
Nairb the Grey |

Alright arenas are up and maps are made.
I am tired and so heading to bed. Feel free to RP here in the main lobby. Actual battles will start in the arenas once both combatants have dotted there. You are welcome to start that as early as tomorrow if you would like.
Begin by rolling for initiative. >:)

Nairb the Grey |

So some answers to questions that I have been asked. Here, in the individual arenas, and through PMs...
If you have a question that is specific to your battle feel free to post that in your arena or PM me. If you have a question that everyone will likely need/want the answer to please post it here in the Main Lobby discussion thread.
Quick question how do you wan't stealth done, do we pm you were we move while stealth or what?
You can PM it to me just to keep yourself honest. Be sure to read up on all the stealth rules, including stealth while moving and stealth while sniping as we will be running RAW on everything unless there is an issue.
Also, is our arena only as big as the map? Or is it possible move beyond the edges of the map?
There is world outside the map, just no map outside the map...so if you venture off the edges you will make your GM work harder. :'(
In all seriousness though, that is something we will have to manage on a map by map basis. In this case you can venture into the forest around the trail. It is difficult terrain and dim light there as the canopy blocks nearly all the tree cover.
You can also go further up or down the trail. There is nothing else notable for as far as the eye can see.
If you guys end up fighting off the map then I will sketch out more for that so it won't just be theater of the mind...However it will be extremely rough.
Also, can we get into the trees? Difficult terrain there? Cover?
Yes, you can venture into the trees...more than 5' from the edge will be difficult terrain as the forest gets progressively more dense. If you are more than 10' away from your opponent in the trees you have partial cover (If a creature has cover, but more than half the creature is visible, its cover bonus is reduced to a +2 to AC and a +1 bonus on Reflex saving throws. This partial cover is subject to the GM‘s discretion.) If you are more that 15' away from your opponent in the trees or take an action to actually hide behind a tree and succeed you have cover (+4 to AC) in addition to possibly being hidden.
the palisade, is it spiked on top, can we kind of see through it, like fence slats?
The palisade is a 10' wooden barrier. There are no slats but it is easy enough to climb to where you can see over the top from the inside. (DC 5 climb, climbing 5' lets you see over the top but costs you 10' of movement). You can shoot ranged weapons like bows and crossbows over the top of the palisaide while maintaining cover as the Low Obstacles and Cover rules. Alternatively you could shoot and duck back down, or you can ready an action to shoot when you opponent peaks their head up.
Just wonder what area could count as dim light or shadowed on the map?
On this map out in the open there isn't much in the way of dim light areas because it is high noon.. Back in the trees there is dim light and it is generally shadowy due to the heavy cover. Inside the temple is also dim light thanks to the roof.
Just for info, Nairb, the Temple is the building in the Center of the Map?
That is correct. The temple is in the center of the map. It is an octagonal structure with about 80-100 sq feet inside. The walls are all opaque but there is an open archway leading into it on the East side.
does the thing in the middle of the map count as cover?
Yes, the temple in the middle of the map obscures vision beyond it. The walls are stone.
you've gotting stop swapping one of the A's for an S lol
Yes I do. That is bad...lol. Sorry about that Asaakoz
Sorry, but I can't tell if the brownish area round the temple is dirt or water or something else?
Suddenly realized that this may not be blue-green color blind friendly. See here for the original map with some labels added.
To avoid meta here right from the start, how hard would it be to guess that our opponent is likely to start inside the other pallisade opposite the temple?
Once you get a view of the battleground from your POV and not arially and you see that there is a second palisade I would say yes. If you stay bunkered down inside your palisade without looking out or over the wall at all then you likely only know about the two 30' towers that you would be able to see over the wall.
For non-hidden action intensive rounds, would you like us to self moderate? Ie figure out cover bonuses, resistances, uncanny dodge, evasion ourselves and just continue?
May I suggest just keeping hidden actions gated behind spoiler tags?
Self moderation would be greatly appreciated. Frankly I would love to just sit back and watch the carnage. If you guys disagree on a rule then I will swoop in, do research, and provide a ruling. But otherwise, just kill each other. }:)
Hidden actions behind spoiler tags is fine. If you read them as a player you are expected not to use the information inside to your benefit, remember you could forfeit the match. If you struggle (as many of us do) with not meta-gaming then just skip the spoiler tag until after the end of the battle.
Wow. Okay, I have finished my wall of text conjuration spell.
I am around if you have other questions.

Nairb the Grey |

RE stealthiness: anyway to obscure a token on the map so only some people can it?
Unfortunately that is outside the realm of capability for Google drawings.
I see two possibilities.
1) You include your new location in the spoiler (and trust that the other player won't use it due to the risk of disqualification) or PM it to me.
2) You can create a duplicate of the map in your own google drawing account where you keep track of your movement and share the link only with me (probably through PM). You would be responsible for updating all movements (your's and your opponent's) on the second map any time there is a possibility of you being hidden.
Cross posting to main lobby discussion since this is info that may help other players hoping to use the stealth mechanics as well.

DMoogle- Carlos |

Improved Grapple FTW. I should have actually grabbed him the first time, but eh, it was my fault for not knowing my modifiers.
Wow, the dice were bad for me on that one. My rolls: 5, 4, 4. A's rolls: 4, 13, 17, 17, 9, 18, and then a 1 to close it off.

Aristotle Dubois |

Yes, the dice gods gave me a faint hope, only to gloriously smother it at the end. But I've learned from my mistakes, and I shall be better for it.
I guess everyone who predicted wizardly superiority didn't account for my prodigious oversight.

Aristotle Dubois |

We'll have to wait for a rematch :)
I assume that the "day of preparation" doesn't include looking at the arena, right?

