Talanor, the Last Haven (Table #1)

Game Master Valjoen_KC

Current Date: 18th of Selefis, 7995 E.C.

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HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

That is a lot of eyes.


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Acrobatics check to climb or jump the boxes. I’d allow the torch to act like a club with 1d3 fire damage on top.


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

Okay, no blinding the spiders then :(


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Smack it with the torch.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Craft (Armor)
1) To prepare the resources, make the appropriate Craft/Profession check; DC 10+ the AC bonus for the base armor. 2) to craft the base armor, make a Craft(armor) check; DC 10+ the AC bonus for the base armor. 3) to make the armor masterwork, a Craft(armor)check with a DC of 20 for the masterwork. You will make the base armor after 3 successful base craft checks, then transform it to masterwork following that craft check. You can make one base craft check each time you stop for the down time for the casters to sleep and recover spells. If you are repairing existing armor, you will only be required to make a single base craft check, before the masterwork check.

-- From the wiki

Can we get similar rules for a craft weapon?


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

May we please get which buildings have been retaken marked on the map?


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Sure, on both accounts. It may take me a couple days, as work is pounding me this week.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

:-( I'm sorry things have been so tough recently. It seems like you have being slammed work wise for the past 5-6 weeks, which must be exhausting for you.


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

@GM... Can we talk about the new font on the your campaign wiki? I think that it does, as intended I assume, help to tell the story and set the tone, but it sure is difficult to read!


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

@Maria: This isn't something you would know out of character, but that your character would know is that one of the main active ingredients of alchemists fire is this oil. It was kind of rare before the Shaping, but these days it will be very difficult to find.

This rarity is one reason I suggest you make this:

BONE BURN PRICE 25 GP
WEIGHT 1 lb.

This flask of volatile chemicals contains traces of graveyard
dirt and a few drops of blood from a righteous creature. You
can throw a bone burn flask as a splash weapon with a range
increment of 10 feet. Against non-undead creatures, a bone
burn flask functions as a normal flask of acid. Against undead
creatures, the bone burn flask deals double damage. On the
round following a direct hit, a skeletal undead damaged by a
bone burn flask takes 1d6 additional points of damage (Reflex
DC 15 negates). Crafting this item requires a successful DC 20
Craft (alchemy) check.

Grave dirt is far more common than those grapes. Plus, it is better against the undead.

:-)


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

I dont think its impossible Maria has at least some of that oil in her materials; she isnt new to this. But yes, bone burn is one of the things I intend to make, and I was looking at tangleburn bags as well.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

No, definitely not impossible especially if you bought it before the Shaping. But getting more would be very difficult. The Dwarves of East Gate exhausted their strategic reserve in the first few days after the Shaping and they are the closest semi-intact economy.

Those deep underground were protected from the soul-sucking properties of the Shaping.

It may also be that in the intervening months they have figured out a new recipe, but I just wanted to warn you that somethings that would be very common in base Pathfinder are not so in the current circumstances of this campaign.

I definitely didn't mean to imply the Maria is brand new. :-)


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

Or course! And, quite honestly, alchemist's fire, while better than acid and some other things, isnt actually that effective.

And I still cant roll knowledge checks for crap what the heck, at least I have a potentially massive bonus.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

What kinds of things do you need for us, GM? While I'm more than happy to talk with my fellow players -- it really helps build up the characters in my mind -- I would like to know what you would have of us before our next mission?


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

Well clearly my understanding of pretty much everything is warped. Ugh. Ignore me.


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Toraim Highhammer wrote:
@GM... Can we talk about the new font on the your campaign wiki? I think that it does, as intended I assume, help to tell the story and set the tone, but it sure is difficult to read!

:( I like the font. Let me see what I can do. I'm not the best at CSS. The default font is terrible and there are few choices.


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I was giving everyone a little time to RP. Marcusic will have info on a new target in the morning when you check in. Any help you give him and the City Command builds good will, but you can always, at any time, strike off on your own.

The past 10 days have been a crunched with work, so my posts have been sparse. THings should clear up as this week progresses.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'
Valjoen_GM wrote:
Toraim Highhammer wrote:
@GM... Can we talk about the new font on the your campaign wiki? I think that it does, as intended I assume, help to tell the story and set the tone, but it sure is difficult to read!
:( I like the font. Let me see what I can do. I'm not the best at CSS. The default font is terrible and there are few choices.

The font looks different to me depending on which OS I'm using. On my PC the font hurts my eyes and I need to be wearing my glasses to see it without it blurring across the screen. On my mac it looks vaguely Papyrus-y but I can read it unaided.


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

I can read it fairly well, but not without strain. The handwritten font is pretty, but tough to read IMHO...


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

@GM: I had hoped to RP a bit with Anarin, the adventuring Dasyran who was other member of the Ralomenors who came to the Vale before the next adventuring day. However, I don't want add to your load, especially since I (oog) am dying for your responses in the main campaign.

