
GM bigboom |

The description of the vehicles doesn't list autocontrol but lists autopilot with +10 Piloting. So if preferred, you can engage the autopilot to take the piloting actions. But it won't take engage, trick, or collision actions.
Yes, you can fire the heavy weapon if you like as a standard action during the current Round 1 Combat Phase that we're currently in. Feel free to make your rolls, keeping in mind that you have -4 proficiency penalty, -2 moving vehicle penalty, and -2 ranged penalty.
The eco-terrorists failed the speed up so badly that they actually went backwards a zone during the Round 1 "Chase Progress" phase. Twik failed but not that badly, so Twik advanced one zone during the Round 1 "Chase Progress" phase. As a result, you're not currently one zone ahead of the eco-terrorists - they are one zone behind you.
Therefore, for your round 2 piloting action, you probably don't want to speed up as that would move you even further away from Vossi when your goal is to neutralize Vossi. I'd suggest you do something similar to Sparks:
This should get you into the same zone as Vossi during round 2. Twik, do you want to do this for your round 2 Piloting phase action?
Heh. I didn't expect vehicle chases to get even more complicated than starship combat....

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"If we can get in closer I'll be better with me arc pistol, but for now Let's give this big boy a shot. Sorry Vossi!"
Telwyn fires the merciful heavy artillery laser at Vossi. we're at 200 feet right?)
Attack vs EAC, nonproficient, 1 range: 1d20 + 7 - 4 - 2 ⇒ (10) + 7 - 4 - 2 = 11
Fire Damage: 3d8 ⇒ (8, 7, 5) = 20

GM bigboom |

The eco-terrorists failed the speed up so badly that they actually went backwards a zone during the Round 1 "Chase Progress" phase. Twik failed but not that badly, so Twik advanced one zone during the Round 1 "Chase Progress" phase. As a result, you're not currently one zone ahead of the eco-terrorists - they are one zone behind you.
Actually, the eco-terrorists badly failed a Keep Pace action, not speed up.
Telwyn takes hold of the artillery laser on Twik's vehicle and fires at Vossi!! But being unaccustomed to firing a weapon with this size and bulk, combined with the long range, combined with having to compensate for being in a moving vehicle, Telwyn's shot goes wide!
FYI, you're also taking another -2 for shooting from a moving vehicle, so your attack roll comes out to 9 total. Nice damage rolls though!!
-----------------------------------------------
Round 1, Combat Phase cont'd
The following characters in bold may take their turn:
Purple eco-terrorist
Telwyn (-9SP)
Twich
Lynn (-6SP, -4HP)
Twik (-5SP, -4HP, also confirm piloting action for next round)
Sparks (-4SP, -3HP)
Remerix (-9SP)
Blue eco-terrorist
Vossi

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Remerix looks at the strange weapon, but decides it's better than nothing.
Heavy guy attack: 1d20 + 5 - 4 - 2 ⇒ (5) + 5 - 4 - 2 = 4
Not better than nothing, but not -good- by any means.

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Do we have reason to believe that our target here *needs* do be Vossi rather than the two guys controlling him? Also, we definitely need to get into the same square - that 200ft range is killing us.
As Lynn sings, the air around her starts to ripple with energy. Unfortunately, that energy isn't able to reach very far away from her due to the absolute din of the high speed chase. As a result, she's forced to rely upon the nonlethal static arc pistol she'd gotten from Muldoi. She holds the gun gingerly and fires off a shot at the renkroda.
Static Arc pistol; 3 range inc penalties, -2 for movement: 1d20 + 5 - 6 - 2 ⇒ (5) + 5 - 6 - 2 = 2
Static Arc pistol damage, nonlethal (E): 1d6 + 2 ⇒ (5) + 2 = 7

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Ok fair enough. Yes Twik will duplicate Sparks' Piloting plan.
With the heavy gun used, Twik takes aim with his pistol at the renkroda driver...
Hail Mary Long Shot: 1d20 + 8 - 12 - 2 ⇒ (7) + 8 - 12 - 2 = 1
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
If anyone has any better ideas for what Twik can do on with his spare action each round, I'm all ears

GM bigboom |

Do we have reason to believe that our target here *needs* do be Vossi rather than the two guys controlling him?
No reason to believe that your target must be Vossi. Your goal is to prevent Vossi from being used to guard the gala site. How that goal is accomplished is up to the party.

