin Armor


No upgrade for Siwar.

HP will be Skill Feat: Int +2.


5-5B Updates

Salim
Tier 5, XP 2
HP Spend: Card Feat - Weapon
Upgrade: none

Athnul
Tier 4, XP 3
HP: Skill feat - Con
Upgrade: Item 5 (for a 4)

Nok-Nok
Tier 5, XP 2
HP: Skill feat - Constitution
Upgrade: Item 5

Siwar
Tier 6, XP 2
HP: Skill feat - Intelligence
Upgrade: none

Korundo
Tier 6, XP 2
HP: Skill feat - Strength
Upgrade: Armor 5


5-5C Acquired cards

Keen Rapier +3 (Weapon 5)
Flaming Longbow +2 (Weapon 5)
Trident +2 (Weapon 3)
Keen Falcata +1 (Weapon 2)
Invigorating Kukri +1 (Weapon 4)
Falcata +1 (Weapon 1)
Rapier +2 (Weapon 4)
Keen Falcata +1 (Weapon 2)

Find Traps (Spell B)
Freezing Sphere (Spell 3)

Reflecting Buckler (Armor 5)
Fortified Breastplate (Armor 5)
Benevolent Buckler (Armor 1)
Animated Shield (Armor 4)
Eel Skin Armor (Armor 4)
Shark Skin Armor (Armor 2)
Besmaran Vestments (Armor 3)

Onyx of Constitution (Item B)

Lady Cerise Bloodmourn (Ally 4)
Haneilius Fitch (Ally 3)
Ederleigh Baines (Ally 4)
Heartbreak Hinsin (Ally B)
Rotgut (Ally 2)
Royster McCleagh (Ally 2)

Blessing of Asmodeus (Blessing 4)
Blessing of Achaekek (Blessing B)

Pearl of the Sirines:

Loot
Type: Item
Traits: Object Magic
To Acquire: None None
Display this card next to a location. While displayed, characters at this location add 1d4 to their checks against cards that have the Aquatic or Weather trait. While displayed, characters at this location may bury a card to evade a card that has the Aquatic trait. While displayed, when a character at this location starts her turn or when this location is closed, any character may draw this card.

And of course hero points for all. Let me know what you are spending them on!


Party Sheet

Tier 6, XP 3
HP: Power feat- you may move and explore the new location instead
Upgrade: Passing interest in the Blessing 4, but will yield to Athnul since she can't take 5s and uses primarily blessings.


Salim Deckhandler | Party Sheet

5-5C: Beneath the Waves - Salim

Tier 5, XP 3
HP - Skill - Dexterity [x]4
Upgrade: Armor 5 (Lockpick Shield > Armor of Skulls)


I'm at cap on feats, so I'll bank the HP.

I have a very mild preference for an Ally 4, but only if nobody else wants it.

-crp


Tier 4, XP 4
HP: Banking
Upgrade: Prefer Blessing 4, could also take an Ally 4 instead


Tier...? XP 3
HP - Card Feat - Weapon
Upgrade: Will take the Weapon 5 if still available.
(Brine's Sting -> Meteor Hammer +3)


5-5C Updates

Salim
Tier 5, XP 3
HP Spend: Skill - Dexterity [x]4
Upgrade: Armor 5

Siwar
Tier 6, XP 3
HP: Banked
Upgrade: Ally 4

Athnul
Tier 4, XP 4
HP: Banked
Upgrade: Blessing 4

Nok-Nok
Tier 5, XP 3
HP: Card Feat - Weapon
Upgrade: Weapon 5

Korundo
Tier 6, XP 3
HP: Power feat- you may move and explore the new location instead
Upgrade: Weapon 5


5-5D ACQUIRED CARDS
Flaming Longbow +2 (Weapon 5)

Ring of the Sea Strider (Item 5)
Ruby of Charisma (Item B)

Audessa Reyquio (Ally 4)
Barefoot Samms Toppin (Ally B)
Slip (Ally 3)
Besmaran Priest (Ally B)

Blessing of Milani (Blessing C)
Blessing of the Gods (Blessing B)


Party Sheet

Korundo has some passing interest in upgrades but is largely content with his deck, and will pick last.

Tier 6, XP 4
HP: banked
Upgrade: TBD


Salim Deckhandler | Party Sheet

5-5D: A Royal Request - Salim

Tier 5, XP 4
HP Saved: 3 > 4
Upgrade:

Item 5?: 1d1000 ⇒ 586 Likely would take Vestments of Faith as a means of potentially grabbing good blessings from hour glass.

