Slimjim Son House Shady |
Slim marches toward the demons with due haste, wielding his falcata like an air guitar, beginning to sing a dirge of doom, fostering a sense of growing dread in his enemies, and causing any of them within 30ft of him to become shaken. His discordant voice delivers further sonic damage against his foes whenever he or one of his companions strikes the enemy.
♫When all I hear is doom and gloom
And all is darkness in my room
Through the light your face I see
Baby take a chance
Baby won't you dance with me♫
The Rolling Stones, Doom and Gloom
Discordant Voice: Allies within 30 feet of Slim deal an extra 1d6 points of sonic damage with successful weapon attacks. (Stacks with other energy damage a weapon might deal.) Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of Slim.
Prerequisites: Bardic performance class feature, Perform (oratory or sing) 10 ranks.
Benefit: Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon attacks. This damage stacks with other energy damage a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you.
If Slim fails a saving throw, he will cease his performance and cast saving finale as an immediate action. If Slim makes his save, he will do the same thing for anyone else failing a saving throw. He has lingering performance, so the effects of dirge of doom will continue for two more rounds.
Obsidean |
Escape Artist: 1d20 + 6 + 20 + 2 ⇒ (5) + 6 + 20 + 2 = 33
Obsidian gathers power and attempts to manifest a metal hammer and attacks (red)..
Concentration (DC = 10 + 8 + CMB of creature): 1d20 + 27 + 2 ⇒ (14) + 27 + 2 = 43 (Which, if the 25 is correct, means I got it on the nose.)
If I did...
melee metal blast: 1d20 + 23 + 2 + 3 + 1 - 1 - 2 - 2 ⇒ (8) + 23 + 2 + 3 + 1 - 1 - 2 - 2 = 32
bludgeoning: 16d6 + 28 ⇒ (1, 6, 3, 5, 6, 6, 3, 4, 2, 4, 6, 2, 5, 5, 6, 4) + 28 = 96
Donna the Viper |
Does Candi have 4 or 5 images currently up? She started with 6, and I know one was lost to the AOO by the yellow toad demon. Was there another attack which I missed which took down another image
Donna is coming out of delay in order to cast guidance on Candi, and she is closing her eyes to avoid any further gaze attacks.
Defensive Cast Concentration: 1d20 + 16 ⇒ (10) + 16 = 26
DC for casting guidance defensively is 15. She would be successful even if her Concentration is based on her Cha and is only +10
GM Silbeg |
With the help of Ayako's spell, Obdidian is able to get out of the grasp of the hezrou.
Obsidian will save: 1d20 + 14 ⇒ (3) + 14 = 17 CHA Drain: 1d6 ⇒ 5
Thoughts of overwhelming and soul-crushing despair take over the kineticist, and he is staggered by his sense of self worth being destroyed.
This takes place at the beginning of your turn, so you are unable to gather power, so if you wish to use kinetic blade, you'll need to take burn. You may do that, and keep your roll, or you may choose to change your action.
Candi has 5 images. Typo or bad math, can't recall which.
I assume Donna closes her eyes first, since she is touching Candi currently.
Waiting on Obsidian's clarification
Obsidean |
Meh, I'll just do a normal earth kinetic blade. The only change will be the damage.
8d6 + 20 + 2 + 3 ⇒ (1, 1, 4, 1, 6, 2, 4, 1) + 20 + 2 + 3 = 45
GM Silbeg |
You use Infusion Specialization to reduce the burn on that from what I am gathering.
Obsidean's kinetic blade cuts deep into the hezrou, dropping it. The demon is still bleeding, having not been summoned. However, it is unconscious and dying.
