| Valjoen_GM |
Is Aerryndöl still with the party?
Not currently.
| Valjoen_GM |
What is the DC of the Fortitude Save versus the disease?
Baseline is DC 12, but might have adjustments in certain situations.
| Valjoen_GM |
On the subject of leveling and character progression, it occurs to me that we (at least the former table #2) have a few essences we never imbued.
Is the process of imbuing/using essences known and/or intuitive or is it something that the characters would need to seek out information on?
Let's say it is intuitive, just like the other campaign.
| Valjoen_GM |
There was more than three. We found a couple early on and we found some more in the big battle that killed our rogue.
In this post it was mentioned we needed planes to identify the essences. What skill did we need to identify the second batch?
Edit: Nvm. You're right, it was just the three.
Planes or Arcana would be appropriate.
So, 3 essences recovered by table #2. How many essences from the other table?
| Ysildaë Ralomenor |
Titan the Hunter wrote:There was more than three. We found a couple early on and we found some more in the big battle that killed our rogue.
In this post it was mentioned we needed planes to identify the essences. What skill did we need to identify the second batch?
Edit: Nvm. You're right, it was just the three.
Planes or Arcana would be appropriate.
So, 3 essences recovered by table #2. How many essences from the other table?
Everyone had found 1, so four? Do we keep the Essences found by our missing teammates?
| Valjoen_GM |
Let's keep it at 1/person. That's an appropriate amount to begin 3rd level. And then if someone comes back, they won't be behind.
| Muraisa |
Thank you to Ysildaë for mentioning we'd gone up a level. Paizo wasn't showing me any new messages in discussion, and if it was in the game thread I missed it. I'll try and get it done tonight.
| Kayin Ashok |
No, I just haven't bothered checking, what with the campaign(s) pretty much dropped to a lethargic crawl.
| Valjoen_GM |
Hi everyone.
Still working 60-70 hour work weeks. So energy level to keep the games progressing has been difficult, to say the least.
My goal, at this point, is to make at least 1 weekend post and 1 weekday post, each week. I'll try my best to keep things moving better.
Val
| Ysildaë Ralomenor |
Relevant Modifiers for Maria's trap related rolls
Disable Device: +9 (3 Ranks, 3 Int, 3 TCS) (+1 TF)
Perception: +9 (3 Ranks, 3 Int, 3 TCS) (+1 TF) (+2 Dim light and darkness)
Inspiration:
Knowledge, Linguistics, Spell Craft
From Expanded Inspiration and Underworld Inspiration:
Diplomacy, Heal, Perception, Profession, Sense Motive, Bluff, Disable Device, Disguise, Intimidate, and Sleight of Hand
| Valjoen_GM |
I thought that the hook was related in some manner to the hole, but by the time I'd made that connection, Muraisa had already "Muraisa'd" the door and that was that :D.
We once had a character in my longer running game called Tred. This was back during AD&D2e. He was a human barbarian that was incredibly strong. He never failed a bend bars/lift gates/open door roll. Eventually, he was named Tred Doorbane by the party.
| Ysildaë Ralomenor |
Are we doing the home rule from the other campaign that nat 20s on attack rolls have some extra booster and nat 1s have some added suck?
| Valjoen_GM |
Yes, normally. I didn’t give Murasia a crit fail on perception this time.
| Muraisa |
Feel free to do so, if you'd like.
Also, I may have made an error, depending on how you handle moving through allies space. There seems to be a split of people who decide that, given there's no mention in the rulebook, that moving through an ally's square isn't difficult terrain. Others feel that an ally would qualify as an object taking up most of the square, making it difficult terrain.
For now, I've deleted my post until I'm sure which way you want to play it.
| Valjoen_GM |
Free movement through ally squares is how we've always played. The passageway is getting narrow. So, if it gets smaller, then squeezing comes into play. But, we aren't there yet.
| Ysildaë Ralomenor |
Yeah, we are only holding open the one slot that can attack the the red zombie because your thews are the mightiest. It wasn't an issue of squeezing.
| Kayin Ashok |
Valjoen, that chain in the wall. Could Kayin see it clearly, past everyone else, if he moved enough to get a look down the corridor? Would he be able to figure anything out about (given any relevant checks, of course) just by looking at it?
