GM Tyranius Tyrant's Grasp (Inactive)

Game Master Tyranius

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Bottle Caps: Aishe (1); Atium (1); Tessenarin (1); Vanyan (1); Vinas (1)


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Those in the building don't forget you fire damage and smoke inhalation Fort save.

Atium Forge Fire Damage: 1d6 ⇒ 6 Resist Fire 20
Vinas Forge Fire Damage: 1d6 ⇒ 3
Vinas Smoke Inhalation Fort Save DC 15: 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18

Atium and Vinas rush into the blaze while Vanyan drops loads of magical water at the entrance to keep the path clear. Aishe lines up a shot and breaks through the glass pane with his arrow. Flames explode out of the window with the sudden grasp at fresh oxygen.

As Atium and Vinas come into view the elemental turns and swats at them.

AoO vs Atium AC 24: 1d20 + 15 ⇒ (5) + 15 = 20

AoO vs Vinas AC 27: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10 + Burn
Need a DC 18 Reflex save or you catch on fire taking 2d6 damage for 1d4 rounds

Slam 1 vs Atium AC 24: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13 + Burn
Need a DC 18 Reflex save or you catch on fire taking 2d6 damage for 1d4 rounds

Slam 2 vs Vinas AC 27: 1d20 + 15 ⇒ (3) + 15 = 18

Round 2
Vanyan (51/51; 15 temp HP; 1 str drain)
Vinas (70/83; Barkskin +3)
Aishe (52/52)
Tessenarin (51/51)

-----------------------------------------------------
Fire Elemental
-----------------------------------------------------
Round 1
Atium (71/98; Raging 87/114; Barkskin +3; MCaE +2)


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Round: 2

Status:
HP: 52/52 | AC: 22 (f17/t16)
Conditions = Wet
Weapon Equipped = Crossbow
Regular Bolts = 17/25
Cold Iron, Silver Blanch Bolts = 9/15
Cold Iron, Ghost Salt Bolts = 10/10
Cold Iron, Adamantine Blanch Bolts = 10/10
Javelins = 18/18
Spears = 6/6
Crossbow: Attack: BAB +8/+3, Dex +5, Magic +2, (Deadly Aim -3, Rapid Shot -2) Damage: Dex +5, Magic +2, (Deadly Aim +6)(crit 19-20 x3)
Melee: Attack: BAB +8/+3 Damage: +0
Grit = 3/4
Ranger Focus (sw, +2 att, dam, skills) = 0/1
Lay on Hands = 1/1 (d6)

He brushes back a bit (5’ step away from the building, but I’m at the edge of the map already) as the flames shoot out. He stops and takes his shots though, hoping to help destroy the fell beast. He’ll drop the deadly aim to try and counter the cover issues.

Crossbow (magic): 1d20 + 13 - 4 ⇒ (8) + 13 - 4 = 17 (cover) damage: 1d8 + 7 ⇒ (3) + 7 = 10
Crossbow (magic): 1d20 + 13 - 4 ⇒ (14) + 13 - 4 = 23 (cover) damage: 1d8 + 7 ⇒ (4) + 7 = 11
Crossbow (magic): 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17 (cover) damage: 1d8 + 7 ⇒ (3) + 7 = 10


Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • REF: 1d20 + 9 ⇒ (18) + 9 = 27 Vinas shakes off the flames, though he stands rather burned.

    He steps in, willing the magic in his blade to focus on defense for just a few moments: With the Barkskin, AC is now 31
    ATK 1: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28 for DMG if hit: 1d8 + 4 ⇒ (6) + 4 = 10
    ATK 2: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13 for DMG if hit: 1d8 + 4 ⇒ (7) + 4 = 11
    ATK H: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24 for DMG if hit: 1d8 + 4 ⇒ (7) + 4 = 11


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Round 3

    Vanyan finally gets into a place where he can see the elemental and knows what he must do. He, with one hand on his broken lightbox, begins to chant a spell that might help.

    "GET OUT OF THERE!"

    Dismissal. DC 20 Will save or go home.