GM bigboom |

Round 1, Combat Phase cont'd
Round 2
Piloting Phase:
Chase Progress Phase:
Combat Phase:
The following characters in bold may take their turn. Sparks and Twik, please also post your piloting phase actions for the next round:
Currently, Vossi and the terrorists are 50ft away from you and everyone still takes a -2 to all attacks due to being in a moving vehicle. Anyone who fires the artillery laser takes a -4 proficiency penalty.
Remember, you're in a gunfight while chasing down a dinosaur in the middle of a jungle! Clunky rules aside, how awesome is that?!?!? Good luck and roll high!

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So, my plan was to delay until Vossi entered the hillside (our zone) which just happened.
And then to take a Double Maneuver (@-4 ; plus we have -4 due to the mud and hillside, correct?)
To first try to Engage the dino', and I rolled a 15.
(Engage: 1d20 + 17 - 4 - 4 ⇒ (6) + 17 - 4 - 4 = 15)
--I imagine it has more than 15 KAC (?).
Note: if I cannot do that outright and must choose a "moving" roll, then I would not take Slow Down but go for Keep Pace, so as to move one Zone in the chase progress phase, since I imagine Vossi will try to move.
My 15 is a success since I need DC 10+vehicle level = 10+4 = 14 for Keep Pace
This is if I am not allowed to try and Engage outright.
If allowed to Engage, I would go with Engage
If the first Engagge fails as I imagine, then Sparks would take the 2nd maneuver of the Double Maneuver to try and engage again (it states I can choose the 2nd after seeing the result of the first) rolling a 21 (might be close to KAC?)
(Engage (or Evade): 1d20 + 17 - 4 - 4 ⇒ (12) + 17 - 4 - 4 = 21)
If, by crazy chance, Sparks engaged the first time, she would use the second maneuver to Evade and add 2 AC (to help fight the Break Free).
Sorry for the mess... hope it makes sense.
WAY EASIER table top, you are sure right!
____________________________
Sparks gleefully goes into low gear and profits from the four wheel drive move through the mud and negotiate the incline, aiming to come up close to Vossi and keep pace with the dino' and block it.
"AVAST YE MATEYS! TIME TO BOARD THE ENEMY!"

GM bigboom |

The engage did not trigger this round...
Therefore, the terrorist moved into the same zone as you during the 'Chase Progress Phase' and not during the 'Piloting Phase'. You can engage only during the 'Piloting Phase', not during the 'Chase Progress Phase'.
As a result, the action Sparks took in my previous explanation is the 'ELSE' scenario
So what happened is...
Piloting Phase: Sparks and Twik delay their piloting actions until after the eco-terrorist took his piloting action. The eco-terrorist took the 'Keep Pace' action and did NOT move into the muddy hillside zone. Sparks and Twik, then had to take their piloting actions and because the eco-terrorist was not yet in the muddy hillside zone, Sparks and Twik took the 'Slow down' piloting action in order to avoid advancing to the next zone in the upcoming 'Chase Progress Phase'.
Chase Progress Phase: Eco-terrorist advanced one zone to the muddy hillside. Sparks and Twik both do not advance to the next zone because they had taken the 'Slow Down' action during the 'Piloting Phase'. Note that no piloting actions are allowed during this phase and therefore, no pilots can attempt to engage any other vehicles during this phase. The only thing that happens during this phase are that vehicles are moved from zone to zone.
Combat Phase: Now everyone is in the muddy hillside zone and 50ft away from each other and ready to open fire. Because Sparks and Twik both took a single piloting action during the Piloting Phase, both of them have a standard action available during this combat phase.
Does this make sense? And do you see why your Double Maneuver did not trigger?
Let me know if you have any follow-up questions. If not, then go ahead and post your Round 2 combat standard action and your Round 3 piloting action (which can be to engage!!)

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Thanks a lot! Sorry for having you take all this time spelling it out (am also traveling, and airport/planes etc. not the best to read the CRB). All clear.
Keeping the 4x4 slowed down, Sparks lets go of the wheel and grabs the borrowed pistol in both hands and fires at the blue-eco terrorist.
Bang EAC: 1d20 + 3 + 5 - 2 ⇒ (6) + 3 + 5 - 2 = 12 50 ft range so no -2 ; but -2 from vehicle (included)
So: 1d6 + 2 ⇒ (6) + 2 = 8

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Seeing the others start shooting the riders instead of the renkroda, Telwyn changes her target too. "Well whoever you fire at, just make sure we focus one down at a time." Just suggesting we make sure we don't split targets anymore, or we'll prolly not do well even if we do start hitting.
Telwyn tries to quickly dial up her weapon to stabilize the shot, and fires her static arc pistol at the blue eco-terrorist as well.
Engineering+4 Trick Attack vs 20+CR: 1d20 + 14 + 4 ⇒ (17) + 14 + 4 = 35
EAC Attack, vehicle: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10 vs flat-footed I'm guessing.
Electric NL Damage, d8 trick: 1d6 + 1 + 1d8 ⇒ (2) + 1 + (1) = 4
These dice are brutal...

