
leinathan |

You know, I think I'd want to make something up for this. I hope there's not already too many people interested for me to make something good.
You really have no ideas for where the adventure might start? How about where the party might meet each other? The starting point for the adventure is pretty important to me when making a new character - I feel like I want to make a character who fits.
Or would you prefer that I write discrete concrete goals for my character to accomplish myself, and then you plan to write the game around the goals of the characters? I can do that too.
The setting is Planescape by-the-book?
We can have any monster or template? I see some advanced characters (why would you choose such a boring template? It adds no flavor!) and I see one imp, which tells me that I can add templates and monster HD to my character on a CR = level equivalence. Is that right? Up to total ECL 5?
I would be interested in playing an eberron changeling, a character whose parents were famous adventurers. While on vacation in Sigil, the character's parents died in some stupid adventurer tussle, and stranded the character in the Great Beyond. Thus, surviving alone is part of their deal. I believe their big motivation should be a connection to the other PCs.
Could I use Golarion-specific material (such as feats or prestige classes from Golarion factions) and re-flavor it if I like the way the crunch fits with my character's concept?

leinathan |

Specifically, I'm looking at making a ranger (sword devil)/investigator (sleuth), and then to go into the Twilight Talon prestige class starting at level 6. The idea is a highly skilled and agile fighter capable of fighting with all manner of improvised weaponry. As a changeling, the character would be able to get into many situations that a normal character cannot get into, and sometimes will not be able to bring weapons into such situations. An adaptable and powerful combat style will be key.

Rosa_Luminass |

Ok lets dial this one back a little, We don't want to imply that players who pick this template are all powergaming now do we. That would be a bad things would it not.
I will say this powergamers tend to work form a template out, to max things to get that shock and awe game moment they want so bad in game.
But I went with an idea of a PC I wanted to play, which is anything BUT shock and awe . Its a Battle Medic Android, thing is that template works with my idea of a Battle Medic Android very well. Other templates have non related stuff or stuff that just dose not fitting flavour wise. Even with it she is by NO means powergamey. If you don't believe me have a look, and read her Flavour full back story.

leinathan |

I'm sorry if you took offense, I'm not calling out individual players or specific characters. I just think the template is boring. It was actually made so that GMs could make encounters a little bit more difficult without needing to put much work into it. I have no idea why a person would want to spend one of very few levels on +2 on rolls.

Teiidae |

"Find me even one option that is more colorless and powergamey."
Oh that's interesting proposition, colourless/boring(no offense) I'd concede but there is easily things more "powergamey". Like taking the 20 point buy option, playing a young goblin. Dump your con and str into oblivion and then play a ghost to get rid of both of those scores. This way all the bulk of your points could go into charisma. Or you could play gillman or merfolk with the solaric template that becomes a vampire. Theorycrafting can be fun if not destructive.
Keep in mind we're in Sigil, the nexus of the multiverse. Also from what I read there is magical supression to some degree or another in Sigil, so having backup abilities from templates is super handy.
Yeah that's true nair, but giving the option of doing it like in 3.5 is just more interesting, atleast it's easier now without level adjustment. Sadly one of my favourite templates got turned into a monster, I miss the wendigo template.

leinathan |

leinathan wrote:"Find me even one option that is more colorless and powergamey."Oh that's interesting proposition, colourless/boring(no offense) I'd concede but there is easily things more "powergamey". Like taking the 20 point buy option, playing a young goblin. Dump your con and str into oblivion and then play a ghost to get rid of both of those scores. This way all the bulk of your points could go into charisma. Or you could play gillman or merfolk with the solaric template that becomes a vampire. Theorycrafting can be fun if not destructive.
Keep in mind we're in Sigil, the nexus of the multiverse. Also from what I read there is magical supression to some degree or another in Sigil, so having backup abilities from templates is super handy.
Yeah that's true nair, but giving the option of doing it like in 3.5 is just more interesting, atleast it's easier now without level adjustment. Sadly one of my favourite templates got turned into a monster, I miss the wendigo template.
It would be better to play a young kobold for this option, since they get a Constitution penalty and no Charisma penalty, which is more min-max-y for the ability scores. Plus, kobolds get pretty alright racial traits.
Or a young halfling, since they get +charisma and -strength.

Green Smashomancer |

Lets be honest, all templates were "made so that GMs could make encounters a little bit more difficult without needing to put much work into it".
In a vanilla Pathfinder game templates are not meant to be player options.
In leinathan's defense, I think I understand where he's coming from. All templates were made as a tool for the GM, thats true. But some templates have a certain history built into to them. Half-X ones are an easy example. Clockwork Construct, Alchemically Quickened/Invisible, Vampire, Ghost, etc... Creatures end up like that because of their history, right? Advanced does simply add bigger numbers. It's a template that does that because the creature is exceptional among it's species, but doesn't that describe (Ideally) all PC's? I'd agree that I don't understand the choice from a flavor perspective. But I don't think leinathan or myself think it's a bad thing to do.

