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The avoral hits the half-elf with the first three of his attacks, but not the final one.
Elric, the tiger did not need to roll to do damage with the bite, that is part of continuing a grapple. You can move, pin, or inflict damage as a part of that grapple check.
The tiger keeps hold of the dwarf, its fangs dealing grievous wounds. It misses with the first claw, and but its second lands in a rather sensitive area. Amazingly the dwarf still stands!
confirm 2nd claw: 1d20 + 20 - 2 + 2 ⇒ (15) + 20 - 2 + 2 = 35 Confirms -- remember, this isn't Starfinder or Playtest!!!
Candi in delay
The folks in the crowds flee at the outbreak of combat! Most are out of the way, except for very large AOEs You do here splashing, and a "Help! Help!" coming from the water by the pier.
Orange and teal swing at the tiger! One actually manages to hit!
orange vs tiger, AC21: 1d20 + 21 - 4 ⇒ (15) + 21 - 4 = 32 slashing adamantine: 2d4 + 9 + 12 ⇒ (4, 1) + 9 + 12 = 26 >51 hits: 1d100 ⇒ 41
teal vs tiger, AC21: 1d20 + 21 - 4 ⇒ (5) + 21 - 4 = 22 slashing adamantine: 2d4 + 9 + 12 ⇒ (3, 3) + 9 + 12 = 27 >51 hits: 1d100 ⇒ 74
Purple is in dire straits. He decides his best choice is to try and escape! He doesn't budge an inch.
Escape CMB vs CMD33: 1d20 + 16 ⇒ (1) + 16 = 17
teal will save: 1d20 + 9 ⇒ (20) + 9 = 29
orange will save: 1d20 + 9 ⇒ (18) + 9 = 27
Both dwarves manage to throw the sparklies from their eyes.
Ayako, Obsidian is/are up. Candi in delay.
Universal Adjustments:
Universal Conditions:
- x Slim [gaseous form]
- x Elric + Tiger + Avoral
- D Candi [6 images]
- x Dwarves
- => Ayako
- => Obsidian [ CHA Drain 3]
- Half-elf
- x Donna [grappled]
* Waiting for clarification
=> = Active
X = Already Acted
U = Unconscious
S = Surprised
D = Delay
R = Readied
Candi: 161/161
Donna: I 68/80
Obsidian: 196/301 (165NL) [3 CHA drain]
Sister Ayako 101/101
Slimjim: 101/107
Elric 137/137
Avoral: 112/112
Tiger: 45/133
Enemies:
Purple: 120 [grappled]
Orange: 4
Teal: 3
Pink: 37
Round to progress by: 2019-02-03 1900 CST (UDT-6)

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Obsidian concentrates his senses and to detect the creatures touching the ground. Move action > Tremorsense (using buffer to 'accept' the 1 burn to get it for rounds/level)
He then glides over slightly, almost underneath the dwarves and sends a stone spike stretching 25 ft into the air at the close one, next to his wall (orange).
Applying Impaling infusion and Entangling infusion(Reflex save DC 29) (0 burn cost after reductions)
Spike!: 1d20 + 23 + 1 ⇒ (20) + 23 + 1 = 44
Skewer!: 8d6 + 30 + 1 ⇒ (4, 2, 2, 3, 5, 3, 5, 5) + 30 + 1 = 60
Spike Confirm?: 1d20 + 23 + 1 ⇒ (9) + 23 + 1 = 33
(Insert gross impaling noise): 8d6 + 30 + 1 ⇒ (6, 3, 1, 3, 4, 3, 5, 1) + 30 + 1 = 57
Important Note:
Because of my specific tremorsense ability, I do not have a miss chance
Element earth; Type utility (Su); Level 3; Burn 0
You can take a move action to gain tremorsense 30 feet for 1 round on any earth or stone surface that you touch. You can accept 1 point of burn to increase the duration to 1 round per kineticist level you possess. While benefiting from this tremorsense, your earth blasts and composite blasts that include earth components don’t suffer a miss chance from concealment or total concealment against creatures you detect with your tremorsense.
Element earth, water, wood; Type form infusion; Level 3; Burn 2
Associated Blasts earth, ice, metal
Saving Throw none
You extend a long, sharp spike of elemental matter along a line, impaling multiple foes. Make a single attack roll against each creature or object in a 30-foot line, starting with the closest target. If the result is a critical threat, roll to confirm against only the first target you hit. Calculate damage against each target you hit, starting from the closest. If your attack hits a target but fails to deal physical damage to that target, the spike fails to penetrate and the infused blast doesn’t continue. A blast with the impale infusion can penetrate solid barriers, but it must deal enough damage to destroy the barrier in order to continue through. Infused earth and metal blasts always deal piercing damage.
Element earth, water, wood; Type substance infusion; Level 2; Burn 2
Associated Blasts blizzard, cold, earth, ice, magma, metal, mud, sandstorm
Saving Throw Reflex negates
Your kinetic blast surrounds your foes in elemental matter. Whenever a blast with this infusion deals damage to a foe, that foe becomes entangled for 1 minute. The foe can remove this condition as a standard action with a successful Escape Artist or Strength check (with the same DC as for saves against your kinetic blast) or by dealing an amount of damage to the entangling matter equal to double your kineticist level (the matter has hardness 0). If the foe was already entangled by this infusion and fails its save against a second instance of this infusion, the increased amount of elemental matter fuses to the ground, causing the foe to be rooted in place as though anchored to an immobile object.