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Lynn holds up a hand to her chest and extends the other one towards the eco-terrorists. She belts out her song to be heard above the roar of the engines (and probably the roar of the dino too :>). The air around her ripples with sonic energy, twisting and turning and glimmering with translucent energies. She forms three of the ripples into a trio of shimmering hawks and they swirl away from her and dive-bomb the blue eco-terrorist.
Magic Missile; harmful spells (Fo): 3d4 + 5 ⇒ (4, 1, 3) + 5 = 13

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Twik lets loose a flash shot at the blue ecoterroist with one hand while keeping the other at the controls.
Pistol vs KAC: 1d20 + 8 - 2 - 2 ⇒ (19) + 8 - 2 - 2 = 23
Damage (Piercing): 1d6 + 1 ⇒ (4) + 1 = 5
Piloting R3: 1d20 + 13 ⇒ (3) + 13 = 16
If we win Initiative, Twik will choose the best manuever that keeps their vehicle in the same space. If we lose Initiative, Twik will choose to Speed Up to get in front of the Renkroda.

GM bigboom |

Round 2, Combat Phase cont'd
Just a reminder Twich. In the battle versus the swarm, you cast overheat 3 times. Along with this magic missile, you currently have one more level 1 spell slot left.
Hmmm... I didn't expect those terrorists to be THAT squishy! I thought the terrorist would have a chance to command Vossi to smash one of your explorers at least once before you ended the chase!! I was hoping to leave a dinosaur-shaped claw gash in one of your vehicles!!
But well done!! The terrorists didn't even get a chance to advance past their starting zone!! I've unmasked the remainder of the chase map so that you can see the other zones in case you are curious.
Vehicle Chase Concluded!!!
With both eco-terrorists dead and no one in control of Vossi, he stops running towards the gala site and you bring your vehicles to a stop as well. Yay!!! You've succeeded in preventing the terrorists from using him to guard over the execution of innocent hostages! You cheer in celebration!!
No wait... Uh... Vossi seems to be turning towards you. That is NOT a friendly look on his face. You start having a bad feeling about this... Suddenly, Vossi lets out a roar and charges straight for you!!! Woah, he's big!! And he's got a crazy, bestial look in his eyes!!!!
We have transitioned out of the vehicle chase to normal combat on a new map. As such, I'm re-rolling initiative as well.
The vehicles will count as normal terrain but provides partial cover if you are in or behind it.
Initiative, Twik: 1d20 + 7 ⇒ (13) + 7 = 20
Initiative, Telwyn: 1d20 + 7 ⇒ (4) + 7 = 11
Initiative, Remerix: 1d20 + 1 ⇒ (5) + 1 = 6
Initiative, Lynn: 1d20 + 6 ⇒ (1) + 6 = 7
Initiative, Twich: 1d20 + 6 ⇒ (16) + 6 = 22
Initiative, Vossi: 1d20 ⇒ 7
I know Vossi beat Remerix in initiative but I'm going to move Vossi down anyways just to keep things a little simpler.
Combat Initiated!!!
Round 1
The following characters in bold may take their turn:
Sparks (-4SP, -3HP)
Twich
Twik (-5SP, -4HP)
Telwyn (-9SP)
Lynn (-6SP, -4HP)
Remerix (-9SP)
Vossi

GM bigboom |

Remerix, quick question for you. I know you applied the merciful fusion seal to a weapon. Which weapon did you use this on?
Edit: Oh wait, I see. It is most likely your pike since the fusion seal cannot go on your solarian weapon without a solarian weapon crystal. Nevermind!!