Banished Grave Tender last during scenario, rebuilding with Harbringer Disciple (Adv 3)


Tier 5, XP 1
HP: Power feat Hand Size 7
Upgrade:

I was gonna be all cool and say I don't really care, but Item 5 would get me a Ring of Regeneration which seems... amazing?

Otherwise might take whatever Ally is left just to increase card level for one of my powers.


HP banked, no upgrade for me.


GenCon Open Champion

Nok-Nok has been playing a card short and takes a weapon.


Salim Deckhandler | Party Sheet

Yup, Ring of Regeneration is awesome, I'll pass on Item 5 so you can grab it!


Oh HELL yes, Ring of Regeneration is amazing! Get that s$%!!

Okay, with that, it looks like:

5-5D Updates

Salim
Tier 5, XP 4
HP: banked
Upgrade: pass

Siwar
Tier 6, XP 4
HP: banked
Upgrade: pass

Athnul
Tier 5, XP 1
HP: banked
Upgrade: Item 5

Nok-Nok
Tier 5, XP 4
HP: banked
Upgrade: Weapon 5

Korundo
Tier 6, XP 4
HP: banked
Upgrade: pass


5-5E ACQUIRED CARDS

Wall of Blades (Spell 5)
Seamantle (Spell 5)
Divine Fortune (Spell 4)
Geyser (Spell 2)

Animated Shield (Armor 4)
Animated Shield (Armor 4)

Anchor (Item B)

Old Salt (Ally B)

Blessing of the Gods (Blessing C)
Blessing of Asmodeus (Blessing 4)
Blessing of Kelizandri (Blessing 3)
Blessing of Abadar (Blessing B)


Tier 5, XP 2
HP: Skill feat Con +2
Upgrade: The only ones I can use are the Blessing 3 or 4. I would definitely take one, but it isn't game changing.

Also, per the Adventure reward, I could also take a card feat which I will do.


Salim Deckhandler | Party Sheet

Tier 5, XP 5 - will cash in XP to move to Tier 6, XP 0.
HP: Save (bank 3>4)
Upgrade: Nothing of interest

Adventure reward - nice! Um Power Feat - For your check that invokes the Finesse, trait, you gain the skill Melee: Dexterity +2 (■+4)


Party Sheet

5-5E: Get Kraken rewards - Korundo

Tier 6, XP 5
HP Saved: 8 > 9
Upgrade:
I can use a Spell 5 just to upgrade the AD# on my Animal trait cards, but willing to yield of someone has actual spells they like.

Potentially: Aspect of the Bat --> Aspect of the Tiger

Adventure reward: I think I'm already capped at 7 for all but Skill feats (boohoo, I know). Strength +4


Salim Deckhandler | Party Sheet

Hrm, rethought that power, think I'll go with a different one instead and save that for the next power upgrade.

■ When you would discard a weapon for its power, you may recharge it instead (□ If the weapon is The Melted Blade, you may reveal it instead.)


No card upgrade. I will take Skill feat for Con +1 -> +2.


No upgrades for Siwar!

-crp


5-5E Updates

Salim
Tier 5, XP 5; Tier up to 6
HP: banked
Adventure Reward: Power feat - When you would discard a weapon for its power, you may recharge it instead (□ If the weapon is The Melted Blade, you may reveal it instead.)
Upgrade: pass

Siwar
Tier 6, XP 5
HP: banked
Adventure Reward:
Upgrade: pass

Athnul
Tier 5, XP 2
HP: Skill feat Con +2
Upgrade: Blessing 4

Nok-Nok
Tier 5, XP 5, Tier up to 6
HP: banked
Adventure Reward: Skill feat for Con +1 -> +2.
Upgrade: none

Korundo
Tier 6, XP 5
HP: banked
Adventure Reward: Skill feat - +4 Strength
Upgrade: Spell 5


5-6 ACQUIRED CARDS
Falchion +3 (Weapon 6)
Old Salt's Rapier +2 (Weapon 6)
Spellsword +2 (Weapon 4)
Sword Cane Pistol +2 (Weapon 4)
Navigator Musket +1 (Weapon 3)

Shapechange (Spell 6)
Safe Harbor (Spell 2)
Telekinesis (Spell 4)
Blazing Servant (Spell 4)
Resist Energy (Spell 4)
Blazing Servant (Spell 4)
Telekinesis (Spell 4)
Protect (Spell 2)