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Free actionClick heels together to get another round of haste.
Swift actionActivate Arcane Strike.
Move actionCandi rushes down the pier toward the half-elf bellowing…
You’re hurting my Donna!
… followed by some rather remarkably explicit and grotesque threats in Orcish.
Standard actionAttack the half-elf with Power Attack
Greatsword to hit: 1d20 + 24 + 4 + 1 + 2 - 4 ⇒ (4) + 24 + 4 + 1 + 2 - 4 = 31
Greatsword damage: 2d6 + 10 + 7 + 12 + 3 + 2 ⇒ (1, 2) + 10 + 7 + 12 + 3 + 2 = 37 As +5 weapon while raging.
Sonic damage from discordant voice: 1d6 ⇒ 3

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Wow, Obsidian really is doing nothing to change my dislike for Kineticists... nothing personal, I just think the class is OP, though may take system mastery to do it well
A huge spike comes up through the ground, and inserts itself in very unfriendly way into orange! Orange is still moving, but is not very happy!
Both unentangled dwarves take a swing at Candi
orange AOO vs AC21: 1d20 + 21 - 4 ⇒ (8) + 21 - 4 = 25 slashing adamantine magic: 2d4 + 9 + 12 ⇒ (3, 4) + 9 + 12 = 28
teal AOO vs AC21: 1d20 + 21 - 4 ⇒ (3) + 21 - 4 = 20 slashing adamantine magic: 2d4 + 9 + 12 ⇒ (3, 2) + 9 + 12 = 26
Orange hits, but teal misses.
The armored half-elf is hit, but it is not as sure of a thing as Candi would have expected. He swears in elvish, obviously planning something.
Ayako is up

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Did orange get past the 6x images and displacement, or should I assume that he has true seeing?
Candi does speak elvish in case there is anything useful in what the half-elf said.

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Slim speaks elvish and passes along what he hears, if anything.

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1 = hit: 1d7 ⇒ 7
Image hit, thank you. The other one popped an image, too. Man, so much to remember when posting.
Slim, just cursing. Calling upon the wrath of the Sacred Sting

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"Guys, the half-elf's a real potty-mouth! Keeps calling on Calistria's name in vain."

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OK, down to 4 images.
Candi laughs when she hears the half-elf invoking Calistria and speaks to the half-elf in elvish.
A fellow follower of our lady. So, you understand why I will have to make your death so horrible and painful.