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OK Vossi, sorry but you need to take a nap!"
From the vehicle, Telwyn adjusts her arc blaster to set it for "dino" and reluctantly fires at Vossi.
Trick Attack Engineering+4 vs 20+CR: 1d20 + 14 + 4 ⇒ (17) + 14 + 4 = 35
EAC Attack: 1d20 + 7 ⇒ (4) + 7 = 11 vs flat footed prolly
Elec Nonlethal Damage, trick: 1d6 + 1 + 1d8 ⇒ (2) + 1 + (6) = 9
If that misses like I think it misses, Telwyn shouts "That was a warning shot! Next one means nap time!"
Either way, she boldly moves into the forest. (assuming the forest is difficult terrain)

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Elated that she used a weapon for the first time in her life and hit something, Sparks is about to twirl the gun victoriously and send shots left and right... when a DINO CHARGES HER!!!
Eek! Squeak! Eek!
Terrified, Sparks jumps up and starts blasting away with the merciful aphelion laser artillery.
But not knowing how to use such weaponry, her first shot goes wild, and the second one simply does not fire, the gun bugging.
Sparks opens her yes: "It's not dead?"
Turret vs EAC: 1d20 + 5 + 3 - 4 - 4 ⇒ (3) + 5 + 3 - 4 - 4 = 3
Turret vs EAC: 1d20 + 5 + 3 - 4 - 4 ⇒ (1) + 5 + 3 - 4 - 4 = 1

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Twik jumps out of the vehicle and dodges away before firing a parting shot...
Trick Attack (Bluff) vs 20+CR: 1d20 + 16 ⇒ (10) + 16 = 26
If the Trick Attack succeeds, the attack roll is vs flatfooted KAC and the bonus damage is applied
Merciful Trick Attack - Pistol vs KAC: 1d20 + 8 - 4 - 2 ⇒ (9) + 8 - 4 - 2 = 11
TA Damage (Piercing): 1d6 + 1 ⇒ (4) + 1 = 5
TA Bonus Damage: 1d8 ⇒ 3

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As the vehicle skids to a halt, Remerix quickly exits and barely pauses to look at the rampaging renkroda. For most sane species, it would be the height of insanity to approach such a creature... so Remerix doesn't. Instead, he -charges- the large beast to stab it in the shin with his Merciful tactical pike.
Attack vs KAC: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 7 + 1 ⇒ (4) + 7 + 1 = 12 NonLethal
"Renkroda! Remerix will save you by poking you to slumber!"
Photon Mode 1. Move(?) action to exit the vehicle, the, Stellar Rush to Standard Action charge. Free action to probably get eaten.

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With Remerix engaging the renkroda directly, Lynn stays in the explorer buggy and rapidly toggles a couple of switches on her headset. Her headset begins to warble with the opening notes of a ♫♪ less heart pumping song ♫♪. She steps from side to side along the seats of the explorer and extends her hands to the renkroda with a grin.
"Time to take a nap Vossi!~" She calls out as she launches into the lyrics of the song.
A trio of ripples zips out of the nearby trees, spins around her, and then forms into long needles of force that fire at Vossi.
Magic Missile; harmful spells (Fo): 3d4 + 5 ⇒ (2, 1, 3) + 5 = 11
I figure it's safe to go lethal for now, then switch to nonlethal even with Lynn as the renkroda gets low. If it already appears to be flagging due to the attacks so far, Lynn doesn't fire the missiles this round.

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here's hoping the renkroka is not CR 6 or higher...
Twich sees if she can interfere with Vossi's actions. She lifts her hands, one holding her datapad, and with the other points at the renkroda.
casting Daze Monster, DC 17

GM bigboom |

Telwyn's reluctance at firing upon this dangerous but magnificent dinosaur throws her aim off and misses!!
Sparks fires the mounted artillery laser PEW! PEW! PEW! and manages to miss the massive target, hitting a tree 50 yards to the left, causing it to fall over!
Twik manages to escape Vossi's notice with his tricks but the shot goes wild!!
The possibly insane but brave and overly helpful (not to mention bite-sized) skittermander Remerix charges forward!! With the pike held aloft leading the way, Remerix successfully lands a blow on Vossi for 12 points!!
Lynn flips on the sound system and somehow, someway, manages to find a hidden switch that activates a set of subwoofers no one knew was installed. As the bass pumps, ground effects light up and a little panel slides out of the dashboard revealing hydraulic controls!! Oh yes and the force needles all land on Vossi for 11 points of damage!
Twich weaves a spell and casts daze at Vossi but it appears the magic behind the spell isn't strong enough to affect him!!
Vossi takes a step closer to the little yummy snack and declares his excitement with a mighty roar!!!
Everyone except Telwyn must pass a Will Save DC14 or suffer the cowering condition for 1 round! This is a mind-affecting effect.
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Round 2
The following characters in bold may take their turn:
Sparks (-4SP, -3HP, Will Save DC14)
Twich (Will Save DC14)
Twik (-5SP, -4HP, Will Save DC14)
Telwyn (-9SP, Will Save DC14)
Lynn (-6SP, -4HP, Will Save DC14)
Remerix (-9SP, Will Save DC14)
Vossi (-23HP)

