Telin Kingfisher |
I'd be pretty bummed about not getting to play Telin, I was pretty excited to try him put, but I'm in too.
Green Smashomancer |
Actually, as it so happens, I was considering picking up GMing this game if anyone was interested. I would just need to know how to transfer game ownership, and if anyone objects.
I know it wouldn't be exactly what you guys might have wanted, but I'm wrapping up a face-to-face game in a few weeks time from now, so I'll have the time to run the two groups.
Telin Kingfisher |
I'd enjoy that. We can easily have an oopsy when we shift to Mechanics and start any sort of game from there. Time shifted? Sure why not?
Sparrow the Half Celestial |
You know, with our original GM dropping and my worst enemy (me) convincing me to run another game here on the boards, this might be an opportune moment for me to cold storage Sparrow for the time being.
If the thread does get picked up by someone else, I think I will bow out.
"Honest" Yigbex |
Eh. I'm done. Nothing anyone did, just having paizo forum fatigue.
Haile |
Sorry to hear Yugbex. Was looking forward to some fun clashing from a CG vs LE angle. We always see the LG vs CE so our relationship could have been special. lol.
I think I have noticed a relationship between PC starting power and GMs dropping. Anyone else? For me when a campaign allows rolling of stats, templates and higher starting level or generous gold, watch out. It almost seems like a tempting trap.
Gilly Geitmenn |
I would just need to know how to transfer game ownership
Did you inherit a play-by-post?
If you are the GM for a play-by-post campaign but didn't start the thread, please email customer.service@paizo.com.
We need:
A link to your profile page (click on your name at the top where it says "Welcome, your name!"
A link to the gameplay and discussion threads for the campaigns you have inherited.Just copy and paste these links from the address bar in your browser, please.
Having gone through this process with a different game it can take a month or more to get ownership transferred. I'm not sure if its because they need to verify that the current GM isn't posting anymore or if that email is just slammed all the time with requests.
I guess it would be up to the rest of the players to determine who they want to GM, since we both want the job. No hurt feelings if its not me, my game would be a departure from what Lonely wanted to run, and therefore what everyone signed up for. Or we can determine it randomly.
Telin Kingfisher |
Well we're down to 6 players and 1 gm right? What we could do is just start a new thread and all move to that one. Might be faster even if we stick with current game.
My personal preference would be to keep the characters, even if the plot of our story is to change. I've grown invested in the personalities of each.
Gilly Geitmenn |
Would it be possible to make custom races to preserve the traits you need to support everyone's backstories? I like the character's personalities fine, I'm just not comfortable with templates on PCs.
I have to admit that I haven't read anyone's backstories yet since that is part of the fun in playing.
Telin Kingfisher |
My template is pretty minimal except it gives the fly speed without wings. If I could preserve that I could drop the rest without much difficulty Telin's an elf and I'd like to maintain that as well.
So our roster is down to:
Eleven
Telin
Haile
Tak
Gilly or Sheila
Attrition's been rough on us :(
Gilly Geitmenn |
Flight at 30ft with clumsy maneuverability is 4RP. Which brings your air elf up to 14 RP. If I were running, Telin would think of himself as an elf but most Cagers would consider him an air genasi.
Edit: I think what I've realized is that I just want to run a planescape game. So as a compromise to Smashomancer she can take over or continue this game and I will start my own recruitment with different characters on my own rather than try and twist everyones characters into my vision.
I'll still play Gilly here.
Telin Kingfisher |
Man, clumsy vs the perfect he has now is a change in fly skill modifier of -16 :( Could we go up to 16 rp, increase the maneuverability 2 steps to average, but keep the speed at 30?
Gilly Geitmenn |
Man, clumsy vs the perfect he has now is a change in fly skill modifier of -16 :( Could we go up to 16 rp, increase the maneuverability 2 steps to average, but keep the speed at 30?