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"It sounds like he needs a new goddess." Ayako observes, floating closer over the battle. She concentrates, focused on the Calistrian foe.
Ki Shout Damage: 14d6 ⇒ (1, 2, 3, 2, 4, 4, 1, 2, 1, 5, 2, 2, 2, 6) = 37
DC21 Fort halves and negates stunning
SR Check if needed: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23

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The half-elf looks back, and says, in elvish, "The feeling is mutual."
The half-elf starts to cast a spell, when Sister Ayako yells at him.
fort save DC21: 1d20 + 14 ⇒ (8) + 14 = 22 18 damage
concentration DC33: 1d20 + 17 ⇒ (17) + 17 = 34 Wow!
concentration on defensive DC25: 1d20 + 17 ⇒ (5) + 17 = 22 Figures
Though the caster looks to shrug off the spell, there is enough distraction so the spell casting is still disrupted.
Candi, Slim, Elric, Donna is/are up. =
Universal Adjustments:
Universal Conditions:
- => Slim
- => Elric + Tiger + Avoral
- => Candi [4 images]
- x Dwarves
- x Obsidian [ CHA Drain 3]
- x Ayako
- x Half-elf
- => Donna [grappled]
* Waiting for clarification
=> = Active
X = Already Acted
U = Unconscious
S = Surprised
D = Delay
R = Readied
Easier just to keep track here, and know that her raging HP exist
Candi: 161/161
Donna: I 68/80
Obsidian: 196/301 (150NL) [3 CHA drain]
Sister Ayako 101/101
Slimjim: 101/107
Elric 137/137
Avoral: 112/112
Tiger: 45/133
Enemies:
Purple: 120 [grappled]
Orange: 121
Teal: 3
Pink: 94
Round to progress by: 2019-02-04 1900 CST (UDT-6)

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Slip continues to inspire the team, clicks the heels of his redwings of speed together, and swings his falcata four times at the orange dwarf.
♫Y'all act like you never seen a half-elf person before
Jaws all on the floor like Pam like Tommy just burst in the door
And started whoopin' dwarf booty worse than before♫
Eminem, The Real Slim Shady
Maintain Inspire Courage +2
+1 holy keen adamantine falcata, Heroism, Haste, Smite, Power Attack; Damage, +2d6 vs Evil +d6 Sonic: 1d20 + 24 ⇒ (13) + 24 = 371d8 + 22 + 2d6 + 1d6 ⇒ (7) + 22 + (6, 5) + (1) = 41
Hasted Attack, +1 holy keen adamantine falcata, Heroism, Haste, Smite, Power Attack; Damage, +2d6 vs Evil +d6 Sonic: 1d20 + 24 ⇒ (9) + 24 = 331d8 + 22 + 2d6 + 1d6 ⇒ (7) + 22 + (1, 6) + (6) = 42
+1 holy keen adamantine falcata, Heroism, Haste, Smite, Power Attack; Damage, +2d6 vs Evil +d6 Sonic: 1d20 + 19 ⇒ (18) + 19 = 371d8 + 22 + 2d6 + 1d6 ⇒ (4) + 22 + (1, 1) + (3) = 31
Crit!? Additional Damage, if confirmed: 1d20 + 19 ⇒ (9) + 19 = 282d8 + 22 ⇒ (1, 8) + 22 = 31
+1 holy keen adamantine falcata, Heroism, Haste, Smite, Power Attack; Damage, +2d6 vs Evil +d6 Sonic: 1d20 + 14 ⇒ (18) + 14 = 321d8 + 22 + 2d6 + 1d6 ⇒ (2) + 22 + (5, 3) + (6) = 38
Crit!? Additional Damage, if confirmed: 1d20 + 19 ⇒ (15) + 19 = 342d8 + 22 ⇒ (8, 7) + 22 = 37
Discordant Voice: Melee - Allies within 30 feet of Slim deal an extra 1d6 points of sonic damage with successful weapon attacks. (Stacks with other energy damage a weapon might deal.) Ranged - Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of Slim.
Prerequisites: Bardic performance class feature, Perform (oratory or sing) 10 ranks.
Benefit: Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon attacks. This damage stacks with other energy damage a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you.