Hellknight Armor (Armor 6)
Fortified Breastplate (Armor 5)
Fortified Breastplate (Armor 5)

Pearl of Magic (Item 6)
Pearl of Magic (Item 6)
Powder Keg (Item 3)
Potion of Healing (Item B)

Baby Triceratops (Ally 6)
Barracuda Aiger (Ally 5)
Corlan (Ally 3)
Ederleigh Baines (Ally 4)
Pteranodon (Ally 4)
Rotgut (Ally 2)
Merrill Pegsworthy (Ally 2)
Old Salt (Ally B)

Blessing of the Gods (Blessing B)
Blessing of the Gods (Blessing B)

Don't forget we get a bonus deck upgrade so think about two cards you are interested in.


Would love an Ally 5 upgrade.

Card Feat for a Blessing.

I'll wait and see on the second upgrade--maybe a cheaper Ally or Item 3, but I like all my Items.


Salim Deckhandler | Party Sheet

Assuming I'm reading the rewards right, we need a ship seize and plunder from each of us...

Ship Seized: 1d18 ⇒ 17 Abrogail's Fury
Plunder: 1d6 ⇒ 5 Ally to the pile

5-6A: Battle of Sapphire Straights - Salim

Tier 6, XP 1

Spend HP: Power Feat - For your check that invokes the Finesse, trait, you gain the skill Melee: Dexterity +2 (■+4)

Upgrade:
Weapon 6: 1d1000 ⇒ 751 Corrosive Backsword +4
Ally 6: 1d1000 ⇒ 539 Iseim

Either of those would be good for first upgrade.


Party Sheet

An excellent point, Bryan! We'll all need to seize our ships and get our plunder to know all the upgrades available.

Random ship: 1d19 ⇒ 13 The Sanbalot!

Random plunder: 1d6 ⇒ 6 Dealer's choice! Hmmm. Only 1 spell 6, we'll take a chance on that!


Additional plunder from Salim and Korundo:

Raise Dead (Spell 5)
Audessa Reyquio (Ally 4)


Random Ship: 1d19 ⇒ 2
Random Plunder: 1d6 ⇒ 3


Random Ship: 1d19 ⇒ 12 - The Kraken is seized.
Plunder: 1d6 ⇒ 6 - Choice - Ally

Fortune favors Siwar's plunder - please add an Ally!

I believe I'm capped on feats - someone correct me if I'm wrong, but I'm 6/6/6. So probably just a hero point for me.

As for card upgrades, I have great Spell 6s and Ally 6s. I'd be happy with either (or none).


Nok-Nok: Reflecting Buckler (Armor 5)
Siwar: Albatross (Ally 5)


Siwar, the feat cap is Tier+1 so you should be able to take one more of each if you haven't already.


Random Ship: 1d19 ⇒ 14 Blood Moon
Plunder: 1d6 ⇒ 1 Weapon. Great.


Athnul - Adamantine Trident +3 (Weapon 6)

HA. It figures the only 6 would be the monk getting a weapon.

5-6 ACQUIRED CARDS - UPDATED
Adamantine Trident +3 (Weapon 6)
Falchion +3 (Weapon 6)
Old Salt's Rapier +2 (Weapon 6)
Spellsword +2 (Weapon 4)
Sword Cane Pistol +2 (Weapon 4)
Navigator Musket +1 (Weapon 3)

Shapechange (Spell 6)
Safe Harbor (Spell 2)
Telekinesis (Spell 4)
Blazing Servant (Spell 4)
Resist Energy (Spell 4)
Blazing Servant (Spell 4)
Telekinesis (Spell 4)
Protect (Spell 2)
Raise Dead (Spell 5)

Hellknight Armor (Armor 6)
Fortified Breastplate (Armor 5)
Fortified Breastplate (Armor 5)
Reflecting Buckler (Armor 5)

Pearl of Magic (Item 6)
Pearl of Magic (Item 6)
Powder Keg (Item 3)
Potion of Healing (Item B)

Baby Triceratops (Ally 6)
Barracuda Aiger (Ally 5)
Corlan (Ally 3)
Ederleigh Baines (Ally 4)
Pteranodon (Ally 4)
Rotgut (Ally 2)
Merrill Pegsworthy (Ally 2)
Old Salt (Ally B)
Audessa Reyquio (Ally 4)
Albatross (Ally 5)

Blessing of the Gods (Blessing B)
Blessing of the Gods (Blessing B)

Don't forget we get a bonus deck upgrade so think about two cards you are interested in.

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