    Vanstats:

    +8 ranged touch

    [ dice]1d20+6[/dice] vs. DC10 to aid

    hp:  52/52 +  11 temp
    AC: 16/14/12
    Saves: F5/R6/W14

    Broken Lightbox: 0/1 used
    PoP 2: 0/1 used
    PoP 1: 0/1 used
    GlitterYourFace: 0/2 used
    Extend Metamagic: 0/3 used

    Quantum Leaps used:
    Pathfinder Carry: 0/7 used
    Staff of Courage: 10/10 charges left

    Bless (1 charge)
    Remove fear (1 charge)
    Prayer (2 charges)
    Remove paralysis (2 charges)


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    reflex: 1d20 + 4 ⇒ (12) + 4 = 16 DC 18 reflex or put on fire.

    Zee bear does not feel your flames! Zee bear is protected by lightbox and items of power!

    Atium swings his hammer in a two handed full circle. First targeting the creature of flame, but continuing his blow to land the magical hammer head onto the metal doorway.

    attack: 1d20 + 12 ⇒ (17) + 12 = 29 damage: 1d8 + 18 ⇒ (8) + 18 = 26

    the hammer moves to attack the stationary door! Sunder!!!
    sunder door: 1d20 + 9 ⇒ (18) + 9 = 27 damage to door: 1d8 + 18 ⇒ (8) + 18 = 26

    save: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23 Smoke save DC 16. (15 + 1 round).
    fire: 1d6 ⇒ 1 Fore Fire Damage. Resist Fire 20 DR1/


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    Tessenarin tries to shoot out the window in front of him.

    longbow: 1d20 + 8 ⇒ (13) + 8 = 21
    damage: 1d8 + 5 ⇒ (8) + 5 = 13

    Then keeps shooting at either the window or the elemental

    longbow: 1d20 + 3 ⇒ (14) + 3 = 17
    damage: 1d8 + 5 ⇒ (2) + 5 = 7

    hasted longbow: 1d20 + 8 ⇒ (13) + 8 = 21
    damage: 1d8 + 5 ⇒ (4) + 5 = 9

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    Atium Burn Damage: 2d6 ⇒ (2, 4) = 6

    Atium smashes his hammer into the flaming elemental and comes around full circle into the door, blasting it off of its hinges. Vanyan draws his lightbox outside the window.

    Will Save DC 20: 1d20 ⇒ 16

    The elemental groans as it it flame by flame pulled into the air through the window as it is sucked into Vanyan's broken wayfinder. The elemental is gone, but the smithy still burns, and the door to the cellar glows red-hot!

    Player Status:

    Vanyan (51/51; 15 temp HP; 1 str drain)
    Vinas (70/83; Barkskin +3)
    Aishe (52/52)
    Tessenarin (51/51)
    Atium (72/98; Raging 88/114; DR 1/-; Barkskin +3; MCaE +2; Burn 2d6)


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Vanyan feels like cheering a big whoop, but he realizes that Vinas is smoking and a man's livelihood is burning down.

    He casts Create Water on the door and in the area, hoping to cool it down some.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Round: 3

    Status:
    HP: 52/52 | AC: 22 (f17/t16)
    Conditions = Wet
    Weapon Equipped = None
    Regular Bolts = 17/25
    Cold Iron, Silver Blanch Bolts = 9/15
    Cold Iron, Ghost Salt Bolts = 10/10
    Cold Iron, Adamantine Blanch Bolts = 10/10
    Javelins = 18/18
    Spears = 6/6
    Crossbow: Attack: BAB +8/+3, Dex +5, Magic +2, (Deadly Aim -3, Rapid Shot -2) Damage: Dex +5, Magic +2, (Deadly Aim +6)(crit 19-20 x3)
    Melee: Attack: BAB +8/+3 Damage: +0
    Grit = 3/4
    Ranger Focus (sw, +2 att, dam, skills) = 0/1
    Lay on Hands = 1/1 (d6)

    Aishe is about to level another volley, when suddenly the elemental is snuffed out like a candle, and Vanyan remains standing there looking like a cat with a mouse to play with. Happy.

    ”Well done!” he calls through the burning structure. He puts away his crossbow as he moves back to the front of the building and joins the bucket brigade doing what he can to lessen the flames.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    The flaming, and hulking body of the elemental is blocking Atiums way to save Rolf. Outwardly, he says,
    Zee Bear will go through the flames.
    But inside, while it's made of heat and flames, it also has this substance that will probably keep him from the door.

    but all of a sudden...... Poof. Part of the flaming being goes sucking into the lightbox. Part of it winks out of existence.

    in his gravely bear voice vone day, you will have tell me where you found that amazing lightbox. I vet it's a treasure made by Ulfen Hinterfolk -it is so powerful in capturing the flame.

