
Race |
| SP: 21/21 HP 23/23 RP 4/4 | EAC: 16 KAC 18 | CMB: +7 | F: +3 (+5), R: +2 (+4), W: +3 (+5) | Init: +1 | Perc: +1, SM: +1 |
Classes/Levels |
| Speed 20ft | Photon Mode 1/3 Active conditions: None. |
Gender |
Male CG Skittermander Solarian 3 |
About Remerix
Remerix
Skittermander ace pilot solarian 3
CG Small
Init +1; Perception +4
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Defense SP 21 HP 23 RP 4
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EAC 16; KAC 18
Fort +3; Ref +2; Will +3; +2 against spells and spell-like abilities
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Offense
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Speed 20 ft.
Melee tactical pike +7 (1d8+7 P; analog, reach) or
. . returning tactical starknife +7 (1d4+7 P; analog, thrown [20 ft.]) or
. . solar weapon +7 (1d6+7 B)
Space 5 ft.; Reach 5 ft. (10 ft. with tactical pike)
Offensive Abilities black hole, solar manifestation (solar weapon), supernova
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Statistics
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Str 18 (+4); Dex 13 (+1); Con 10 (+0); Int 8 (-1); Wis 10 (+0); Cha 16 (+3)
Skills Acrobatics +3, Athletics +6, Bluff +8, Diplomacy +8, Intimidate +7, Perception +4, Piloting +7 (2 ranks); (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)
Feats Heavy Armor Proficiency, Spellbane
Other Abilities sidereal influence, stellar mode, stellar rush
Combat Gear [i]mk I serums of healing[/i] (2); Other Gear golemforged plating II, [i]returning tactical starknife[/i], tactical pike, computer (tier 1, miniaturization), credstick (245 credits); Augmentations [i]mk 1 ability crystal (strength)[/i], wildwise