1-30 Survivor's Salvation (Inactive)

Game Master Saashaa

Maps and stuff


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Wayfinders

Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)

"We concur"

Acquisitives

Krara gives a toothy grin. A show of strength then. Let the awe of our presence and might cow the cowards. I like it!

Krara's pretty good at Intimidating :)

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

'Just smash through the main door yellin'? Or we organize and go through all entry points at the same time?"

Wayfinders

Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)

Turning this way and that and looking up and down Klaathu response to Bones

"We like the tactical approach but this place appears rather large and it would be ..unhelpful..if we were to find out after storming in that we would be separated from each other by walls inside"

Klaathu seems to consider something

"..also if they are keeping whom we are after inside we might be putting him in danger if we loudly announce what we are doing here. We need to be doing a realy effective shock&awe or sneak in and secure them first if at all possible"

How high is the place? If it seems like an option Klaathu would float up and take a look at the roof..maybe there's a skylight or something up there


1-02 maps

1 story, flat roof with no entrances.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"I have not much to help with creeping in and such... but do so, and I can wait in the back."

Wayfinders

Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.

"Otherwise I can make an explosive and we could just breach. If things get drastic anyways." Vroom offers.

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

"It looks like we can just push the door hard and it will fall in... OK, so go in loud nad try to intimidate them, eh?"

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"LET'S GO!!!!!!!!"

Wayfinders

Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)

Klaathu trembles with anticipation as they pump up their muscles to help out with the push as soon as someone start to make the effort

Aid on strength: 1d20 + 2 ⇒ (1) + 2 = 3

"..let's do this thing!"

..and bumps into the door and manages to resemble some jello someone tossed at the door before reforming itself again.

Did anyone check the door for traps btw? This could go horribly wrong as we all stand in front of it to push it open and it explodes....

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones is ready to give a kick as soon as he gets the signal.

KICK:
Strength check: 1d20 + 4 ⇒ (20) + 4 = 24
Oh, wow!

Wayfinders

Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.

Perception: 1d20 - 1 ⇒ (16) - 1 = 15

Exo-Guardians

LG male vesk mechanic 1 | SP 7/7; HP 8/12; RP 2/3 | EAC 14; KAC 15| Fort +3; Ref +4; Will +2; +2 vs. fear | Init +2 | Perception +0; low-light vision | Speed 30 ft. | unarmed strike +1 (1d3+1 B) | tactical semi-auto pistol +2 (1d4 P) 8/9, 30 |Active Conditions:

"Oh dear. Okay, let's do it. Get back, Zoomy!" Zal kicks the door with Bones, mustering all the oomph he can.

Aid Another:
Str Aid Another: 1d20 + 1 ⇒ (7) + 1 = 8


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1-02 maps

24 is exactly what you needed, congrats.

Bones kicks in the door to reveal a room (description will come later) and three people who seemed to be prepared.

Bones Initiative: 1d20 + 0 ⇒ (10) + 0 = 10
Klaathu Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Krara Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Freeman Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Vroom Initiative: 1d20 + 7 ⇒ (5) + 7 = 12
Zaldekan Initiative: 1d20 + 2 ⇒ (6) + 2 = 8

Bargai Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Thugs Initiative: 1d20 + 2 ⇒ (16) + 2 = 18

They seem very prepared as they fire shots at Bones, the door kicker.

Pew: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
Pew: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
Pew: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
Pew: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10

Pew: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
1d6 + 2 ⇒ (4) + 2 = 6
Pew: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8

But only one shot with electricity connects

You all are up.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Very proud of his kick, Boron moves in: "KNOCK KNOCK!"
Then he hurls his singing disk at the thing to his right--
vs. EAC: 1d20 + 4 ⇒ (6) + 4 = 10
--but not aiming very well.
Finally, with a swift gesture, he recalls the weapon.

Acquisitives

Krara moves into the room and takes cover between a set of couches. Pointing to the Uniter around the corner, she barks out. He thinks a wall can stop us! They have vastly underestimated who they are dealing with!

Move, then using Get 'Em! on the Untier to the right (on the corner, the one at the corner.
+1 to hit him this turn.

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

Freeman sends his drone in. He uses an action to move it in, the drone's limited AI takes a shot at the one targeted by Krara.

pulsecaster pistol EAC: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
NL electrical damage: 1d4 ⇒ 2

Freeeman will then use his move action to enter and find any cover he can.

Wayfinders

Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.

Vroom Boom heads on in, Flame-Rifle at the ready! He rushes up and blasts it at the eastern enemy!