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Telwyn is so psychically in tune with Vossi that she isn't even scared of him like the rest of her group! (It's definitely not cuz she already ran away and hid in the trees)
She comes out of the trees and into range, adjusting her blaster to set it for actually hitting things and tries to fire again!
Trick Attack vs 20+CR: 1d20 + 14 + 4 ⇒ (20) + 14 + 4 = 38 wasting a crit
EAC Attack: 1d20 + 7 ⇒ (11) + 7 = 18 vs flat footed
NL Elec Damage, trick: 1d6 + 1 + 1d8 ⇒ (5) + 1 + (4) = 10

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Be Afraid: 1d20 + 3 ⇒ (10) + 3 = 13 Well that's not good... I don't suppose that this is a spell or spell like effect? ;)
Photon mode 2, regardless...

GM bigboom |

The roar is not a spell or spell-like effect - it is an extraordinary ability that is a mind-affecting, sense dependent fear effect. This next round may get interesting but I'm sure you'll be juuuust fine! This party seems to have a lot of firepower... well except against swarms...

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Remerix isn't afraid, you're afraid. Remerix is just making himself a more obvious target so as to get closer to the misunderstood Renkroda's mouth...
In-character post before Remerix cowers and totally gets eaten.

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Will: 1d20 + 8 ⇒ (16) + 8 = 24
"I d... do not cower in front of p... puny lizards!" Sparks says in a rather shaky voice.
Turret 1 vs EAC: 1d20 ⇒ 4 (+5+3-4-4= +0)
Turret 1 vs EAC: 1d20 ⇒ 1
In even more shaky hands she blasts away with the turret-gun at the sky...

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Will save: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Lynn's performance doesn't miss a beat, and as its roar fades, her music surges back stronger than ever. She forms up another trio of rippling needles of force and with a bob of her head sends them speeding at the renkroda.
Magic Missile; harmful spells: 3d4 + 5 ⇒ (1, 3, 4) + 5 = 13
In a lyrical lull in her song she calls out "Hold on everyone! This renkroda is no match for us!~"

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Twik ignores the noise with ease before roaring back at the renkroda....
”HA! MY CAT CAN ROAR LOUDER THAN THAT!”
He continues his zig zagging strafing...
Trick Attack (Bluff) vs 20+CR: 1d20 + 16 ⇒ (17) + 16 = 33
If the Trick Attack succeeds, the attack roll is vs flatfooted KAC and the bonus damage is applied
Trick Attack - Pistol vs KAC: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
TA Damage (Piercing): 1d6 + 1 ⇒ (1) + 1 = 2
TA Bonus Damage: 1d8 ⇒ 3
Will Save vs Fear Effect: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11

GM bigboom |

Telwyn completely escapes Vossi's notice and hits Vossi while he was staring down at Remerix. Vossi takes 10 points of damage!
Remerix is waving, trying to keep Vossi's attention on him so that the massive dinosaur doesn't attack the others. No wait... Is that Remerix waving...? Or...is he shaking his arms in fear...??
Sparks unleashes another couple of powerful blasts from the artillery laser!! But this time, he misses about 50 yards to the RIGHT of Vossi!! And again, the blasts hit a tree, causing it to fall down! Vossi actually stops roaring for a second, looks Sparks straight in the eye, cocks his head a moment and gives Sparks a 'Wait, seriously??' then turns his attention back to Remerix!
The roar doesn't even come close to phasing Lynn as she whips up three more missiles that hit Vossi for 13 points of damage!
Twik, it appears to me you failed the DC14 Will save so you'll have the cowering condition this round, unable to take any actions. Standing behind the vehicle, Twik yells out, "Just a second!! I'll be there in... a... ...just a moment!"
Twich cowers from the mighty roar!!
Bite vs KAC: 1d20 + 16 ⇒ (15) + 16 = 31 ; Piercing damage: 2d6 + 11 ⇒ (2, 4) + 11 = 17 ; Despite Remerix's short stature, Vossi does not ignore Remerix. In one swift, violet motion, Vossi sweeps his head down mouth wide open jagged sharp teeth ripping into Remerix for 17 points!!
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Round 3
The following characters in bold may take their turn:
Sparks (-4SP, -3HP)
Twich
Twik (-5SP, -4HP)
Telwyn (-9SP)
Lynn (-6SP, -4HP)
Remerix (-21SP, -5HP)
Vossi (-46HP)