The suicide demon steps next to Candi (5' step)
The seraptis attacks with her blade, claw, and horns! She hits twice with the scimatar, once slashing the bloodrager across her belly, once with each of her additional claws, though she is unable to keep a hold on Candi, and finally with her horns. The scimitar leaves nasty wounds which continue to bleed!
magic scimitar, PA vs AC21: 1d20 + 22 - 4 ⇒ (9) + 22 - 4 = 27 slashing PA, DR3: 1d6 + 7 + 8 - 3 ⇒ (2) + 7 + 8 - 3 = 14
magic scimitar, PA vs AC21: 1d20 + 17 - 4 ⇒ (17) + 17 - 4 = 30 crit confirm vs AC21: 1d20 + 17 - 4 + 4 ⇒ (17) + 17 - 4 + 4 = 34critical slashing PA, DR3: 2d6 + 14 + 16 - 3 ⇒ (6, 1) + 14 + 16 - 3 = 34
magic scimitar, PA vs AC21: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11 slashing PA, DR3: 1d6 + 7 + 8 - 3 ⇒ (1) + 7 + 8 - 3 = 13
claw, PA, vs AC21: 1d20 + 19 - 4 ⇒ (6) + 19 - 4 = 21 claw, DR3: 1d6 + 3 + 4 - 3 ⇒ (3) + 3 + 4 - 3 = 7 grab vs CMD35: 1d20 + 25 - 4 ⇒ (1) + 25 - 4 = 22
claw, PA, vs AC21: 1d20 + 19 - 4 ⇒ (20) + 19 - 4 = 35 claw, DR3: 1d6 + 3 + 4 - 3 ⇒ (4) + 3 + 4 - 3 = 8 grab vs CMD35: 1d20 + 25 - 4 ⇒ (9) + 25 - 4 = 30
claw, PA, vs AC21: 1d20 + 19 - 4 ⇒ (18) + 19 - 4 = 33 claw, DR3: 1d6 + 3 + 4 - 3 ⇒ (3) + 3 + 4 - 3 = 7 grab vs CMD35: 1d20 + 25 - 4 ⇒ (3) + 25 - 4 = 24
gore, PA vs AC21: 1d20 + 19 - 4 ⇒ (17) + 19 - 4 = 32 piercing: 2d6 + 3 + 4 ⇒ (4, 3) + 3 + 4 = 14
After DR, 14 + 34 + 7 + 8 + 7 + 14 = 84hp, and 2 bleed
The yellow herzou chuckles,takes a step to flank, and closes his eyes to attack Candi. It seems to have an uncanny ability to land blows, even though it can clearly not see its target! It bites her, and lands a claw on her, though one claw does miss. Grabs hold of the bloodrager, apparently unwilling to let her get away,
bite, PA, flank: 1d20 + 16 + 2 - 3 ⇒ (6) + 16 + 2 - 3 = 21 bite, PA, DR3: 4d4 + 10 + 6 - 3 ⇒ (2, 1, 3, 1) + 10 + 6 - 3 = 20 grab vs CMD35, PA, Flank: 1d20 + 25 - 3 + 2 ⇒ (3) + 25 - 3 + 2 = 27 miss chance, blind flight: 1d100 ⇒ 751d100 ⇒ 56
claw, PA, flank: 1d20 + 16 + 2 - 3 ⇒ (2) + 16 + 2 - 3 = 17 claw, PA, DR3: 1d8 + 10 + 6 - 3 ⇒ (4) + 10 + 6 - 3 = 17 grab vs CMD35, PA, Flank: 1d20 + 25 - 3 + 2 ⇒ (14) + 25 - 3 + 2 = 38 miss chance, blind flight: 1d100 ⇒ 271d100 ⇒ 94
bite, PA, flank: 1d20 + 16 + 2 - 3 ⇒ (6) + 16 + 2 - 3 = 21 claw, PA, DR3: 1d8 + 10 + 6 - 3 ⇒ (3) + 10 + 6 - 3 = 16 claw vs CMD35, PA, Flank: 1d20 + 25 - 3 + 2 ⇒ (20) + 25 - 3 + 2 = 44 miss chance, blind flight: 1d100 ⇒ 521d100 ⇒ 41
36 more damage from the hezrou
Candi Will vs Seraptis gaze: 1d20 + 19 ⇒ (20) + 19 = 39 save!
