Two years ago the Venerable Theseus sank beneath the waves under mysterious circumstances. Once devoted to the semi-divine Theseus, the ship was destroyed in a blast of malevolent energy unlike anything seen before. Five brave souls set off from Pridon's Hearth to discover the meaning behind the haunted wreck. Things thought long buried will rise again. Friendships will be tested. The limits of body, heart, soul, and mind will be passed. One death, and even two, may not be enough.
Oread Level 8 - 3 Monk-5 Inquisitor of Erastil [Init +8 (+6 if did not act during surprise round) | Per +21, SM +16 | F +10, R +6, W +13 | AC 18 (T 11, FF 17) | CMD 18 | CMB 7 | Speed 20' | Dark Vision(60) | HP 71]
I’m going to have to retrain my brain for all our new avatars.
Oh, and set up my rss to email anew.
Male Halfling Paladin (Prestige Class - Horizon Walker; Archtype - Divine Hunter) | 8th Level | Lawful Good | Init +4 | Per +3 | SM -2 | F+12 R+12 W+11 | AC 21, T 14, FF 18 | CMD 24 | Speed 30 | HP 52
I have given up on the warpriest and inquisitor. Since, Brandon has decided to join, I don't care what character I play, and I don't really know what the new party needs, I have decided to retain the services of Alset.
Details:
I have, however, acquired a new name for our beloved paladin. During the 2 years after the defeat of the lizardy/stormy bad guys, Alset spent much of his time with Mud in the halfling village and because of his improved prowess with the adamantine bow and his ability to not easily be seen or noticed (high praise from the sneaky halfling community), they gave him the name Bragoleb, which means "Sudden Silver." You don't notice a thing and suddenly there's a flash of silver, a solid thunk, and an arrow quivering in its target. He also acquired an animal companion, a charcoal gray owl named Shadow that will retrieve arrows and hunt and do other stealthy things without being seen or heard.
As you may recall, Alset has a high stealth and a silent flying owl that can retrieve arrows made sense.
Oread Level 8 - 3 Monk-5 Inquisitor of Erastil [Init +8 (+6 if did not act during surprise round) | Per +21, SM +16 | F +10, R +6, W +13 | AC 18 (T 11, FF 17) | CMD 18 | CMB 7 | Speed 20' | Dark Vision(60) | HP 71]
Oread Level 8 - 3 Monk-5 Inquisitor of Erastil [Init +8 (+6 if did not act during surprise round) | Per +21, SM +16 | F +10, R +6, W +13 | AC 18 (T 11, FF 17) | CMD 18 | CMB 7 | Speed 20' | Dark Vision(60) | HP 71]
Oread Level 8 - 3 Monk-5 Inquisitor of Erastil [Init +8 (+6 if did not act during surprise round) | Per +21, SM +16 | F +10, R +6, W +13 | AC 18 (T 11, FF 17) | CMD 18 | CMB 7 | Speed 20' | Dark Vision(60) | HP 71]
Correct. You can mingle with NPCs and each other all you want. Like when we were on board the ship last time talking. When I have time I will post responses of NPCs.
Male Halfling Paladin (Prestige Class - Horizon Walker; Archtype - Divine Hunter) | 8th Level | Lawful Good | Init +4 | Per +3 | SM -2 | F+12 R+12 W+11 | AC 21, T 14, FF 18 | CMD 24 | Speed 30 | HP 52
GM Mervikoth wrote:
GM Mervikoth, Post #1 wrote:
The Bloated Unicorn, you'll recall, is an outdoor, beachside bar, with a pygmy rhinoceros for a mascot/portable taproom.
No, I'm sorry, I did not recall. I remember Odie fighting on the beach in some sort of contest, but not the name of the place. I take back all I said/wrote about having my characters back to the wall to see the entrance of the BU.
The Bloated Unicorn, you'll recall, is an outdoor, beachside bar, with a pygmy rhinoceros for a mascot/portable taproom.
No, I'm sorry, I did not recall. I remember Odie fighting on the beach in some sort of contest, but not the name of the place. I take back all I said/wrote about having my characters back to the wall to see the entrance of the BU.
You could *not* sit with your back to the beach, watching the paths between the palm trees for newcomers.
There is a physical building (cramped, small) where you can stay the night, but it is obviously not the appeal of this place. There is also the newly-built Temple/Classroom/Forge (built on either the old Temple of Erastil or the lumbermill) if your PC wants a different place to stay the night. I think those had rooms, right?
FYI: For the map, you can see much more of it if you click View and deselect Show Speaker Notes, and then click View and click Full Screen. It's not actually Full Screen, it gets rid of the controls at the top of the page.
Oread Level 8 - 3 Monk-5 Inquisitor of Erastil [Init +8 (+6 if did not act during surprise round) | Per +21, SM +16 | F +10, R +6, W +13 | AC 18 (T 11, FF 17) | CMD 18 | CMB 7 | Speed 20' | Dark Vision(60) | HP 71]
Wait, is Bragoleb the same person as Alset? I thought you were just copy/pasting his character sheet.
He probably did it to avoid the "No two names starting with the same letter" rule. Maybe our inquisitor could be... Barbaro? LOL JK.