The Lonely DM |

Those wbo have the advanced template also happen to have rolled low and are suffering for it- The advanced template gives them a little more power so their Character doesn't lagg behind the group unable to do anything.
As for where we are starting- Your gonna be all gathered together by some outsiders who will petition you to do something for them in exchange for whatever pleases you- they will probably have you investigate the portals that keep closing and won't re-open.
After that, it's pretty freeform- Gently guided by me in certain directions. You'll eventually end up where I want you, But whether you get there by yourself or had to be ambushed and forced there- it's all up to you.

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I think powergamers shouldn't be judged so harshly. It's fun to be strong. It gives that 'Conan the Barbarian' or 'Gandalf' feeling. To just be very powerful, but mostly stopped by other things than not being up to the challenge.
I really like to roleplay, but I also really enjoy playing strong characters. Does that make me a powerplayer? Maybe. Does that make be a bad player? I shouldn't think so...
For some classes, +4 to all abilities does more than a level. Monk, for example... If those high scores make you happy, please go for it! If your monk is better than everyone else, who says you're not roleplaying? Monks strive for perfection, after all... Others have bloodlines, you have this...

Ammon Knight of Ragathiel |

Personally, might sound weird but i prefer players be in essence standardized. So that no one feels useless, or one player doesnt completely dominate game play which can ruin the experience. I think thats a trap powergaming can lead to more easily which is why it's judged so harshly, if you're going to, make sure you do it well and don't make the game unfun for the table.
Thats just what I've found anyway

Teiidae |

Personally I've always been a fan of high powered play, I think access to player tools like templates and gestalt make for fun and interesting characters, also it adds some variation to the class in ways archetypes just don't.
Gonna be honest, I was just shitposting when advanced template came up, go crazy just stay in the guidelines we've been given. Also I'm in full agreeance with viondar, it's possible to have fleshed out characters that are also effective and not suffer for roleplay.

Azruk-Hal |

I see where you guys are coming from of course. This guy by all rights should have the giant template. And did in the first game I played him in. As the only guy around for the job of "hittin' dudes" that did pretty well for him. And it's important to reinforce how uncomfortably out-of-place he was just about everywhere in setting terms. But well, more than once I saw people double-take at his 3d6+13 damage at level 2. It makes other melee types feel like may as well have not shown up, which super sucks. So he's medium now.
Really, he'd be a great fit for this game. But I've made my submission unless the GM allows take-backsies.

Green Smashomancer |

I would use the template but, I gotta stick by Raleigh. His last campaign ended far too soon. An injustice I say, as it was shaping up pretty interestingly.
I think powergamers shouldn't be judged so harshly. It's fun to be strong. It gives that 'Conan the Barbarian' or 'Gandalf' feeling. To just be very powerful, but mostly stopped by other things than not being up to the challenge.
I really like to roleplay, but I also really enjoy playing strong characters. Does that make me a powerplayer? Maybe. Does that make be a bad player? I shouldn't think so...
For some classes, +4 to all abilities does more than a level. Monk, for example... If those high scores make you happy, please go for it! If your monk is better than everyone else, who says you're not roleplaying? Monks strive for perfection, after all... Others have bloodlines, you have this...
Uhh, what happened to my last post? Gonna try to copy as best I can. I really lost my train of thought on this post after it vanished. Man, this was way better put together before.
(Just posting to continue the conversation while I try to figure out Spheres of Power. Still not singling anybody out.)Powergaming sometimes runs into the problem of making other players feel more like sidekicks than teammates. I've never felt that roleplaying and powergaming were opposites, but one should consider inter-party balance, no?
Of course, there's also the ever-present question of "What counts?" I've never seen two groups with the same idea of what counts as OP on all levels, so it's really a toss-up when you submit a character.

baggageboy |

"powergaming" is relative. In some groups a barbarian dumping charisma to 8 while having an 18 strength could be considered powergaming. In general I like a more low powered game, but I think this will be a fun departure.
The important this is that a party is balanced for the adventure they will be running. If the campaign is all about combat and you're optimized for skills you're likely to get damage envy. Just use some common sense and work together and everything should work out just fine :)