Flame Rifle: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage: 1d6 ⇒ 2

Wayfinders

Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)

Moving in the building Klaathu starts to shine a bit more brightly as he draws a laser pistol and takes a shot at the target that has been pointed out to him while bravely hovering behind Bones

To hit EAC top right: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16 (+1 get 'em)
F (laser) damage if hit: 1d4 + 1 ⇒ (4) + 1 = 5 (+1 damage from photon mode)

Attune photon mode, move and attack

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

Oops. Added +2 instead of +1 for the Get em. Please make that a 16 to hit. :)

Exo-Guardians

LG male vesk mechanic 1 | SP 7/7; HP 8/12; RP 2/3 | EAC 14; KAC 15| Fort +3; Ref +4; Will +2; +2 vs. fear | Init +2 | Perception +0; low-light vision | Speed 30 ft. | unarmed strike +1 (1d3+1 B) | tactical semi-auto pistol +2 (1d4 P) 8/9, 30 |Active Conditions:

Zal rushes in after Bones. He deploys his custom rig, issuing an order to Zoomy to fire at the Uniter Krara points out.

Move action to command Zoomy, move action to move forward.

Attack Roll: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Damage Roll: 1d6 ⇒ 6 E


1-02 maps

Bones' Singing disk: 1d4 + 4 ⇒ (1) + 4 = 5

The combined attacks of the entire party easily take down the eastern thug

The other thug fires at Vroom and then moves back around a corner-ish.
Pew: 1d20 + 4 ⇒ (14) + 4 = 18
1d6 ⇒ 4

The vlaka does a similar move, also firing at Vroom.
Pew vs EAC: 1d20 + 8 ⇒ (14) + 8 = 22
1d6 + 2 ⇒ (3) + 2 = 5

Everyone is up

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Did Bones hit? Sorry... thought AC10 was a lost cause.

Bones moves around the corner himself, and tosses the singing disk at the thug in red (action)--
vs. EAC: 1d20 + 4 ⇒ (17) + 4 = 21
So, Magic, Cold Iron: 1d4 + 4 ⇒ (1) + 4 = 5
--"calling" the disk back to his hand (swift).

Acquisitives

That's it! Focus fire! Krar says as she moves into position to follow, directing focus on the other thug.

Move, Get'Em! on Red

Exo-Guardians

LG male vesk mechanic 1 | SP 7/7; HP 8/12; RP 2/3 | EAC 14; KAC 15| Fort +3; Ref +4; Will +2; +2 vs. fear | Init +2 | Perception +0; low-light vision | Speed 30 ft. | unarmed strike +1 (1d3+1 B) | tactical semi-auto pistol +2 (1d4 P) 8/9, 30 |Active Conditions:

"On it, Krara!" Zal sprints in, directing Zoomy to fly toward the thug and unleash a shot.

Attack Roll: 1d20 + 5 ⇒ (16) + 5 = 21
Damage Roll: 1d6 ⇒ 2

Wayfinders

Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)

Klaathy moves forward and even though it has a difficult time finding the right angle it takes a shot at the target Krara pointed out while glowing even brighter then a few second before

to hit EAC red: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11 (get 'em) vs cover
F (laser) damage if hit: 1d4 + 1 ⇒ (1) + 1 = 2 (photon mode)

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

"Gettin' crowded in three, let's see if Hurando is behind door number 1!"

Freeman checks out the nearest door, checking to see if it is locked.


1-02 maps

This rom has an open washing area and several waste collection receptacles for varying species. Though the lavatory does show a few signs of recent maintenance, it is largely in disrepair and in need of significant cleaning.

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

With all the shooting and yelling and screaming and noise of battle going on behind him Freeman announces, "Well, thankfully he's not in this crappy room!"


1-02 maps
bot of vroom wrote:

Vroom Boom heads on in, Flame-Rifle at the ready! He rushes up and blasts it at the eastern enemy!

Flame Rifle: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage: 1d6 ⇒ 6

The combined fire of the party takes down the other thug as well. At that, the vlaka sets own her weapon and holds her hands up in surrender.

Wayfinders

Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.

"I like it when someone surrenders, it makes it easier." Vroom looks to everyone else who has social skills. "A good pirate must accept a parley, after all."

He begins ransacking all the other bodies for loot.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones casts a spell, twice, magically stabilizing the two downed thugs.
 »Anybody bleeding? Need healing? »


1-02 maps

Each of the thugs have: flight suit stationwear, cestus battleglove, survival knife, tactical semi-auto pistol., 20 rounds. Freebooter armor I, static arc pistol with 2 batteries (20 charges each), tactical baton on the Vlaka

Acquisitives

Krara advances towards the vlaka, smirk plastered on her face.

