
baggageboy |

karlprosek wrote:Background for Lackless, aka Anon Lockless, Anan Quicktongue, and Anansi the Forsworn, Half-Fiend Rogue (or maybe Bard) 4:** spoiler omitted **...So he turned into a Slayer 4 instead of a Rogue 4, but he's still a quick-talking criminal. I didn't find a whole hell of a lot to support somebody having a wide network of contacts, so just maxed out his Cha skills.
I still need to buy him some gear but most of his numbers are finished.
** spoiler omitted **...
If you want a skillsy character with a lot of contacts you might look at the vigilante class. Renown sounds like it would play well with something like that. Just a thought.

karlprosek |

If you want a skillsy character with a lot of contacts you might look at the vigilante class. Renown sounds like it would play well with something like that. Just a thought.
I appreciate the suggestions. I've built this guy 4 ways and thought about a couple more, including Investigator, since I posted his background a couple days ago. I thought about Vigilante but I've never played one before and was having a hard time wrapping my head around the guises. I finally settled on this when I saw the Ankou's Shadow archetype. Ideally, he'd be a Velvet Blade/Ankou's Shadow but they overlap on changing Studied Target.

Ellioti |

4d6 ⇒ (5, 5, 6, 3) = 19 =16
4d6 ⇒ (4, 6, 3, 3) = 16 =13
4d6 ⇒ (3, 6, 4, 6) = 19 =16
4d6 ⇒ (3, 4, 4, 3) = 14 =11
4d6 ⇒ (2, 2, 4, 6) = 14 =12
4d6 ⇒ (6, 2, 4, 5) = 17 =15
wow, these are amazing.
If allowed, I'd make this a LE Skeletal Champion (CR+1) Dragonborn Ghost Rider Cavalier 4, focusing on melee and intimidate. He's a ruthless hunter of everything chaotic trying to bring some order to the planes.
Stats would be STR 16+2, DEX 15-2+1, CON -, INT 12, CHA 16+2, WIS 13

The Lonely DM |

Id like to use this 3rd party magus archetype if that is alright? The Primagus is its name. Its essentially a charisma using magus that is allowed to use 2 handed weapons. Most of the magus class features are still there, though it loses medium and heavy armor, despite the fluff suggesting they are heavily armored warriors. That inconsistency aside it also gets rage at level 7 instead of knowledge pool, I believe.
wait, You haven't discovered the RAW rule that taking and putting a hand on a weapon is a free action? So your one of the people that don't know Magus can use two handed weapons anyways because they can let go of the weapons whenever they want, Able to take a hand off their weapon, Cast a spell, put it back on, and attack...
But back to seriousness: I say no. Mostly because I do not believe the Rage class feature is equal to a +1 to AC... Mostly because a +4 to attack and damage quite easily blasts through the +1AC difference you'd have between light and medium armor...

TheWaskally |

Hey, Lone. It's been a busy week so I haven't had much time to think about my 20-pt. character. But I was wondering, would you allow me to play an imp, and if so how could I apply the 20-pt. ability stat genration to that, or not at all and take the stats as given in the monster block?

Nairb the Grey |

Fair enough, though I'm going to be honest its the charisma casting and two-handed weapon I was most interested in. Rage means no spell use unless I take moment of clarity and that rage power blows.
What about a compromise...you wanted to be in heavier armor anyways, and are not particularly interested in the rage power...
Rage (Ex)
At 7th level, a primagus gains the ability to rage as a barbarian of one-half their primagus level.This ability replaces the standard magus medium armor class feature.
Rage Powers: Beginning at 7th level, a primagus can gain rage powers instead of a magus arcana, and can gain the Extra Rage Power feat.
Greater Rage (Ex)
At 13th level, a primagus’ rage ability improves, functioning as the greater rage ability of a barbarian of one-half their primagus level.This ability replaces the standard magus heavy armor class feature.
GM, would you be okay with him not taking the 7th and 13th level replacements of the archetype and just retaining the medium and heavy armor class features instead? Make him into a pretty boy that walks around with a big stick and big armor.

