Taergan Flinn

Aristotle Dubois's page

127 posts. Alias of Sapiens.


Full Name

Aristotle Dubois

Race

Elf

Classes/Levels

Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

Gender

Male

Size

Medium

Age

250

Alignment

Chaotic Neutral

Languages

Common, Elven, Celestial, Draconic, Goblin, Orc, Sylvan, Giant

Strength 6
Dexterity 16
Constitution 12
Intelligence 22
Wisdom 13
Charisma 8

About Aristotle Dubois

Aristotle Dubois
NE Male Elf Wizard (Conjuration (Teleportation) School) 7 / Cyphermage 1
Init +8 (+3 Dex, +4 familiar, +1 ioun stone); Senses Perception +8 (+2 when close to Arouet)
Height 5' 11'' Weight 122 lbs.

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Defense
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AC 17, touch 13, flat-footed 14 (+4 mage armor, +3 Dex, +1 haramaki) (not wearing the haramaki in the arena)
HP 49 (6 +(4*7) +(1*8) Con +(1*7) FCB)
Fort +3, Ref +5, Will +7 [+2 racial against enchantment]
Immunities sleep
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Offense
--------------------

Speed 30 ft.
Melee
(+4 BAB, -2 Str)
- Dagger +2 [1d4-2, Piercing/Slashing, 19-20/x2]
- Spiked Gauntlet -2 [1d4-2, Piercing, x2]
- Melee Spell Attack +2
Ranged
(+4 BAB, +3 Dex)
- Pistol +3 [1d8, Piercing, x4] - 20 bullets
- Light Crossbow +7 [1d6, Piercing, 19-20/x2] - 8 bolts
- Ranged Spell Attack +7
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Statistics
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Str 6, Dex 16, Con 12, Int 23 (25), Wis 13, Cha 8
Advancements: +2 Int
Base Atk +4; CMB +2; CMD 15 (+4 CMD against bull rush and trip (Stagger-Proof Boots))
Favored Class Bonus +1 HP/level (+7)
Feats
- Spell Focus (conjuration) (Illustrious Urbanite racial trait)
- Cypher Magic (replaces Scribe Scroll) (+1 CL from scrolls, +2 on CL checks for activating high level scrolls)
- Sacred Geometry (Reach Spell, Cherry Blossom Spell) (Level 1 feat)
- Sacred Geometry (Heighten Spell, Elemental Spell(cold)) (Level 3 feat)
- Sacred Geometry (Dazing Spell, Silent Spell) (Level 5 feat)
- Persistent Spell (Level 5 bonus wizard feat)
- Dimensional Agility (Level 7 feat)
Traits
- Magical Lineage (Snapdragon Fireworks)
- Metamagic Master (Snapdragon Fireworks)
Skills(ranks) 2 + 6 ranks/level (+6 Int) for Wizard, 4+6 for Cyphermage, ranks in Knowledge(planes) from headband
- Acrobatics +8 (5 ranks, +3 Dex)
- Fly +14 (8 ranks, +3 Dex, +3 class) (+4 when using the fly spell)
- Knowledge(arcana) +18 (8 ranks, +7 Int, +3 class)
- Knowledge(engineering) +18 (8 ranks, +7 Int, +3 class)
- Knowledge(history) +15 (5 ranks, +7 Int, +3 class)
- Knowledge(local) +15 (5 ranks, +7 Int, +3 class)
- Knowledge(planes) +18 (8 ranks, +7 Int, +3 class)
- Linguistics +15 (5 rank, +7 Int, +3 class)
- Perception +10 (6 ranks, +1 Wis, +3 class)
- Spellcraft +18 (8 ranks, +7 Int, +3 class)
- Stealth +16 (8 ranks, +3 Dex, +3 class, +2 circumstance(shinobi shozoku))
Armor Check Penalty +0
Languages Common, Elven, Celestial, Draconic, Goblin, Orc, Sylvan, Giant, Abyssal, Infernal, Aklo, Ignan, Auran
Racial Traits
- Elven Magic (+2 to CL to overcome Spell Resistance)
- Illustrious Urbanite (free Spell Focus(conjuration))
- Elven Immunities (immune to sleep, +2 to saves against enchantment)
- Fey Thoughts (Perception and Stealth are class skills)
Class Abilities
- Arcane Bond (familiar, Greensting Scorpion)
- Conjuration (Teleportation) School (+1 spell of Conjuration School per level per day)
- - Opposition Schools: Abjuration, Necromancy
- - Summoner's Charm (conjuration(summoning) spells are extended by half my wizard level (4) rounds)
- - Shift (can teleport 5 ft/2 levels (15 ft.) as a swift action without provoking 3+Int times/day (10))
-Caster's Lore
- - Insightful Scroll (as a swift action, can use own Int score for a scroll spell 1/3 cyphermage levels per day (1))