Tangential Question: What color do you like associated with your PC? We color code things in the Campaign Tracker (which, no, I haven't set up yet). Tell me if you agree with the below:
Arbaro: Green (cause he's woodsy)
Bragoleb: Gray (Cause that's like silver but readable)
Lem: Red (His hair is red, and barbarians have fiery personalities.)
Thurl: Brown (Clothes are all brown, and monks are poorly/simply clothed.)
Oread Level 8 - 3 Monk-5 Inquisitor of Erastil [Init +8 (+6 if did not act during surprise round) | Per +21, SM +16 | F +10, R +6, W +13 | AC 18 (T 11, FF 17) | CMD 18 | CMB 7 | Speed 20' | Dark Vision(60) | HP 71]
last names are always hard... https://en.wikipedia.org/wiki/Halfling
Red seems perfect.
That’s why I like dwarves. I always see them as having last names that are compound words that are descriptive of what they do or their families have done in the past so I have an easier time naming them.
Oread Level 8 - 3 Monk-5 Inquisitor of Erastil [Init +8 (+6 if did not act during surprise round) | Per +21, SM +16 | F +10, R +6, W +13 | AC 18 (T 11, FF 17) | CMD 18 | CMB 7 | Speed 20' | Dark Vision(60) | HP 71]
Oread Level 8 - 3 Monk-5 Inquisitor of Erastil [Init +8 (+6 if did not act during surprise round) | Per +21, SM +16 | F +10, R +6, W +13 | AC 18 (T 11, FF 17) | CMD 18 | CMB 7 | Speed 20' | Dark Vision(60) | HP 71]
Also makes picking skills next level easier: Language(Polyglot)
I assume he likes purple, but don't know. Maybe a Ravens or Vikings fan.
Thurl was a voice actor/singer. He's the singer of the Grinch song (Stink, Stank, Stunk...), i.e., "39.5 ft. pole" and the voice of Tony the Tiger, i.e., Triple T.
I assume he likes purple, but don't know. Maybe a Ravens or Vikings fan.
Thurl was a voice actor/singer. He's the singer of the Grinch song (Stink, Stank, Stunk...), i.e., "39.5 ft. pole" and the voice of Tony the Tiger, i.e., Triple T.
I knew who he was (thanks, Alexa, for saying the artist every time we play the Grinch song) but didn't get the abbreviated cereal mascot character connection.
Oread Level 8 - 3 Monk-5 Inquisitor of Erastil [Init +8 (+6 if did not act during surprise round) | Per +21, SM +16 | F +10, R +6, W +13 | AC 18 (T 11, FF 17) | CMD 18 | CMB 7 | Speed 20' | Dark Vision(60) | HP 71]
Those goblins have two throats. So weird looking.
Kirby is the vacuum. (And the reason for the video game character being named after that brand.)
Male Halfling Paladin (Prestige Class - Horizon Walker; Archtype - Divine Hunter) | 8th Level | Lawful Good | Init +4 | Per +3 | SM -2 | F+12 R+12 W+11 | AC 21, T 14, FF 18 | CMD 24 | Speed 30 | HP 52
Thurl Wisdombringer wrote:
Edit: Also, Bragoleb is correct, I just like purple, its unrelated to everything else
We should find a party name like Party of Purple Powers, or Purple Power Producers, or Purple Protectors, etc. Why? Caleb likes purple, Davis likes purple, I like purple so why not?
Oread Level 8 - 3 Monk-5 Inquisitor of Erastil [Init +8 (+6 if did not act during surprise round) | Per +21, SM +16 | F +10, R +6, W +13 | AC 18 (T 11, FF 17) | CMD 18 | CMB 7 | Speed 20' | Dark Vision(60) | HP 71]
Pathfinder Actions in case you forgot or are playing a strange new character and forgot how.
Male Halfling Paladin (Prestige Class - Horizon Walker; Archtype - Divine Hunter) | 8th Level | Lawful Good | Init +4 | Per +3 | SM -2 | F+12 R+12 W+11 | AC 21, T 14, FF 18 | CMD 24 | Speed 30 | HP 52
I have already failed to do the language thing. Each time we speak we'll have to specify a language. That's going to be both a challenge (to remember) and fun to role play.
I just shifted some skill points around. I don't think it affected any skills I've already used except a knowledge skill here or there by 1 point. Just wanted to make it so that I had the same bonus for all Knowledges so that I don't have to keep track of each one.
Oread Level 8 - 3 Monk-5 Inquisitor of Erastil [Init +8 (+6 if did not act during surprise round) | Per +21, SM +16 | F +10, R +6, W +13 | AC 18 (T 11, FF 17) | CMD 18 | CMB 7 | Speed 20' | Dark Vision(60) | HP 71]
Male Halfling Barbarian; level 8 [Init+3 | Perc: -1 | intim:+14 | SM:+10 | F:+9 R:+5 W:+2;+2 in rage | AC: 28;-4 in rage (T:17;+4 in rage FF:25 ) | CMD:27 | Speed: 30ft(rage+10) | HP:85; Rage:14/20 rounds
I researched rage abilities poorly and took a more appropriate feat as well I think.
practical changes
1. I can no longer cleave, but I can intimidate as a free action in combat.
2. I move faster and can't do 2 things I was probably never going to remember to use anyway.