    He then makes his way through the bronze door, looking around.

    Rolf! Rolf! We vant to save you.

    [ooc] still raging.move 40 feet. Use renewed vigor 1/day 2d8 + 5 ⇒ (3, 1) + 5 = 9

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    With the fire elemental defeated the bucket brigade is able to get the flames far more under control within just a few moments. In the meantime Vanyan begins to dump water on the red hot hatch, enough to cool it down for Atium to wrap the cloak around his hands and pull it open without getting burned.

    This reveals a small closet with a trap door leading down to the cellar. A steep earthen stairway descends into a dry cellar where three shields rest on a rack along the southern wall. Opposite the display of masterfully crafted shields, a complex iron door covered in mechanical locking mechanisms fits seamlessly in the northern wall.

    A crossbow bolt suddenly strikes the wall beside Atium! "Ah! S-sorry!" cries a young dwarf who cowers behind the shield display. His beard is thin but carefully braided, and his hair is a dark orange. "I'm sorry! I thought you were going to be that fire monster! Is it gone?"

    Player Status:

    Vanyan (51/51; 15 temp HP; 1 str drain)
    Vinas (70/83; Barkskin +3)
    Aishe (52/52)
    Tessenarin (51/51)
    Atium (81/98; Raging 97/114; DR 1/-; Barkskin +3; MCaE +2; Burn 2d6)


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Vanyan waits outside, continuing to cast Create Water and save as much of the forge as he can.

    "Say, uh, Tess? Tess?" Vanyan says aloud. "You know? That spell I cast? It only worked because that elemental wasn't of this world. You know? But that just leaves a lot more questions, right? Like how did it get here and WHY was it attacking this forge. I know we were coming here, but this is interesting, yes?"


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    "Indeed, Vanyan. Right before the combat began, I saw a man with foul teeth wearing another of those crow masks. He smiled in an unsettling way and cast some spell and vanished. It would be my guess that he summoned this thing. These crow people seem to one step ahead of us and are up to something. We will need to figure out what."'

    "Atium, promise me you do not 'shakra crow?'"

    He then looks at the dwarf. "Rolf? I believe that is your name. I am glad you are safe. I apologize for being abrupt, but I fear we are in a rush. We are looking for information about a copy of the Shattered Shield or Arnisant that may have been requested by a gnome. Are you famililar with such an item?"


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Aishe works the buckets like there's a fire. He's not terribly strong, nor resilient, but he does what he can to help. He'll join the others once the blaze is at least contained.


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    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Still on fire with flames licking his whole body. Burning on a unknown fuel - but not appearing to hurt Atium.

    Quote:
    "Atium, promise me you do not 'shakra crow?'"

    Atium shows disgust on his face. Like he had eaten a bunch of unripe Snozzleberries. The puckery sour look on his face is evident.

    I don't know why, but the Crow is a terrible totem. A craven creature. You can rest assured that it would never be a source of "shakra" inspiration. I feel we are on the *right side* of the conflict. The winning side just knowing that our enemies are foolish enough to evoke the Crow.
    He turns to Rolf
    Now Rolf- Tell these smart people what you know and all that you know. Leave out no details because of pride. Vanyan can tell when people lie. Tesenarin is smart and worldly. Aishe makes all bad situations good. Vinas has a pure heart and knows when others have that good heart or are HIDING SOMETHING. Me, I can't tell when people are lying, but I break legs and smash skulls when told to.
    Stop Rage. Fatigued for 8 rounds. Also spend next round putting out the fire on his body.
    If Rolf seems to be skipping important details, I'd like to make an intimidation check.

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    Brunna's nephew cowers back in fear. Seems his life was just saved from the fire elemental and now back in danger from Atium, who threatens to break the very young dwarf's legs and skull open.

    With the flames died down Brunna shoves past. "Leave the boy be. Can't you see he is scared." She embraces him in relief as her features soften. Without the fire elemental stoking the flames, the gathered citizens are able to put out the fire within a few minutes.

    "Thank you for saving my nephew! The shop can be repaired, but you cannot replace a life. Please, take one of my shields as thanks!" the smith tells you.

    You may choose either a +2 light wooden shield, a +1 blinding buckler, or a +1 clangorous heavy steel shield.

    Brunna looks to Atium and Tessenarin. "I am familiar with the Shattered Shield or Arnisant. What does this have to do with anything?"

