When an injured merfolk rises from the sea at Pridon's Hearth pursued by demonic forces, four adventurers must band together to rid the ghost haunting the relics from a shipwreck. Taking them across the Inner Sea in search of who sailed on the Venerable Theseus and why it was destroyed, our heroes will discover the thrice told tales are ones worth hearing again.
Prologue: Turning of the Tides
Part One: Last Snow at the Swaying Lantern
Part Two: The Sexton and the Saint
Part Three: Chambers of the Heart
Part Four: Sap Runs Cold
Part Five: Gone Fourth
(Part order is subject to change, because I know you guys will go in whatever order you want.)
Houserules:
- Ties go to the party.
- Block Initiative.
- Critical damage is maxed first die, rolls the rest normally.
- No two PCs can have a name starting with the same letter.