Ripples in the Lake: A Seattle Adventure in the Sixth World (Inactive)

Game Master Evgeni Genadiev

[Cheat Sheet]

[Map of Magic Shop]
[Map of Vashon Island Shop]


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Male Hobgoblin [Ork] Combat Rigger | Condition Phy 0/11, Stun 0/10 | Armour 10 [11] | Limits Physical 9 Mental 5 Social 4 Astral 6 | Perception 5 (+1 Audio), (Low Light) |Init 10 (+1d6) Cold-Sim Init 7 (+2d6) Hot-Sim Init 7 (+3d6) | Edge 1/1

@GMCP: Am scrapping the 52 Blocks Martial Artistry - Karma cost of 7 to select, + additional 5 per technique is too steep a price to pay at char-gen and also messes with my starting credits/karma tradeoff (that I need).


[Map of Seattle] [Map of Humanis Hideout]

@Chameleon Coating - it's pricey, at 16,000, but it might be worth it. It won't be completely invisible, but the best part about that particular coating is that you can easily switch between different coats. Someone chasing the big, shiny black pickup might pay less attention to the dirt covered sunset-yellow one just after the curve, even if it's the same model. The Camo gives you practically endless opportunities, with only your imagination as a barrier. So, if you want it, go for it.

As for the Martial Arts, yeah, they're a bit pricey. Some would call them worth it, other will say meh. I think the One-Trick Pony might be the Quality you're looking for, but that's only one trick. Hence, the name. Duh.

@Glass - Yup. I would need to remind myself of how exactly that worked, too! Alchemy is fun, and not as bad as some claim it to be.


Male Hobgoblin [Ork] Combat Rigger | Condition Phy 0/11, Stun 0/10 | Armour 10 [11] | Limits Physical 9 Mental 5 Social 4 Astral 6 | Perception 5 (+1 Audio), (Low Light) |Init 10 (+1d6) Cold-Sim Init 7 (+2d6) Hot-Sim Init 7 (+3d6) | Edge 1/1

@GMCP: Yeah One Trick Pony doesn't appeal either - was more the notion of R-R coming out of prison with something to show for 10 years lol.

On a separate note I'm thinking of taking one for the team - to stump up the extra cred for the Chameleon Coating am mulling swapping my Driven and Too Much Data negative qualities for In Debt to the tune of 5 Karma (which will net him 25,000¥)...

Downside is that he owes 38,500¥ (+10% per month) to someone nasty (who collects each month)...

Explains why R-R has a P/T job and needs the runs...

If it flies you might have some ideas on to whom he owes :)


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Male Human Street Samurai | Condition Phy 2/12, Stun 0/10 | Limits: Physical 7 Mental 5 Social 3 Astral 5 | Armour 14 | Init 11+2d6 (Wired) | Perception 9d6 + 2 Visual +2 Visual (Wireless)

I got a couple of martial arts myself, what's the point of a super-strong robot arm if I can't throw people around with it? Also remember that buying a martial arts gives you one technique for free.

@R-R: I would be willing to lend you 10k to 12k nuyen, at a decidedly lower interest rate. I got some leftovers from character creation.


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Wraith | P:10/10 S: 10/10 | P:7 M:5 S:5 | Perc: 4[+4] | Ini: 3d6+10| Armor: 12 | | Edge: 1/1

Sun might also feel some remorse for you getting locked up and be willing to part with some money...but she would be more of a brat about the repayment...always having R_R pay for her meals/drinks, driving her about that sort of stuff. She would never ask for the money back up front, but would rather have a reason to keep an eye on her new friend.


Male Hobgoblin [Ork] Combat Rigger | Condition Phy 0/11, Stun 0/10 | Armour 10 [11] | Limits Physical 9 Mental 5 Social 4 Astral 6 | Perception 5 (+1 Audio), (Low Light) |Init 10 (+1d6) Cold-Sim Init 7 (+2d6) Hot-Sim Init 7 (+3d6) | Edge 1/1

Cheers guys - appreciate the offers :)

I'll let GMCP mull my pitch over - like the notion of pooling resources, but might be that R-R reluctantly comes to his new found friends with cap in hand when the debt collector comes knockin'.

