Talanor, the Last Haven (Table #1)

Game Master Valjoen_KC

Current Date: 18th of Selefis, 7995 E.C.

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HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5
Garidan Vissir wrote:
Here is a handy Reddit post that explains how this would be useful.

I had seen the feat and the Reddit thread, and while I totally see the utility, it remains fairly specific and situational – especially given that the Forgemaster does not Channel Energy!

It allows a cleric to fight with a sword and shield... Am I right to assume that a cleric using a two-handed weapon can hold the weapon with one hand while handling a holy symbol in the other?

All that being said, I do like the idea of a powerful consecration when facing undead!


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5
Toraim Highhammer wrote:
...especially given that the Forgemaster does not Channel Energy!

Perhaps we could simply re-evaluate the feat to improve upon the Runeforger ability rather than Channel Energy?


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I was focused on giving a replacement feat that tied into the crafting feat it was replacing. I think having a weapon or armor with the reliquary Attribute will be very beneficial in this campaign for a number of reasons. However, I do understand that once you create the item, the feat becomes rather redundant.

What if we added an daily, minor ability to reliquaries created by the Forgepriest?

Let me noodle on it today. Any suggestions or ideas are welcome.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

How about: "X" times per day, reliquary [whatever] allows wearer/wielder to apply benefit of Consecrate Spell metamagic feat to cast (divine only?) spells, at no increase to spell level.


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While I like the concept, but that would be the equivalent of a three essence ability replacing a one essence feet. A little too OP.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

What about Tutelage of the Smith?


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)
Valjoen_GM wrote:
While I like the concept, but that would be the equivalent of a three essence ability replacing a one essence feet. A little too OP.

It requires a feat as a prerequisite--which, granted, is gained as a class features, but still--would have limited daily uses that don't scale with character level, would require that Toraim actually make the requisite item, and could be restricted to apply only to divine spells. That doesn't seem terribly overpowered, but I suppose you could further adjust so that it does modify the spell's level, meaning that it could only be used with user's highest spell level -2.

It really does fit with what reliquary equipment does, though, with the whole consecrate/desecrate effect, he's the only character who can do it, and maybe sliding the power bar in favor of the player once in a while is acceptable. Not like you can't tune it later if proves horrendously broken.


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

I think that the feat is thematically appropriate as it gives the Forgemaster a Craft Item feat, which is unusual and unique in the campaign! I would simply argue that the ability needs to be customized for the archetype...

Perhaps the ability somehow enhances Rune magic rather than Channelling? Runes are stronger or last longer in consecrated areas? Or perhaps it allows the Forgemaster to Channel Energy inside a consecrated area?

That being said, while I appreciate the usefulness of an ability that is undead-specific under the circumstances, I am not sure that the Forgemaster qualifies as an archetype that is specifically attuned to destroying undead...

And *all* that being said, Garidan's idea has some merit...!

Food for thought.


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5
Toraim Highhammer wrote:
...I am not sure that the Forgemaster qualifies as an archetype that is specifically attuned to destroying undead...

Mind you, one could argue that the Sacred Space spell could/should be improved as well, like the Consecrate spell...


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I hope everyone had a great weekend, and now it is time to get this game rolling.

My goal for today is to get the last couple of character sheets reviewed and commented on: provide a few other background and insights for every character and get the initial post completed. Secondarily, I’m trying to finish up the deities entries. You may notice several changes for them as I work through the details. Please note that these are draft versions. Until I post in the discussion thread that the deity is ready for play, it is still in draft form.


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Toraim Highhammer wrote:
Toraim Highhammer wrote:
...I am not sure that the Forgemaster qualifies as an archetype that is specifically attuned to destroying undead...
Mind you, one could argue that the Sacred Space spell could/should be improved as well, like the Consecrate spell...

I think we have a few good options. Let me put a little more thought into it today and I will get back with you.


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Ok, I think I've got it.

I'm going to add to the Create Reliquary Arms & Shields as the 3rd level bonus feat. I'm modifying the feat in a few ways.

1. Any reliquary will affect Sacred Space the same as Consecrate.

2. Reliquaries made by a forgemaster gain Consecrate Spell metamagic 1/day for any cleric wielding the reliquary. Additionally, other casters can get this benefit if they take the Deific Obedience feat and perform their obedience that day.