    "I keep decades' worth of meticulous records locked up tight in that safe in the basement," Brunna says.

    Once you explain the situation, the dwarf leads you down to examine the documents. Brunna remembers the order that Doeswen Aubry was investigating and finds the records quickly. The relevant order is dated 2 years ago. It is from a Kilibrandt Erstwhile, a gnome from the Erstwhile Dyeworks, for a replica of the Shattered Shield of Arnisant.

    "I remember the gnome. Pale, with bright purple hair. There was an old human man with her. Rough-looking sort with rotten teeth. Erstwhile Dyeworks has fallen on hard times lately. It's a shame to see such a respectable business fail when the young don't appreciate family traditions."

    Brunna allows you to take her copy of the order to use as evidence.


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    "Rotten teeth you say? Sort of looks like..." Tessenarin will describe the man he saw vanish.

    After Brunna's reply, he turns Atium. "You think I am angry, yet you go about trying to frighten everyone we meet. Please control yourself some of you will make our task much harder."

    To the rest of the party. "It seems our trail of crumbs continues. We should go to the dyeworks. It seems we have little other options."


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    I think Vanyan can wear the buckler, but really doesn’t need any of the shields.

    Tessenarin wrote:
    "You think I am angry, yet you go about trying to frighten everyone we meet. Please control yourself some of you will make our task much harder."

    ”Yeah, *Wank*, can you just be nice to people? Pretend they are horses in your stable and you just need to be nice to them? And yeah, c’mon, we can do this,” Vanyan tries to diffuse any tensions.

    Vanyan looks over the copy, making sure it has the right details.

    ”We need to find this gnome,” he agrees with himself as he’s totally correct. ”Let’s get to the dyeworks and hope it hasn’t become the dieworks.”


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric
    Tessenarin wrote:
    Please control yourself.

    Tess's words do seem to put Atium on a leash. He listens to the man- though there's still a little bluster.

    Pffftt. Being nice is overrated. That suggestion of pretending they are horses. That might work. But you were nice to those nobles, and most tread you underfoot.
    As it was in my winterlands town, sometimes you get the flock of sheep to move with the beet, and sometimes you get them to move with the beat.

    The barbarian is a bit put off as it was *he* that rushed to save Rolf and ran into the fire. Atium was just making certain the cousin was going to tell them all the truth. He didn't know Rolf was an innocent bystander. The puddle of pee at the young dwarf's feet would have made Atium back off a bit - at least before breaking something that would take a month or more to heal.


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    Tessenarin actually laughs at Vanyan. "Ha! That was well played, Vanyan. But we agree. But first, does Vinas want to change his shield? If not, I say we take the buckler as it is more versatile for us."

    "Bruna, could you please guide us to the dyeworks?"


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Aishe joins the others tired, sweaty, and covered in soot from fighting the remnants of the fire. He thanks the smith for his offer, "Very generous. Very generous indeed."

    He turns to the group, "We should hurry. Sounds like they're trying to cover their tracks with destruction and murder."

    He replenishes his bolts from his pack and is ready to head to the dyeworks once they figure out where it is.

    Knowledge Local: 1d20 + 12 ⇒ (20) + 12 = 32 What does Aishe know about the dyeworks?

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    Tessenarin begins to get directions to the Dyeworks from Brunna as Aishe remembers hearing a bit about the area.

    Situated near Vigil’s harbor, the Erstwhile Dyeworks has provided Vigil’s residents with vibrantly colored clothing and dyes for generations. The Erstwhile family of gnomes was said to use rare plants from the First World to provide unusual, vivid colors—rumors they encouraged to add an air of exotic mystery to their wares. But the Erstwhile family’s fortunes took a dark turn a few years ago. A plague snuffed out the older generation of Erstwhiles. Younger Erstwhiles attempted to keep the family business going but over time turned to other pursuits or left Vigil entirely.

    Perception:

    Vinas: 1d20 + 9 ⇒ (15) + 9 = 24
    Atium: 1d20 + 4 ⇒ (8) + 4 = 12
    Aishe: 1d20 + 10 ⇒ (14) + 10 = 24
    Tessenarin: 1d20 + 7 ⇒ (11) + 7 = 18
    Vanyan: 1d20 + 12 ⇒ (20) + 12 = 32
    Ralidan and Onthur Stealth: 1d20 + 12 ⇒ (15) + 12 = 27
    Kilibrandt Stealth: 1d20 + 26 ⇒ (20) + 26 = 46

    You make your way towards Erstwhile Dyeworks, winding your way through some of Vigil's alleys. As you pass by an abandond tavern called the Hound's Glory, Vanyan notices movement behind the wall of a small turret rising 30 feet above. A flash of purple hair reveals the presence of a female gnome who is raising her bow, preparing to shoot! Vanyan notes two human men similarly nocking arrows from other rooftops!

