The City of Broken Doors, A Planescape Story (Inactive)

Game Master The Kobold Klan

The City Of Sigil looms high over the Outlands- But Something dark lurks the Multiverse and threatens to break the balance.


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Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

I'd be pretty bummed about not getting to play Telin, I was pretty excited to try him put, but I'm in too.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Actually, as it so happens, I was considering picking up GMing this game if anyone was interested. I would just need to know how to transfer game ownership, and if anyone objects.

I know it wouldn't be exactly what you guys might have wanted, but I'm wrapping up a face-to-face game in a few weeks time from now, so I'll have the time to run the two groups.


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

I'd enjoy that. We can easily have an oopsy when we shift to Mechanics and start any sort of game from there. Time shifted? Sure why not?


Male Bloodrager Level 5| HP: 28/35 | AC: 20 / T: 13 / FF: 18 / Resist: 5 Elec,| Fort: +6, Ref: +4, Will: +2|, CMD:19 | Init: +3, Perception: +8 Purple scaled Kobold

Im in as well. Doesnt look like the prior gm is coming back. Two people willing to gm, lucky us


| HP: 31/31| AC: 18 (20) T: 16 F: 13 CMD: 21 | Fort: +5 Ref: +7 Will: +10 | Init: +5 ; Perc: +5 | Senses: Darkvision 60' | Move: 30' / Fly 60'
Additional Defenses:
DR: 5/Magic; SR: 15; Energy Res- Acid, Cold, Elect: 10, Fire 5
Limited Per Day Abilities:
1/D: See Invis, Aid, Detect Evil, Bless, Smite Evil :: 3/D: Prt from Evil :: 8/D: Heavenly Fire
Empyreal Celestial Sorcerer 4

You know, with our original GM dropping and my worst enemy (me) convincing me to run another game here on the boards, this might be an opportune moment for me to cold storage Sparrow for the time being.

If the thread does get picked up by someone else, I think I will bow out.


Male Devil, Imp Unchained Rogue (charlatan)/2nd Wizard (Diviner, Scryer)/1st

Eh. I'm done. Nothing anyone did, just having paizo forum fatigue.


Male Prime Mul, Ogrekin Unchained Barbarian 4

Sorry to hear Yugbex. Was looking forward to some fun clashing from a CG vs LE angle. We always see the LG vs CE so our relationship could have been special. lol.

I think I have noticed a relationship between PC starting power and GMs dropping. Anyone else? For me when a campaign allows rolling of stats, templates and higher starting level or generous gold, watch out. It almost seems like a tempting trap.


CN Male Bariaur | Brawler 5 | HP 46/59 | AC 21, Touch 14, FF 17 CMD 24, 28 vs trip, 25 vs grapple | Fort +9 Ref +7 Will +1 | Init +2 | Perception +4 | Speed 40ft | Conditions:
Usable/day:
Found it! 1/1, Ray of Frost 1/1, Martial Flexibility 3/5, Knockout 1/1
Green Smashomancer wrote:
I would just need to know how to transfer game ownership
Online Campaigns wrote:

Did you inherit a play-by-post?

If you are the GM for a play-by-post campaign but didn't start the thread, please email customer.service@paizo.com.

We need:

A link to your profile page (click on your name at the top where it says "Welcome, your name!"
A link to the gameplay and discussion threads for the campaigns you have inherited.

Just copy and paste these links from the address bar in your browser, please.

Having gone through this process with a different game it can take a month or more to get ownership transferred. I'm not sure if its because they need to verify that the current GM isn't posting anymore or if that email is just slammed all the time with requests.

I guess it would be up to the rest of the players to determine who they want to GM, since we both want the job. No hurt feelings if its not me, my game would be a departure from what Lonely wanted to run, and therefore what everyone signed up for. Or we can determine it randomly.


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

Well we're down to 6 players and 1 gm right? What we could do is just start a new thread and all move to that one. Might be faster even if we stick with current game.

My personal preference would be to keep the characters, even if the plot of our story is to change. I've grown invested in the personalities of each.


I'm out, too


CN Male Bariaur | Brawler 5 | HP 46/59 | AC 21, Touch 14, FF 17 CMD 24, 28 vs trip, 25 vs grapple | Fort +9 Ref +7 Will +1 | Init +2 | Perception +4 | Speed 40ft | Conditions:
Usable/day:
Found it! 1/1, Ray of Frost 1/1, Martial Flexibility 3/5, Knockout 1/1

Would it be possible to make custom races to preserve the traits you need to support everyone's backstories? I like the character's personalities fine, I'm just not comfortable with templates on PCs.

I have to admit that I haven't read anyone's backstories yet since that is part of the fun in playing.