So, you are the Uniters, yes? A gang who thought that abduction would not have consequence?

The vesk looks back at Bones as the dwarf tends to the fallen. You fellow companions will breath still. You can as well. But that would depend on what our shobad friend thinks. So, Hurundo. Where. Is. He?

Intimidate: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (2) = 12

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"ANSWER the Vesk!"
Bones calls out, while tending to the wounded.
Intimidate Aid Another: 1d20 - 1 ⇒ (13) - 1 = 12

Wayfinders

Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)

Klaathu picks up one of the static arc pistols and a survival knife and points them in the direction of the Vlaka

" ..it would be best if you'd answer the questions.."

Aid on intimidate: 1d20 + 1 ⇒ (12) + 1 = 13

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

While everyone else is playing bad cop/bad cop Freeman walks over to the other door and peeks in...

Wayfinders

Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.

Vroom decides to take one of those semi-automatic tactical pistols for himself. "Always wanted to shoot someone with a bullet as well as fire and explosives!"


1-02 maps

This area functions as a communal kitchen and contains several cooking devices and implements. The area is remarkably clean and functional, showing signs of regular maintenance and use. You can find a mk 2 culinary synthesizer in this room.

The Vlaka doesn't seem to understand your yelling. Her ears perk up when Klaathu speaks to her via telepathy.
"..I don't know what questions they have asked, I am deaf.."

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Since no one is wounded, if the people Bones stabilized are stable and alive, he will move on.
If they died, Bones will make the sign of Pharasma's spiral over them and bless their souls on their trip to the Boneyard.
If he moves on, Bones will head to the North East door.

Wayfinders

Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)

Klaathu communicates to the rest of the party

"I've just been informed that the one we are interrogating is deaf. We will need to repeat our question. We will relay"

before repeating what Krara asked to the Vlarka

"Where is the Shobad known as Hurundo? We can guarantee that You'd realy prefer to answer us and not allow us to have our reptilian comrade continue to try to get the answer out of you"


1-02 maps

A couch and a bed fill this otherwise spacious room. The walls are broken open in several places and thin sheets of plastic cover the two windows to the north and east. A nuar sits on the couch in the room. Hurondo sits on the bed, manacles to the side of him, and is conversing with the Nuar. He politely waves with one of his hands and asks gently, "Hello, I suspect that you are a Starfinder?"

Meanwhile, the vlaka points to the door Bones is opening.

Wayfinders

Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.

"Well this was the easiest rescue ever then." Vroom starts laughing, then stops immediately. "No, seriously. What the hell is going on?"

Acquisitives

Oh. Krara says to Klaathu in response to the barathu's revelation. Well his condition while unfortunate does not justify a life of--

The vesk cuts herself off as the dwarf and bantrid suddenly are talking bemusedly down the other end of the hall. What in the Seven is going on then?

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Bones keeps his eyes on the Nuar, to see if it is armed, bellicose, ready to attack...
Bones taps his Starfinder Insignia: "Starfinders, yes. Heard you were abducted. Here to free you, brother."


1-02 maps

Hurondo explains gently, "Orghuun here was telling me about the new medical center known as the Open Collective. I implores you, please investigate the Open Collective. I am afraid that some of the Respite’s missing clients have gone to this place. Oh, and if you did not kill Bargai, her passion and talents would be better served in the Starfinder Society. Plus, she needs to make amends for her criminal activity. I'll take care of the rest here."

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

"Well, sounds like we have our next destination...so, where are we going? Oh yeah..."
Freeman pulls his rig up, looking for any info on this Open Collective.

computers: 1d20 + 13 ⇒ (7) + 13 = 20


1-02 maps

Freeman finds a picture of the pamphlet the party procured from the original Uniters they met. It has an address elsewhere in the Spike.

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

"Well, shall we go reconnoiter? You sure you'll be OK here Hurando?"

Exo-Guardians

LG male vesk mechanic 1 | SP 7/7; HP 8/12; RP 2/3 | EAC 14; KAC 15| Fort +3; Ref +4; Will +2; +2 vs. fear | Init +2 | Perception +0; low-light vision | Speed 30 ft. | unarmed strike +1 (1d3+1 B) | tactical semi-auto pistol +2 (1d4 P) 8/9, 30 |Active Conditions:

"Certainly a strange circumstance. Nevertheless, we're glad you're all right, Hurondo. What were you doing here?"

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