1-30 Survivor's Salvation
(Inactive)
Game Master
Saashaa
Maps and stuff
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Freeman pulls his laser pistol and points it at Zal.
trick attack if applicable: 1d20 + 13 + 4 ⇒ (5) + 13 + 4 = 22
laser pistol: 1d20 + 2 ⇒ (20) + 2 = 22
laser damage: 1d4 ⇒ 3
trick damage: 1d4 ⇒ 1
Ug..
crit damage: 1d4 ⇒ 1
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Funniest thing about all this is that Freeman's the one with Life Sciences. :)
2-01 map | 5-25 map
1d4 ⇒ 4
The trick attack dice get multiplied too. Also, the damage is non-lethal.
Everyone else is up
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
Seeing Freeman blast Zal, Bones trudges up and swings its disk at Freeman.
"Sorry, bro', but seems like the bug drove you crazy... can you calm down?"
vs. EAC: 1d20 + 4 ⇒ (5) + 4 = 9
So, Magic, Cold Iron: 1d4 + 4 ⇒ (4) + 4 = 8
Krara moves to a better position as Freeman suddenly lashes out.
That sludge must be affecting him. We have to subdue him: carefully!
Move, Get 'Em! on Freeman
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Ah, yes. You did mention the attack bonus, I just forgot. My bad.
Freeman's drone also fires at Zal.
pulsecaster pistol: 1d20 + 4 ⇒ (13) + 4 = 17
NL E damage: 1d4 ⇒ 4
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
As the drone fires, Bones reacts and tries to hit it.
It provokes AoOs, correct?
vs. EAC: 1d20 + 4 ⇒ (6) + 4 = 10
So, Magic, Cold Iron: 1d4 + 4 ⇒ (4) + 4 = 8
Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)
Seeing Bones take a swing at Freeman's droid Klaathu and unable to join in to whack some sense in (out?) out Freeman Klaathu takes a swing at the droid
I think I also get an aoo then? It's next to me when it fires right?
AOO to hit KAC drone: 1d20 + 3 ⇒ (4) + 3 = 7
B damage if hit: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
to hit KAC drone: 1d20 + 3 ⇒ (17) + 3 = 20
B damage if hit: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Extra crit damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
I never put the drone in my stats online. It's EAC and KAC 11, 10 HP. It's down.
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
As the drone goes down, Bones mutters: "We'll repair it, Freeman!"
Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.
Vroom has a limited arsenal to stop the now enraged Bones. Most of his arsenal is meant to kill, and the only weapon that won't is a hand made smoke bomb. He starts quickly looking around for some kind of cable or rope that he could get and try to tie the rampaging dwarf up with.
Perception: 1d20 - 1 ⇒ (14) - 1 = 13
2-01 map | 5-25 map
Vroom spots nothing except the crates and white powder.
The drone is not down as Klaathu didn't crit.
Zal is up
LG male vesk mechanic 1 | SP 7/7; HP 8/12; RP 2/3 | EAC 14; KAC 15| Fort +3; Ref +4; Will +2; +2 vs. fear | Init +2 | Perception +0; low-light vision | Speed 30 ft. | unarmed strike +1 (1d3+1 B) | tactical semi-auto pistol +2 (1d4 P) 8/9, 30 |Active Conditions:
Zal screams as he is shot twice, scales sizzling and sparking in turn. Zal grits his teeth.
"That's how it's going to be, huh?!" Zal and Zoomy train their weapons on the drone, trying to finish it off after Klaathu's solid hit.
Move to draw weapon and attack for Zal, attack for Zoomy. I think I took a total of 13 damage?
Zaldekan Attack Roll: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
Zaldekan Damage Roll: 1d4 ⇒ 1 P
Zoomy Attack Roll: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Zoomy Damage roll: 1d6 ⇒ 1E
-_-
2-01 map | 5-25 map
Two more hits on the drone but it remains.
Freeman is up
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
As Bones sees Vroom looking around to find something to attack him, he gets ready to hit back: "Another one is going crazy!"
Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)
GM Sasha wrote:
The drone is not down as Klaathu didn't crit.