See edit in my above post. I'm withdrawing as potential GM
Telin Kingfisher |
1 person marked this as a favorite. |
Ok, sounds good. I'll have to check out the recuitment thread you start up. The only thing better than one planacape game is two planescape games :)
Green Smashomancer |
So, it looks like we'd have a couple too few PC's for two groups to continue. There's a couple options. We could have a soft rewind and start at either the Abyss or Mechanus with our remaining PC's, or we could run with small groups. I'm used to running small groups in person, so it wouldn't be too rough an adjustment on my end. I think the first one would still be easier, but I'm curious what everyone wants to do before I request control of the games in case it'd be easier to start a new thread altogether. Any other ideas?
In case anyone's wondering, Sheila's gonna stick around, just in more of a background role if we go with one group over two.
Telin Kingfisher |
Well, if this is going to be a combat heavy campaign I find smaller groups work better for pacing. Otherwise I think running the group as a whole makes for more player interaction which I think will be a lot of fun.
Ultimately I think that call is up to you as GM. You have to shoulder most of the work, so would running two small and fast paced groups be too big a commitment? I'd rather be in a solid of slow campaign that a fast one that burns out.
Just my 2 coppers
Tak_Starscale |
one group might be better.
As for template it would hurt tak but his original build is dragon disciple kobold anyway, so it's just a stat change really, still fun though
Green Smashomancer |
Alright, so the consensus seems against keeping the templates, to which I would agree.
In the next couple days I'll open a new gameplay thread we can hop into and reassess our continuity. Then we can start planehopping from there.
Telin Kingfisher |
Sounds good to me, I'm fine with dropping the template completely aside from the flight. As was discussed before I think going down to average maneuverability should work. I don't want to take too much of an extra advantage, but the flight was pretty central.
Telin Kingfisher |
I'm not the GM, so my opinion doesn't really count for anything, but I don't think using the stats that Kobald clan offered for kobolds would be unbalanced. Also they're pretty essential to making Tak a strong mobile.
Gilly Geitmenn |
Agreed they should at least be as potent as goblins. Giving them a normal ability bonus and removing light sensitivity would go a long wat towards making them viable.
Haile |
I am not sure what the delta is. Tak's current build is a 49 point build, before racial adjustments. But I suspect a lot of that is from his template.
A base kobold is 5 RP which is low. Here is that breakdown.
Type Humanoid (reptilian) 0 RP
Size Small 0 RP
Base Speed Normal 0 RP
Ability Score Modifiers Greater weakness (–4 Str, +2 Dex, –2 Con) –3 RP
Languages Standard 0 RP Racial Traits
Defense Racial Traits
Natural armor 2 RP
Feat and Skill Racial Traits
Skill bonus (Craft [trapmaking]) 2 RP
Skill bonus (Profession [miner]) 2 RP
Skill training (Craft [trapmaking] and 1 RP Profession [miner])
Senses Racial Traits
Darkvision 60 ft. 2 RP
Weakness Racial Traits
Light sensitivity –1 RP
Green Smashomancer |
For Haile, a Mul, there are two sets of stats. One is for Muls in Athas and its a much higher point build than the one I am using, which is a conversion to the "regular" system and is about the same value as a dwarf or human.
Where are these two sets of Mul stats you're talking about? I don't see them on a cursory glance around the recruitment thread.
@Kobold Ability Scores. Yeah, keep the new one. A strength build working against a penalty isn't gonna be busted whether it's a -2 or -4. Didn't that array still come with the con penalty too? The part I actually disagree with is the Cha bonus. Kobolds aren't typically described as great leaders.
Edit: The array's fine enough for me though.