Equipped Magic Items
- Heaband: Headband of Vast Intelligence +2
- Chest: Quick Runner's Shirt / Major Shadow Chest Piercings
- Hands: Gloves of Reconnaissance
- Neck: Lesser Talisman of Beneficial Winds
- Feet: Stagger-Proof Boots
Slotless Items ioun torch, cracked dusty rose prism ioun stone
Scrolls 2xvanish (CL 1), 1xstoneskin (CL 7), 1xresist energy, 1xaboleth's lung, 1xdominate person
Potions negate aroma
Mundane Items Spell Component Pouch, 1 backup dagger
Usable Items Black Powder (20 doses), 4x Alchemical Grease, 5x Tindertwigs, 2x Fungal Stun Vial, 2x Smoke Pellet, 2x Oily Smoke Pellet, 2x pearl of power (lvl 1), 1 extra lesser talisman of beneficial winds, dust of emulation
Foci and expensive Material Components Create Pit
Encumbrance 9/20-40-60 lbs (light load)

Encumbrance tracker:

1 Haramaki
1 Spiked Gauntlet
2 Shinobi Shozoku
5 Handy Haversack

Handy Haversack, 0/20, 5/20, 9/80:

4 lbs. - Pistol - Central Portion
1 lbs. - Dagger - Central Portion
4 lbs. - Crossbow - Central Portion
4 lbs. - 4x Alchemical Grease - Left Side Pouch
1 lbs. - 2x Fungal Stun Vial - Left Side Pouch
0 lbs. - Scrolls and potions - Right Side Pouch
Weightless - 5x Tindertwigs, 2x Smoke Pellet, 2x Oily Smoke Pellet - Left Side Pouch

Money 30 gp
Money Tracker:

Starting Gold: 175 gp + 43.75 (scrolls)
-8 - Heavy Pick
-35 - Light Crossbow
-1 - 10 bolts
-15 - Scribing one lv1 spell
-75 - ioun torch
-1 - Dagger
-3 - Haramaki
-5 - Spell Component Pouch
=== Level 1 total: 32 gp + 43.75 ===

Level 2 income: 825 gp + 206.25
+4 - Selling the Heavy Pick
-25 - Scroll of mage armor (scroll fund, expended against Beetly)
-150 - Scroll of create pit
-250 - Pistol
-55 - 20 bullets and black powder
-10 - focus for create pit
-20 - 4x alchemical grease
=== Level 2 total: 376 gp + 225 ===

Level 2.5 income: 1000 gp + 250
-400 gp - Retraining school and archetype (scroll bonus LOST)
+75 gp - Selling the create pit scroll
-150 gp - Scroll of invisibility
-15 gp - scribing true strike
=== Level 2.5 total: 986 gp ===

Level 3 income: 1000 gp
-200 gp - Retraining prohibited schools
-15 gp - 1 level 1 spell
-500 gp - 11 level 2 spells
-500 gp - Cracked Dusty Rose Prism Ioun Stone
-150 gp - scroll of levitate
-50 gp - scroll of vanish
-10 gp - pre-cast of mage armor
-60 gp - pre-cast of protection from arrows
=== Level 3 total: 451 gp ===

Level 4 income: 3000 gp
-2000 gp - Handy Haversack
-1000 gp - Quick Runner's Shirt
-5 gp - Spiked Gauntlet
-50 gp - Shinobi Shozoku
-5 gp - 5x Tindertwig
-150 gp - 2x Fungal Stun Vial
-50 gp - 2x Smoke Pellet
-80 gp - 2x Smog Smoke Pellet
=== Level 4 total: 111 gp ===

Level 5 income: 4500 gp
-2000 gp - 2x pearls of power (lvl 1)
-800 gp - retraining school and 2 feats
-100 - 2x lesser talisman of beneficial winds
-15 gp - 1 level 1 spell
-240 gp - 4 level 2 spells
-1080 gp - 8 level 3 spells
-25 gp - extra scroll of vanish
-50 gp - cast of protection from arrows
-50 gp - potion of negate aroma
-1 gp - 1 extra dagger
-15 gp - second spellbook
=== Level 5 total: 235 gp ===

Level 5.5 income: 525 gp
-10 gp - pre-cast mage armor
-10 gp - pre-cast negate aroma
-150 gp - scroll of fox's cunning
-150 gp - scroll of invisibility
-135 gp - 1 level 3 spell
-15 gp - 1 level 1 spell
=== Level 5.5 total: 290 gp ===

Level 6 income: 5500 gp
-15 gp - 1 level 1 spell
-120 gp - 2 level 2 spells
-135 gp - 1 level 3 spells
-10 gp - pre-cast mage armor
-10 gp - pre-cast protection from arrows
-3000 gp - Stagger-Proof Boots
-250gp - retraining skill ranks
=== Level 6 total: 2500 gp ===