    Initiative:

    Vinas: 1d20 + 0 ⇒ (14) + 0 = 14
    Atium: 1d20 + 2 ⇒ (20) + 2 = 22
    Aishe: 1d20 + 7 ⇒ (18) + 7 = 25
    Tessenarin: 1d20 + 2 + 4 ⇒ (4) + 2 + 4 = 10
    Vanyan: 1d20 + 2 ⇒ (17) + 2 = 19
    Ralidan and Onthur: 1d20 + 3 ⇒ (3) + 3 = 6
    Kilibrant: 1d20 + 5 ⇒ (10) + 5 = 15

    Vanyan may act in the surprise round before the enemies! Map updated.

    Surprise Round
    Vanyan (51/51; 15 temp HP; 1 str drain)
    ----------------------------------------------
    Kilibrandt
    Ralidan and Onthur
    ----------------------------------------------

    Round 1
    Aishe (52/52)
    Atium (81/98; Raging 97/114; DR 1/-; Barkskin +3; MCaE +2)
    Vanyan (51/51; 15 temp HP; 1 str drain)
    ----------------------------------------------------------------
    Kilibrandt
    ----------------------------------------------------------------
    Vinas (70/83; Barkskin +3)
    Tessenarin (51/51)
    ----------------------------------------------------------------
    Ralidan and Onthur
    ----------------------------------------------------------------


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Round 1

    Vanyan looks up at the two foes he sees and belches out a fear-spurred fog cloud. He'll center it about 25' up above himself (so there is 5' of clearance on the ground and ppl can move at normal speed). He'll then 5' step.

    "Ugh," he says, nearly soiling himself. He would have pointed out the foes, but it was too late for that.

    Vanstats:

    +8 ranged touch

    [ dice]1d20+6[/dice] vs. DC10 to aid

    hp:  52/52 +  11 temp
    AC: 16/14/12
    Saves: F5/R6/W14

    Broken Lightbox: 0/1 used
    PoP 2: 0/1 used
    PoP 1: 0/1 used
    GlitterYourFace: 0/2 used
    Extend Metamagic: 0/3 used

    Quantum Leaps used:
    Pathfinder Carry: 0/7 used
    Staff of Courage: 10/10 charges left

    Bless (1 charge)
    Remove fear (1 charge)
    Prayer (2 charges)
    Remove paralysis (2 charges)

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    Vanyan lays down some concealment overhead as he shifts position in case he is being targeted.

    "S&*&, can't see a thing. Get the dogs out there and let's get down." WIth a sharp whistle a trio of dogs growl and run down the alleys as Kilbrandt and her thugs moves across the rooftops to get closer to ground level.

    Round 1
    Aishe (52/52)
    Atium (81/98; Raging 97/114; DR 1/-; Barkskin +3; MCaE +2)
    Vanyan (51/51; 15 temp HP; 1 str drain)

    ----------------------------------------------------------------
    Kilibrandt
    ----------------------------------------------------------------
    Vinas (70/83; Barkskin +3)
    Tessenarin (51/51)
    ----------------------------------------------------------------
    Ralidan and Onthur
    ----------------------------------------------------------------


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Round: 1

    Status:
    HP: 52/52 | AC: 22 (f17/t16)
    Conditions = None
    Weapon Equipped = Crossbow
    Regular Bolts = 16/25
    Cold Iron, Silver Blanch Bolts = 9/15
    Cold Iron, Ghost Salt Bolts = 10/10
    Cold Iron, Adamantine Blanch Bolts = 10/10
    Javelins = 18/18
    Spears = 6/6
    Crossbow: Attack: BAB +8/+3, Dex +5, Magic +2, (Deadly Aim -3, Rapid Shot -2) Damage: Dex +5, Magic +2, (Deadly Aim +6)(crit 19-20 x3)
    Melee: Attack: BAB +8/+3 Damage: +0
    Grit = 3/4
    Ranger Focus (sw, +2 att, dam, skills) = 0/1
    Lay on Hands = 1/1 (d6)