Male Prime Mul, Ogrekin Unchained Barbarian 4

Templates are a little broken imho. I am fine dropping mine.


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

My template is pretty minimal except it gives the fly speed without wings. If I could preserve that I could drop the rest without much difficulty Telin's an elf and I'd like to maintain that as well.

So our roster is down to:
Eleven
Telin
Haile
Tak
Gilly or Sheila

Attrition's been rough on us :(


CN Male Bariaur | Brawler 5 | HP 46/59 | AC 21, Touch 14, FF 17 CMD 24, 28 vs trip, 25 vs grapple | Fort +9 Ref +7 Will +1 | Init +2 | Perception +4 | Speed 40ft | Conditions:
Usable/day:
Found it! 1/1, Ray of Frost 1/1, Martial Flexibility 3/5, Knockout 1/1

Flight at 30ft with clumsy maneuverability is 4RP. Which brings your air elf up to 14 RP. If I were running, Telin would think of himself as an elf but most Cagers would consider him an air genasi.

Edit: I think what I've realized is that I just want to run a planescape game. So as a compromise to Smashomancer she can take over or continue this game and I will start my own recruitment with different characters on my own rather than try and twist everyones characters into my vision.

I'll still play Gilly here.


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

Man, clumsy vs the perfect he has now is a change in fly skill modifier of -16 :( Could we go up to 16 rp, increase the maneuverability 2 steps to average, but keep the speed at 30?


CN Male Bariaur | Brawler 5 | HP 46/59 | AC 21, Touch 14, FF 17 CMD 24, 28 vs trip, 25 vs grapple | Fort +9 Ref +7 Will +1 | Init +2 | Perception +4 | Speed 40ft | Conditions:
Usable/day:
Found it! 1/1, Ray of Frost 1/1, Martial Flexibility 3/5, Knockout 1/1
Telin Kingfisher wrote:
Man, clumsy vs the perfect he has now is a change in fly skill modifier of -16 :( Could we go up to 16 rp, increase the maneuverability 2 steps to average, but keep the speed at 30?

See edit in my above post. I'm withdrawing as potential GM


1 person marked this as a favorite.
Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

Ok, sounds good. I'll have to check out the recuitment thread you start up. The only thing better than one planacape game is two planescape games :)


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

So, it looks like we'd have a couple too few PC's for two groups to continue. There's a couple options. We could have a soft rewind and start at either the Abyss or Mechanus with our remaining PC's, or we could run with small groups. I'm used to running small groups in person, so it wouldn't be too rough an adjustment on my end. I think the first one would still be easier, but I'm curious what everyone wants to do before I request control of the games in case it'd be easier to start a new thread altogether. Any other ideas?

In case anyone's wondering, Sheila's gonna stick around, just in more of a background role if we go with one group over two.


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

Well, if this is going to be a combat heavy campaign I find smaller groups work better for pacing. Otherwise I think running the group as a whole makes for more player interaction which I think will be a lot of fun.

Ultimately I think that call is up to you as GM. You have to shoulder most of the work, so would running two small and fast paced groups be too big a commitment? I'd rather be in a solid of slow campaign that a fast one that burns out.

Just my 2 coppers


1 person marked this as a favorite.
Male Prime Mul, Ogrekin Unchained Barbarian 4

I recommend, and would prefer, one group.


Android PI | AC 18, T 14, FF 15 | F +4/R+8/W+7 | HP 38/38 | CMB +6, CMD 16 | Init +3 | Perception +12 | Condition: None

I second that, there will be fall off and so the group may shrink once under way.

As for template, I can remove the one form my PC with very little harm.


Male Bloodrager Level 5| HP: 28/35 | AC: 20 / T: 13 / FF: 18 / Resist: 5 Elec,| Fort: +6, Ref: +4, Will: +2|, CMD:19 | Init: +3, Perception: +8 Purple scaled Kobold

one group might be better.

As for template it would hurt tak but his original build is dragon disciple kobold anyway, so it's just a stat change really, still fun though


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Alright, so the consensus seems against keeping the templates, to which I would agree.

  • Haile, in exchange for your template, switch to the OG barbarian instead of unchained. The unchained barbarian is the only one from that book I don't like. Other upside being the extra level you get. Same for Eleven. Edit: Getting a level in exchange for the template I mean, not switching to barbarian.

  • Tak, on the upside, you get two more class levels for your template.

  • Telin, since the other templates are going away, it wouldn't feel fair to me to keep one characters template, even if it gives the least benefit. Not without a catch. I'd say the elec. resist is fine, but the extra damage would have to go, and the flight maneuverability would need to go down to average. In exchange, if Telin pays his next feat (whether a bonus from class, or just level), he can bump the flight maneuverability up to good, and get the smidgen of damage for a bonus. We could turn it into a feat chain maybe for bonus stuff.