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Always tinkering, Telwyn adjust's her arc pistol's setting for a wider area zap to see if that will help put poor Vossi to sleep faster.
Trick Attack vs 20+CR: 1d20 + 14 + 4 ⇒ (9) + 14 + 4 = 27
EAC Attack: 1d20 + 7 ⇒ (20) + 7 = 27
CRIT! NL Elec Damage, trick: 2d6 + 2 + 2d8 ⇒ (3, 5) + 2 + (4, 8) = 22
Telwyn's shot is a whole new level of benevolent sleep induction. "Aha! I got it!" But unfortunately it's overpowered so much that it zaps poor Remerix as well. "Oops! Sorry Remerix! I'll fix that next time!" Telwyn then retreats into the trees again...
Nonlethal Arc 2 can only hit Remerix. Sorry!

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Remerix smiles helpfully even though his fur stood on end and he looked... well, like he'd been mauled by a Renkroda. Nothing said 'being a skittermander' like looking past when a nufriend shocked them. "NoOoooO ProOoobbbleEeem" he quipped, his teeth still chattering from the combination of the roar and shock.
Attack: 1d20 + 7 ⇒ (3) + 7 = 10
He is still not himself as he stabs at the Renkroda, effectively missing the broad side of a barn.

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"Lynn, you wanna hope off... or ram the dino' with me?"

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Twik, it appears to me you failed the DC14 Will save so you'll have the cowering condition this round, unable to take any actions.
LOL! I originally had it as the first dice roll - I posted it without any text at all to see what the result was so I could check what I would or would not be doing that round. But after I wrote my post, I moved the save roll to the bottom out of the way but forgot that moving the roll doesnt keep the result. ie that d20 result moved to the trick attack roll instead. But whatever... we can go the yellow bellied chicken way this time.

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Lynn sends Sparks a worried glance as she hops off the explorer buggy. As she steps free she draws her borrowed static arc pistol and tries a stunning shot to follow up on Telwyn's incredible attack. Her song carries through all of it.
Static arc pistol: 1d20 + 5 ⇒ (11) + 5 = 16
Static arc dmg (E), non-lethal: 1d6 + 2 ⇒ (1) + 2 = 3

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Seeing little Remerix being battered by the foe, and hit by friends too, Sparks decides to go out and help him.
She puts the vehicle in gear... and rushes off to ram Vossi!
"GET AWAY FROM MY FRIEND YOU BIG LUG!"
CRASH....
Ramming Vossi: 12d6 ⇒ (1, 2, 4, 3, 3, 1, 5, 1, 3, 2, 6, 6) = 37 (DC 11 Reflex from Vossi to avoid all damage)
Damage to vehicle: 3d6 ⇒ (1, 2, 4) = 7 (minus 5 hardness)
Full Action ; pilot up to its full speed (400 ft.) in a straight line at its current heading ; try to ram one creature at the end of the movement ; dealing double the vehicle’s collision damage to the target and half the vehicle’s collision damage to your vehicle ; I have to the normal piloting rolls: the engine is on, so no need to start it thus I can drive ; since more than 20ft. it has to be a race action, so DC10+vehicle thus DC14 (my bonus is +17 so no need to roll) ; rough terrain etc. slows the vehicle, but w. 400 ft. possible, no slowing will prevent the 50 ft. needed ; going in a straight line so angles/turns etc. are okay.
So: 6d6 x 2 for Vossi if no DC11 Reflex save & 1/2 6d6 for vehicle (I imagine the 5 hardness counts) w/o a save
Just putting all here to help you, but could be wrong, and please check yourself, of course
ALSO: my feeling is that Vossi has no reach? If there is reach, the vehicle provokes, but Sparks herself does not because she did not take an action that provokes

BOT-EE-licious |

Twik, you were unable to take actions during round 2. We're now in round 3 and you're able to act. But as you haven't posted your action, I'll take your round 2 actions and apply them to round 3.
Botting Twich for round 3...
Twich takes a shot at Vossi...
laser pistol vs EAC: 1d20 + 5 ⇒ (9) + 5 = 14
Fire damage: 1d4 + 2 ⇒ (4) + 2 = 6