Can we just say that he blesses a veritable boatload of holy water for her and the party? Since glass is probably quite rare, could we use water skins as short range (10') water guns by pointing at them and squeezing?

I have another OOC question: In the main campaign, we almost died securing the Staff of Stoorijan so that the Hazard of Necromancy could use it to make the undead destroy themselves. Yet, we have seen neither hide nor hair of him here. Now, I understand there wouldn't be much story if he solved all the undead problems for us, but his absence is like a missing tooth in the mouth. Can you help me out here?


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

Indeed, we need holy water!!!


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I'm willing to go with 8 vials of holy water. We can say Anarin had them with him or at least had the glass vials.

From an OOC perspective, Sivantanpisil is in the Bright Tower with Rykal and Bærwynnd. Siv has the Staff and it is proving useful... unbeknownst to any of the refugees.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'
Valjoen_GM wrote:

I'm willing to go with 8 vials of holy water. We can say Anarin had them with him or at least had the glass vials.

From an OOC perspective, Sivantanpisil is in the Bright Tower with Rykal and Bærwynnd. Siv has the Staff and it is proving useful... unbeknownst to any of the refugees.

Thank you.:-)


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

You know those sprayers used by beekeepers to get rid of wasps, what kind of craft check would it be to try to make one of those?


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Probably craft mechanical.


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

Ooooh, clever.


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

Maria could pick that up sometime! She has no shortage of skill points, especially since upping int is my general game plan (we have plenty of damage-dealing and she's good enough for now anyway).


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FYI. I’m mobile today with work. So, a full post from me isn’t likely until late or tomorrow.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Maria? You are up.


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

Delay? Toraim is sort of in the way and presently invisible to the undead...


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

It's been over 24 hours. I agree that she should ready an action to stab zombie if it rushes her. The two zombies in the first room might come outside. We can deal with them. Toraim should take advantage of the zombies being unable to sense him to continue his mission of scouting the place while the rest of us fight these two.


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Holiday weekend with dinner guests tonight. The next chance I can draft a full post, I’ll ready her attack and let the zombies go.


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

The font on the wiki is far better! Thanks!


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

I was just gonna wait, yeah. And sorry, I've been busy. Readying an attack is likely useless I'd just delay initiative order.

Now let me go see what actually happened...


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

Oh, I had the impression the dwarf was blocking the door.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Maria, you are back up.


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

Woot, finally; a crit!

And I rolled a 1 on damage!

What could have been :(


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Well, don't despair yet. A crit requires a confirmation roll and then you roll the extra damage.

For example:

Stab (Crit Confirmation: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

This damage is in addition to your original roll. So, in the example, you would deal 17 damage to the zombie.


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

Oh right

Im out of it

Sorry about that its been a week, and its tuesday. Also why ill be slow to post, probably next week too (its finals)


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

I probably should have stayed and fought... Your thoughts?


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

Here's what I'm thinking-

Tower Shields have a big fat Armor Check Penalty that applies to attack rolls when used by people who aren't proficient, but that doesn't mean they can't be used. It just means it's best to use them with Full Defense.

Tower Shields also grant Total Cover, so we could completely block them off from us. It would take some coordination, but it would work like this-

Any 5' or 10' wide doorway or hallway:

Front row: Readies Action to set shield for Total Cover after Back Row attacks.
Back row: Attacks with spears
Front row (readied action): Total cover.
Zombies: flail mindlessly, unable to attack past Total Cover.
Front row: Total Cover ends. Readied action to set for total cover...

Rinse repeat.

When the zombies die, the people with the shields would either be unaffected, or get a bonus to reflex saves.

It would be a slower way to do things, but a lot safer.


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

And Maria won't even need a spear!


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

Maria has Reach?


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

She is referencing the effects of long arm I think.


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

Heck yeah! Especially since I'd have a pretty bad to-hit and damage with a spear, but my rapier has a nice damage output. Long arms is a great spell that looks weird as hell.

I mean, unless we want a polearm for reaaaaaly long reach (is that how it works? I cant remember if those stack. I would imagine they do)


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

The tactic above seems viable. One way or another, we'll need to equip ourselves to deal with these foul creatures!

Also: your thoughts on studying them? I don't think that Toraim would propose the idea, but it could prove valuable?


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

So we want to give an amateur shield wall a shot.


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

Hey I'm not really going to be able to post until friday.

Finals suck. I'm sorry yall. I'll try but I'm sure you know how it is.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Re the Essence: It came from the new undead. It made sense to me that the undead created by the Storm wouldn't have Life Essences because as you mentioned they were ripped out and replaced by Death Energies. But wouldn't these new undead have the possibility of Life Essences as other undead do?


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

Interesting that Toraim was granted the essence despite having done next to nothing!

;)

@Ysildaë, in your experience, how are essences best used in this world? Hang on to them? Spend them quickly? On yourself or on items?

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