    Aishe, impressed with Vanyan’s speedy cover, draws his crossbow and takes an early shot at the purple hound closing fast before taking a 5’ step.
    Crossbow (magic): 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18 (PB) damage: 1d8 + 13 + 1 ⇒ (3) + 13 + 1 = 17 (PB)


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Atium moves towards the oncoming dog, hoping it will be scared off.
    Shakra Turtle! Dog, I am the alpha. I will show you that you're the litter's runt if you think to even snarl at me.

    start raging. move 30 feet and intimidating glare at dog. DC= 10+Creature HD + wisdom mod.

    intimidate: 1d20 + 10 ⇒ (11) + 10 = 21
    duration: 1d4 ⇒ 2 +1 round for every 5 points above DC check.

    Atium doesn't want to hurt the dog unless he has too.

    GM:
    Is there a "handle animal check" involved in using these dogs? If so, this might need necessitate a check/roll? Totally up to you, jut thinking about things from a story flavor aspect.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Round 1

    Vanyan, hidden by fog, commands his body to fly, moving up 25' into the sky.

    Vanstats:

    +8 ranged touch

    [ dice]1d20+6[/dice] vs. DC10 to aid

    hp:  52/52 +  11 temp
    AC: 16/14/12
    Saves: F5/R6/W14

    Broken Lightbox: 0/1 used
    PoP 2: 0/1 used
    PoP 1: 0/1 used
    GlitterYourFace: 0/2 used
    Extend Metamagic: 0/3 used

    Quantum Leaps used: Atium
    Pathfinder Carry: 1/8 used
    Staff of Courage: 10/10 charges left

    Bless (1 charge)
    Remove fear (1 charge)
    Prayer (2 charges)
    Remove paralysis (2 charges)

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Aishe's bolt strikes one of the dogs right in the chest, instantly dropping it with a yelp. Atium imposes himself in the alleyway, causing the dog to skid to a halt and quickly scurry underneath the cart as it whimpers.

    Vanyan quickly takes to the sky, hiding within the fog cloud As Kilibrant makes it down to the street level.

    Round 1
    Aishe (52/52)
    Atium (81/98; Raging 97/114; DR 1/-; Barkskin +3; MCaE +2)
    Vanyan (51/51; 15 temp HP; 1 str drain)
    ----------------------------------------------------------------
    Kilibrandt
    ----------------------------------------------------------------
    Vinas (70/83; Barkskin +3)
    Tessenarin (51/51)

    ----------------------------------------------------------------
    Ralidan and Onthur
    ----------------------------------------------------------------


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Vinas strides forth, boldly. On the other side he lays eyes upon the gnome, declaring his intention to smite her!


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Come on peeples. Come on. Just a bit closer. Get ready for your head to be torn off from your shoulders.

    Atium is just waiting, baiting Ralidan and Onthur.


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    Tessenarin moves up some then starts his angry song.

    Weapons are up to +2, you can use up to 3/actions a day to do 1d6 electrical damage and +4 to saves vs spells and supernatural.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Vinas moves into point blank range to get face to face with Kilibrandt as Tessenarin helps cause weapons to glow brightly. Kilibrandt is surprised as the large armored man breaks free from the fog right next to her.

    Ralidan and Onthur hang from the ledges and drop down to the ground near Atium. "There you are."

    Round 2
    Aishe (52/52)
    Atium (81/98; Raging 97/114; DR 1/-; Barkskin +3; MCaE +2)
    Vanyan (51/51; 15 temp HP; 1 str drain)

    ----------------------------------------------------------------
    Kilibrandt
    ----------------------------------------------------------------
    Vinas (70/83; Barkskin +3)
    Tessenarin (51/51)
    ----------------------------------------------------------------
    Ralidan and Onthur
    ----------------------------------------------------------------


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Round 3

    Vanyan moves up and out of the fog (about 25' up), casting Produce Flame and tossing it at red.