    In the next couple days I'll open a new gameplay thread we can hop into and reassess our continuity. Then we can start planehopping from there.


  • Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
    Skills:
    Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

    Sounds good to me, I'm fine with dropping the template completely aside from the flight. As was discussed before I think going down to average maneuverability should work. I don't want to take too much of an extra advantage, but the flight was pretty central.


    Male Prime Mul, Ogrekin Unchained Barbarian 4

    I concur that unchained barbarian is the only lame unchained class. Happy to level to 5th and switch from unchained.


    Male Bloodrager Level 5| HP: 28/35 | AC: 20 / T: 13 / FF: 18 / Resist: 5 Elec,| Fort: +6, Ref: +4, Will: +2|, CMD:19 | Init: +3, Perception: +8 Purple scaled Kobold

    Are we going back to kobold original stats or keeping the current?


    Male Prime Mul, Ogrekin Unchained Barbarian 4

    For Haile, a Mul, there are two sets of stats. One is for Muls in Athas and its a much higher point build than the one I am using, which is a conversion to the "regular" system and is about the same value as a dwarf or human.


    Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
    Skills:
    Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

    I'm not the GM, so my opinion doesn't really count for anything, but I don't think using the stats that Kobald clan offered for kobolds would be unbalanced. Also they're pretty essential to making Tak a strong mobile.


    CN Male Bariaur | Brawler 5 | HP 46/59 | AC 21, Touch 14, FF 17 CMD 24, 28 vs trip, 25 vs grapple | Fort +9 Ref +7 Will +1 | Init +2 | Perception +4 | Speed 40ft | Conditions:
    Usable/day:
    Found it! 1/1, Ray of Frost 1/1, Martial Flexibility 3/5, Knockout 1/1

    Agreed they should at least be as potent as goblins. Giving them a normal ability bonus and removing light sensitivity would go a long wat towards making them viable.


    Male Prime Mul, Ogrekin Unchained Barbarian 4

    I am not sure what the delta is. Tak's current build is a 49 point build, before racial adjustments. But I suspect a lot of that is from his template.

    A base kobold is 5 RP which is low. Here is that breakdown.

    Type Humanoid (reptilian) 0 RP

    Size Small 0 RP

    Base Speed Normal 0 RP

    Ability Score Modifiers Greater weakness (–4 Str, +2 Dex, –2 Con) –3 RP

    Languages Standard 0 RP Racial Traits

    Defense Racial Traits

    Natural armor 2 RP

    Feat and Skill Racial Traits

    Skill bonus (Craft [trapmaking]) 2 RP
    Skill bonus (Profession [miner]) 2 RP
    Skill training (Craft [trapmaking] and 1 RP Profession [miner])

    Senses Racial Traits

    Darkvision 60 ft. 2 RP

    Weakness Racial Traits

    Light sensitivity –1 RP


    Male Bloodrager Level 5| HP: 28/35 | AC: 20 / T: 13 / FF: 18 / Resist: 5 Elec,| Fort: +6, Ref: +4, Will: +2|, CMD:19 | Init: +3, Perception: +8 Purple scaled Kobold

    yeah, most of it is from the template. the original build is a bloodrager dragon disciple, just.. ya know. on a kobold


    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
    Haile wrote:
    For Haile, a Mul, there are two sets of stats. One is for Muls in Athas and its a much higher point build than the one I am using, which is a conversion to the "regular" system and is about the same value as a dwarf or human.

    Where are these two sets of Mul stats you're talking about? I don't see them on a cursory glance around the recruitment thread.

    @Kobold Ability Scores. Yeah, keep the new one. A strength build working against a penalty isn't gonna be busted whether it's a -2 or -4. Didn't that array still come with the con penalty too? The part I actually disagree with is the Cha bonus. Kobolds aren't typically described as great leaders.

    Edit: The array's fine enough for me though.


    Male Prime Mul, Ogrekin Unchained Barbarian 4

    Lonely actually provided it in the recruitment thread. You can find the link theee. Or
    I’ll post it here later. Not home yet.