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Fair enough, though I'm going to be honest its the charisma casting and two-handed weapon I was most interested in. Rage means no spell use unless I take moment of clarity and that rage power blows.
So go Eldritch Scion?
There are a couple of ways to explicitly get spell combat while wielding a two-handed weapon (Mindblade Magus, Phantom Blade Spiritualist, bladed brush feat line, etc), but Kobold is right, you can just take one hand off, cast, then put the hand back on. You might not be able to AoO with the two-hander, depending on the DM, but otherwise it gets the job done.

baggageboy |

Any magus can use a two handed weapon, the special thing about the 3PP archetype is that you can use a two handed weapon with spell combat. That's something that none of the paizo archetypes or feat options allow except for the mindblade. Spellstrike works just fine with two handed weapons though.
Eldritch Scion mixed with VMC sorcerer makes for a decent cha based magus that can still use some metamagic with spell combat.
Or you can go intelligence and just take the student of philosophy trait if you want some social skills to run on int.

Torsten Runeforger |

What’s this about raging Magus? Why not just VMC barbarian?
Step 1: Armored Battlemage
Trades spellcombat for medium armor proficiency and later heavy armor. It also gives +4 bonus to cast defensively! Also get armor training, which opens you up for advanced armor training.
Step 2: VMC Barbarian. Now you can rage.
Step 3: Grab a big two handed weapon.
Now Shocking Grasp with your two handed weapon!
——
Though in fairness I will point out that at lvl11(!) which is very far away, Torsten here will be using VMC Magus to use spellstrike with his hammer. So he will be getting that +10d6 electricity damage for one hit a turn (so long as his lvl1 spells hold out)

baggageboy |

Awesome I highly recommend the VMC sorcerer then, you will still probably want to achieve spell mastery with shocking grasp, but having a few times per day that you can apply metamagic to other spells you know while still benefiting from spell combat is wonderful. Plus, the other benefits of the VMC are pretty solid as well. Just keep in mind when you do get the extra spells known to pick ones that are on the magus list.
Edit: I'm speaking specifically of the Arcane bloodline, I should have mentioned that.

Ammon Knight of Ragathiel |

Level 3 Planiar Kobold Bloodrager With the Half Dragon Template.... Yes he's a strength Build, what about it...
Concept
1) Tak is the son of a Female Blue dragon (Freya) and the Kobold head of his tribe (Kobold Sorcerer named Thask). He was raised and Trained from a young age to be a "Dragon Disciple" but his training was cut short when a group of mercenary adventurers (Chaotic Good) killed his entire tribe and his mother.
2) Due to his Training being cut short Tak... never quite learned to fully control his rage and occasionally loses control, much to his disappointment. As an Honorable lizard...Kobold...Dragon man he feels he has a certain level of honor to uphold and losing control defeats that.
3) Tak, despite looking like a short wall of walking angry muscle, isnt dumb. He studies and thinks a lot more than given credit for. He meditates and hones his mind and trains daily, mostly because he has few hobbies or really no concept of "Fun or goofing off"
Secrets
1) Tak Often refers to Bringing the Mercenaries who killed his clan. when doing so he says he will bring them to justice...By justice he means to kill them, though he never says kill directly.
2) Tak's mother, the Dragon was terrorizing local villages, though he doesn't know that, nor does he believe the stories he's heard of such things
Contacts
1)Tak doesn't have very many contacts, but he is well known among guardsman for assisting when needed, often free of charge.
Goal
1)Tak will generally assist any other party members goals, so long as they assist him in turn.
2) Tak wishes to bring the mercenaries to justice as well as establish order and control among Kobolds so they can become a more civilized race
Fear
1) Tak is afraid of Bugs and Insects, a deeply fearful reminder of his clans rotting corpses and the bug and flies around them.
Positive Trait and Flaw
Positive) Tak Helps people free of charge and if they need it with no expectation of reward.
Flaw) Tak isnt the epitome of joy and kindness on first look. He can be grumpy, or just too quiet. He's not a socialite really
Appearance and Personality
Tak is Large (For being a short guy) Being more muscle than anything else. He's an Azure scaled Kobold with Long horns and Gold eyes.
He's somewhat grumpy, gruff but also Honorable and a generally good guy.
Should be everything for my submission, still buying some equipment

