Super Pathfinder Brawl - Main Lobby

Game Master Nairb the Grey

Arenas:
Arena A - Carlos v Beansidhe
Arena B - Tobias v Beetly
Arena C - Acrythe v Aristotle
Arena D - Asaakoz v Drogo
Arena E - Palthut v Boom!


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Dot


Alright arenas are up and maps are made.

I am tired and so heading to bed. Feel free to RP here in the main lobby. Actual battles will start in the arenas once both combatants have dotted there. You are welcome to start that as early as tomorrow if you would like.

Begin by rolling for initiative. >:)


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Quick question how do you wan't stealth done, do we pm you were we move while stealth or what?


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

^this

Also, is our arena only as big as the map? Or is it possible move beyond the edges of the map?


For non-hidden action intensive rounds, would you like us to self moderate? Ie figure out cover bonuses, resistances, uncanny dodge, evasion ourselves and just continue?

May I suggest just keeping hidden actions gated behind spoiler tags?


So some answers to questions that I have been asked. Here, in the individual arenas, and through PMs...

If you have a question that is specific to your battle feel free to post that in your arena or PM me. If you have a question that everyone will likely need/want the answer to please post it here in the Main Lobby discussion thread.

Quote:
Quick question how do you wan't stealth done, do we pm you were we move while stealth or what?

You can PM it to me just to keep yourself honest. Be sure to read up on all the stealth rules, including stealth while moving and stealth while sniping as we will be running RAW on everything unless there is an issue.

Quote:
Also, is our arena only as big as the map? Or is it possible move beyond the edges of the map?

There is world outside the map, just no map outside the map...so if you venture off the edges you will make your GM work harder. :'(

In all seriousness though, that is something we will have to manage on a map by map basis. In this case you can venture into the forest around the trail. It is difficult terrain and dim light there as the canopy blocks nearly all the tree cover.

You can also go further up or down the trail. There is nothing else notable for as far as the eye can see.

If you guys end up fighting off the map then I will sketch out more for that so it won't just be theater of the mind...However it will be extremely rough.

PMs wrote:


Also, can we get into the trees? Difficult terrain there? Cover?

Yes, you can venture into the trees...more than 5' from the edge will be difficult terrain as the forest gets progressively more dense. If you are more than 10' away from your opponent in the trees you have partial cover (If a creature has cover, but more than half the creature is visible, its cover bonus is reduced to a +2 to AC and a +1 bonus on Reflex saving throws. This partial cover is subject to the GM‘s discretion.) If you are more that 15' away from your opponent in the trees or take an action to actually hide behind a tree and succeed you have cover (+4 to AC) in addition to possibly being hidden.

PMs wrote:
the palisade, is it spiked on top, can we kind of see through it, like fence slats?

The palisade is a 10' wooden barrier. There are no slats but it is easy enough to climb to where you can see over the top from the inside. (DC 5 climb, climbing 5' lets you see over the top but costs you 10' of movement). You can shoot ranged weapons like bows and crossbows over the top of the palisaide while maintaining cover as the Low Obstacles and Cover rules. Alternatively you could shoot and duck back down, or you can ready an action to shoot when you opponent peaks their head up.

PMs wrote:
Just wonder what area could count as dim light or shadowed on the map?

On this map out in the open there isn't much in the way of dim light areas because it is high noon.. Back in the trees there is dim light and it is generally shadowy due to the heavy cover. Inside the temple is also dim light thanks to the roof.

From battle arena wrote:
Just for info, Nairb, the Temple is the building in the Center of the Map?

That is correct. The temple is in the center of the map. It is an octagonal structure with about 80-100 sq feet inside. The walls are all opaque but there is an open archway leading into it on the East side.

From battle arena wrote:
does the thing in the middle of the map count as cover?

Yes, the temple in the middle of the map obscures vision beyond it. The walls are stone.

Not a question, but to respond wrote:
you've gotting stop swapping one of the A's for an S lol

Yes I do. That is bad...lol. Sorry about that Asaakoz

from battle arena wrote:
Sorry, but I can't tell if the brownish area round the temple is dirt or water or something else?