    1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20 Ranged touch
    1d8 + 4 ⇒ (2) + 4 = 6 fire damage

    Vanstats:

    +8 ranged touch

    [ dice]1d20+6[/dice] vs. DC10 to aid

    hp:  52/52 +  11 temp
    AC: 16/14/12
    Saves: F5/R6/W14

    Broken Lightbox: 0/1 used
    PoP 2: 0/1 used
    PoP 1: 0/1 used
    GlitterYourFace: 0/2 used
    Extend Metamagic: 0/3 used

    Quantum Leaps used: Atium
    Pathfinder Carry: 1/8 used
    Staff of Courage: 10/10 charges left

    Bless (1 charge)
    Remove fear (1 charge)
    Prayer (2 charges)
    Remove paralysis (2 charges)


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Round: 2

    Status:
    HP: 52/52 | AC: 22 (f17/t16)
    Conditions = Song
    Weapon Equipped = Crossbow
    Regular Bolts = 13/25
    Cold Iron, Silver Blanch Bolts = 9/15
    Cold Iron, Ghost Salt Bolts = 10/10
    Cold Iron, Adamantine Blanch Bolts = 10/10
    Javelins = 18/18
    Spears = 6/6
    Crossbow: Attack: BAB +8/+3, Dex +5, Magic +2, (Deadly Aim -3, Rapid Shot -2) Damage: Dex +5, Magic +2, (Deadly Aim +6)(crit 19-20 x3)
    Melee: Attack: BAB +8/+3 Damage: +0
    Grit = 3/4
    Ranger Focus (sw, +2 att, dam, skills) = 0/1
    Lay on Hands = 1/1 (d6)

    Aishe takes a 5’ step and targets the red man, recently dropped from the rooftops. He does what he can with rapid fire bolts to take him out. He drops his deadly aim to try and equalize the cover issues.

    Crossbow (magic): 1d20 + 13 - 4 ⇒ (12) + 13 - 4 = 21 (cover) damage: 1d8 + 7 ⇒ (4) + 7 = 11
    Crossbow (magic): 1d20 + 13 - 4 ⇒ (9) + 13 - 4 = 18 (cover) damage: 1d8 + 7 ⇒ (6) + 7 = 13
    Crossbow (magic): 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6 (cover) damage: 1d8 + 7 ⇒ (4) + 7 = 11


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Seeing that the others are attacking the guy in Red, Atium moves towards him. Just behind the barrage of arrows laid down by Aishe.

    I'm gonna take you down one by one you crows.

    Atium moves and attacks -making a spark arc off his hammer.
    attack: 1d20 + 12 ⇒ (19) + 12 = 31 damage: 1d8 + 13 + 1d6 ⇒ (6) + 13 + (6) = 25 Tess's Electrical

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Aishe sticks a few bolts into Ralidan's ribs just before Atium caves his head in with his hammer. Vanyan tosses a small ball of fire down at Onthur's shoulder. The man yelps as he begins patting out the embers.

    Kilibrant steps back "Tsk, tsk."

    +1 composite shortbow; PBS; Deadly Aim vs Vinas AC 27: 1d20 + 14 + 1 - 2 ⇒ (13) + 14 + 1 - 2 = 26

    The arrow skips right off of Vinas' armor, much to the gnome's dismay.

    Round 2
    Aishe (52/52)
    Atium (81/98; Raging 97/114; DR 1/-; Barkskin +3; MCaE +2)
    Vanyan (51/51; 15 temp HP; 1 str drain)
    ----------------------------------------------------------------
    Kilibrandt
    ----------------------------------------------------------------
    Vinas (70/83; Barkskin +3)
    Tessenarin (51/51)

    ----------------------------------------------------------------
    Onthur (-6)
    ----------------------------------------------------------------


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    Tessenarin keeps singing and then shoots at Onthur

    longbow: 1d20 + 7 ⇒ (10) + 7 = 17
    damage: 1d8 + 5 ⇒ (4) + 5 = 9

    longbow: 1d20 + 2 ⇒ (3) + 2 = 5


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • "You're going to have to try much MUCH harder!"

    Vinas advances deftly, swinging his blade around in his signature pattern:

    ATK 1: 1d20 + 14 + 1 + 3 ⇒ (14) + 14 + 1 + 3 = 32 for DMG: 1d8 + 5 + 7 ⇒ (8) + 5 + 7 = 20 and Elec: 1d6 ⇒ 6
    ATK 2: 1d20 + 9 + 1 + 3 ⇒ (15) + 9 + 1 + 3 = 28 for DMG: 1d8 + 5 + 7 ⇒ (4) + 5 + 7 = 16

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Tessenarin's arrow takes out Onthur. The purple haired gnome quickly crumples against the wall as Vinas' blade stabs into her chest. With their masters down the dog takes off on its own.

    The remaining down continues to cower underneath the wagon as it whimpers from Atium scaring it.

