Forest Drake

Azruk-Hal's page

348 posts. Alias of Green Smashomancer.


Full Name

Azruk-Hal

Race

Lizardfolk

Classes/Levels

Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Gender

Male

Size

M

Age

34

Special Abilities

Rage, wrecking peoples stuff.

Alignment

CN

Deity

Gorum

Languages

Common, Draconic, Giant

Occupation

Hired Muscle

Strength 20
Dexterity 14
Constitution 18
Intelligence 12
Wisdom 16
Charisma 7

About Azruk-Hal

Stat Block Format:

Azruk-Hal
Male Lizardfolk Barbarian/3
CN Medium Humanoid (Reptilian)
Init +2; Senses Low-Light Vision; Perception +9
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Defense
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AC: 18, flat-footed 16, touch 12 (+4 armor, +2 Dex, +2 nat. armor)
hp: 38/38 (3d12 +12) [44 w/rage]
Fort +7 [+9 w/rage vs magic]; Ref +3 [+5 w/rage vs magic]; Will +4 [+8 w/rage]
Defensive Abilities: Dr/- 1, Superstitious Rage Power
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Offense
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Speed: 40 ft.
Melee: MWK Greatsword +9 (2d6 +10; 19-20 x2), Bite +8 (1d3 +7; x2), Claw x2 +8 (1d4 +7; x2): [MWK Greatsword +11 (2d6 +13; 19-20 x2), Bite +10 (1d3 +9; x2), Claw x2 +10 (1d4 +9 x2) w/Rage] All statistics assume Power Attack. Otherwise, remove three damage from Greatsword, and two from each natural Attack, add +1 to-hit for each.
Special Attacks: Rip and tear.
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Statistics
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Str 20 (24), Dex 14, Con 18, Int 12, Wis 16, Cha 7
Base Atk +3; CMB +9 [+11 w/Rage: +13 sunder]; CMD 20 [22 w/Rage: 24 sunder]
Feats: Power Attack, Improved Sunder
Traits: Bred for War, Vandal
Skills: Acrobatics +8, Climb +9, Intimidate +5, Linguistics +2, Perception +9, Perform: Dance +1, Profession: Bouncer +5, Sense Motive +6, Survival +8, Swim +17
Languages: Common, Draconic, Giant
Special Qualities: Extreme Endurance (Cold):
Combat Gear: Chain shirt, MWK Greatsword, Longbow; Composite (+3), Arrows; common, Arrows; Cold Iron (20), Belt of Giant Strength +2
Miscellaneous: Barbarian's Kit, Crowbar, Earplugs, Reinforced steel folding chair, Traveler's Outfit. 314 loose gp in varying coinage.
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Special Abilities
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Invulnerability (ex): At 2nd level, the invulnerable rager gains DR/— equal to half his barbarian level. This damage reduction is doubled against nonlethal damage.

This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.

Extreme Endurance (ex): At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (hot) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd.

This ability replaces trap sense.

Backstory:
Azruk went out to find adventure simply because no matter where he went, he found himself literally unable to fit in. The chairs were too small, folks would stare, he'd need to buy more food than everyone else he knew, clothes would cost more, etc... It was nothing but a pain and a constant reminder that he didn't belong in normal civilization.

There were also the countless times while he was growing up when the older kids decided to use his apparent age to their advantage, and hey, Azruk got to hang out with the older kids in town. That was pretty cool, right? Eventually, he started to notice they only really wanted him around when they needed someone who looked like an adult.

This history of having to work against the law has given him a distaste for guards, and any sort of impersonal authority. He tends to avoid them when he can. Eventually, he fell in with some seedy folks, who made use of him as an enforcer. He didn't really enjoy his position, but there aren't always other options available for folks. But, he had enough of it one day, and walked out on the thieves guild in the middle of an extortion. The enemies he made that day didn't matter to him. "A problem for another day" he thought.

And, then he found Gorum. Under the Lord in Iron, he found a place. People admired him for the first time, his over-sized self had a purpose there. Azruk started to relax, and even gain confidence finally.

Personality:
Azruk-Hal is generally content with letting others do the thinking. He's not dumb, but he's aware of his own strengths. While his aggressive appearance suggests a fiery temper to match, he's learned a great degree of self control over the years. Mostly out of necessity. You can only fix peoples tables for losing at dragonchess so many times. A very open-minded individual. Azruk knows better than most people what judgement feels like after all.

His anger he saves for his enemies. Anyone who finds themselves on Azruks good side will find they've made an ally for life.

"Some people say to work smarter, not harder. I've always thought 'Why not both?'"

Appearance:
Among the most noticable qualities Azruk has are his height, usually his 7'8" frame requires him to lean over, crouch or sit in most rooms. The other is an almost draconic visage, with a couple of teeth leaning outward at various intervals in his mouth. Or maw, if one prefers. This combined with his dull green and thick leathery skin present an intimidating first impression. Two horned ridges and thick scales adorn the rest of his head while comparatively small red eyes look down a long snout.