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The avoral focusses on he Half-Elf again:
Claw: 1d20 + 1 + 2 + 18 ⇒ (2) + 1 + 2 + 18 = 23 for damage: 2d6 + 5 + 2 ⇒ (2, 3) + 5 + 2 = 12 and sonic: 1d6 ⇒ 4
Claw: 1d20 + 1 + 2 + 18 ⇒ (6) + 1 + 2 + 18 = 27 for damage: 2d6 + 5 + 2 ⇒ (2, 2) + 5 + 2 = 11 and sonic: 1d6 ⇒ 2
Wing: 1d20 + 1 + 2 + 12 ⇒ (7) + 1 + 2 + 12 = 22 for damage: 2d6 + 2 + 2 ⇒ (3, 5) + 2 + 2 = 12 and sonic: 1d6 ⇒ 3
Wing: 1d20 + 1 + 2 + 12 ⇒ (2) + 1 + 2 + 12 = 17 for damage: 2d6 + 2 + 2 ⇒ (4, 3) + 2 + 2 = 11 and sonic: 1d6 ⇒ 2
The tiger holds up the grapple:
Grapple: 1d20 + 25 + 5 + 2 ⇒ (19) + 25 + 5 + 2 = 51
and deals the bite and rake damage:
bite: 2d6 + 10 + 2 ⇒ (5, 5) + 10 + 2 = 22 and sonic: 1d6 ⇒ 5
Claw: 1d20 + 2 + 20 - 2 ⇒ (20) + 2 + 20 - 2 = 40 for damage: 2d4 + 10 + 2 ⇒ (3, 2) + 10 + 2 = 17 and sonic: 1d6 ⇒ 3
Claw Confirm: 1d20 + 2 + 20 - 2 ⇒ (17) + 2 + 20 - 2 = 37 for damage: 2d4 + 10 + 2 ⇒ (1, 2) + 10 + 2 = 15 and sonic: 1d6 ⇒ 1
Claw: 1d20 + 2 + 20 - 2 ⇒ (13) + 2 + 20 - 2 = 33 for damage: 2d4 + 10 + 2 ⇒ (1, 1) + 10 + 2 = 14 and sonic: 1d6 ⇒ 1
Elric himself moves down to the civilain fallen into the water (move action) and will use dimensional step (standard action) (20ft*2) to teleport him onto the evacuation ship.

Donna the Viper |

I think Donna should have been grappled by and taken damage from the black tentacles during the half-elf's turn. Given Donna's low CMD, they can only fail to gapple her on a natural 1.
Standard action Donna finally squirms free of the black tentacles.
Break Grapple Attempt: 1d20 + 15 ⇒ (13) + 15 = 28
Fortunately, she has a high CMB since she gets Candi's BAB. I think the black tentacle's CMD is 27, 10 + 17 (which I believe is their CMB looking at earlier rolls).
Move action Donna hisses in relief and moves out of the spell's area of effect.

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Candi gives a toothy grin at the half-elf.
Prepare to meet the Savored Sting in person.
Free action Click heels together to get another round of haste.
Swift action Activate Arcane Strike.
Full round action Attack with Power Attack
Greatsword to hit: 1d20 + 24 + 4 + 1 + 2 - 4 ⇒ (7) + 24 + 4 + 1 + 2 - 4 = 34
Greatsword damage: 2d6 + 10 + 7 + 12 + 3 + 2 ⇒ (4, 2) + 10 + 7 + 12 + 3 + 2 = 40 As +5 weapon while raging.
Greatsword to hit: 1d20 + 24 + 4 + 1 + 2 - 4 ⇒ (18) + 24 + 4 + 1 + 2 - 4 = 45
Greatsword damage: 2d6 + 10 + 7 + 12 + 3 + 2 ⇒ (6, 2) + 10 + 7 + 12 + 3 + 2 = 42 As +5 weapon while raging.
Greatsword to hit: 1d20 + 19 + 4 + 1 + 2 - 4 ⇒ (18) + 19 + 4 + 1 + 2 - 4 = 40
Greatsword damage: 2d6 + 10 + 7 + 12 + 3 + 2 ⇒ (3, 3) + 10 + 7 + 12 + 3 + 2 = 40 As +5 weapon while raging.
Greatsword to hit: 1d20 + 14 + 4 + 1 + 2 - 4 ⇒ (18) + 14 + 4 + 1 + 2 - 4 = 35
Greatsword damage: 2d6 + 10 + 7 + 12 + 3 + 2 ⇒ (4, 3) + 10 + 7 + 12 + 3 + 2 = 41 As +5 weapon while raging.
Bite to hit: 1d20 + 14 + 3 + 1 + 2 - 4 ⇒ (3) + 14 + 3 + 1 + 2 - 4 = 19
Bite damage: 1d4 + 2 + 2 + 4 + 3 + 2 ⇒ (4) + 2 + 2 + 4 + 3 + 2 = 17