Level 7 income: 7500 gp
-90 gp - 6 level 1 spells
-60 gp - 1 level 2 spell
-270 gp - 2 level 3 spells
-1920 gp - 8 level 4 spells
-900 gp - Retraining out archetype
-2000 gp - Gloves of Reconnaissance
-3750 gp - [/i]Major Shadow Chest Piercings[/i]
-700 gp - scroll of stoneskin
-150 gp - scroll of resist energy
-10 gp - pre-cast mage armor
-60 gp - pre-cast protection from arrows
-60 gp - correction for wrong prices of protection from arrows at levels 5 and 6
=== Level 7 total: 30 gp ===

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Magic
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Concentration +20 (8 CL, +7 Int, +5 Shadow Piercings) [+4 for teleportation spells]
Spell DC 10 +7(Int) + spell level [+1 if Conjuration]
Spells prepared
Level 0
- Dancing Lights
- Detect Magic
- Ghost Sound
- Acid Splash
Level 1
- Air Bubble
- Air Bubble
- Air Bubble
- Air Bubble
- Air Bubble
- Air Bubble
- Air Bubble (Conjuration)
Level 2
- Air Bubble
- Air Bubble
- Air Bubble
- Mirror Image
- Invisibility
- Air Bubble (Conjuration)
Level 3
- Air Bubble
- Air Bubble
- Air Bubble
- Burrow
- Burrow
- Rain of Frogs (Conjuration)
Level 4
- Emergency Force Sphere
- Amnesia
- Resilient Sphere
- Touch of Slime(Conjuration)

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Spellbook(s)
--------------------

Level 0:

- Acid Splash
- Arcane Mark
- Bleed
- Dancing Lights
- Daze
- Detect Magic
- Detect Poison
- Disrupt Undead
- Flare
- Ghost Sound
- Haunted Fey Aspect
- Light
- Mage Hand
- Mending
- Message
- Open/Close
- Prestidigitation
- Ray of Frost
- Read Magic
- Resistance
- Scrivener’s Chant
- Touch of Fatigue

Level 1:

- Adhesive Spittle
- Air Bubble
- Blend
- Burning Disarm
- Charm Person
- Chill Touch
- Color Spray
- Detect Good/Evil/Law/Chaos
- Ear-Piercing Scream
- Expeditious Retreat
- Grease
- Glue Seal
- Longarm
- Mage Armor
- Obscuring Mist
- Shield
- Sleep
- Snapdragon Fireworks
- True Strike
- Vanish

Level 2:

- Aggressive Thundercloud
- Alter Self
- Ashen Path
- Blindness/Deafness
- Burning Gaze
- Create Pit
- Darkvision
- Disfiguring Touch
- Enlarge Person
- Flaming Sphere
- Fox's Cunning
- Glitterdust
- Ghoul Touch
- Invisibility
- Levitate
- Locate Object
- Mirror Image
- Mortal Terror
- Pilfering Hand
- Pyrotechnics
- Resist Energy
- See Invisibility
- Shackle
- Stone Call
- Summon Monster II
- Web

Level 3:

- Aqueous Orb
- Burrow
- Chain of Perdition
- Charitable Impulse
- Dispel Magic
- Final Sacrifice
- Fly
- Haste
- Heatstroke
- Hold Person
- Mad Monkeys
- Rain of Frogs
- Ray of Exhaustion
- Slow

Level 4:

- Amnesia
- Antithetical Constraint
- Control Summoned Creature
- Dimension Door
- Emergency Force Sphere
- Fleshworm Infestation
- Greater Invisibility
- Phantasmal Killer
- Resilient Sphere
- Secure Shelter
- Solid Fog
- Touch of Slime

Total pages: 117

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Familiar: Arouet (Greensting Scorpion):

Arouet
N Tiny magical beast
Init +3; Senses darkvision 60 ft.; Perception +4

DEFENSE
AC 20, touch 15, flat-footed 17 (+3 Dex, +5 natural, +2 size)
HP 10 (half of 20)
Fort +2, Ref +4, Will +3

OFFENSE
Speed 30 ft.
Melee sting +6 (1d2–4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks poison

STATISTICS
Str 3, Dex 16, Con 10, Int 8, Wis 10, Cha 2
Base Atk +1; CMB +2; CMD 8 (20 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Climb +12, Perception +11, Stealth +22;
Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
Familiar Abilities
- Alertness (grants the Alertness feat when close to the master)
- Improved Evasion
- Share Spells (master can cast spells targeting self on familiar as touch)
- Empathic Link
- Deliver Touch Spells
- Speak with Master

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Appearance:

Aristotle is a spindly, weak middle-aged elf with red hair. He constantly wears a smug expression, and the usual wizard robes over a light, unobtrusive piece of armor. His face is pale and constantly looks like he needs some more hours of sleep, but his eyes are vigil and quick.

Personality:

Most who speak with him for more than a few seconds feel tempted to physical violence. That is because he embodies both the traditional elven arrogance and the traditional wizard arrogance, making him an unsufferable egotist. He doesn't follow any rule but his own and the laws of magic, simply because he sees no purpose in obeying rules drafted by those who are in no way better than him. At least in his opinion.