Nairb the Grey |

At some levels it will be more than one fight...I had thought about doing an exhibition at lvl 1, which would have made a second fight at this level...but honestly everyone is so low power right now I don't think it would be very interesting.
There will definitely be multiple fights at some levels though. Just enough to keep you guessing. :)
In other news, I had some good questions come to me from PM that everyone would benefit from...so let me post them here.
Am I allowed to bring in a whole crap ton of guard dogs? I'm assuming no, but would like to be sure. If no, I would like to buy some rats, specifically 4-8 of them, and have them in an open air cage off my backpack.
Looks like the possibility of sleep spells has shaken at least one participant. My response:
I actually did say in recruitment that you can purchase pets or hirelings, they just count against your WBL.
I never did sort out the appropriate cost for hirelings since they are normally priced at a per deim level, but nobody asked. Kind of surprised me.
So in answer to your question, yes, you can hire guard dogs or even a warrior or two. They will not level with you unless and until you take leadership at level 6. Until then if they die you do not get their WBL value back. They are just gone.
This question is going to be going into the discussion thread as it is pertinent for all. I won't name you as the one that asked it though.
To add to my response, let's say to purchase a hireling to go into future battles with you will cost 50 gold (basing that on the cost of a guard dog and assuming a person would have some advantages over a dog).
All hirelings are Level 1 Human Warriors with an ability array of 15, 14, 13, 12, 10, 8 arranged how you see fit (this includes the +2 ability score boost from being human). They always come with toughness and improved initiative as feats, because standardization. They also always come equipped with studded leather armor and a short sword, although you can purchase other equipment for them if you would like. That is what 50 gold buys you. If you want to get a cohort that is more powerful then invest in leadership at level 6.
It may also be wise to put a cap on how much help you can bring into the arena. Lets put the limit at a total of 3 helpers, only one of which can be humanoid. (so one warrior and two dogs, cats, birds, or rats if you like). Gives you options without you buying 18 donkeys to hide behind or something.
So when Aristotle surrendered in the tournament was that something that people can do? In particular I ask because would it be legit to charm someone and convince them to surrender as one's friend (which wouldn't harm them in any way and thus would be something that one should be able to convince someone under the effects of charm person to do?)
The reason it worked for Aristotle is not so much that he surrendered, but that the game runner recognized that he no longer had a chance of surviving/winning. If you charm someone into surrendering there is still a chance that the effect will be resisted or wear off in future rounds, and so the game runner will not accept the surrender.
I will add to the answer, and I did not say this in the PM response, this does not invalidate charm strats. There are many things that you can do to win through compulsion without your opponent surrendering.

DMoogle- Carlos |

Yeah, on the surrender thing, it was literally just wrap it up, or I just take my next action to slit his throat and he is dead, which I think modified it.
If you don't mind, I would personally prefer a restriction of 1 hireling/animal. That gives us the ability to still pick up a mount, even if it was not a class feature, but stops the next round from just being a hireling fight set.
I would also if possible prefer the banning of Leadership, as I feel that just turns into who can bring the best cohort in. I don't remember if it was actually discussed before we started, but if Leadership is in, I'm probably just going to pick up a wizard friend at level 7, and add 50% to my WBL from crafting feats, as per what was outlined

Nairb the Grey |

It might be interesting to bet some of your WBL on matches you are not involved in...
Would need to be nominal to ensure WBL doesn't become unbalanced through good prognostication. What do you think, maybe maximum bet per round of CL*100 gold? Means at level 20 if we get there you can still only bet 2000 gold, which is a tidy sum, and yet nothing to a level 20 character.
I will not be making any odds, so it would just be straight bets for anyone that wanted to participate...1 to 1 odds.

Shamanita |

I had no plan to build with Leadership in mind and would not be bothered were it to be taken off the table, though I was clearly willing to play when it was an option that I didn't intend to take. I also have no strong feelings about betting.
Also, just to make sure I understand the WBL modifier for crafting feats, here's what I think happens. A single crafting feat adds 25% of what we'd be gain leveling up (with each additional feat adding an extra 5%.) The additional wealth must be spent on the appropriate crafting (presumably anything covered by the feats you have, distributed as you like,) and you must have the appropriate CL to craft the particular items.
Does that extra 25% cost go towards the crafting costs or the full costs of items? For example, for a physical stat belt +2, would the crafting bonus need to be 2000 gold or 4000 gold to create the belt? I think that it's probably the 4000, but want to confirm.
Can the crafting bonus be saved from level to level starting from when it would have been gained, or is it lost if not used on a particular level?

Aristotle Dubois |

I have no strong feelings either way about Leadership. Hack away at it if you wish.
As for suggestions, you probably already talked about it, but battle royale rounds might be fun.

Acrythe Saselva |

Seriously! Lol! Trying to figure out how to even find you while outlasting all your summons haha! We’ll see how that goes.

Acrythe Saselva |

The game I GM has a Summoner in it and our joke is that there’s a Demi plane of just dead eagle carcasses someone lol

Beansidhe |

I don't know about beittng on him, but I do think he'll be back before the next fight. It looks like he's new, but he has a profile that's still posting. He'd said in another spot that he's doing everything mobile for just a bit while he gets internet and laptop fixed. Especially for someone new, it's easy to miss a PM on mobile.

Beansidhe |

Hmm. Well that's unfortunate. You could maybe try talking to him about it in another thread he's on. In fact looking closer, you've applied for one of the games he's getting ready to run, here.
Or we could just leave it and hope he shows up later, I'm mostly just not looking forward to someone else getting randomly eliminated because of it.

Nairb the Grey |

I did think about posting in there to prompt him...but I didn't want to call him out in front of others in his game...felt disrespectful on GM to another, you know? I may very well do that before forfeiting him from the second round and disqualifying him from the Tournament though...as kind of a final extreme option.