Candi and Elric is/are up.
Universal Adjustments: IC +3, Haste, Good Hope
Universal Conditions:
- => Candi [Diplacement, 4 images, bleed 2]
- => Elric
- Red Toad Demon
- Purple Toad Demon
- Donna
- Slim [7 images]
- Ayako
- Obsidian [staggered, CHA Drain 5]
- 4-Armed Demon
- Yellow Toad Demon
* Waiting for clarification
=> = Active
X = Already Acted
U = Unconscious
S = Surprised
D = Delay
R = Readied
Candi: 29/161
Donna: 76/80
Obsidian: 245/301 (165NL) [5 CHA drain]
Sister Ayako 101/101
Slimjim: 99/107
Elric 137/137
Enemies:
Purple:
Red: 175
Yellow: 42
4-Arms:
Round to progress by: 2019-1-23 2000 CST (UDT-6)
Candi's bleed damage has been applied
Venture Captain Elric |
After moving down Elric creates a line of cooroding Acid and lets it burn trough all of the demons.
Elric casts an Acid Spray which will use the "straight line for half the reach and then straight a line 5ft to the right" so he will hit the right square square of the blue one, then hits the left square of the red and yellow as well as the 4 handed one. Candi will not be hit as he flies 5ft above the ground.
Acidic Spray: 15d6 ⇒ (3, 2, 2, 3, 2, 3, 4, 1, 3, 1, 1, 1, 3, 3, 6) = 38 Damage is Acid, Reflex to half (and negate afterburn) is 27
SR:
SR Blue: 1d20 + 16 ⇒ (18) + 16 = 34
SR Yellow: 1d20 + 16 ⇒ (11) + 16 = 27
SR Red: 1d20 + 16 ⇒ (7) + 16 = 23
SR 4-Armed: 1d20 + 16 ⇒ (18) + 16 = 34
Afer seeing the intensity of the ray Elric shakes his head and mutters: "I must be a bit rusty, this should have been a bit... bigger."
Candi Payne |
mirror image has an audio component ("mimicking your movements, sounds, and actions"), so its always been my understanding that closing one’s eyes won’t protect against their effect.
If Candi was grappled, her Lesser Talisman of Freedom would go off, and she would be under the effect of freedom of movement for 3 turns, and would thus no longer grappled.
Candi Payne |
** spoiler omitted **
OK, I guess the sound component isn't all that effective.
Candi Payne |
If the yellow demon closed its eyes, I think that it means it’s effectively blind until the start of its turn, so it would lose it AC Dex bonus and take a -2 penalty to its AC. Also, Candi started at 217 hp since she was raging, so she is now at 85 hp.
Candi will full attack, staring with attacks against the seraptis, if she goes down, she’ll shift her attacks to the yellow demon
Bite to hit: 1d20 + 14 + 3 + 1 + 3 + 2 - 4 ⇒ (16) + 14 + 3 + 1 + 3 + 2 - 4 = 35
Bite damage: 1d4 + 2 + 2 + 4 + 3 + 3 + 2 ⇒ (2) + 2 + 2 + 4 + 3 + 3 + 2 = 18
Sonic damage from discordant voice: 1d6 ⇒ 1
Greatsword to hit: 1d20 + 24 + 4 + 1 + 3 + 2 - 4 ⇒ (10) + 24 + 4 + 1 + 3 + 2 - 4 = 40
Greatsword damage: 2d6 + 10 + 7 + 12 + 3 + 3 + 2 ⇒ (1, 1) + 10 + 7 + 12 + 3 + 3 + 2 = 39 As +5 weapon while raging.
Sonic damage from discordant voice: 1d6 ⇒ 3
Greatsword to hit: 1d20 + 24 + 4 + 1 + 3 + 2 - 4 ⇒ (19) + 24 + 4 + 1 + 3 + 2 - 4 = 49
Greatsword damage: 2d6 + 10 + 7 + 12 + 3 + 3 + 2 ⇒ (3, 5) + 10 + 7 + 12 + 3 + 3 + 2 = 45 As +5 weapon while raging.