    Male Prime Mul, Ogrekin Unchained Barbarian 4

    Finally home. Long day. Here is the link to the source book for Athas.

    https://drive.google.com/file/d/0B9vv1a7v3y5BbEowUzZkQ1NBdlk/view

    And here is the long and short form that source:

    What I used:

    Ability Adjustments
    In the section for each race, you’ll find racial ability adjustments appropriate for play in an Athasian campaign, but for the purposes of playing in the standard Pathfinder setting, please use the following ability adjustments:

    Race Adjustments
    Half-Giant +2 Strength, -2 Dexterity, +4 Constitution,
    -2 Intelligence, -2 Wisdom
    Mul +2 Constitution, +2 Strength or Wisdom
    Thri-Kreen +2 Dexterity, +2 Strength or Wisdom

    And here is what a "real" Mul gets:

    Racial Modifiers: +4 Strength, +2 Constitution, -2 Charisma.

    For completeness here is the rest of the Mul entry:

    Medium: Muls are Medium creatures and have no bonuses or penalties due to their size.
    Normal Speed: Muls have a base speed of 30 feet.
    Darkvision: Muls can see in the dark up to 60 feet.
    Dwarf Blood: Muls count as both dwarves and humans for any effect related to race.
    Endless Stamina: Athasian muls add a +4 racial bonus to Constitution checks and Fortitude saves to avoid
    fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot
    or cold environments. Additionally, muls gain Endurance as a bonus feat at 1st level.
    Ferocity: If the hit points of a mul fall below 0, but it is not yet dead, it can continue to fight. If it does, it is
    staggered, and loses 1 hit point each round. It still dies when its hit points reach a negative amount equal to its
    Constitution score.
    Mul Resilience: Muls gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming
    nauseated or sickened. Furthermore, they regain hit points at twice the normal rate while resting.
    Wild Talent: Muls begin play with a psionic talent, determined by a roll on the Wild Talent table (p. 45).
    Languages: Muls begin play speaking Common. Muls with high Intelligence scores can choose from the following:
    Dwarven, Elven, Giant, Gith, Halfling and Kreen.


    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

    So you used just the ability score adjustments in the above table, but no other racial bonuses?

    Gameplay thread incoming, I'll post a link when I finish.


    Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
    Skills:
    Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

    Awesome! I'm excited to get going again.


    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

    Here we go!


    Male Prime Mul, Ogrekin Unchained Barbarian 4

    Mul would get all the stuff in the lower part - Medium, normal speed, darkvision, Dwarf blood, endless stamina,ferocity. and Mul resistance. No wild talent per Lonely. You could add that back in if you like. :)


    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

    Yes to everything but Endurance and ferocity.


    Male Prime Mul, Ogrekin Unchained Barbarian 4

    Er, really? Why? That lowers his RP value below a half orc. They likely will not come up much but I see no reason to strip them. I have to say I do not get this call at all. Its almost all color but part of being a Mul.

    What I am hearing is "Don't play Mul." There is no reason or justification to strip 2 racial traits off this race. It certainly not over powered. I am baffled. Do you plan to strip racial traits off all the PCs?


    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

    You still have strong ability score adjustments (Especially for a barbarian), and Haile qualifies for the powerful Dwarf racial feats and human favored class bonuses as well. That's the upside to "Dwarf Blood". If he had endurance for free, he would have a wide range of bonuses to just about everything magic and all, as you said, it's a minor loss. It gives me some wiggle room to challenge Haile in the future.

    I offered a stronger version of the class you wanted to play, and a stronger version of the race you are using. I've offered similar slight upgrades to Tak's player. I do not understand how you came to the conclusion that I'm telling you not to play this character.

    Edit: You've referred to RP values a few times, but to be honest, I don't see them as an accurate measuring stick at all.


    Male Prime Mul, Ogrekin Unchained Barbarian 4

    When did you offer a stronger version of the class? I totally missed that.

    And Endless Stamina is not Endurance. He would not have the Endurance feat or the ability to take feats that require it.

    The RP points may or may not be an accurate measuring stick, but its the only stick we have.


    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

    The unchained barbarian is almost a direct downgrade from the OG class. The only saving grace being the Temp HP from rage. Their stances are pretty underwhelming, and they lose access to some rage powers, while others are nerfed.

    Mul stat block wrote:

    Endless Stamina: Athasian muls add a +4 racial bonus to Constitution checks and Fortitude saves to avoid

    fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot
    or cold environments. Additionally, muls gain Endurance as a bonus feat at 1st level.

    The bolded is the part I disallowed, the other bonuses are still there, save for ferocity, and the ability scores are still the effective +2 str (or wis) and +2 con.


    Male Prime Mul, Ogrekin Unchained Barbarian 4

    OK. I agree that unchained is a downgrade, but mostly its a just different mechanic.

    I understand your desire to challenge the players but I am interested in games that provide a more level playing field. The fact that you are giving one character the ability to fly and electrical resistance on top of their racial abilities and have decided to strip some of my racial abilities still baffles me. With respect, I'll have to bow out. I hope everyone as a good game.

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