Think the In Debt negative quality gives him upfront cred, alleviates the crush on my Karma (thus allowing me that Martial Arts pick) and gives a decent hook to why he's risking jail again to run.

Don't mind being in a hole - will be a fun dynamic (less so when he defaults on a payment) lol.

@Blacksap: Didn't clock the free technique when buying Martial Arts - that helps - much appreciated omae.


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[Map of Seattle] [Map of Humanis Hideout]

I am, on principle, never against additional plot hooks.

So if you're going for it, I see no reason to say no. On the bright side, it's 37,500, so 1,000 less than what you thought. On thee not-so-bright side...

So, if that's the case, go ahead and pick it, I'll give you information with the details later on.

@Our Newly-weds - I'd suggest getting a SIN, since a SINless turning up to a door in Bellevue might be a couple more red lights. Then again, you're both exceptional peddlers of bulldrek!


Male Hobgoblin [Ork] Combat Rigger | Condition Phy 0/11, Stun 0/10 | Armour 10 [11] | Limits Physical 9 Mental 5 Social 4 Astral 6 | Perception 5 (+1 Audio), (Low Light) |Init 10 (+1d6) Cold-Sim Init 7 (+2d6) Hot-Sim Init 7 (+3d6) | Edge 1/1

Perfect - will run with that. Apologies on the constant tweaks - am getting my head round the system, the role of Rigger and R-R as a character.

Your collective patience and input is appreciated :)


Dodge: 8d6 Armor: 18, Body 3. Init: 7+1d6 (currently 8+2d6) Physical: 0/10. Stun: 10/11

Nomad has a R4 fake sin, with a concealed carry license, a Private Investigator license, and a driver's license. Just gotta swing through home and switch a bit of gear out (or I suppose can leave in RR's truck.)


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

At this point I'd like to sort out the routes in & out of the district.
I'd prefer to do it without getting spotted, which possibly means a late-night trip through the area, possibly with a bit of magical assistance to staying hidden, although the penalty for sustaining an invisibility spell probably makes that something to use only when necessary.

Alternately, can we knock up some sort of disguise for the van? Delivery truck or something?
I guess SIN broadcast could be an issue there?


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[Map of Seattle] [Map of Humanis Hideout]

@Wraith & Nomad - It's currently close to midnight, so keep that in mind for your recon!

Vans don't have a SIN. Assuming that Road-Rage got the camo painting, it'd be fairly simple to look up on the Matrix which companies usually deliver food/do utilities/gardening in the neighbourhood, and would be fairly simple to just mimic their general appearance. No rolls required here, but it won't last a check from the cops. (vehicle licenses, all that.)

That being said, the area is a fairly high middle class neighbourhood, but not quite in the gated community level. Think suburbs, not OC pimpcribs.

As for roads in and out, assume you have the layout of the roads, and a simple computer roll would let you know if and where there are any checkpoints.

As a rule of thumb, if you'd have access of some information with two taps on your smartphone today, you have it in here (Like Google Maps!). Anything more complicated is a Computers roll, and depending on what you want, the threshold starts low, but gets higher.

Information posted in Gameplay!


Male Hobgoblin [Ork] Combat Rigger | Condition Phy 0/11, Stun 0/10 | Armour 10 [11] | Limits Physical 9 Mental 5 Social 4 Astral 6 | Perception 5 (+1 Audio), (Low Light) |Init 10 (+1d6) Cold-Sim Init 7 (+2d6) Hot-Sim Init 7 (+3d6) | Edge 1/1

R-R has indeed got Chameleon Coating. He's also got morphing plates and a spoof chip for the van, so now, like GMCP says, we can mimic anything seen locally on a regular basis.

Now the Titan isn't your typical delivery van, but to most sub-urbanities it'll likely not attract too much attention.

Regardless will get my inventory firmed up on the morrow. Be glad when I nail down Rage - been an odyssey lol.