GM bigboom |

Going to resolve everyone's posts in initiative order as it might make a difference this round...
The other point is around AOO. Sparks currently doesn't know if Vossi has reach but if Vossi did have reach, he will get an AOO on Sparks. This is because Sparks will move out of a threatened square not via a guarded step nor a withdraw. Any movement out of a threatened square except through these two methods will provoke (CRB pg248).
I don't remember pathfinder rules exactly but this makes sense because if I remember correctly, riding a mount towards a creature with reach doesn't protect the rider from an AOO. Driving this vehicle at Vossi would be the same.
Now of course if Vossi gets an AOO, he may choose to attack the vehicle rather than the driver...
Sparks Piloting DC19: 1d20 + 17 ⇒ (1) + 17 = 18 ; Sparks yells out, fully intending to drive the vehicle straight into Vossi!! But in his excitement, Sparks doesn't fully shift the gear and mis-times releasing the clutch... the vehicle stalls and doesn't move!!!
Woah, the only roll that would have failed is a 1... And the dice gods decided not to rule in your favor...! But feel free to try again next round... it's an interesting idea!
Twich fires her laser pistol but misses!!
Twik recovers from his fear, executes some tricky moves and lands a hit on Vossi for 5 points of damage!
Telwyn fires off a shot that manages to hit Vossi right in a soft spot under his armpit, dealing a whopping 22 points of damage!! Vossi is starting look quite worn out...
Unfortunately, the electric bolt arcs off Vossi and hits Remerix for 2 points of damage!
Lynn's singing beautifully hits the right musical note but unfortunately her pistol shot does not as the electric arc flies harmlessly past Vossi!
Remerix, ever the brave little skittermander shows resolve while swinging at Vossi but with nerves still somewhat rattled, only manages to catch air with his weapon!
Bite vs KAC: 1d20 + 16 ⇒ (19) + 16 = 35 ; Piercing damage: 2d6 + 11 ⇒ (4, 1) + 11 = 16 ; 2d4 ⇒ (4, 1) = 5 ; Vossi again bites at Remerix, easily catching the poor skittermander with his teeth, dealing 16 points of damage to Remerix!
I believe that brings Remerix down to exactly zero.
Remerix's weapon grip loosens as the world starts to black out. His pike falls to the earth with a *thud* followed by Remerix's unconscious body also hitting the ground!
Vossi growls then moves towards Telwyn!
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Round 4
The following characters in bold may take their turn:
Sparks (-4SP, -3HP)
Twich
Twik (-5SP, -4HP)
Telwyn (-9SP)
Lynn (-6SP, -4HP)
Remerix (-21SP, -23HP, dying)
Vossi (-73HP)

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I hope the stalled engine is RP, since it is a move action (or more) to start the engine!
Sparks gets the engine going again, and, seeing her companion go down, she tries to not flood the engine and speeds towards Vossi: "GERONIMOOOOOOOO!"
Ramming Vossi: 12d6 ⇒ (1, 1, 4, 1, 5, 6, 3, 5, 4, 2, 1, 6) = 39(DC 11 Reflex from Vossi to avoid all damage)
Damage to vehicle: 3d6 ⇒ (3, 2, 3) = 8 (minus 5 hardness, I think?)
Piloting DC 19: 1d20 + 17 ⇒ (6) + 17 = 23
Now roll another 1, not a 20, for Vossi, you biased DM! xD

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Man, if that hits we're going to have renkroda Pate on our hands.
Lynn holds steady as she sings. Even with Remerix down, the beleagured dino seems like it might fall at any moment. She hastens into a flurry of vocals and twirls, sending another non-lethal electric spark at the dino.
Static arc pistol: 1d20 + 5 ⇒ (20) + 5 = 25
Static arc dmg (E), non-lethal: 2d6 + 4 ⇒ (1, 5) + 4 = 10
Oh dear, that's some more non-lethal arcing

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Telwyn winces as she watches the buggy bear down on Vossi hoping it's not too much. She dials her blaster back the tiniest bit as she takes another shot.
Trick Attack vs 20+CR: 1d20 + 14 + 4 ⇒ (15) + 14 + 4 = 33
EAC Attack: 1d20 + 7 ⇒ (14) + 7 = 21
NL Elec Damage, trick: 1d6 + 1 + 1d8 ⇒ (3) + 1 + (3) = 7
Telwn also moves out of the trees and behind the cover of the other vegicle.