CampinCarl9127 |

So...I've been shadowing this recruitment for a while, unsure if I wanted to jump into what was clearly an intense character creation process. After some thought, I have a rather odd but interesting concept. I want to run it by you to see if it seems interesting or if I'm off the deep end on this one.
I'm thinking of making a Void Touched Sorcerer with the Void Creature template. His background would be...well he's not entirely sure. One day he just...was.
At least that's all he knows from his perspective. In reality, he used to be an immensely powerful sorcerer who reached too far into the void in search of power. Who was he in a previous life? Well we could write it up together (me and you, GM!), or I could leave it a mystery and give you creative liberty over what kind of person he was, and what kind of implications that may have. A power-hungry archmage bent on breaking reality? A good soul trying to gain power to prevent a calamity from happening? An interplanar thief who made a desperate escape attempt which ended in disaster? Regardless of why he reached into the void, he ended up not being anymore. He was not killed or destroyed, he was undone.
Well, he would have been, if not for his immensely powerful magic. He managed to barely cling onto existence, but sacrificed everything in the process. His power, his memory, his physical form. It was all given to save just the tiniest spark of a soul, powered purely by force of will and manifesting as the void itself.
As a side note, what would you think about potentially lifting the evil-only requirement of the Void Creature template? I'm not sure if I want to play him evil or not yet, but with the concept I'm considering right now I think neutral may be better suited.

Gramork |

Just found the Drider Template and it fits what I was going for. IS this acceptable? I was thinking of taking it with Young.
Also my character will now be an Inquisitor of Vhaeraun I need your imput as to which inquisitions I would be allowed to take.

River of Sticks |

Still need to flesh out a few more things, but I just checked recruitment for the first time in a bit and found this, definitely interested and would like to put a character forward. Will read through the full thread later today but I wanted to get my interest in if there weren't too many submissions already. I typically like to play gish characters that can frontline, so we'll see what comes out of it.

TheWaskally |

Lone, until I get an answer concerning the above question, this is my completed submission.
"Honest" Yigbex"
Link to submission questions.

Eleven-Zee-Alpha |

So I took it as a personal challenge, the whole using Advance Template is slacking thing, so I worked a little harder.
Rosa Luminuis was nice Buuutttt....
Could I get closer to my idea, with another Template, and yes I can.
Meet,
Name: Eleven Zee Alpha
Race: Mutant [CR1] Android
Class : [LN] Investigator - steel-hound [L4]
She can heal, she can shoot, and she has cool skills.
Here is her
There are things you should investigate and things you shouldn't thats what her old captain told her. It was a simple call from a client, odd sounds coming from an old war house. could be a crime gang setting up shop, go see and report. Pay was good and her company liked that. So she was taken off the rack and sent. she had gone in and had a look around, Nothing. Then off to see a wife whose husband had not been seen for a mouth. But something kept nagging her mind. Memory playing up, med team said she had bugs, "thats what you get when you pay for black-market mutant upgrades." Darn things had messed up her eyes, and her internal shielding hack frizzed every time she put on any kind of body armor on now. So when her head buzzed with something and it just would not go. Well had to and investigate just to prove to herself it was a bug. She got a trolly cart. It was dark when she got there but that did not faze her. As her eyes worked best in the dark. She popped the door and went into the warehouse. The place had not been used in years, it was full of old furniture and junk. Most of the windoes boarded up. But something was out of place. there, that wall. a fresh blaster wall had been made. She walked over to it and ran her hand over it. It was dry, and sandy. some off plaster rubbed off on her hand. She looked at it. It felt hat, heating here? She looked around and spotted a table leg in the junk wanting to be picked up. She went and got, coming back she gripped it with both hands and rammed it point 1st into the wall. The plaster gave at once. She pulled the leg out and as she did a rush of warm air came out of the hole it had made. Inside was darkness. She hit the wall again, making the hold bugger so she could grip the plater and pull. Pulling away large chunks she soon had a hole she could fit through. Which she did with some ease. Inside was a room. Clean and well looked after, it was nothing like outside. There was a table and stool, a made up single bed and chest. A real old style thing, in fact they all looked like props form some 4D vid. But chest was not the big thing that stuck out, now that was the large wooden door on the wall opposite, It was open and lead onto a street she had never seen before. For one it was sunny and day, could it be a larger space, like some kind of Vid set. She walked over to it and stepped into the street. It was like a whole other place.
She looked up and her jaw dropped. Something pushed passed her, a man carrying things, past in thought the door. She tuned to follow, but as she got to the door it was gone, just faded away. and there she stood, stunned and now way to getting back. Well she learned, It was hard the 1st few days finding out about this place, then learning about doors and well. The hope she could get to the one that would lead her home. She spent weeks camping the street where the door had been, but it did not come back. So she paid some gutter to watch while she worked to get chink. Based out the burning man inn she dose what ever jobs other want her too. find this, do that. She dose what she was made to do and investigate.
"What in the moons"
Background: I would like you to explain your Characters, Not anything in depth, But a simple explanation as to who you are, where your from, and your motivations, with them I'd like you to apply a 5 minute background.shown here:
1)3 concepts that explain your character.
She designed and built to be a for hire Investigator,
She has been combat trained with firearms.
She paid for black market mutant upgrades. But well there are side effects.
She has a strict set of rules she lives by.
A: Keep your word.
B: Once you make a deal, do your best to stick to it.
C: Never harm the innocent knowingly.
D: Always be respectful, it costs nothing to have good manners.
2)2 secrets: one your character keeps from the party, one kept from your character
Known: She had a code that stopped her taking life, but she had a tech remove it.
Unknown: Her manufactures placed a power down switch in her, that she dose not know about.
3)3-5 people with ties to your character (this one isn't needed as much- but you may apply as many or as few as you like)
1: Killta a dusty who gets info from the hall.
2: Malina Suop, a scrap dealer construct who lets her use his workshop.
3: Demon Meleicup, who hates her guts and has more than once tried to end her. She got in his way once and got the better of him.
4)1 goal you'd like your character to achieve, 1 goal you'd like the party to Achieve, and 1 goal you'd like to achieve as a player.
1: Get home, find that door and go home.
2: Help her get some chink, very little bit helps
3: have a cool investigation to follow.
5)I'd like 1 Fear your character possesses as well as 1 Flaw and 1 Positive Trait
Fear: Going off line, she hates not being conscious at all times
Flaw: Empathy, she lacks it, O she can act it, but really have it. Nope, its way she lives by so many rules.
Positive Trait: She is lawful, will never brake her word, or do other wrong of they keep their word.