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Wraith | P:10/10 S: 10/10 | P:7 M:5 S:5 | Perc: 4[+4] | Ini: 3d6+10| Armor: 12 | | Edge: 1/1

Check out this map...real wiz!!

Seattle Map 2070


Male Human Street Samurai | Condition Phy 2/12, Stun 0/10 | Limits: Physical 7 Mental 5 Social 3 Astral 5 | Armour 14 | Init 11+2d6 (Wired) | Perception 9d6 + 2 Visual +2 Visual (Wireless)

So, how would I go around to doing legwork? Perception rolls first, then trying to gain access to the best sniper's nests?


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Now, if all those houses for sale are through the same agents, that'd give us another cover for the van. Or if there's a maintenance contract on the empty place.
Failing that, we go with some sort of ACME colour-scheme and blag it if anybody asks.


[Map of Seattle] [Map of Humanis Hideout]

@Sunset - that's the most amazing find. I'll put this under my poster, that would be great for planning!

@Blacksap - as a suburban estate, there probably won't be that good of a sniper nest, considering most houses are the same height. That being said, HorizonMaps and photos of the house on that real estate host tell you that the house on the back may provide a good, if exposed, nest if you go on the roof. It's too close to be called any real sniping, but you could provide fire support from there, and you'd be invisible to the street due to the slope of the roof.

The Humanis members may be able to fire back, however, so getting yourself some cover may be a good idea.

@Alex - Two of the houses are from the same agents, including the 'mirror'.


[Map of Seattle] [Map of Humanis Hideout]

Just a heads up, I'll be travelling over the weekend, so the post may come Sunday night.

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

In case not everyone knows, coffin hotels actually exist in Japan. I swear this is a thing that was started in Shadowrun, and someone in Japan just copied (and no one's proved me wrong yet!)


Male Human Street Samurai | Condition Phy 2/12, Stun 0/10 | Limits: Physical 7 Mental 5 Social 3 Astral 5 | Armour 14 | Init 11+2d6 (Wired) | Perception 9d6 + 2 Visual +2 Visual (Wireless)

Sorry I've been silent lately, I've had a bit of RL hiccups and lost track of what I was doing. I'll re-sync soon.


[Map of Seattle] [Map of Humanis Hideout]

Don't sweat it, Blacksap - I hope everything's okay. Whenever you feel like chipping in, chip in!


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Quick question, which may or may not come up - how obvious is magic?
Sure, throwing fireballs or lightning around is fairly obvious :), but what about creating an illusion or trying to mess with somebody's mind?


Dodge: 8d6 Armor: 18, Body 3. Init: 7+1d6 (currently 8+2d6) Physical: 0/10. Stun: 10/11

Perception + Intuition vs (Spellcasting Skill - Force) threshold simple test.

Normal perception penalties apply.

See GM Screen on Noticing Magic


[Map of Seattle] [Map of Humanis Hideout]

Oooh! And another useful link for me. Thanks for answering, Nomad, and that link will save me a lot of time in the future.

I like how the more notable magic is, well. More notable.


Dodge: 8d6 Armor: 18, Body 3. Init: 7+1d6 (currently 8+2d6) Physical: 0/10. Stun: 10/11

Oh yeah, if you haven't checked out the various GM screen on Bobby Frankenberg's YouTube channel (Complex Action), you owe it to yourself.

He is working on an Shadowrun 101 series to complement as a sort of longer form work also.


[Map of Seattle] [Map of Humanis Hideout]

Hey guys, I got some travelling over the weekend, post should be up Sunday night!

I have watched Complex Action back in the day, I didn't know he's still adding stuff to it! Will check it out.


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[Map of Seattle] [Map of Humanis Hideout]

Hey guys!

I'll give you all one more day to think about stuff you'd need to do, then tomorrow we'll get to investigating and (possibly) infiltrating the house, while the rest of you will be trying to scope out and prepare the house behind it.

If you come up with ideas, or things to do while waiting, go ahead! Apologies if the tempo's off, but I mentioned I'm new to this, and I hope we can try and find the pace that suits us quickly!