Sonic damage from discordant voice: 1d6 ⇒ 5
Greatsword critical confirmation: 1d20 + 24 + 4 + 1 + 3 + 2 - 4 ⇒ (3) + 24 + 4 + 1 + 3 + 2 - 4 = 33
Greatsword critical damage: 2d6 + 10 + 7 + 12 + 3 + 3 + 2 ⇒ (5, 3) + 10 + 7 + 12 + 3 + 3 + 2 = 45 As +5 weapon while raging.
Greatsword to hit: 1d20 + 19 + 4 + 1 + 3 + 2 - 4 ⇒ (6) + 19 + 4 + 1 + 3 + 2 - 4 = 31
Greatsword damage: 2d6 + 10 + 7 + 12 + 3 + 3 + 2 ⇒ (4, 2) + 10 + 7 + 12 + 3 + 3 + 2 = 43 As +5 weapon while raging.
Sonic damage from discordant voice: 1d6 ⇒ 5
Greatsword to hit: 1d20 + 14 + 4 + 1 + 3 + 2 - 4 ⇒ (12) + 14 + 4 + 1 + 3 + 2 - 4 = 32
Greatsword damage: 2d6 + 10 + 7 + 12 + 3 + 3 + 2 ⇒ (3, 4) + 10 + 7 + 12 + 3 + 3 + 2 = 44 As +5 weapon while raging.
Sonic damage from discordant voice: 1d6 ⇒ 3
Shifty |
OVERSEER ANNOUNCEMENT
Strong victories have been achieved in the Battle district, and Egelsee appears to be doing well with only sporadic attacks on them. The Woundward and Confluence districts still have sustained demonic attacks in progress, and the Outer district is struggling to remain controlled.
The enemy is attempting to reinforce their positions and begin pushing the Pathfinders back...
GM Silbeg |
Slim Will vs gaze: 1d20 + 20 ⇒ (3) + 20 = 23
Does Slim want to use his ability to reroll that?
As the hezrou couldn't roll over a 21, with the penalty due to shaken, it fails to hit at all. So, no grapple. I have always ruled (and had ruled) that opening and closing eyes is s free action... so its eyes are open again.
Donna is actually up a few more HP - she has 128 with her raging.
purple reflex DC27: 1d20 + 5 ⇒ (1) + 5 = 6
yellow reflex DC27: 1d20 + 5 ⇒ (1) + 5 = 6
seraptis reflex DC27: 1d20 + 11 ⇒ (18) + 11 = 29 Save
The acid splashes over the demons, but in their overconfidence, the hezrou do not dodge out of the way. The nimble suicide demon does, though, partially.
Candi is able to take down the seraptis in her first four attacks, cutting into the hezrou with her fifth.
Next post, Hezrou
GM Silbeg |
The purple toad demon lays into Obsidian once more. The bite and first claw hit, and the tiefling is grappled once more, having taken minor damage.
bite, PA, shaken vs AC22: 1d20 + 19 - 3 - 2 ⇒ (12) + 19 - 3 - 2 = 26 bite, DR15: 4d4 + 16 - 15 ⇒ (1, 1, 2, 4) + 16 - 15 = 9 grab vs CMD29: 1d20 + 25 - 5 ⇒ (11) + 25 - 5 = 31
claw, PA, shaken vs AC22: 1d20 + 19 - 3 - 2 ⇒ (19) + 19 - 3 - 2 = 33 claw, DR15: 1d8 + 16 - 15 ⇒ (2) + 16 - 15 = 3 grab vs CMD29: 1d20 + 25 - 5 ⇒ (7) + 25 - 5 = 27
claw, PA, shaken vs AC22: 1d20 + 19 - 3 - 2 ⇒ (4) + 19 - 3 - 2 = 18 claw, DR15: 1d8 + 16 - 15 ⇒ (2) + 16 - 15 = 3 grab vs CMD29: 1d20 + 25 - 5 ⇒ (14) + 25 - 5 = 34
Donna, Slim, Ayako, Obsidian is/are up.
