Azruk-Hal
Male Lizardfolk Barbarian/3
CN Medium Humanoid (Reptilian)
Init +2; Senses Low-Light Vision; Perception +9
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Defense
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AC: 18, flat-footed 16, touch 12 (+4 armor, +2 Dex, +2 nat. armor)
hp: 38/38 (3d12 +12) [44 w/rage]
Fort +7 [+9 w/rage vs magic];
Ref +3 [+5 w/rage vs magic];
Will +4 [+8 w/rage]
Defensive Abilities: Dr/- 1, Superstitious Rage Power
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Offense
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Speed: 40 ft.
Melee: MWK Greatsword +9 (2d6 +10; 19-20 x2), Bite +8 (1d3 +7; x2), Claw x2 +8 (1d4 +7; x2): [MWK Greatsword +11 (2d6 +13; 19-20 x2), Bite +10 (1d3 +9; x2), Claw x2 +10 (1d4 +9 x2) w/Rage]
All statistics assume Power Attack. Otherwise, remove three damage from Greatsword, and two from each natural Attack, add +1 to-hit for each.
Special Attacks: Rip and tear.
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Statistics
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Str 20 (24), Dex 14, Con 18, Int 12, Wis 16, Cha 7
Base Atk +3; CMB +9 [+11 w/Rage: +13 sunder]; CMD 20 [22 w/Rage: 24 sunder]
Feats: Power Attack, Improved Sunder
Traits: Bred for War, Vandal
Skills: Acrobatics +8, Climb +9, Intimidate +5, Linguistics +2, Perception +9, Perform: Dance +1, Profession: Bouncer +5, Sense Motive +6, Survival +8, Swim +17
Languages: Common, Draconic, Giant
Special Qualities: Extreme Endurance (Cold):
Combat Gear: Chain shirt, MWK Greatsword, Longbow; Composite (+3), Arrows; common, Arrows; Cold Iron (20), Belt of Giant Strength +2
Miscellaneous: Barbarian's Kit, Crowbar, Earplugs, Reinforced steel folding chair, Traveler's Outfit. 314 loose gp in varying coinage.
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Special Abilities
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Invulnerability (ex): At 2nd level, the invulnerable rager gains DR/— equal to half his barbarian level. This damage reduction is doubled against nonlethal damage.
This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.
Extreme Endurance (ex): At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (hot) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd.
This ability replaces trap sense.