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Think I'm ready to roll - which probably means I've forgotten something, but that's life.


Male Hobgoblin [Ork] Combat Rigger | Condition Phy 0/11, Stun 0/10 | Armour 10 [11] | Limits Physical 9 Mental 5 Social 4 Astral 6 | Perception 5 (+1 Audio), (Low Light) |Init 10 (+1d6) Cold-Sim Init 7 (+2d6) Hot-Sim Init 7 (+3d6) | Edge 1/1

Reckon we should spring for 3 x Armoured Vests for the Green-finger Gang. We can wear them under the coveralls.

R-R happy to spring for them for Sun, Glass and himself.


[Map of Seattle] [Map of Humanis Hideout]

@RR - sure! Freddy'll try and get those for you.

@Everyone - I'll be travelling for work until Saturday, so I may not be able to do long posts until then. I should be back to regular schedule by the weekend.


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Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Road-Rage wrote:

Reckon we should spring for 3 x Armoured Vests for the Green-finger Gang. We can wear them under the coveralls.

R-R happy to spring for them for Sun, Glass and himself.

Very generous, and will be repaid, either by cash or something useful


Male Hobgoblin [Ork] Combat Rigger | Condition Phy 0/11, Stun 0/10 | Armour 10 [11] | Limits Physical 9 Mental 5 Social 4 Astral 6 | Perception 5 (+1 Audio), (Low Light) |Init 10 (+1d6) Cold-Sim Init 7 (+2d6) Hot-Sim Init 7 (+3d6) | Edge 1/1

@GMCP/All: Just a heads up that I'm under the hammer at work with a bunch of ongoing offshore operations (I'm in O&G here in Scotland) - couple that with the additional headache of an internal audit this week means my posting may be intermittent/on the fly/limited.

In short please bot me as necessary until normal service resumes towards the end of the week :)


[Map of Seattle] [Map of Humanis Hideout]

Hey folks! Travel was until Monday, as it turns out. Should've let you know, and I'm sorry.

That being said, I'm back to 9 to 5 (what a way to make a living) for the foreseeable future. Next post is going to be a long one, and should be here by tomorrow evening (or, roughly, 19 hours.)

@RR - no issues! Enjoy Scotland! If you find a way to kidnap me there from the Midlands, go right ahead!

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Great Jabba the Hutt I just looked at the rules for smoke and other visibility modifiers. I actually made myself more confused.


[Map of Seattle] [Map of Humanis Hideout]

Pretty heavy penalties to everyone who can't see, is the general way of thinking about it. Enough to consider actual, real grenades. I'll try and get a reference document for stuff of the sort up in my character alias soon, but for now, you got people to exterminate! With extreme prejudice!


[Map of Seattle] [Map of Humanis Hideout]

Alright!

So you have a 'surprise turn', as it were, in which you'd also need to breach the doors. Shotguns at the locks are bound to work, as would more higher-velocity weapons. Any experienced shadowrunner knows that. ^^

Quick note, Sunset and Nomad - could you two please add your stats in your profiles?

I don't insist on you keeping an up-to-date statistic of your Physical and Stun damages, as I'll do that in a spoiler below every combat post, but it's nice to have those for a reference for soak rolls, etc.

Trying to keep as much of the mechanics on my end of the table (or screen), so that you can focus on shooting people dead, dropkicking racists and generally be awesome. Said racists, however, will resist.


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Of course there's a slight downside to being a Rat shaman; and although Glass has been talking big, the effluent is about to hit the fan, and there's a chance he might find that running the shadows for real isn't his thing.


Dodge: 8d6 Armor: 18, Body 3. Init: 7+1d6 (currently 8+2d6) Physical: 0/10. Stun: 10/11

Should be a bit easier to read now at a glance


[Map of Seattle] [Map of Humanis Hideout]

Thanks for the tags, guys, that'll help me a lot.

@Sunset - I mentioned that the locks are pretty normal, if high quality in my previous discussion post - You think a shot from a Warhawk is bound to make them disappear.