Universal Adjustments: IC +3, Haste, Good Hope
Universal Conditions:
- x Candi [Diplacement, 4 images, Bleed 2]
- x Elric
- x Purple Toad Demon [shaken] [grappling]
- => Donna
- => Slim [7 images]
- => Ayako
- => Obsidian [staggered, CHA Drain 5] [grappled]
- Yellow Toad Demon [shaken]
* Waiting for clarification
=> = Active
X = Already Acted
U = Unconscious
S = Surprised
D = Delay
R = Readied
Candi (rage_: 128/217 [bleed 2]
Donna: 76/80
Obsidian: 232/301 (165NL) [5 CHA drain]
Sister Ayako 101/101
Slimjim: 99/107
Elric 137/137
Enemies:
Purple: 28
Yellow: 117
Round to progress by: 2019-1-23 2000 CST (UDT-6)
Candi Payne |
I believe that Candi still has a 5 foot step available to her, and she would like to move diagonally to the northwest (assuming that north is the top of the map).
Moved icon on map.
Donna the Viper |
Donna keeps her eyes closed and readies to cast Guidance when she's no longer in range of an enemy's AOO.
Sister Ayako |
Ayako floats forward, speaking a susurrus of Tien syllables that manefest as blood red symbols in the air. The words lance into the yellow skinned demon, shredding foul flesh. With a cackling laugh, Ayako resumes her inspiring tirade.
Weird Words Ranged Touch Attack on Yellow: 1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22
Sonic Damage on Yellow: 12d6 + 6 ⇒ (3, 4, 4, 2, 3, 2, 5, 5, 1, 6, 5, 2) + 6 = 48
Move action to within 30, Standard action Weird Words, Swift action renew Inspire Courage.
GM Silbeg |
The yellow tinged toad demon looks a little wobbly after hearing Sister Ayako scream at him.
Slim and Obsidian (staggered) are up.
Obsidean |
Concentration (DC = 10 + 8 + CMB of creature): 1d20 + 27 + 2 ⇒ (6) + 27 + 2 = 35
Obsidian attempts to attack with another stone mallet but fails to concentrate.
Candi Payne |
A little retroactive RP. I was concentrating so hard on the mechanics that I didn't have time for any banter.
After the seraptis demon falls under The Big Stinger
Sweet Lady of Lusty Loins, she was a boring one. I hope she's happy now.
Slimjim Son House Shady |
Slim ceases his bardic performance with a flourish and immediately casts saving finale. The lingering echo of his performance makes the demons shake in their boots.
(Yes, GM, please re-roll Slim's failed Will save. Free Action cease performance with Lingering Performance continuing Dirge of Doom's shaken effects. Immediate Action cast.)
Slim resumes his melancholy dirge of doom (move action), steps a little closer to the purple hezrou demon, and readies his falcata to attack any foe that gets within his reach (standard action).
Readied +1 holy keen falcata, PA, haste, good hope, Inspire Courage +3; Damage +1d6 sonic from Discordant Voice, +2d6 holy vs Evil: 1d20 + 19 ⇒ (4) + 19 = 231d8 + 16 + 1d6 + 2d6 ⇒ (1) + 16 + (3) + (6, 1) = 27
Candi Payne |
Do we know if the down enemies are dead or unconscious, or is this something we'd need to find out with a Heal check or similar?
GM Silbeg |
Candi, it would normally be a heal check, but don't worry about it. They are not getting up. I was more making the point that they are not summoned.
Ok, this is not a need for saving Finale -- but there are other rerolls. It was close, so I wanted to know if you will want to do that. I will do that from time to time... but I cannot give you a clue if it failed, technically, due to the reroll rules. Keep the spell.