Haile |
Finally home. Long day. Here is the link to the source book for Athas.
https://drive.google.com/file/d/0B9vv1a7v3y5BbEowUzZkQ1NBdlk/view
And here is the long and short form that source:
What I used:
Ability Adjustments
In the section for each race, you’ll find racial ability adjustments appropriate for play in an Athasian campaign, but for the purposes of playing in the standard Pathfinder setting, please use the following ability adjustments:
Race Adjustments
Half-Giant +2 Strength, -2 Dexterity, +4 Constitution,
-2 Intelligence, -2 Wisdom
Mul +2 Constitution, +2 Strength or Wisdom
Thri-Kreen +2 Dexterity, +2 Strength or Wisdom
And here is what a "real" Mul gets:
Racial Modifiers: +4 Strength, +2 Constitution, -2 Charisma.
For completeness here is the rest of the Mul entry:
Medium: Muls are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Muls have a base speed of 30 feet.
Darkvision: Muls can see in the dark up to 60 feet.
Dwarf Blood: Muls count as both dwarves and humans for any effect related to race.
Endless Stamina: Athasian muls add a +4 racial bonus to Constitution checks and Fortitude saves to avoid
fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot
or cold environments. Additionally, muls gain Endurance as a bonus feat at 1st level.
Ferocity: If the hit points of a mul fall below 0, but it is not yet dead, it can continue to fight. If it does, it is
staggered, and loses 1 hit point each round. It still dies when its hit points reach a negative amount equal to its
Constitution score.
Mul Resilience: Muls gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming
nauseated or sickened. Furthermore, they regain hit points at twice the normal rate while resting.
Wild Talent: Muls begin play with a psionic talent, determined by a roll on the Wild Talent table (p. 45).
Languages: Muls begin play speaking Common. Muls with high Intelligence scores can choose from the following:
Dwarven, Elven, Giant, Gith, Halfling and Kreen.
Telin Kingfisher |
Awesome! I'm excited to get going again.
Green Smashomancer |
Haile |
Er, really? Why? That lowers his RP value below a half orc. They likely will not come up much but I see no reason to strip them. I have to say I do not get this call at all. Its almost all color but part of being a Mul.
What I am hearing is "Don't play Mul." There is no reason or justification to strip 2 racial traits off this race. It certainly not over powered. I am baffled. Do you plan to strip racial traits off all the PCs?
Green Smashomancer |
You still have strong ability score adjustments (Especially for a barbarian), and Haile qualifies for the powerful Dwarf racial feats and human favored class bonuses as well. That's the upside to "Dwarf Blood". If he had endurance for free, he would have a wide range of bonuses to just about everything magic and all, as you said, it's a minor loss. It gives me some wiggle room to challenge Haile in the future.
I offered a stronger version of the class you wanted to play, and a stronger version of the race you are using. I've offered similar slight upgrades to Tak's player. I do not understand how you came to the conclusion that I'm telling you not to play this character.
Edit: You've referred to RP values a few times, but to be honest, I don't see them as an accurate measuring stick at all.
Haile |
When did you offer a stronger version of the class? I totally missed that.
And Endless Stamina is not Endurance. He would not have the Endurance feat or the ability to take feats that require it.
The RP points may or may not be an accurate measuring stick, but its the only stick we have.
Green Smashomancer |
The unchained barbarian is almost a direct downgrade from the OG class. The only saving grace being the Temp HP from rage. Their stances are pretty underwhelming, and they lose access to some rage powers, while others are nerfed.
Endless Stamina: Athasian muls add a +4 racial bonus to Constitution checks and Fortitude saves to avoid
fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot
or cold environments. Additionally, muls gain Endurance as a bonus feat at 1st level.
The bolded is the part I disallowed, the other bonuses are still there, save for ferocity, and the ability scores are still the effective +2 str (or wis) and +2 con.
Haile |
OK. I agree that unchained is a downgrade, but mostly its a just different mechanic.
I understand your desire to challenge the players but I am interested in games that provide a more level playing field. The fact that you are giving one character the ability to fly and electrical resistance on top of their racial abilities and have decided to strip some of my racial abilities still baffles me. With respect, I'll have to bow out. I hope everyone as a good game.