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The grappled orange dwarf goes down with Slim's first attack, even with the cover provided by the wall.... and the purple one goes down next.
The tiger then moves on to attack teal... and
Note, the sonic does not get doubled on a crit.
Candi then proceeds to finish of the Calistrian...
Teal, seeing his life coming to an end, surrenders.
Ending combat.
The team finds the following gear on the Aspis agents.
3 potions of cure serious
6 potions of enlarge person (CL5)
3 potions of shield of faith (CL7)
3 +1 full plate
3 +1 adamantine guisarme
18 javelins
3 masterwork spiked gauntlets
3 belts of giant strength +2
3 boots of striding and springing
3 cloak of resistance +1
3 portable rams
3 whetstones
staff of swarming insects
+3 mithral full plate
+1 heavy mace
amulet of natural armor +3
Belt of mighty constitution +4
cloak of resistance +3
hat of disguise
headband of mental prowess +4 (int/wis)
ring of protection +3
and some cash...
you've done all of the outer district missions... where next?

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Obsidian emerges from the ground as if riding an elevator. "I believe it is time to search for the Venture Captain. Also, I require healing."

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Candi gives a thin smile.
She'll have a hard time in Elysium after hurting one of The Lady's emissaries.
She pokes around among the gear taken from their foes.
This ring of protection looks nice. Anyone mind if I wear it?
And how do you think I'd look in this mithral full plate? Is it me?
Need to head out and run some errands. I'll put together another post in an hour or so.

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"Feel free to take it Candi. I agree we should look for the Venture captain now."
I just copied the damage so i copied the sonic with it, sry.

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What about these Aspis losers? Do we think they're in league with the demons or just fleeing because they're cowardly s****?
Yeah, let's go find the missing Venture Captain, or least what bits of his body might remain.
Candi uses four charges off of her wand of infernal healing to bring her and Donna up to full HP.
Candi slips into her new gear and exchanges the potion of enlarge person (CL1) in her wrist sheath for one of the CL5 potions.
Everything is all good with the boat and legitimate refugees, and they're sailing off to safety, correct?

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The captain thanks you for the help and sails away with most of the remaining refugees.
Moving to EGELSEE DISTRICT—THURL’S LODGE

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As you are making your way to the Egelsee district, you see a familar Garundu man in a leather duster making his way to you.
“Finally, I have found you. Venture-Captain Jorsal tasked me with finding some experienced agents, and I reckon that you all fit the bill. Jorsal is trying to mobilize as many Pathfinders as he can, and needs the assistance of Venture-Captain Thurl. I’ll direct you to his lodge, but please find him. Or at the very least, find out where he might be!”

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"Check it out. This cloak of resistance +3 fits me perfectly. It's even in my color-wheel." Slim grins.
"Oh, and this amulet of natural armor +3!" The paladin-bard slips it around his neck. "Just like Flavor Flav's!"
The half-elf looks around the team, "If it's cool with y'all, I'll hang onto a potion of cure serious wounds, and a potion of enlarge person."
He jabs his wand of cure light wounds into his left glute and activates it. He loads it back into his spring-loaded wrist sheath, and sets off with his companions, destination: Thurl's Lodge.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6 (43 charges remaining)

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Moving on.
The lawman of Abadar sees you off, as he is obviously being called to go fight elsewhere.
Thurl’s Lodge is a modest structure that lies in the Egelsee district of Nerosyan. Publicly touted as a contract site for cut-rate mercenaries, the building rarely sees visitors from the crusader host. A single front door allows for access to the structure, and no other doors or windows exist. The building is surrounded on both sides by other buildings—a blacksmith and a local brewery—preventing any other means of entry or view into the lodge.
You are easily able to enter through the front door, without mishap.
A clock rests against the western wall of this reception area. A desk covers the northeastern section of the room, behind which sits an empty chair. Doors exit to the east and north.
See slide #10[/ooc
[ooc]Which way would you like to go. Also, is Obsidian remaining large?