My apologies, I checked in half asleep and got overly exited when I saw the 20. I only now realize it was a 20 total and not a rolled 20
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Freeman once again lashes out to incapacitate Zal.
trick attack: 1d20 + 13 ⇒ (6) + 13 = 19
laser pistol: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10
fire damage NL: 1d4 ⇒ 4
trick attack damage: 1d4 ⇒ 3
The barely hanging on drone will switch it's attack to Klaathu...
pew pew: 1d20 + 4 ⇒ (20) + 4 = 24
NL Electric damage: 1d4 ⇒ 2
You have to be kidding me. My dice have been mostly crap this whole con. :)
more NL E damage: 1d4 ⇒ 4
Freeman is out of his faculties! If he can be subdued, the drone should follow! Krara yells a suggestion. As the drone itself proves quite dangerous, she amends her advice.
Of course protecting the metal is not worth a life. Maybe one could also get that weapon away from the dwarf!
Get 'Em! on Freeman
Attack v EAC: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 for nonlethal: 1d6 ⇒ 4
Vroom, if you don't want to attack Freeman or the drone, maybe try to disarm Freeman? Disarming doesn't provoke anymore.
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
As the drone fires again Bones tires to lash out at it... but fumbles his weapon, nearly dropping it: "Darn..."
AoO vs. EAC: 1d20 + 4 ⇒ (1) + 4 = 5
Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)
As he notices the drone power up his weapon Klaathu swings at it
AAO vs drone: 1d20 + 3 ⇒ (15) + 3 = 18
1d6 + 2 ⇒ (6) + 2 = 8
Since attacks of opportunity are always resolved before the action that triggers them I think that means that if we happen to drop the drone with the AAO's it's attack won't actually damage me?
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
That is my understanding. Good job, I was starting to think the little drone was going to put someone down. :)
2-01 map | 5-25 map
That is correct
Zal, Bones, and Vroom left to go
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
"SPEAK UP, BROTHER!"
Bones swings his singing disk, left and right.
vs. EAC: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
So, Magic, Cold Iron: 1d4 + 4 ⇒ (3) + 4 = 7
vs. EAC: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
So, Magic, Cold Iron: 1d4 + 4 ⇒ (4) + 4 = 8
"I'll patch you up..."
LG male vesk mechanic 1 | SP 7/7; HP 8/12; RP 2/3 | EAC 14; KAC 15| Fort +3; Ref +4; Will +2; +2 vs. fear | Init +2 | Perception +0; low-light vision | Speed 30 ft. | unarmed strike +1 (1d3+1 B) | tactical semi-auto pistol +2 (1d4 P) 8/9, 30 |Active Conditions:
Still sizzling from the earlier shots and having narrowly avoided the next, Zal runs to a safe location to heal up, directing Zoomy to set its pistol to stun.
Zal move, second move to draw serum of healing. Zoomy shoots nonlethal (stun weapon special prop).
Zoomy Attack Roll: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Zoomy Damage Roll: 1d6 ⇒ 6 E nonlethal
Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.
Vroom moves up to Freeman and tries to remove the weapon from him.
Melee: Disarm Check DC22: 1d20 + 4 ⇒ (12) + 4 = 16
Gonna need to roll higher on the dice to do that. Better than being lethal with my tactics at least.
2-01 map | 5-25 map
Freeman is up. Then everyone else.
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Freeman turns his weapon on his new and dear friend, Bones.....
trick attack: 1d20 + 13 ⇒ (1) + 13 = 14
pistol: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13
NL fire damage: 1d4 ⇒ 3
trick damage: 1d4 ⇒ 4
Well, that's a relief. :)
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
As Freeman once again does not answer, but shoots, Bones reacts--
AoO vs. EAC: 1d20 + 4 ⇒ (14) + 4 = 18
So, Magic, Cold Iron: 1d4 + 4 ⇒ (1) + 4 = 5
--and then swishes back and forth with the disk.
1st vs. EAC: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
2nd vs. EAC: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
1st So, Magic, Cold Iron: 1d4 + 4 ⇒ (4) + 4 = 8
2nd So, Magic, Cold Iron: 1d4 + 4 ⇒ (3) + 4 = 7
We realize this is not your normal behavior dwarf! Krara continues to cry out. We will find a way to fix you when you are safe
Get ‘Em! again, so everyone gets +1 to attacking don’t forget
Pulsecaster Pistol be EAC: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 for nonlethal electric: 1d6 ⇒ 3
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
Oops! Forgot the Get 'Em! again, sorry
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.
Vroom tries again to disarm the Dwarf.
Disarm DC22: 1d20 + 4 ⇒ (2) + 4 = 6
Nope :D
Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)
"..we can deal with him once he's down..'