I am going to assume that Slim uses his move, since the purple demon is currently grappling.
Obsidian is so overwhelmed with himself, that he fails to manifest his powers while in the grasp of the toad demon. However, the inspiring Slim moves forward, slashing with his falcata. The holy blade cuts deeply into the creature.
The yellow demon, which currently has blood coming out of its ears, roars in anger. Knowing that it is unlikely to hit the bloodrager, it instead decides to try and eat her little snake! It also will follow through to attack Candi if it succeeds Cleave!
bite vs. Donna, PA, Shaken, vs blind AC18: 1d20 + 16 ⇒ (1) + 16 = 17
It somehow manages to miss, most likely as its brain was scrambled after the screaming that Ayako did! It collapses, bleeding out through its ears.
Candi and Elric is/are up.
Universal Adjustments: IC +3, Haste, Good Hope
Universal Conditions:
- => Candi [Diplacement, 4 images, Bleed 2]
- => Elric
- Purple Toad Demon [shaken] [grappling]
- D Donna
- Slim [7 images]
- Ayako
- Obsidian [CHA Drain 5] [grappled]
* Waiting for clarification
=> = Active
X = Already Acted
U = Unconscious
S = Surprised
D = Delay
R = Readied
Candi (rage_: 126/217 [bleed 2]
Donna: 76/80
Obsidian: 232/301 (165NL) [5 CHA drain]
Sister Ayako 101/101
Slimjim: 99/107
Elric 137/137
Enemies:
Purple: 28
Yellow: 166
Round to progress by: 2019-1-24 2000 CST (UDT-6)
Candi's bleed is already taken care of.
Obsidian is no longer staggered
Donna the Viper |
Since Yellow is now down, Donna's readied action to cast guidance comes off, and she casts it on Candi.
Donna gives a hissing laugh as she watches the demon collapse.
Sister Ayako |
"Pathetic!" Ayako cackles with a wide grin.
GM Silbeg |
You do notice a quite astonished look on the wide face of the demon, as if it could not believe that it missed!
Candi Payne |
Swift action to activate arcane strike
Candi moves around so that she and Slim are both flanking the remaining demon, and then Candi power attacks the vile creature.
Greatsword to hit: 1d20 + 24 + 4 + 1 + 3 + 2 + 2 - 4 ⇒ (14) + 24 + 4 + 1 + 3 + 2 + 2 - 4 = 46
Greatsword damage: 2d6 + 10 + 7 + 12 + 3 + 3 + 2 ⇒ (4, 1) + 10 + 7 + 12 + 3 + 3 + 2 = 42 As +5 weapon while raging.
Sonic damage from discordant voice: 1d6 ⇒ 2
Not sure if Candi is still getting this additional sonic damage or not.
GM Silbeg |
As the hezrou is grabbing Obsidian, he is unable to strike Candi as she moves in. Her blade cuts deep into its rubbery, evil skin.
Elric, then the hezrou.
Venture Captain Elric |
Elric will delay.
But the afterburn from Acidic Spray happens, both Hezrous have a DC 27 Reflex to negate this damage.
Afterburn: 7d6 ⇒ (5, 1, 3, 6, 6, 5, 1) = 27 This damage is acid damage.
GM Silbeg |
1d20 + 5 ⇒ (3) + 5 = 8
The hezrou takes some damage from the acid.
It then drops Obsidian, laughing at itself. It then takes a step to get out of flank, and then decides to try attacking everyone!
bite against Obsidian, pa, shaken, ac 21: 1d20 + 19 - 3 - 2 ⇒ (15) + 19 - 3 - 2 = 29 bite: 4d4 + 16 - 15 ⇒ (4, 2, 3, 2) + 16 - 15 = 12
claw against slim ac30: 1d20 + 14 ⇒ (1) + 14 = 15
claw against Donna, ac 22: 1d20 + 14 ⇒ (20) + 14 = 34 confirm: 1d20 + 14 ⇒ (12) + 14 = 26Claw: 2d8 + 32 ⇒ (8, 5) + 32 = 45 grapple Donna: 1d20 + 20 ⇒ (19) + 20 = 39
In your head you hear, ’You May have illusions around you, but your little friend does not! I’d bet it is tasty.