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Before entering the lodge, Slim casts message on himself and his companions. Inside, he checks out the door to the north, the one in front of him.
Perception: 1d20 + 26 ⇒ (16) + 26 = 42
"Somebody check out the door in the eastern wall."

Donna the Viper |

Donna detaches from Candi and slithers over to the eastern door, where she looks, listens, and sniffs.
Perception: 1d20 + 22 ⇒ (10) + 22 = 32

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Candi spits out a big hunk of cigar and clambers over the desk in order to search it and the area behind it.
Perception: 1d20 + 22 ⇒ (16) + 22 = 38
I'm assuming we don't see any signs of damage, a struggle, etc, and that we don't see or hear anyone upon entering the building.

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As the group heads for a normal sized building, Obsidian appears to stuff off the gathering of rocks. Fist-sized chunks of rock fall to the ground and make a pretty decent mess in a line as Obsidian continues to walk during this process. By the time that the group reaches the front door, he is the size he was when you originally met him.
Obsidian turns to the door to the east and opens it.

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Nothing untoward is noticed at either door.
Dominating the eastern edge of this room is a long bench. Two sturdy chairs stand beside a wooden table near the center of the room; a thin layer of dust covers them. A bookshelf lies on the northern edge, prominently displaying books on the history of Mendev and the Worldwound.

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Obsidian quickly scans the room as he confidently strolls to the next door.
Take 10 on perception for an 18.

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Then Obsidian opens the door.

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"Dust would suggest that he was not here for quite a while..."

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Candi grins.
He's a dwarf. He's probably short staffed.
She takes a quick look at the bookshelf to see if any of the titles or topics stand out.
Perception: 1d20 + 22 ⇒ (19) + 22 = 41
Hearing the announcement of the overseer, she turns to the others.
Does that mean us, or should we stay here looking for our lost, little Venture Captain?

Donna the Viper |

Candi’s pun causes Donna to shake her head and give a groan-like hiss.
In response to Candi’s question, Donna hisses back that she suspects demonic trickery of some sort and thinks the party should remain here.
Donna climbs up on one of the chairs to see if she can catch any residual scent there or in the room in general.
Perception: 1d20 + 22 ⇒ (2) + 22 = 24

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A great table fills the center of the chamber, surrounded by high-backed leather chairs. Bookshelves fill the walls, each with an eclectic assortment of tomes and papers, some bound in flesh and other unspeakable substances. Doors exit to the north, south and west, and in the southeast corner, a powerful vrock stands forever posed as if ready to attack—this demon did not survive its battle with the taxidermist

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Slim joins the rest of the team in the adjacent room, taking some time to detect magic and detect evil in each room cleared. He pulls up behind Obsidean, preparing to scan the next chamber, the one with the stuffed vrock, in similar fashion.
The paladin-bard peers around the kineticist. "See anything, Obsidean? Want me to check it out?"

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"I will enter first, so that your fleshy body is protected." Obsidian then walks into the room and looks around as before. He finishes his walk next to the door to the north.

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Candi quietly...
Mmm fleshy bodies
She goes to stand next to the stuffed vrock, gives it a searching look, and nods back to the others.
Can we make sure this isn't going to animate and try to do the vrock boogie?

Donna the Viper |

Donna climbs up on the table, looking and sniffing about.
Does this look similar to the previous room - dust, no evidence of recent use, etc?
Both of my icons moved on the map.

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Without seeing anything interesting, Obsidian will open the north door.

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There is nothing of real note here, as the Vrock does not animate. Not at all.
Obsidean does not notice anything untoward about the northern door. So, opens it. Two beds lie opposite one another in this long, narrow chamber. An elaborate portrait of Iomedae hangs from the western wall. A single door exits to the south.

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Obsidian enters and investigates the painting.

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You see a pair of eyes looking back at you...
Obsidian Will (SLA): 1d20 + 14 ⇒ (10) + 14 = 24
Obsidian Will (Gaze): 1d20 + 14 ⇒ (19) + 14 = 33
Something on the other side of the picture just tried to take control of your mind. Also, you feel great feelings of despair, which you are able to overcome as well)

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Slim follows Obsidean into the Iomedae bedroom. Looks comfortable, but a portrait of Iomedae over my bed would trouble my dreams."