Super Pathfinder Brawl - Arena B
Game Master
Nairb the Grey
This is Arena B
Current Combatants:
Tobias v Beetly
Current Map:
Map
Link to Main Lobby Thread
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
The gentle but brawny suli steps into the arena not knowing what to expect.
Is this place to isolate our battle, or am I to entertain an audience?
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
you've gotting stop swapping one of the A's for an S lol
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Initiative: 1d20 + 5 ⇒ (15) + 5 = 20 your turn, I guess :)
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
GM: does the thing in the middle of the map count as cover?
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
i take it the temple is the thing in the middle? Unless I hear otherwise I’ll take my turn based on that in an hour or so
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
Asaakoz cautiously moves out of his palisade and glides up behind the next significant obstruction: a temple in the center of the clearing. He draws his greatsword as he arrives there, standing in the middle of it, but does not further approach or enter it.
45', double move, drawing sword along the way
Your turn!
Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
I am sure, you're correct
Beetly moves silently out of the palisades.
stealth: 1d20 + 11 ⇒ (6) + 11 = 17
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
It looks like the map itself moved? which square did you end up in. Since you're on the other side of the temple, I suspect I wouldn't even get a perception check *yet*
Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
I accidentely moved the map. I thought I put it back where it was. I put myself into the square.
I guess you can make a check for hearing? It doesn't matter probably.
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
Perception, hear Beetly: 1d20 ⇒ 7
The silence in the arena troubles the suli...
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
So, I just noticed another handy feature. Under "File > Version History" you can see prior versions of the map, and you can also name versions for handy reference, e.g., what the map was on your last turn.
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
Turn 2
Fine, I have to take a look and find him at some point...
Asaakoz continues around the near side of the temple, ending up at the far Northeast corner of the temple.
30', move action
He looks out over the clearing and steels himself for a potential attack...
Total defense, +4 dodge AC, standard action (current AC 21, Touch 16)
Perception, looking: 1d20 ⇒ 2 good grief...how would the stealth work at this point? Hiding in the grass?
Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
I can't hide anywhere. Your Perception DC is 0 for noticing a visible creature +1 per 10 feet which currently equals 4 :D. Maybe you looked into the sun or something?
Beetly cheers inside as the confused Suli is obviously looking somewhere else.
Fullround action run: 4x speed. Perception DC 10 to hear a moving creature, +1/10 feet? Seems quite high, though
Beetly decides to play a game and goes into a full sprint. Surely the armored guy can't keep up. And because it's funny, he jumpes over the puddle:
acrobatics (DC 15 for 3 squares long jump): 1d20 + 11 ⇒ (5) + 11 = 16
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
Turn 3
The Suli hears the speedy pitter patter of goblin feet, the noise starting at the opponents palisade and then continuing by on the other side of the temple. He moves to the southern edge and again scans the clearing for the little goblin.
15', move action
Total defense
You have to get tired at some point little goblin! Come, show me your power.
Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
30 ft move, total defense :)
DC 6 Perception check to see him standing out in the open...Since he is not threatening you I will allow you to take a 10 on it (because I want to see some action)...Asaakoz, you officially know where the goblin is. Go get 'em.
Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Where are the temple entrances?
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
Turn 4
the gray masses are rocks, yes? how high/how much cover?
Asaakoz moves towards the area he believes the goblin went, quickly spotting him along the way. He safely lands behind the near rock...
45', double move
Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
they are puddles
why the hell does google sheets not work properly on android???
"hargh grrr hihihihi. Take that!"
Suddenly the air starts moving heavily. Strong winds start blowing and a small tornado forms around Beetly. The gras and bushes are shaking, the strange fluid in the puddles forms waves. A small cloud forms above him and even thunder can be heard.
Gather Power, move action
Electric Blast, Thundering infusion, vs. Touch AC: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 2 ⇒ (2) + 2 = 4 Fort DC 15 or deafened, which would drop you ini to 19 and it would be my turn again
5 ft step north west
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
Beetly wrote: they are puddles Well, darn, I wouldn't have moved there if I'd known that :/
Beetly wrote: which would drop you ini to 19 and it would be my turn again[/ooc] what?
Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Asaakoz wrote: Beetly wrote: they are puddles Well, darn, I wouldn't have moved there if I'd known that :/
Beetly wrote: which would drop you ini to 19 and it would be my turn again[/ooc] what? we can turn back time, if you want to. But I didn't do any damage anyways. And I probably will never do :D
Deafened gives a -4 penalty to initiative. You had 23 before that and I have 20. If you get dropped to 19, I would move up in order. Not that it matters for who will win this fight...
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
Ah, I see. Didn't realize the penalty was to *active, already rolled initiative*, so the number confused me. Got it. If that's vs. touch AC didn't you do the 4 damage?
Fort, DC15: 1d20 + 4 ⇒ (17) + 4 = 21
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
Turn 5
Asaakoz, becoming frustrated at the goblin's running around, and further irritated by his recent energy blasts, runs around the puddles to face him head on.
50', double move
The bloodrager brandishes his greatsword and levels a stern gaze at Beetly.
At least we know it must end one way or another now...
Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Asaakoz wrote: If that's vs. touch AC didn't you do the 4 damage? if only outsiders had no energy resistance...
