1-30 Survivor's Salvation
(Inactive)
Game Master
Saashaa
Maps and stuff
1 person marked this as a favorite.
|
Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)
"We don't have those anymore.. We gave them back when we realized we took them by mistake"
2-01 map | 5-25 map
The human looks to the other one in thought. "Umm...Horando or something, I think. He's a Shobad. As for the what for, probably credits or something we can see for a lot of credits."
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
Bones looks to his glib tongued companions to sort this out, but nods that he thinks this can work...
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
"Ah. And what amount of credits might ye be wanting for this gentleman?"
2-01 map | 5-25 map
The human holds up a hand, "Oh, no. We aren't the negotiators. You'll have to get into contact with Bargai" He looks to the other human and she nods, "Yeah, we can probably send your contact code to Bargai if you'd like."
Krara's fist instintively clenches as the pair casually mentions bartering for Hurondo. With great effort, the vesk unclenches her claw, slowly. These fools are honorless, but their ignorance could not have stolen a seasoned warrior. Discretion, to find the true, clever[/i] traitor[/i]
She speaks, tersely, trying to maintain her temper. Please. If what you say is true, a meet should be arraigned.
Would a social roll be needed here for them to set up a meet?
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
"Let's bargain with Bargai... Bargai does know how to speak? It does not just bark?"
2-01 map | 5-25 map
"Woah man! There's no need for that. We were all being pleasant. Bargai is deaf but knows how to make do. Just give us your comm code and we'll set this up."
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
»Deaf... at least he doesn’t have to hear my crap. Small consolation, I know . »
Bones shares his comm info.
Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.
Vroom stands by, reading the brochure the entire time.
Just checking in. I don't have much I can do for social except lie.
Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)
Klaathu waits as Bones sets up the meeting.
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
After the group gets away from the gangers, "Think we should tell the boss about this or just handle it ourselves?"
2-01 map | 5-25 map
The two Uniters walk off into the crowd.
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
"So, try to follow or wait for their call?"
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
"I'll wait, but also because I cannot follow anyone discreetly..."
Krara turns to the bantrid. Vroom. You say you are quite fast. Are you also subtle as well?
To Freeman: I would like to be able to rescue this taken Hurundo ourselves. But should the gods turn their eyes from us and we end up with him, perhaps logging this news in a report would be good. The vesk scratches her chin with a claw. We may also ask around about this 'Bargai'. While we wait for a call, perhaps we can learn where he lairs. And meet with him more impromptly.
Potentially using Diplomacy to try and gather info and maybe an address for Brgai or the Uniters?
Diplomacy: 1d20 + 2 ⇒ (9) + 2 = 11
Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)
"Do we want us to try to follow them as well?"
I could give it a shot if we want to try to see if following them leads to anything
Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.
"On my good days, I can go unseen. Not certain if this is one of them though."
Stealth is +3.
2-01 map | 5-25 map
Krara, people have heard of the Uniters but do not know where their base is.
You are contacted about ten minutes later by an unknown code. "Hello Starfinders, I am Geoffrey. I will be the intermediary between yourselves and Bargai......She would like to get straight to the point.....We will release Hurondo for ten thousand credits..."
Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.
That doesn't equate to a rescue for Fame! D:
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
To the party only, "Well, we'll be doin' it the hard way then, setup a meet and fight.."
I agree. But the challenge will be to ensure Hurondo is there. And that they even have him in the first situation! Krara says. Leaning over towards Bones, she asks the dwarf to text/walkie a reply: Unsure exactly what method they communicated us with.
10,000 credits? We are talking about a shobad, not a Vanex freighter! And how are we assured Huronod is with you and well?
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
Bones goes along with sharing the conversation, and letting all answer.
2-01 map | 5-25 map
You are sent a picture of a Shobad tied to a bed. The Shobad seems unharmed and quite at ease. Though, the bed and room looks a little ramshackle.
I imagine that the communication devices are similar to cell phones except moderately more advanced. So anything that one could do with a cell phone, should be easily possible in SF.
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
Bones hides his memes of talking donkeys and shares the picture.