Donna is ripped from Candi’s shoulder, and the demon looks to be preparing to eat her!
Donna, Slim, Ayako, and Obsidian is/are up.
Universal Adjustments: IC +3, Haste, Good Hope
Universal Conditions:
- x Candi [Diplacement, 4 images, Bleed 2]
- D Elric
- x Purple Toad Demon [shaken] (grappled)
- => Donna (grappled)
- =>Slim [7 images]
- =>Ayako
- =>Obsidian [staggered, CHA Drain 5]
* Waiting for clarification
=> = Active
X = Already Acted
U = Unconscious
S = Surprised
D = Delay
R = Readied
Candi (rage_: 126/217 [bleed 2]
Donna: 31/80
Obsidian: 220/301 (165NL) [5 CHA drain]
Sister Ayako 101/101
Slimjim: 99/107
Elric 137/137
Enemies:
Purple: 89
Yellow: 166
Round to progress by: 2019-1-24 2000 CST (UDT-6)
Obsidean |
"You have caused me irritation demon." Obsidian says confidently as he concentrates for a moment, producing a large metal hammer, and swings it at the snakes captor.
Kinetic blade and magnetic infusion
Melee Metal Blast: 1d20 + 22 + 2 + 3 + 1 ⇒ (2) + 22 + 2 + 3 + 1 = 30
Bludgeoning: 16d6 + 38 + 2 + 3 ⇒ (2, 2, 5, 4, 5, 1, 1, 2, 2, 2, 4, 4, 1, 6, 3, 3) + 38 + 2 + 3 = 90
I will delay until the others have gone. If when I go, my target is already down, I'll switch to the other demon
Donna the Viper |
Donna seems to laugh and hisses in the language of snakes.
Foolish demon, I am the Lady of Vengeance, the pain you cause me is nothing compared to what my paladin will inflict on you and all that your warped mind holds dear.
Donna will use an immediate action to try an escape artist check (though I'm not all that hopeful).
Escape Artist: 1d20 + 3 + 20 ⇒ (14) + 3 + 20 = 37
GM Silbeg |
Donna is able to wriggle free, with the help of. Ayako’s magic.
Obsidian then smashes his hammer into the demon’s head, forever ending its laughter.
success! But, there are a few issues to deal with. We have to stay in rounds for one... as Candi is still bleeding.
Candi Payne |
On her turn, Candi would like to do the following
Take 2 bleed damage, 124/217 HP
Drop out of rage, 68/161 HP and fatigued
Draw Wand of Infernal Healing
Activate Wand of Infernal Healing, ending bleed damage and 69/161 HP
Candi looks down at the fallen seraptis demon.
Your skull will make a fine decoration for my bar's outhouse.
Slimjim Son House Shady |
If saving finale can't be used, Slim will use his VC shirt re-roll with 5 GM stars.
Slim retrieves his wand of cure light wounds and treats his injuries. "Well done, friends. Anyone need healing?"
CLW: 1d8 + 1 ⇒ (6) + 1 = 7 (44 charges remaining)
The paladin whispers a prayer of thanksgiving to the Eternal Rose.
Slim searches the bodies of the fallen demons, looking for anything of value, arcane auras of magical items, or clues.
Detect Magic and Take 20 Perception for 46 if possible, or: 1d20 + 26 ⇒ (5) + 26 = 31
GM Silbeg |
Ayako stops the bleeding on Candi, while Slim heals himself a little.
The toad demons have nothing at all on them, but the Seraptis has a magical scimitar. Elric discovers it is a +1 wounding scimitar.