GM_Panic |

Yes yes yes
If not to late
4d6 ⇒ (3, 6, 1, 6) = 16 = 15 [7p]
4d6 ⇒ (1, 3, 3, 3) = 10 = 9 [-1p]
4d6 ⇒ (4, 2, 3, 5) = 14 = 12 [2p]
4d6 ⇒ (6, 5, 4, 2) = 17 = 15 [7p]
4d6 ⇒ (4, 1, 4, 3) = 12 = 11 [1p]
4d6 ⇒ (2, 5, 1, 2) = 10 = 9 [-1p]
15 point buy
Rosa Luminass is from the cage, Ill update and get her ready

The Lonely DM |

Hey, Lone. It's been a busy week so I haven't had much time to think about my 20-pt. character. But I was wondering, would you allow me to play an imp, and if so how could I apply the 20-pt. ability stat genration to that, or not at all and take the stats as given in the monster block?
I'll approve it, I'll just generate the Race here:
Type: Outsider(Devil, Evil, Lawful)
Size:Tiny(Doesn't apply Bonuses with my rules)
Speed:20ft ground, 50ft fly(perfect)
Language: Begin with common Infernal, Can learn any language
Abilites:+6dex, +2cha,+2nt,+2wiz, -2Con
Spell-like abilites: constant: Detect good, detect magic, At will: Invisibility 1/day- Auguary, Suggestion
+1 natural armor, Immunity to Fire, poison, resist Acid 10 cold 10
Sting 1d4+ poison
Skill bonus: +2bluff, +2 Acrobatics?
Shapechange: specifically Boar, giant spider, Rat, raven
(Because of the high RP I will require this to count as a +2 template)
Yes to the Skeleton Champ (unless you plan to visit the positive plane)
Solaric: Okay, I'll approve it, however please be aware I may also pick a vampire for the group.just because I feel like you constantly being a threat to him would make great RP- also be aware that is a +3 template and you'll be efectivly lvl 2, and will only count as a HD 1 until you take the feat like any other rhit die based template, as I stated before

The Kobold Klan |

So I got punched in the face with inspiration, how do weretiger drow noble alchemists make you feel? Vivisectionist because I don't love bombs. Some kind of serial killer mad doctor type.
Aaaaaaaaaah, Well, first off the drow noble has more than 20RP, so just he basic Drow please, second off, yeah shoot for it

Josh.Ingle |

Still open to new interest?
I INVOKE THE MIGHTY RNGESUS!
Really I'm just so used to PFS that 20 point buy I what I build for anyway so I don't risk much of anything.
4d6 ⇒ (1, 1, 6, 4) = 1211
4d6 ⇒ (4, 1, 4, 6) = 1514
4d6 ⇒ (5, 3, 4, 4) = 1613
4d6 ⇒ (4, 3, 3, 4) = 1411
4d6 ⇒ (3, 5, 5, 5) = 1815
4d6 ⇒ (5, 1, 1, 3) = 109

Josh.Ingle |

Well that's gross. Try that again.
4d6 ⇒ (3, 5, 5, 6) = 19 16
4d6 ⇒ (1, 1, 2, 2) = 6 5
4d6 ⇒ (6, 4, 4, 4) = 18 14
4d6 ⇒ (6, 6, 3, 5) = 20 17
4d6 ⇒ (6, 4, 5, 5) = 20 16
4d6 ⇒ (1, 5, 2, 6) = 14 13
... A five. It was a perfectly good set of rolls except for having a freaking five in it.
Time to make an undead and apply that 5 to Con.
Edit: is the Graveknight kosher? https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Graveknight
I won't deny that playing someone who's literally too damn stubborn to die is pretty intriguing.
Son of Edit: Just found out UC Barbarian gives typeless bonuses. Local man literally too angry to die, anyone?

Torsten Runeforger |

Yeah, undead is perfect for that roll.
Even more disgusting? An undead lore oracle and paladin of Desna. With divine fighting technique and sidestep mystery, you get Cha replacing Dex and Con. It also would be used for Hit and Damage. And spellcasting, of course. One level Oracle, two levels paladin. Charisma applies to all saves as well.