Most importantly, would the chain be something light enough (and count as unattended) that mage hand could affect it?
| Valjoen_GM |
You can make a dungeoneering check. It appears to be a heavy chain. So, you would surmise that mage hand may lack the required strength.
| Kayin Ashok |
The chain its entirety may certainly weight well over 5 pounds, but depending on how it's mounted, that could be enough strength to move a portion of it.
Because I think--from how Valjoen described it--that the chain was previously attached to a hook or something like that in the wall down the corridor. That kept the zombies' movement restricted, like a leash. If that's right, and Kayin can figure it out IC, then perhaps he could mage hand that chain back onto its hook and keep the zombies from moving further into the corridor.
| Valjoen_GM |
Technically, he pulled a metal bar that had been placed through two links keeping them secure. You would need two hands and a metal bar to stop the zombies from advancing anymore. They now have enough slack to step into the pathway. So, you'd need to take up the slack, find or produce a metal bar (or something to act as a cottar pin) and then line up two links and place the bar/pin in place. Anyone close enough to inspect it, could easily surmise this.
Oh, and all the while, the zombies are in range to attack.
Hope that explains the situation.
| Kayin Ashok |
Very much so, which unfortunately rules out creative use of mage hand in this instance. Because, while the bar and links could probably be managed, taking the slack out of the chain (against the zombies' strength, never mind the "attended item" aspect) wouldn't.
| Muraisa |
Now that she's literally got one in her face, will Muraisa be able to recognize the apocalypse zombie type and warn the others that they're the explodey kind and they need to keep there distance, or will I need to roll a knowledge (religion) to be sure?
| Muraisa |
Hopefully, but ideally, I'd like to give you a chance to break away. Muraisa's already pretty badly infected, so additional doses are gonna suck, but better than having someone else also infected. Unless you're also infected. Unfortunately, that hit+grapple attack is super distinctive, and a massive pain in the butt, so I doubt we'll be able to do that.
| Kayin Ashok |
Assuming Kayin lives to 6th level, I can pretty much guarantee that remove disease is going to be the first 3rd level spell selected.
| Ysildaë Ralomenor |
Don't you mean level seven? Oracles don't get third level spells until level six.
I'm also looking forward to level 7. By then I'll be immune to disease. Diseases are so gross.
| Kayin Ashok |
Don't you mean level seven? Oracles don't get third level spells until level six.
I'm also looking forward to level 7. By then I'll be immune to disease. Diseases are so gross.
Right, right, forgot that level of fighter.
| Valjoen_GM |
Now that she's literally got one in her face, will Muraisa be able to recognize the apocalypse zombie type and warn the others that they're the explodey kind and they need to keep there distance, or will I need to roll a knowledge (religion) to be sure?
You would be pretty certain that these are the same zombies.
| Ysildaë Ralomenor |
I don't think you will have a zombie chest burster. :-p
The notation says make the rolls and then you are up. I'm sure that getting sicker isn't great for you, but more in the long term.
| Kayin Ashok |
Valjoen, could you transfer the inventory sheet from the Table #2 over to this game?
| Valjoen_GM |
@Muraisa - Feel free to act. Getting the disease, while already sick, is just giving it another chance to roll the onset die. I'll keep you posted if anything occurs.
@Kayin - Done
| Kayin Ashok |
Thank you Valjoen, I'm in the process of updating it as best I can right now.
And with that updating in mind, there's that vial of perfume (found at the Second Scribe) listed there that requires a Craft (alchemy) check to identify. Maria managed that check successfully, but you never got around to telling us what she learned about it.