Suddenly realized that this may not be blue-green color blind friendly. See here for the original map with some labels added.

From arena wrote:
To avoid meta here right from the start, how hard would it be to guess that our opponent is likely to start inside the other pallisade opposite the temple?

Once you get a view of the battleground from your POV and not arially and you see that there is a second palisade I would say yes. If you stay bunkered down inside your palisade without looking out or over the wall at all then you likely only know about the two 30' towers that you would be able to see over the wall.

Quote:

For non-hidden action intensive rounds, would you like us to self moderate? Ie figure out cover bonuses, resistances, uncanny dodge, evasion ourselves and just continue?

May I suggest just keeping hidden actions gated behind spoiler tags?

Self moderation would be greatly appreciated. Frankly I would love to just sit back and watch the carnage. If you guys disagree on a rule then I will swoop in, do research, and provide a ruling. But otherwise, just kill each other. }:)

Hidden actions behind spoiler tags is fine. If you read them as a player you are expected not to use the information inside to your benefit, remember you could forfeit the match. If you struggle (as many of us do) with not meta-gaming then just skip the spoiler tag until after the end of the battle.

Wow. Okay, I have finished my wall of text conjuration spell.

I am around if you have other questions.


From arena wrote:
Do we need to wait for you set anything up Narib or can we just start acting in Intiative?

If you don't have any more questions you are welcome to start acting in initiative order. This battle map is pretty self explanatory, so I don't feel the need to pontificate.


from arena wrote:
RE stealthiness: anyway to obscure a token on the map so only some people can it?

Unfortunately that is outside the realm of capability for Google drawings.

I see two possibilities.

1) You include your new location in the spoiler (and trust that the other player won't use it due to the risk of disqualification) or PM it to me.

2) You can create a duplicate of the map in your own google drawing account where you keep track of your movement and share the link only with me (probably through PM). You would be responsible for updating all movements (your's and your opponent's) on the second map any time there is a possibility of you being hidden.

Cross posting to main lobby discussion since this is info that may help other players hoping to use the stealth mechanics as well.


I am issuing 24 hour warnings to Boom! and Nazzerous. Please dot in to your respective arenas and roll for initiative within 24 hours or you will forfeit this round and be given a warning per the rules laid out during recruitment.

Notices have been posted in the arenas and PMed to you as well.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Improved Grapple FTW. I should have actually grabbed him the first time, but eh, it was my fault for not knowing my modifiers.

Wow, the dice were bad for me on that one. My rolls: 5, 4, 4. A's rolls: 4, 13, 17, 17, 9, 18, and then a 1 to close it off.


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

Yes, the dice gods gave me a faint hope, only to gloriously smother it at the end. But I've learned from my mistakes, and I shall be better for it.

I guess everyone who predicted wizardly superiority didn't account for my prodigious oversight.


I think wizardly superiority becomes assured in future levels...a possibility with perfect play and lucky dice rolls at level 1 to be sure, but casters will soon outstrip melees unless they find some interesting fringe options.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Actually, my build should never lose to a caster from level 5 on. Only the early levels are the danger zone for me. You'll see in a couple of weeks


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

We'll have to wait for a rematch :)
I assume that the "day of preparation" doesn't include looking at the arena, right?


You are correct sir.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Was fun to watch :P


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

I'm leveled to 2, do you want me to PM you a changelog?


That would be good. Not because I don’t trust you guys, just because I am interested in watching the theorycraft as it happens.


Is it just the one match per level? I thought that it would be more for some reason (including something of a team fight here at first level.) I suppose that'll make for a faster go through.


At some levels it will be more than one fight...I had thought about doing an exhibition at lvl 1, which would have made a second fight at this level...but honestly everyone is so low power right now I don't think it would be very interesting.

There will definitely be multiple fights at some levels though. Just enough to keep you guessing. :)

In other news, I had some good questions come to me from PM that everyone would benefit from...so let me post them here.

PM wrote:
Am I allowed to bring in a whole crap ton of guard dogs? I'm assuming no, but would like to be sure. If no, I would like to buy some rats, specifically 4-8 of them, and have them in an open air cage off my backpack.