Torsten Runeforger |

Will also throw out there that with Cha5:
Conversion Inquisition has you use Wisdom for Diplomacy/Bluff/Intimidate
Then? Play a dwarf with Iron Citizen and Stoic Negotiator. +4 Diplomacy and +2 Bluff. As an Inquisitor you also get +1/2 level to Intimidate.
Cha3? Bah! At Lvl4 you’d have +15 Diplomacy +13 Bluff/Intimidate +11 Sense Motive. And...-3 handle animal / disguise.

The Lonely DM |

The Lonely DM wrote:(Because of the high RP I will require this to count as a +2 template)So my imp character will be considered to have CR +2 template in which I can add 3 character levels to make him a CR5? Asking for clarity.
Yes, that works
And I personally love rolling we'll save for one terrible stat: It gives Character to your character. A Flaw you must overcome...

Dαedαlus |

Or two flaws, in my case (Though only 7 and 8). It's fun trying to overcome it. I'm considering doubling down on it, taking the Young template, having Str/Con of 3 and 4, then possibly taking a template that just removes/supersedes stats. Would that be allowed, or is that too contrary to the spirit of rolling/ a -1 template?
EDIT: Part of it is that I've been wanting to play a child for quite some time, but in every game that I get a chance, it ends before too long. So it's not just a power thing, I do want the story side as well.

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Can I play this race? I created them just now...
The majority of Kynjo clans live inside the Spire, in the centre of the Outlands. Most others live inside Yggdrasil, and some rare clans have migrated to other extremely high locations on the planes, like Mount Celestia, or even high Cliffs in the Abyss. They cultivate the sparse vegetation and fungi that grow in their habitats, keep birds for the eggs, and sometimes glide to lower regions to obtain fruits, nuts, or whatever they can find or trade for. They need very little water, and can make do with a dew filled leaf or a flight through a cloud to survive another day. Kynjo are hoarders by nature, but hoard mostly expressions of culture, knowledge, and thought, and dig entire networks just to hold what generations of Kynjo have accumulated on their travels. They’re a communal people, and consider ownership to be a useless concept belonging to other races. Kynjo are a pondering, thoughtful people, who like to create all kinds of philosophical theories about the multiverse. They like unconventional thoughts and get excited to test new ideas.
Individual Kynjo quite regularly set out on adventures across the multiverse to test some theory, observe some phenomenon up close, or simply to explore and discover. Often, they temporarily join universities, monestaries, other places of knowledge and wisdom, or even the Society of Sensation.
Kynjo may be of any alignment, but usually match the Plane they’re born on, which means that most Kynjo are neutral. Kynjo adventurers are, more often than not, spellcasters, and seem to have a preference and aptitude for psychic magic.
Kynjo
Humanoid (Kynjo) (0 RP)
Small (0 RP)
Slow Speed 20’ (-1 RP)
Climb speed 20’ +8 racial to climb (2 RP)
Gliding Wings (1 RP I assume, as flight is cheaper)
Languages (standard): Kynjo, and common, can choose celestial, infernal, abyssal, Auran, Ignan, Aquan, and Terran.
Ability Scores: -2 str, -2 dex, -2 con, +4 int, +4 wis (6 RP, paragon intelligence and 5pts advanced wisdom)
Focused Study, like half-elves (4 RP)
Total: 12 RP
Also... I've been looking for negative templates, but find very little. I wonder where you stand on +0 templates. My question on this: can I combine the 'advanced' +1 template and the 'alter ego' +0 template? Or would I have to choose one or the other? Of course, I'll write up a nice little story for it.

The Kobold Klan |

Can I play this race? I created them just now...
** spoiler omitted **...
I'll approve that race- and my ruling in +0 templates: Treat them as positive unless you can give me a reason for them to be Negative.
I'll allow you to play the young template with a positive template- as the idea behind that was you have some boon, but are balanced out by a curse or something like that. You may be a half dragon for example, But only a teenager or child in age... However one template I will not allow young to be applied to is Vampire: as being a Vampire counters any age anyways. Your hundreds of years old, But look 12, For that it's mostly cosmetic.