@Everyone else: I've noted in the party inventory the potions that our combined group now owns, but that nobody specifically claimed. Good news is, there's some helpful stuff there that at least two of us will be needing after this fight.
| Ysildaë Ralomenor |
Garidan, now that Maria will no longer be with us after we complete this segment, can I recommend that you create antiplague in the future with your cunning alchemy? That +5 to checks is super helpful especially for our frontline fighters.
| Ysildaë Ralomenor |
I am really sorry. Its finals week and I just got a new job, so I've been... dead. Apologies for that.
So changes...
HP is up to 30, bab is up by 1, disable device, craft alchemy, knowledge arcana, knowledge engineering, knowledge nature, stealth, perception, sense motive and acrobatics are up by 1.
Feat: Extra Investigator Talent
Investigator Talents:
Expanded Inspiration and Underworld Inspiration
(Free inspiration on Diplomacy, Heal, Perception, Profession, Sense Motive, Bluff, Disable Device, Disguise, Intimidate, and Sleight of Hand)
Inspiration uses up to 5
Extra +1 to disable device and perception for traps
+1 to AC and Reflex against trapsMajor thing to keep in mind is I get a +1d6 to over half my skill checks for free.
@GM: Everyone was healed last night from by the priests of Teysura. I think Maria's HP is off on the tracker. It should be 30/30 instead of 15/20.
| Kayin Ashok |
Garidan, now that Maria will no longer be with us after we complete this segment, can I recommend that you create antiplague in the future with your cunning alchemy? That +5 to checks is super helpful especially for our frontline fighters.
Who is this "Garidan" you speak of? I know nobody by that name :p.
But sure. However, I've already got an alchemy creation in progress, so it'll have to wait until after that one's finished up. If I can get a spectacular check, it could be done as early as the next rest period, otherwise it'll probably 2-4 more rests before completion.
And you know, now that I think on it, since this campaign has apparently been compacted down to three of us from the Bright Tower campaign plus Muraisa, maybe we should just go ahead and address the Gruskorb thing in that campaign by bringing Muraisa's player in there?
| Muraisa |
Good question. I think originally I was planning to go for Weapon Focus, but I might see what I can find to boost my AC instead. The Apoc Zombies hit + grapple combo is a nightmare, but if they can't hit as often then it becomes a lot less unpleasant. As it stands I'll get one, maybe two rounds of fighting before I'm stuck grappling constantly.
| Ysildaë Ralomenor |
I was going to say to you should just ignore them grappling you and keep attacking. But, then I realized you have a two-hander which is a harder sell for "just stab them until they let go."
Bonuses to AC are usually of the +1 variety which is less than exciting. Like Dodge. Decent but not ground-breaking.
My recommendation would be either Improved Grapple if you are worried about being grappled specifically or you could ask the GM if you could take a re-skinned version of Orc Weapon Expertise. Your butchering axe is an orc weapon. It doesn't seem unreasonable to me that you could block with it like other orc weapons as long as you had the requisite experience. If GM allows it, that would be a +2 to your AC which is more than decent.
| Ysildaë Ralomenor |
Also, Muraisa, if you are very concerned with AC, I think you should invest your Masterwork Breastplate with the Deathless armor special ability.
That would give your armor a +1 to its AC bonus and protect you from the damage of the exploding zombies.
2 problems. 1 Solution.
| Ysildaë Ralomenor |
@GM:
From Deathless: "The wearer has a 25% chance to ignore negative levels from any attack and has a 50% chance to ignore any other detrimental effects from any attack."
What does the 50% cover? Would that give you a 50% chance to ignore any rider effect like disease, stun, poison, etc?
| Muraisa |
Depressingly, it wouldn't work, I think. Even if I'm allowed to skip the Orc requisite, the Butchering Axe is only Orc via fluff it doesn't have it in the name so it wouldn't qualify. Probably a step too far to ask for that much House Ruling.
Honestly, Muraisa just wasn't built to be that hard to hit. As much as I dislike the idea, if she survives this mission, it might be time for her to stay at home and look after people or something. I love the character, but she isn't patient, and her fighting style will get her killed sooner rather than later.
As for now, yeah. Dodge looks likely.