»Could be our man... »
LG male vesk mechanic 1 | SP 7/7; HP 8/12; RP 2/3 | EAC 14; KAC 15| Fort +3; Ref +4; Will +2; +2 vs. fear | Init +2 | Perception +0; low-light vision | Speed 30 ft. | unarmed strike +1 (1d3+1 B) | tactical semi-auto pistol +2 (1d4 P) 8/9, 30 |Active Conditions:
Zaldekan nods to Bones. "It certainly is possible. Can we trust what this Geoffrey is saying?"
Almost certainly not. Krara says. If they are dishonorable to resort to kidnapping, they could easily mean to betray us.
But they do seem to have Hurundo. She frowns. Should we try to talk this Geoffrey down in credits, to make it appear we are truly interested in a deal? Or should we try to meet as soon as possible so we can discover where they are? Of course, they will likely try to trade in a different location...
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
"So... I think we all agree that we will set up a meet?
But do we try to track them down between now and then?
Do we try to bring the 10.000 Credits, which we do not have I imagine?
Or do we know we will not make an exchange, but attack them?"
Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)
" ..we could inquire with the Starfinder Society if they have and wish to pay for the funds for the ransom but we expect them to say that we will pay them with violence.."
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
"Aye. Set up the meet but trying to track them down before then is a good idea.."
Krara nods. Very well. We should set it up. The citizens around here do not know much about the Uniters. Perhaps while we wait, there may be more info on the Dark DataSpjere? Or if they are a gang of ruffians, the Stewards may have a file on this Bagrai?
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
"Let's get info' then, great idea!"
Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.
"Best place to start, anyways." Vroom agrees.
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
"Well, let's see what we can find then..." as he pulls his computer rig up...
computers: 1d20 + 13 ⇒ (12) + 13 = 25
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
"Aye, you a smart Dwarf, Freeman!", says Bones, amazed at how the computer is being skillfully used.
I cannot Aid Another here
Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.
I've been of minimal help here except the workouts, so I know the pain lol TT_TT
2-01 map | 5-25 map
Freeman scans the local infonet for anything he can find about the Uniters. He finds next to nothing for a long while, only a promotional post here and a speculative post there. After about two hours he finally finds a series of posts on a very out-of-the-way forum by a 'nitersU' responding to another poster that specifies a route to their HQ via landmarks in the Spike.
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
"Well, looky here. What say ye fine gentle beings we go check this location out?"
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
"Aye, me brother, I'm as gentle a being as there are, and I'll go check that out!"
Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.
"Got nothin' better to do." Vroom agrees, and follows along.
Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)
Klaathu bops up and down - which you can only assume means would be the equivalent of a head nod for a humanoid
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
"Then let's go get our fellow Starfinder out this predicament! Too much trauma!"
2-01 map | 5-25 map
The “headquarters” is a rundown single-story apartment building with haphazardly boarded up the windows.
Map is up. you see no one outside.
Krara looks at the small building and snorts. A small structure for a 'mighty' gang.
So, the door to the north, of the west?
Added token to map
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Freeman smiles at Krara, "Aye. I be thinking they may be a smaller time organization than they let on to be. I'm fine with either door but shall we do this subtly or aggressively?"
token added
LG male vesk mechanic 1 | SP 7/7; HP 8/12; RP 2/3 | EAC 14; KAC 15| Fort +3; Ref +4; Will +2; +2 vs. fear | Init +2 | Perception +0; low-light vision | Speed 30 ft. | unarmed strike +1 (1d3+1 B) | tactical semi-auto pistol +2 (1d4 P) 8/9, 30 |Active Conditions:
"It's quiet," Zaldekan murmurs. Zoomy floats close by, display dimmed. :o
Added tokens to the map.
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
Traveling. On phone. Will add token later. Sorry.
Bones looks around to scope things out...
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
2-01 map | 5-25 map
The apartment building is a ramshackle structure with a hanging sign in the one window, indicating in various languages that the building is scheduled
for demolition. The front entrance door hangs crookedly in its frame, and graffiti—both
fresh and half-scrubbed—adorns the walls.
A second entrance, a fire escape, is accessible from the western side of the building via a small metal staircase behind.
The windows shown on the map have been boarded over with plastic and wooden planks.
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
"Alright, hard through the front door, sneak through the fire exit? Once in do we go hard core or try to intimidate them to surrender?"
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
"We intimidate them. They say no. We go hard core."
Token placed
|