    Archers:

  • potion of cure light wounds (2)
  • thunderstones (4)
  • +1 studded leather (2)
  • +1 composite longbow (+3 Str) with 40 arrows (2)
  • mwk kukri (2)
  • signal whistle (2)
  • 300 gp.

    Kilibrandt

  • potion of cure moderate wounds
  • terinav root (4 doses)
  • +1 shadow studded leather
  • +1 composite shortbow (+1 Str) with 20 arrows and 3 hushing arrows
  • mwk dagger
  • belt of incredible dexterity +4
  • cloak of resistance +2
  • fancy clothes worth 300 gp.
  • Key marked with an elaborate "EDW" likely meaning Erstwhile Dyeworks

    Player Status:

    Aishe (52/52)
    Atium (81/98; Raging 97/114; DR 1/-; Barkskin +3; MCaE +2)
    Vanyan (51/51; 15 temp HP; 1 str drain)
    Vinas (70/83; Barkskin +3)
    Tessenarin (51/51)


  • | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    I could make good use of that belt, though I imagine Aishe could use it as well.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    The longbow looks like it can put my significant strength to good use. Good thing I didn't sunder it. I also need that potion for when I get hurt.
    (CMW)


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Vanyan doesn’t seem too interested in any of the loot, offering it to others. He waits for them to sort that out before being ready to move on.

    ”We got lucky there, didn’t we? Lucky I saw them.”


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Aishe's eyes light up when the belt is identified. After a short conversation with Tessenarin, he does take the belt and puts it on, while giving Tess his ioun stone.

    "Let's hurry to the Dyeworks. This lot may be here to slow us down." he comments as he gets the belt situated and grows accustomed to the lack of stones whistling around his head.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    You continue on towards the city’s docks, reaching your destination after several minutes. The Erstwhile Dyeworks consists of several sturdy wooden buildings around a sprawling garden. An 8-foot-high iron fence surrounds the garden, although this fence is ornately decorated and easy to climb. Rows of flowers and other plants decorate the northern central portion of the garden. Fennel, henna, madder, poppies, and saffron surround several walnut trees. Sheets of colored fabric and sheaves of brightly dyed wool hang on wires that crisscross the garden. Six pits, each 4 feet deep, provide space for tanners to work their hides in a mixture of dye, animal waste, and metallic mordants.

    Behind glass show windows of the main shop, dramatically posed wire mannequins wear suits and dresses in vibrant colors. Yards of cloth in a dizzying array of colors and patterns adorn the mannequins and pool around the stands supporting them. Although the fabric colors are vivid, the clothing and cloth in the display are dusty. Between the window displays, a few short stairs lead to a wooden door stained mint green. Above the door, a sign suspended on thick, rusting chains reads, “Erstwhile Dyeworks.” The door is locked, but it looks like the key the gnome had will fit here.

    South of the shop is a large barn, and to the west stands a great mill house and warehouse. The doors to these buildings are likewise locked, but the key also fits.


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    "Aishe, do you want to see if you think this door is trapped? If not, Vinas could open it for us."


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    "Yeah, sure." Aishe quietly checks the main door for traps, and tracks, to see who might have passed this way recently.

    Perception: 1d20 + 13 ⇒ (8) + 13 = 21
    Tracking: 1d20 + 14 ⇒ (15) + 14 = 29

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Finding no traps And numerous footprints that match the small gnome from earlier Aishe puts the key into the lock with a satisfying click.

    You unlock the front door and head into the shop proper. This shop has an astonishing array of cloth and leather spread out upon tables and hung on ornate hooks. At the south end of the shop stands a large wooden counter, just visible above several heaps of fabric swatches and samples. Velvet curtains hang in front of several small changing rooms to the east and west and two display areas to the north. Double doors open to the north and south.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Vanyan, somewhat running low on magics, readies his staff for the building onslaught.

    Tess wrote:
    [<door talk>]

    Vanyan looks at the door, even with Detect Magic should that help.

    1d20 + 18 ⇒ (4) + 18 = 22 Perception

    He waits for others to go ahead.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Good work Aishe, Step aside as I don't want you taking some injury that might hurt some of those smooth nimble moves you just gained.
    Atium advances slowly, but fully into the new room .

    move 25 feet into the room.


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Vinas, silent, keeps up with Atium. He scans the room, expecting something awful. Perception: 1d20 + 13 ⇒ (11) + 13 = 24

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