Looks like the possibility of sleep spells has shaken at least one participant. My response:

I actually did say in recruitment that you can purchase pets or hirelings, they just count against your WBL.

I never did sort out the appropriate cost for hirelings since they are normally priced at a per deim level, but nobody asked. Kind of surprised me.

So in answer to your question, yes, you can hire guard dogs or even a warrior or two. They will not level with you unless and until you take leadership at level 6. Until then if they die you do not get their WBL value back. They are just gone.

This question is going to be going into the discussion thread as it is pertinent for all. I won't name you as the one that asked it though.

To add to my response, let's say to purchase a hireling to go into future battles with you will cost 50 gold (basing that on the cost of a guard dog and assuming a person would have some advantages over a dog).

All hirelings are Level 1 Human Warriors with an ability array of 15, 14, 13, 12, 10, 8 arranged how you see fit (this includes the +2 ability score boost from being human). They always come with toughness and improved initiative as feats, because standardization. They also always come equipped with studded leather armor and a short sword, although you can purchase other equipment for them if you would like. That is what 50 gold buys you. If you want to get a cohort that is more powerful then invest in leadership at level 6.

It may also be wise to put a cap on how much help you can bring into the arena. Lets put the limit at a total of 3 helpers, only one of which can be humanoid. (so one warrior and two dogs, cats, birds, or rats if you like). Gives you options without you buying 18 donkeys to hide behind or something.

PM wrote:
So when Aristotle surrendered in the tournament was that something that people can do? In particular I ask because would it be legit to charm someone and convince them to surrender as one's friend (which wouldn't harm them in any way and thus would be something that one should be able to convince someone under the effects of charm person to do?)

The reason it worked for Aristotle is not so much that he surrendered, but that the game runner recognized that he no longer had a chance of surviving/winning. If you charm someone into surrendering there is still a chance that the effect will be resisted or wear off in future rounds, and so the game runner will not accept the surrender.

I will add to the answer, and I did not say this in the PM response, this does not invalidate charm strats. There are many things that you can do to win through compulsion without your opponent surrendering.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Yeah, on the surrender thing, it was literally just wrap it up, or I just take my next action to slit his throat and he is dead, which I think modified it.

If you don't mind, I would personally prefer a restriction of 1 hireling/animal. That gives us the ability to still pick up a mount, even if it was not a class feature, but stops the next round from just being a hireling fight set.

I would also if possible prefer the banning of Leadership, as I feel that just turns into who can bring the best cohort in. I don't remember if it was actually discussed before we started, but if Leadership is in, I'm probably just going to pick up a wizard friend at level 7, and add 50% to my WBL from crafting feats, as per what was outlined


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

We should add in a little betting station :D


I am fine with dropping it down to 1 hireling or animal. I am literally eyeballing some of this as I go.

Open to other thoughts or comments.

Also, is anyone specifically building towards leadership already? If not we can definitely block off that research tree.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

As long as we can't bet on our opponents, I think that would be fun


It might be interesting to bet some of your WBL on matches you are not involved in...

Would need to be nominal to ensure WBL doesn't become unbalanced through good prognostication. What do you think, maybe maximum bet per round of CL*100 gold? Means at level 20 if we get there you can still only bet 2000 gold, which is a tidy sum, and yet nothing to a level 20 character.

I will not be making any odds, so it would just be straight bets for anyone that wanted to participate...1 to 1 odds.


I had no plan to build with Leadership in mind and would not be bothered were it to be taken off the table, though I was clearly willing to play when it was an option that I didn't intend to take. I also have no strong feelings about betting.

Also, just to make sure I understand the WBL modifier for crafting feats, here's what I think happens. A single crafting feat adds 25% of what we'd be gain leveling up (with each additional feat adding an extra 5%.) The additional wealth must be spent on the appropriate crafting (presumably anything covered by the feats you have, distributed as you like,) and you must have the appropriate CL to craft the particular items.

Does that extra 25% cost go towards the crafting costs or the full costs of items? For example, for a physical stat belt +2, would the crafting bonus need to be 2000 gold or 4000 gold to create the belt? I think that it's probably the 4000, but want to confirm.