Teiidae |

@dm/kobold: I'm almost finished I just need to flesh out my race, to be honest I was really tired when I posted. I figured the malenti as is might be a little too strong.
So would you be willing to make a feat for the multiarmed? Something like must be sahuagin, character LVL 1 and maybe a con requirement or make it an option from the deep one legacy feat? It would shave off 8 points and make it a little more palatable.

The Lonely DM |

@dm/kobold: I'm almost finished I just need to flesh out my race, to be honest I was really tired when I posted. I figured the malenti as is might be a little too strong.
So would you be willing to make a feat for the multiarmed? Something like must be sahuagin, character LVL 1 and maybe a con requirement or make it an option from the deep one legacy feat? It would shave off 8 points and make it a little more palatable.
it isn't overpowered in my opinion: Honestly most situational abilities are pretty overpriced- like flying and swim speeds. Honestly flying is a pretty decent ability, But personally I think having to maintain flight every time your hit balances it out. And swim is extremely situational: especially when walking the planes.
Frankly Sahuagin are pretty on level with other races when you place them in a land based game.

Teiidae |

@The lonely Dm: I'm more or less finished my character aside from the backstory but I have a pretty good idea on that. When I remembered a really neat Template that's tailored to Dagon, it keeps with the lovecraftian deep ones.
Creating a Thrall of Dagon
Thrall of Dagon is an inherited or acquired template that can be
added to any living, corporeal creature with an intelligence score of
3 or more. Though any suitable creature can inherit this template
from birth, those who acquire it later in life are almost always aquatic
aberrations, magical beasts, or monstrous humanoids who are clerics
of Dagon of any level, or humanoids who are clerics of Dagon of at
least 10th level. A thrall of Dagon uses all the base creature’s statistics
and special abilities except as noted here.
CR same as base creature +3.
Alignment Chaotic evil.
Type:The creature gains the aquatic subtype.
Speed Unless the base creature swims faster, the thrall of Dagon
gains a swim speed equal to the base creature’s land speed or fly speed
(whichever is faster).
Senses As the base creature, plus darkvision 120 ft.; blindsense 60
ft.
AC Natural armor improves by +5.
Defensive Abilities
Gains amphibious quality (underwater only); immunity to cold,
mind-affecting effects and poison; acid and electricity resistance 10;
DR 10/adamantine and piercing.
Madness (Ex) Thrall of Dagon use their Charisma modifier on
Will saves instead of their Wisdom modifier. In addition any creature
reading the thrall of Dagon’s mind such as the use of telepathy or read
thoughts must make a Will save (DC 10 + 1/2 the thrall of Dagon’s
hit die + its Charisma modifier) or take 1d6 Wisdom drain and is
confused for 1d6 hours.
One with the Depths (Ex) A thrall of Dagon is immune to damage
caused by crushing pressures, and when underwater gains the
continuous effect of freedom of movement.
Special Attacks
Deforming Attack (Ex) As a full round action, a Thrall of
Dagon can make a single melee attack. If the attack hits,
it deals normal damage and an additional 1d6 points of
Strength, Dexterity, or Constitution damage. The Thrall
of Dagon can choose to reduce this additional damage
to 1d4. If it does so, the target must make a Fortitude
save (DC 10 +1/2 the thrall of Dagon’s hit die + its
Strength modifier) or suffer a permanent disability,
imposing either the blind, deafened, or sickened
condition, or reducing all the creature’s
speeds to 5 ft. Any of these conditions
can be cured with heal or regenerate.
A creature which is immune to
ability damage or polymorph
effects is immune to these
additional effects.
Abilities Str +8, Dex –4
(minimum of 2), Con +12,
Wis –6 (minimum of 2),
Cha +6.
Feats Thrall of Dagon
gains Diehard, Endurance, and
Toughness as bonus feats.
Languages Thrall of Dagon speak and understand Abyssal.
It's a Dagon tailored half-demon, I would call it. It's found on page 71 of the free wayfinder magazine volume 8. let me know what you think?
Also just asking for the thread, when or is there a hard deadline for character submissions?