Eleven-Zee-Alpha |

Thanks, I think she is a lot better, the Rosa, way more what I had in mind.
Stats are a lot lower but Hay Ho.
Cool someone has just send me a nice PM, pointing out that because I roll once I have to use the 20 point, But they also pointed out you get a second roll, in another post, so here goes. Nothing lost, if its bad just take the 20 point by.
4d6 ⇒ (5, 3, 5, 5) = 18 =15
4d6 ⇒ (4, 4, 5, 6) = 19 =15
4d6 ⇒ (5, 5, 1, 4) = 15 =14
4d6 ⇒ (4, 2, 4, 2) = 12 =10
4d6 ⇒ (5, 1, 4, 5) = 15 =14
4d6 ⇒ (5, 1, 4, 6) = 16 =15
7+7+5+0+5+7 buy, = 31 point by.
Wow well thats a keeper.

CampinCarl9127 |

When you see people posting really cool character art so you try to find some equally cool art for your character but realize your character concept doesn't even have a physical form.
Although I suppose with magic or certain racial abilities he could have some sort of human guise, or perhaps some sort of clothing that covers 100% of his body and just gives him the guise of somebody who is completely covered. Hmm...

The Lonely DM |

My solution to making the advanced Power gamers regret their decisions was to use alot of Drain and smart enemies in combat. Yes- That demon that you just insulted did just drain you 2 levels. Yes, That was actually a Vampire, and he did just drain your Constitution 4 points.
Yep, That Angel just Cursed you. Why would an angel curse you? Well because your evil...

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Just found the Drider Template and it fits what I was going for. IS this acceptable? I was thinking of taking it with Young.
Also my character will now be an Inquisitor of Vhaeraun I need your imput as to which inquisitions I would be allowed to take.
Hmm... I'm not the GM, but I have played in a drow party (in the underdark) extensively, so I'll give you my thoughts.
Clandestine (thief god)
Crime (thief god)
Heresy (against Lolth)
Justice (for males)
Persistence (undermining Lolth's rule)
Politics (drow)
Secrets (everything about Vhaeraun)
Sedition (against the ruling clergy)
Sin (drow)
Vengeance (against surface elves)
I couldn't really find anything for his wizardly aspects, so you might want to look into domains if you wish to reflect that aspect.
Just my two cents ;)

leinathan |

would you prefer that I write discrete concrete goals for my character to accomplish myself, and then you plan to write the game around the goals of the characters? I can do that too.
The setting is Planescape by-the-book?
We can have any monster or template? I see some advanced characters (why would you choose such a boring template? It adds no flavor!) and I see one imp, which tells me that I can add templates and monster HD to my character on a CR = level equivalence. Is that right? Up to total ECL 5?
Could I use Golarion-specific material (such as feats or prestige classes from Golarion factions) and re-flavor it if I like the way the crunch fits with my character's concept?
GM, would you mind responding to my questions?