GM bigboom |

The stalling bit was copied straight out of the rules. But I wouldn't consider it stalled to the point where it requires an action to start back up.
Sparks, vehicle: 1d2 ⇒ 1 ; Bite vs KAC: 1d20 + 16 ⇒ (12) + 16 = 28 ; Piercing damage: 2d6 + 11 ⇒ (5, 6) + 11 = 22 ; Sparks shifts the explorer into gear properly this time and slams down on the accelerator. The vehicle jerks forward straight towards Vossi but once Sparks gets within 15 feet of the massive renkroda, Vossi spins around and snaps at Sparks! Despite the speeding vehicle and the cover provided by the explorer, Vossi's razor sharp teeth slash across Sparks for 22 points of damage!!
Reflex DC11: 1d20 + 10 ⇒ (6) + 10 = 16 ; Undeterred by the vicious blow, Sparks continues to drive the vehicle straight at Vossi but the renkroda is no slow, lumbering beast. It easily dodges out of the way!
Lynn fires her pistol at Vossi and like Telwyn did just moments ago, hits Vossi in another sensitive spot... his other armpit! Vossi takes 10 points of damage!
The electric bolt then arcs off and hits Sparks for 2 points of damage!!
Telwyn opens fire and also hits with her pistol!!! Her blast plus all the previous attacks is too much for Vossi as he goes down unconscious!! But you can still see his chest heaving up and down, breathing - he's down but alive!!
I assume Remerix will spend 1RP to stabilize.
Current Status:
Sparks (-28SP, -3HP)
Twich
Twik (-5SP, -4HP)
Telwyn (-9SP)
Lynn (-6SP, -4HP)
Remerix (-21SP, -23HP, -1RP, unconscious)
Vossi (-90HP, unconscious)
Combat Concluded!!!
With Vossi now down, you can walk up and get a close look at him. You see another instinct redirection transducer attached to his neck.
If you want to remove the device from Vossi, please give me either an engineering, medicine or mysticism check. Assisting each other is allowed but only if using the same skill. In addition, the primary roller gets a +6 bonus because the team successfully examined the previous transducer found after fighting off the dino swarm.
Also, Remerix is currently on the ground unconscious. How does the party want to go about getting him back up on his feet?

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"Someone help our injured friend, while I make sure this dinosaur can't be controlled any more!"
engineering: 1d20 + 14 + 6 ⇒ (15) + 14 + 6 = 35

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The dino' bites Sparks, and takes the wind out of the Ysoki that manages to remain small and squirm and not have its skin broken-- and then Sparks is hit by friendly fire!
After missing the large critter, Sparks leaps from the vehicle, and rushes over to Remerix, healing the little thing for the second time, casting a spell that infuses life force--
Mystic Cure: 1d8 + 2 ⇒ (1) + 2 = 3
--and then pumping Sparks' own life-blood into the skittermander.
-20 HP to Sparks for +20 to Remerix = +23 HP to Remerix
Worn out, Sparks sits on the ground, and looks up at Vossi's head, and big teeth, and shudders.
taking 10 minutes to rest ; -1 RP for full SP
Status: SP 36/36 ; HP 5/28 ; RP 4/5 (correct?)
Sparks will help Twich.
Aid Another Engineering: 1d20 + 13 ⇒ (9) + 13 = 22

GM bigboom |

Sparks' quick work brings Remerix back from the brink. Remerix looks much, much better...
A little bit of unscrewing here, a tad of wire-clipping there, and shorting a few key circuits on the exposed internals, Twich (together with Sparks' help) pops the transducer right off without causing any harm to Vossi! Well done!!
Vossi's eyes open and he slowly, shakily stands up back onto his own two feet. The ferocity in his demeanor is now gone as he looks at the party. You get the sense that he doesn't intend to attack or fight you any longer. In fact, he moves over towards Telwyn and pushes his nose up against her a bit, almost.... nuzzling her?
Alrighty, you've got a non-hostile dinosaur on your hands! To befriend him further will be a survival (handle animals) check. You may assist each other and please describe what you do to befriend him. Telwyn.... here's your chance!!!!!
Also, please describe what other actions your characters would like to take now that the dino battle is over. There are still hostages being held by Ipsoth, so it's time to prepare for and mount a rescue!!
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Items found on the two dead eco-terrorists:
2x second skin (jump jets)
2x survival knife
2x azimuth laser pistol with 2 batteries (20 charges each)
2x tactical shirreneye rifle with 25 sniper rounds
2x tool kits (rider’s kit)
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I will assume Remerix also takes a 10 minute rest to recover SP
Current Status:
Sparks (-23HP, -1RP)
Twich
Twik (-5SP, -4HP)
Telwyn (-9SP)
Lynn (-6SP, -4HP)
Remerix (-2RP)
Vossi (-89HP)