@Alex - of course! The struggle sounds interesting, and is bound to have an effect if you manage to fight it, or even if you leave the party hanging. Drawbacks wouldn't be interesting if they weren't, well, drawbacks.


Male Human Street Samurai | Condition Phy 2/12, Stun 0/10 | Limits: Physical 7 Mental 5 Social 3 Astral 5 | Armour 14 | Init 11+2d6 (Wired) | Perception 9d6 + 2 Visual +2 Visual (Wireless)

By the by, this is my first Shadowrun fight (excluding the games) so if I forget about something or miss actions please tell me.


[Map of Seattle] [Map of Humanis Hideout]

I think that's my second one, as well, and the last one was ages ago. I'm mostly reading the books in my spare time, but hopefully I won't miss anything in terms of skills. The biggest thing that I see could happen is the combat-y characters forgetting when they have more than one round's worth of actions, but I don't see that happening all too often.

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

At the risk of killing all of the momentum, what do you mean by "normal" locks. Ditto the last guys that my Shadowrunning experience is sparse and aged.

Does "normal" mean "maglock" or just "master lock" or "key lock" or "the same locks that we have on our windows right now, the slidy-thing not meant to be accessed from the outside"?


Male Hobgoblin [Ork] Combat Rigger | Condition Phy 0/11, Stun 0/10 | Armour 10 [11] | Limits Physical 9 Mental 5 Social 4 Astral 6 | Perception 5 (+1 Audio), (Low Light) |Init 10 (+1d6) Cold-Sim Init 7 (+2d6) Hot-Sim Init 7 (+3d6) | Edge 1/1

Ditto on the fight (in)experience - not sure if Road-Rage should be "readying" actions per say based on potential targets appearing etc.

Downloaded some Combat Cheat Sheets which will hopefully clarify, but any assists as we run this would be arctic :)


[Map of Seattle] [Map of Humanis Hideout]

Good question. Let's go with key locks, since it would make sense for the neighbourhood.


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[Map of Seattle] [Map of Humanis Hideout]

Hey guys, quick update - I have an emergency trip to make over the weekend, and I'll be driving for most of it.

Sorry about that! I'll be once again fully available come Monday.


Male Hobgoblin [Ork] Combat Rigger | Condition Phy 0/11, Stun 0/10 | Armour 10 [11] | Limits Physical 9 Mental 5 Social 4 Astral 6 | Perception 5 (+1 Audio), (Low Light) |Init 10 (+1d6) Cold-Sim Init 7 (+2d6) Hot-Sim Init 7 (+3d6) | Edge 1/1

No worries chief - as/when we'll keep :)

Cheers


[Map of Seattle] [Map of Humanis Hideout]

I'm back! It wasn't a 'bad' emergency, but it was a 'deadlines!!!' emergency. Thanks for the concern, though, guys, now let's shoot the drek out of some bad dudes and dudettes.


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Dodge: 8d6 Armor: 18, Body 3. Init: 7+1d6 (currently 8+2d6) Physical: 0/10. Stun: 10/11

Shoot? How 20th century of you!

I'm gonna gas these fools!


[Map of Seattle] [Map of Humanis Hideout]

Isn't gassing literally how the 20th century started, before we decided it's generally uncool?

Also, finally got some time to put a longer descriptive post. Was running left and right last month.

And I also read the rulebook again. This being the third time so far since the game started.

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Including all the short stories?


Male Human Street Samurai | Condition Phy 2/12, Stun 0/10 | Limits: Physical 7 Mental 5 Social 3 Astral 5 | Armour 14 | Init 11+2d6 (Wired) | Perception 9d6 + 2 Visual +2 Visual (Wireless)

I'm reading through the rulebook too but I haven't found an answer: is there any disadvantage when using a sniper rifle at short range? I'm thinking about switching to my shotgun for close quarter combat with the dog, but I'm not sure I should.

Also, sorry for the slow posting. I'm having some very busy days, if I'm slowing you down and someone wants to bot me please do it.

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