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@All - I've update Valthyra and Korlez. They still have some missing elements but those aren't used yet.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

And some would just not make much sense like Paladin's of Korlez. Antipaladins definitely.


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Ok, I think everyone's character sheets look good and I've thrown a little background bits at most of you.

I'll keep working to add to the wiki as I finish things. However, I think we have enough to get us started.


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Gameplay thread is open.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Is there a district map of Dasyra's Landing?


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Not yet, working our way out from The Point.


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Ysildaë Ralomenor wrote:
I wanted to have reasons for why her higher level companions aren't around. I hope this is okay. In which district are the Ralomenor estates?

That's great.

The Ralomenor estates is in The Peaks which is only accessible from the Estates... just north of the Point.

I figured you knew that when you made Ysildaë since the only real entry in that district at this point is the Deathknelt Tower, an elvish tower built by the Noble House Ralomenor and currently occupied (or at least at the time of the Shaping) by Lady Merlara Ralomenor.

Keep in mind, travel through the city is much harder than during the playtest we did with the Spheres rules.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

I knew from the elf page that they have extensive holdings (and are kinda a big deal) in the city. But cross links aren't yet all over the wiki. Makes sense! It will be a lot of work and less of a priority than new info.

Thanks!


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HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

I'm still in the thrall of work-demons. The snowstorms are really making my life hellish right now.

I'm going to try to get my character sheet finished tonight, but I'm not sure if I'll have long enough breaks between activity. Last night I didn't.


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

Managed to find a break and go over some things.

I'm a little sad about Valthyra's Divine Fighting Style, because I can't use it. Combat Expertise requires a 13+ Int, which I do not have.


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Sorry, missed that.

Valthyra will grant Combat Expertise to her disciples for the purposes of this feat.


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

That works. Does that mean I have the feat (for prerequisite purposes)? For instance, if I wanted to could I take Improved Combat Expertise, or Stalwart?

Follow up question: How does Stalwart interact with this feat? Do I give adjacent allies Damage Reduction instead of an AC boost?


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I’m fine considering this feat similar to dirty fighting but without the unarmed strike application. I will add the following to the feat:

“Special: This feat counts as having Int 13 and Combat Expertise for the purposes of meeting the prerequisites of the various improved combat maneuver feats, as well as feats that require those improved combat feats.

Additionally, while it doesn’t count as Combat Expertise for pre-requisite purposes, it will allow you to apply Combat Expertise as a stance to activate the benefits of another feat. However, those benefits would apply to your allies within reach, not yourself. So, for example, if you later took the Stalwart feat, you could either go total defense or fighting defensively to have the damage reduction apply to you, or use this divine fighting technique to have the DR apply to your allies within reach.”

I will also add that I reserve the right to disallow the application of this to a feat if it’s overpowered or game breaking. I can’t think of an example right now, but I certainly don’t know every feat.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Where does Maria's Darkvision come from? Is she not a standard human?


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.
Ysildaë Ralomenor wrote:
Where does Maria's Darkvision come from? Is she not a standard human?

She has dimdweller. The human version is insanely good.


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,
Valjoen_GM wrote:

I’m fine considering this feat similar to dirty fighting but without the unarmed strike application. I will add the following to the feat:

“Special: This feat counts as having Int 13 and Combat Expertise for the purposes of meeting the prerequisites of the various improved combat maneuver feats, as well as feats that require those improved combat feats.

Additionally, while it doesn’t count as Combat Expertise for pre-requisite purposes, it will allow you to apply Combat Expertise as a stance to activate the benefits of another feat. However, those benefits would apply to your allies within reach, not yourself. So, for example, if you later took the Stalwart feat, you could either go total defense or fighting defensively to have the damage reduction apply to you, or use this divine fighting technique to have the DR apply to your allies within reach.”

I will also add that I reserve the right to disallow the application of this to a feat if it’s overpowered or game breaking. I can’t think of an example right now, but I certainly don’t know every feat.

I like it. I'll definitely be building Akula to maximize that. If it seems to be getting out of hand I'm sure we'll figure it out.