Seeing how the drone went down Klaathu floats closer and takes a swing at Freeman
to hit KAC: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 Get'em
B damage if hit: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 Photon attunment
and soundly whacks Freeman on the side of his head
extra crit damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Almost got him! Wow, I didn't really think this was a combat character. :)
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
He's a Dwarf! Thick skulls...
LG male vesk mechanic 1 | SP 7/7; HP 8/12; RP 2/3 | EAC 14; KAC 15| Fort +3; Ref +4; Will +2; +2 vs. fear | Init +2 | Perception +0; low-light vision | Speed 30 ft. | unarmed strike +1 (1d3+1 B) | tactical semi-auto pistol +2 (1d4 P) 8/9, 30 |Active Conditions:
Crouched behind the crate next to Krara, Zal takes a swig of his serum of healing. Through his custom rig, he monitors Zoomy as it continues to try to zap Freeman.
Mk 1 Healing Serum: 1d8 ⇒ 2
Zoomy Attack Roll: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Zoomy Damage Roll: 1d6 ⇒ 6 E nonlethal
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
"Stay hidden, Zal... or I can heal you if you need!", Bones calls out upon hearing the Vesk shlurping away...
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Freeman continues to point his weapon at his fellow dwarf, this time blasting away as fast as he can...
trick attack: 1d20 + 13 ⇒ (2) + 13 = 15
trick damage: 1d4 ⇒ 1
pistol: 1d20 + 9 - 5 - 4 ⇒ (1) + 9 - 5 - 4 = 1
NL fire damage: 1d4 ⇒ 4
pistol: 1d20 + 9 - 5 - 4 ⇒ (1) + 9 - 5 - 4 = 1
NL fire damage: 1d4 ⇒ 4
HAHAHA! OK, that looks like my actual real life dice there. :)
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
I do not think you can Trick Attack and Full Attack at the same time (is that not 2 full round actions?)
Bones will react to his brother's attack.
"STOP IT, FREEMAN!"
vs. EAC: 1d20 + 4 ⇒ (16) + 4 = 20
So, Magic, Cold Iron: 1d4 + 4 ⇒ (4) + 4 = 8
Is Bones correct in thinking Freeman has not answered, nor spoken at all?
2-01 map | 5-25 map
With that solid hit, Freeman is brought to his knees and the slime creature flies out of his head. It flies a short ways before squishing on the ground and continues moving around.
it is still ya'lls turns (minus Freeman and Bones)
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
Can Bones not act? That was a reaction (AoO vs. the shooting)
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
The squishy creature flops to the ground--
it is the green line to the left/west of TheFreeman, right?
--and Bones takes a guarded step away from it, wishing his ears to snap tight.
Then he casts a spell upon TheFreeman, stabilizing him.
2-01 map | 5-25 map
Freeman is still conscious
Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)
Seeing something fly out of Freeman's ear and still wiggling Klaathu takes a swing at it after pumping up his body strength
to hit Green thingy: 1d20 + 3 ⇒ (11) + 3 = 14
B damage if hit: 1d6 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 (photon attument, upper limbs reinforcement]
before creating a bit more distance between itself and the blobby thing
Swift to Early Stage Adaptation for upper limb reinforcement, standard to attack, move to guarded step away
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
"I don't get it... he is not speaking, and went down, but is still conscious. My spell did not need to stabilize him."
Stop it! And don't let it get close!
Krara fires at the now loose slime thing/monster.
Get 'Em! on the green thing now!
Attack v EAC: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21 for nonlethal damage: 1d6 ⇒ 2
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Thank goodness. I was starting to fear this would be SFS 1-30: Freeman TPK's! ;)
LG male vesk mechanic 1 | SP 7/7; HP 8/12; RP 2/3 | EAC 14; KAC 15| Fort +3; Ref +4; Will +2; +2 vs. fear | Init +2 | Perception +0; low-light vision | Speed 30 ft. | unarmed strike +1 (1d3+1 B) | tactical semi-auto pistol +2 (1d4 P) 8/9, 30 |Active Conditions:
"Waagh! What is that?!"
Zal moves. Zoomy moves upward to get a clear shot and then fires at the creature.
Zoomy Attack Roll: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Zoomy Damage Roll: 1d6 ⇒ 2 E
Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.
"Kill it with fire!" Vroom quick draws his Flame Rifle, guarded steps over for a clearer shot, and torches the slime.
Attack Roll: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 1d6 ⇒ 6
Petrol Capacity: 10/20
Petrol Inventory: 2/2
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