Current Conditions
Candi: 75/161
Donna: 31/80
Obsidian: 220/301 (165NL) [5 CHA drain]
Sister Ayako 101/101
Slimjim: 106/107
Elric 137/137
Let me know when you are ready, and whether you want to stay here, or move to a different district
Candi Payne |
Are we under serious time pressure? Getting Candi and Donna fully healed with her Wand of Infernal Healing will take 14 charges and 9 minutes.
Before any healing, Candi would like to check for potential nasty surprises. With Donna on her shoulder, Candi flys up to 75 feet and looks about.
Candi perception: 1d20 + 22 ⇒ (14) + 22 = 36 see invisibility
Donna perception: 1d20 + 22 ⇒ (9) + 22 = 31 scent
Obsidean |
Obsidian remains large-sized. "I believe we should stay here and attempt to head off enemies before they enter the city."
Venture Captain Elric |
"That seems like a good plan Obsidian"
Candi Payne |
Candi calls down
How are Captain K and his outpost buddies doing? Do they still need our help?
Slimjim Son House Shady |
”Cap’n Jorsal asked us to keep an eye out for Venture-Captain Thurl, and make sure he’s not pinned down somewhere. No sign of him here.”
Slim nods at Candi's reminder and looks around for the Crusader. "He was hoping we could hold off the worst of the demons, so he and his fellows would have enough time to make repairs and get some reinforcements. We should stay here, if he still needs our help."
The paladin-bard sums up what the team has heard from the Society's messengers so far.
"Sounds like the Society’s already had some successes in the Battle District." (Here and here.)
"Some success in in the Egelsee and Outer districts, too." (Here and here.)
"Heard they’ve made progress in the Woundward, as well." (Here.)
”From what the Pathfinder messengers have been saying, it looks like the Outer districts face the toughest struggle.“ (Here.)
Slim looks around for a Pathfinder runner, looking for the promised Society aid. Getting back a level-3 spell would be a big help.
(Not clear which Districts the Overseer GM was referring to in this post, in which Shifty said the Confluence District had some success, but the horde is reinforcing its ranks in 'the Districts'. All of them or one in particular?)
Candi Payne |
Thanks for this very helpful review and for paying more attention than me.
Candi soaks another cigar with whiskey and starts chewing on it.
Sounds like we're in the right place then.
Candi gives a big grin that highlights the demon blood smeared on her tusks.
Besides, that Captain's a cutie. I'm looking forward to strengthening his resolve.
GM Silbeg |
See the map of Nerosyn to see the "color" of the districts. However, the onslaught continues, so districts will change, and become harder to keep in the green
Are you all healing up, or just moving on? We will move once we have a good idea (3 people agreeing) on where we go next. If I don't see a consensus by noon CST tomorrow I will start the next encounter in the outer district
Let's see those healing rolls!
The pathfinders are able to brunt the force of the demonic attack, allowing the defenders respite from the waves. The captain thanks them, and starts to recover and rearm.
Obsidean |
CLW 1: 1d8 + 1 ⇒ (2) + 1 = 3
CLW 2: 1d8 + 1 ⇒ (4) + 1 = 5
CLW 3: 1d8 + 1 ⇒ (3) + 1 = 4
CLW 4: 1d8 + 1 ⇒ (6) + 1 = 7
CLW 5: 1d8 + 1 ⇒ (7) + 1 = 8
CLW 6: 1d8 + 1 ⇒ (5) + 1 = 6
CLW 7: 1d8 + 1 ⇒ (8) + 1 = 9
CLW 8: 1d8 + 1 ⇒ (2) + 1 = 3
CLW 9: 1d8 + 1 ⇒ (4) + 1 = 5
CLW 10: 1d8 + 1 ⇒ (2) + 1 = 3
CLW 11: 1d8 + 1 ⇒ (4) + 1 = 5
CLW 12: 1d8 + 1 ⇒ (4) + 1 = 5
CLW 13: 1d8 + 1 ⇒ (4) + 1 = 5
Stay in the outer districts