Would you mind if I took Suicidal as my missing trait? (re-flavored to something more heroic?)


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Akula the Herald wrote:
Valjoen_GM wrote:

I’m fine considering this feat similar to dirty fighting but without the unarmed strike application. I will add the following to the feat:

“Special: This feat counts as having Int 13 and Combat Expertise for the purposes of meeting the prerequisites of the various improved combat maneuver feats, as well as feats that require those improved combat feats.

Additionally, while it doesn’t count as Combat Expertise for pre-requisite purposes, it will allow you to apply Combat Expertise as a stance to activate the benefits of another feat. However, those benefits would apply to your allies within reach, not yourself. So, for example, if you later took the Stalwart feat, you could either go total defense or fighting defensively to have the damage reduction apply to you, or use this divine fighting technique to have the DR apply to your allies within reach.”

I will also add that I reserve the right to disallow the application of this to a feat if it’s overpowered or game breaking. I can’t think of an example right now, but I certainly don’t know every feat.

I like it. I'll definitely be building Akula to maximize that. If it seems to be getting out of hand I'm sure we'll figure it out.

Would you mind if I took Suicidal as my missing trait? (re-flavored to something more heroic?)

I am fine with a re-skinning of that trait. Perhaps we can call it, “self-sacrificing “. I would think of it as a religious trait. Does that conflict with another one of your traits? It will be for worshipers of Valthyra only. If that works I’ll add it to the wiki.


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

It conflicts. I already have Fate's Favored as my faith trait.

Maybe it could be regional Haemil? Or a Human race-trait? Honestly, the idea of jumping in front of a sword for your allies is a fairly universal concept. It might be fine as a General trait.


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Let’s go regional for Haemil. Makes sense and fits with thier culture.


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

Sounds good. I took Diehard as my replacement feat for Diefic Obedience. It's not quite Orc Ferocity, but it's a good substitute.


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

Sorry about the unexpected absence. The internet went down again yesterday. I think that was the last of the bad weather for the season. Hopefully. Thanks for botting me.


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

Reading through the wiki on Arcane essences for the campaign... Am I to understand that Extract Essence is no longer required?


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5
Toraim Highhammer wrote:
Reading through the wiki on Arcane essences for the campaign... Am I to understand that Extract Essence is no longer required?

Bumping the question 'cause it imposes a different choice of orisons...


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Sorry. Missed this earlier. No, you won’t need it in this campaign.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Do Primal Essences have secondary benefits when imbued in this campaign?


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As a default, no.


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So, with her Death Primal Essence - Ysildaë gains Negative Energy Resistance 5. Added to the wiki.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Actually, since the explosions are force damage (which is weird, I'm guessing some Bone effect) would it be possible to save this essence instead?

It's okay if you think I'm pot committed. :-)


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I'm sorry, I confused everyone, including myself. It shouldn't be "Force" damage like Magic Missile. It was an explosion or burst of physical energy... not any type of ethereal energy. Like a grenade with bone and flesh shrapnel flying every where.

I'll allow you to save it, since I haven't posted in the gameplay thread about it. I'll update the campaign tab and the wiki.


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Busy day. I will try to get a post up either later tonight or tomorrow.


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My 18-month old Macbook Air died over the weekend. It's hopefully back by the end of the week, but posting may be a bit slow this week as I'm having to work off my phone.


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I need to open the second floor for you, but having issues opening up the app to download the map. I will try this evening from my wife's computer. Sorry for the delay.


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

All good! I hope that your laptop feels better soon... Poor thing! And I hope that you had backups?


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

Christ how did I roll that bad :(
Well, at least I'm relatively unscathed.


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

It's a good thing that I asked it to show itself. Really useful. Good job!

Note to all: I am around until Saturday, but I am off (on vacation with the family) after that, for a week. I'll likely be able to post only occasionally, if at all. So feel free to bot Toraim if/when needed!


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Thanks for the heads up, Toraim. Have a great time with the family and send pics! ;p


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Is she just in my space or is this a kind of grapple?


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No grapple, just in your space. You're also getting a -2 to hit the child, but I'm tracking that. If you include the penalty, just note it.

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