"ahhhh...leave me alone!" A new tornado arises and envelopes the two.
5 ft step away, Gather Power
Electric Blast, Thundering infusion, vs. Touch AC: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 2 ⇒ (4) + 2 = 6 Fort DC 15 or deafened
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
Turn 6
oh, derp, I'd forgotten (and it's late)
Fort, DC15: 1d20 + 4 ⇒ (17) + 4 = 21
Asaakoz squints his eyes and winces at the next electrical blast.
Hmm... that one got through. Stand still please.
He takes a step to follow the goblin...
5' step
and brings his sword down in a powerful meat-cleaving motion at the goblin...
greatsword attack: 1d20 + 5 ⇒ (4) + 5 = 9 lol
S damage: 2d6 + 6 ⇒ (3, 3) + 6 = 12
It leaves quite a divot in the earth next to him.
Asaakoz sighs audibly.
Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
"muhahah, you digging your grave?"
rinse and repeat
A new tornado arises and envelopes the two.
5 ft step away, Gather Power
Electric Blast, Thundering infusion, vs. Touch AC: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 2 ⇒ (2) + 2 = 4 Fort DC 15 or deafened
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
Turn 7
Fort, DC15: 1d20 + 4 ⇒ (14) + 4 = 18
I'm not up for that much digging today. But I could manage one in your size...
5' step to follow
See you on the flip side goblin.
He steps up and this time swings a wide arc from side to side that is more difficult for the goblin to dodge...
greatsword attack: 1d20 + 5 ⇒ (18) + 5 = 23
S damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
The temporary arena seems to fade from their vision...
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Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
"need to catch me first"
Beetly tries to jump onto the sword and Roll with It:
Acrobatics DC 5+17: 1d20 + 11 ⇒ (6) + 11 = 17
He doesn't quite jump high enough and gets cut in half...
Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3
Dot- Just waiting for my OP to finish prep before rolling for init
Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1
init: 1d20 + 2 ⇒ (16) + 2 = 18
PRE - BATTLE PREP:
-coats scythe with urishiol venom
-drinks potion of mage armor
-has scythe in hands
-evil smile
current AC:
AC (against rays) 22
T (against rays) 19
FF (against rays) 19
AC (not rays) 20
T (not rays) 17
FF (not rays) 17
Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3
Pre Battle Prep:
Place sunrod in shield sconce (not lighting it).
Wield Lance in two hands.
Mount horse (Checkers).
Handle animal for other two horses (Chess, Backgammon) to "Defend me"
AC: 17 FF: 15 T: 12 +2 vs Crits
Horse ACs: 16 FF: 12 T:13
Chess: 1d20 + 4 ⇒ (4) + 4 = 8
Backgammon: 1d20 + 4 ⇒ (20) + 4 = 24
Carlos: 1d20 + 4 ⇒ (9) + 4 = 13
Could I get our GM to place my two companions and the space I'm taking up on my horse?
Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1
is the horse going or no?
Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3
No, it's got orders to guard me, so it's most likely holding an action into combat actually begins or I give it an different order
Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3
Sorry, to Defend me, not guard. Slight difference
Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1
ok. palthut runs onto a rune!
using run full-round action
i copy + pasted the rune i stepped on to avoid moving my marker.
Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3
A Run, or a double move? Run should get you more spaces then that (it's at x4 base moevement)
Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1
I chose run and then saw the wanted rune so close (idk, it looks good to me)
Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3
Fair enough, just wanted to confirm because you are down 3 AC if you run
Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1
oh, i did not know that.
double move then!
current AC:
AC (against rays) 22
T (against rays) 19
FF (against rays) 19
AC (not rays) 20
T (not rays) 17
FF (not rays) 17
Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3
Mage armor also doesnt stack with your Wooden Armor, so I'm reading your regular AC as 17: 10+ 4 (Mage Armor) + 2 (Dex) +1 (Dodge). I'm okay with you not drinking the potion to save money, or you might want to not wear the wood armor to not take the ACP on skills
Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1
Oh, ok
Current AC:
AC (against rays) 19
T (against rays) 15
FF (against rays) 16
AC (not rays) 17
T (not rays) 13
FF (not rays) 14
I drank the potion and left my armor
Palthut- Rune is Nauthiz - Force Shackles Bind arms and legs, 1⁄2 movement and -2 penalty on AC and all attack and damage rolls for 1d3 rounds
As you step onto the rune ethereal energy floats around your arms and legs. With a jolt it rushes in and constrains you.
Duration: 1d3 ⇒ 3
horses will have to wait until I can get to an actual PC. Probably around 3 hours.
Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3
We got a ruling that you would have already known the effect of that rune, so please let me know if you are retconning your move or not so I can take mine
Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1
wait, i would have known what it did?
You knew what it did, so you step around.
Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3
Carlos spurs his horse forward, Auto-succeeding on the ride check lance at the ready. Seeing him move, Chess and Backgammon move forward as well, surrounding the little man. Both Double move to avoid runes
This will be over quick! Carlos yells as he drives his lance forward, flying into a rage as he swings.
Attack in with Reach: 1d20 + 7 + 1d6 ⇒ (15) + 7 + (1) = 231d8 + 7 ⇒ (7) + 7 = 14
Rage rounds used: 1/10
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