Can the crafting bonus be saved from level to level starting from when it would have been gained, or is it lost if not used on a particular level?


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Nairb, I responded to you re: My spending money question, can you just send me back a sounds good if you don't have any other comments about it?


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

I have no strong feelings either way about Leadership. Hack away at it if you wish.

As for suggestions, you probably already talked about it, but battle royale rounds might be fun.


DMoogle- Carlos wrote:
Nairb, I responded to you re: My spending money question, can you just send me back a sounds good if you don't have any other comments about it?

My bad...in my head I sent the response...was tired last night I guess.


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

It's really interesting to watch the contrast between the different games all set in the same arena.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Mine is just literally me going "nope nope nope nope!" while throwing everything at my opponent including the kitchen sink!


Magus (Jistkan Artificer) 2/Samurai (Brawling Blademaster) 1| HP: 27/27 | AC 17 T 12 FF 15 | CMB +6 CMD 18 | F +5 R +3 W +3 | Int +4 | Perc +5 | Speed 30 ft |
Magus:
Arcane Pool Points 3/3 ,Spells: 1st Level 2/day
|
Samuria:
Challenge 1/day, Resolve 1/day
| Active Conditions: None

Seriously! Lol! Trying to figure out how to even find you while outlasting all your summons haha! We’ll see how that goes.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Don't worry plenty more freinds in the tank!


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Also just realised....I am litterly firing eagle shaped bullets at you XD


Yeah, that MonSum as SLA ability that summoner's have is pretty huge. Especially at these low levels, just being able to MonSum 1 as a standard action...

1 down, 6 to go, you can do it Acrythe!


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Ha ha ha. In contrast, 4 rounds in, my opponent and I may as well be in separate arenas. We've yet to see each other.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

No one tell P.E.T.A what I am doing XD


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Also I can safely say our match has the most "Blood" shed


Beansidhe wrote:
Ha ha ha. In contrast, 4 rounds in, my opponent and I may as well be in separate arenas. We've yet to see each other.

That's the dark secret I didn't tell you, you guys actually are in seperate arenas...*gasp!*

j/k


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Another bird bites the dust, another bird bites the dust, and another one down another one down :P


Magus (Jistkan Artificer) 2/Samurai (Brawling Blademaster) 1| HP: 27/27 | AC 17 T 12 FF 15 | CMB +6 CMD 18 | F +5 R +3 W +3 | Int +4 | Perc +5 | Speed 30 ft |
Magus:
Arcane Pool Points 3/3 ,Spells: 1st Level 2/day
|
Samuria:
Challenge 1/day, Resolve 1/day
| Active Conditions: None

The game I GM has a Summoner in it and our joke is that there’s a Demi plane of just dead eagle carcasses someone lol


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

I always forget how much ACP sucks at lower levels, until I'm putting the gear together and like.... Hmmm, maybe I want to drop 2 AC, just to make these check easier


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Well I think this one might be todays saviour.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Oh, need to find a way to get back 200 gold, so I can bet against Nazzerous in the next round


A forfeit due to no show would negate all bets anyways, but if you want you can.

Edit to Add: You have to find someone that is willing to bet on Nazzerous as well.


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

I don't know about beittng on him, but I do think he'll be back before the next fight. It looks like he's new, but he has a profile that's still posting. He'd said in another spot that he's doing everything mobile for just a bit while he gets internet and laptop fixed. Especially for someone new, it's easy to miss a PM on mobile.


I actually wasn't able to PM him...he has his profile set up where that is blocked I think.


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Hmm. Well that's unfortunate. You could maybe try talking to him about it in another thread he's on. In fact looking closer, you've applied for one of the games he's getting ready to run, here.

Or we could just leave it and hope he shows up later, I'm mostly just not looking forward to someone else getting randomly eliminated because of it.


I did think about posting in there to prompt him...but I didn't want to call him out in front of others in his game...felt disrespectful on GM to another, you know? I may very well do that before forfeiting him from the second round and disqualifying him from the Tournament though...as kind of a final extreme option.


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

That makes sense. I totally understand that.

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