TheWaskally |

My character submission is nearly complete. I just need to create a profile for it for linkage. Here is a summary with submission questions answered.
"Honest" Yigbex or "Yiggy"
Imp (devil) Unchained Rogue (charlatan) 2nd/Wizard (diviner, scryer) 1st
1) 3 concepts that explain your character. d1000: 1d1000 ⇒ 828
Yigbex is an 828 year old imp who after spending several centuries on the Material plane found his way to Sigil. At first, the devil was scared of the dimension hub for the Material Plane was farther away from the reach of Hell than Sigil, but the enterprising imp could not deny the vast amounts of potential The City of Doors offered. After a time, Yigbex was able to learn basic wizardly talents and roguish skills that helped give him an advantage in dealings with others.
2) 2 secrets: one your character keeps from the party, one kept from your character.
1. Secret from party) Yigbex's true name. The imp guards it like precious skymetal. If anyone found it out, they could command Yigbex to do their bidding. Only two individuals were able to find out the imp's true name and make Yigbex their thrall. Both met their ends bloody and hard.
2. Secret from character) Yigbex is wanted by Hell's authorities for questioning in the theft of a archdevil's personal vault. The imp maybe be framed, or he might have actually done it. Either way, torture is the standard means of getting an accurate confession.
3) 3-5 people with ties to your character (this one isn't needed as much- but you may apply as many or as few as you like)
1) Kraleck, goblin urban druid of Sigil. Very knowledgeable. Yigbex like to chat the goblin up. Kraleck inadvertently gives the imp tips to his next scam or information tidbit. Kraleck is the closest thing to a friend Yigbex has.
2) Monika Tulipdancer, sprite barmaid at his favorite bar in Sigil, The Green Mill. Until Yigbex got to Sigil, the imp didn't think twice about the fey, but something about Monika drive Yigbex bananas. The imp tries to flirt with the sprite barkeep to no avail.
3) Fentonalis, lantern archon. Somehow this celestial has taken upon himself to thwart Yigbex's many machinations and bring him to justice. But outright fighting in Sigil is prohibited. The archon hopes to catch the imp doing evil deeds within The City of Doors so he can removed from the dimensional hub or destroyed. Yigbex refers to Fentonalis as "that annoying glowing piece of archon $#\+!"
4) 1 goal you'd like your character to achieve, 1 goal you'd like the party to Achieve, and 1 goal you'd like to achieve as a player.
1. Character goal) Yigbex hopes one day to become Sigil's premiere information broker, becoming a powerful force in The City of Door's underworld.
2. Party Goal) To be caught up in some major interplanar event or conflict, become renown adventurer's and saviors of the multiverse, that's all.
5) I'd like 1 Fear your character possesses as well as 1 Flaw and 1 Positive Trait.
Fear: Being ordered/forced back to Hell; they may put him back to working for another archdevil.
Flaw: Yigbex will try to take any advantage he think he can get away with. Personal. Emotional. Spiritual. Nothing is below this imp's ability to monopolize it.
Positive Trait: Yigbex honors the word, if no the true spirit of an agreement. If you get his help in writing, this imp will follow on his side of the bargain.
DM QUESTION If Yigbex is immune to poison, does that mean he can't get drunk?

The Kobold Klan |

@The lonely Dm: I'm more or less finished my character aside from the backstory but I have a pretty good idea on that. When I remembered a really neat Template that's tailored to Dagon, it keeps with the lovecraftian deep ones.
** spoiler omitted **...
aaaah, now that template is much more powerful than the other: Alot of the issues I see are mostly the defensive abilities, although those drain and ability damage abilites are real nasty as well. Sure- vampires and litches get drain as well but typically it's limited to one ability that is pretty hard to get off- Like remaining in a grapple with that flaming demon covered in spikes, Or having your caster character get close to the angel... Those drains though are alot more dangerous- as anything it attacks gets ability damage and Anything that tries talking to you just because they have telepathy and can't speak your language gets ability DRAIN. I'm pretty sure that even in the City of Sigil you'd be considered utter skum and most beings(good or evil) will consider getting rid of you as soon as possible!
That's my opinion though- my biggest issue is the DR 10+piercing. Most of the DR from other templates is "silver" or "Cold Iron" which is only one need. Silver and Cold iron are quite common metals- Adimantine has no reason to be the DR for that template. Those creatures are not made of Diamond or Steel. If they where I'm pretty sure they'd be construct, and the Natural armor would be much higher...