GM Bret’s RetroCon Legacy of the Stonelords (Inactive)

Game Master BretI


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Grand Lodge

f CN Nascent Demon Lord | Chaos, Destruction, War | Blood, Catastrophe, Demon, Insect, Tactics

Chandrabha | grapple (dan bong): 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32 robot

- I'll watch you ssswing your halberd now!


The Festering Blot | Tarnbreaker’s Trail

Gear’s Reflex: 1d20 + 6 ⇒ (3) + 6 = 9

Evidently Gears just needed a little lubrication. The halberd slides right out of his hands!

Lenny arcs forward, but misses the clockwork creature.

Chandrabha just barely manages to grapple Gears with her weapon.

Bolded may act.

Round 2:

Wolfgang
Demon boy 32 Dmg -
Brayne 11 Dmg -
Gears-dude 21 Dmg Disarmed Grappled by Chandrabha
Sha'ar 50 Dmg - stable
Garduk
Chandrabha
Kulga 1 Dmg -

Round 3:

Wolfgang

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Looks like damage didn't get updated in upaynao's last post, which means Kulga's down 19, but Sha'ar's only down 40, which means she conscious...

Determined to finish off the horrid construct, Kulga continues raining down strikes from above!

Waraxe (PA, Flank, Study, High Ground): 1d20 + 11 - 2 + 2 + 2 + 1 ⇒ (17) + 11 - 2 + 2 + 2 + 1 = 31
Magic Cold Iron Slashing: 1d10 + 7 + 4 + 2d6 + 2 ⇒ (4) + 7 + 4 + (4, 2) + 2 = 23
Waraxe (PA, Flank, Study, High Ground): 1d20 + 6 - 2 + 2 + 2 + 1 ⇒ (2) + 6 - 2 + 2 + 2 + 1 = 11
Magic Cold Iron Slashing: 1d10 + 7 + 4 + 2d6 + 2 ⇒ (6) + 7 + 4 + (4, 2) + 2 = 25
Shield Bash (PA, Flank, Study, High Ground): 1d20 + 14 - 2 + 2 + 2 + 1 ⇒ (3) + 14 - 2 + 2 + 2 + 1 = 20
Magic Cold Iron Bludgeoning: 1d6 + 5 + 2 + 2d6 + 2 ⇒ (6) + 5 + 2 + (4, 3) + 2 = 22


The Festering Blot | Tarnbreaker’s Trail

Sha’ar was at -60, got 10 points of healing bringing it to -50. That part seems correct.
The damage to Kulga was wrong though. Thank you.

Kulga hits with their initial axe swing, but misses with the back swing. The shield manages to connect.

Bolded may act.

Round 3:

Wolfgang
Demon boy 32 Dmg -
Brayne 11 Dmg -
Gears-dude 56 Dmg Disarmed Grappled by Chandrabha
Sha'ar 50 Dmg - stable
Garduk
Chandrabha
Kulga 19 Dmg -

Sovereign Court

Male Human Gunslinger (Bolt Ace) 3/ Fighter (Mutation Warrior) 3 | HP 55/55 - AC: 21 T: 17 /FF: 14 - Perception +11 - F: +9 / R: +11 /W: +6 - CMB +6 - CMD +22 - Speed 30 - Init. +8 - Grit Pool 2/2 day

"Oh, oh! A sitting demon-duck! It's like birthday came early this year!" Wolfgang laughs and keepts shooting cold iron at the paralyzed outsider...

Attack roll 01: 1d20 + 12 - 2 + 1 ⇒ (18) + 12 - 2 + 1 = 29Damage roll: 1d10 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Attack roll 02: 1d20 + 12 - 2 + 1 ⇒ (16) + 12 - 2 + 1 = 27Damage roll: 1d10 + 1 + 1 ⇒ (4) + 1 + 1 = 6


The Festering Blot | Tarnbreaker’s Trail

Still paralyzed, the demon has no way to dodge the incoming bolts. It may have tough skin, but not tough enough for this! The cold Iron bolts pierce its skin.

Will: 1d20 + 5 ⇒ (12) + 5 = 17

Demon boy strains, a look of pure hatred in its eyes. Finally it overpowers the magic and is free!

By the way, I looked back and you used Hold Person. That should not have worked. I am not going to reverse the decision on that now, just letting you know.

Bolded may act.

Round 3:

Wolfgang
Demon boy 42 Dmg
Brayne 11 Dmg -
Gears-dude 56 Dmg Disarmed Grappled by Chandrabha
Sha'ar 50 Dmg - stable
Garduk
Chandrabha
Kulga 19 Dmg -

Dark Archive

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CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

I was aware the spell could failed, was trying my luck since he looked "humanoid". This should be the last round in fatigued.

Brayne struggles around his bag for a moment and pulls out his CLW wand, "Hang in there snake friend!"

Standard action to retrieve wand, due to curse. Mechnically I could attached it to my belt but Brayne is too proud to be action economy efficient for a wand. He believes in his innate magical abilities!


The Festering Blot | Tarnbreaker’s Trail

Brayne fights with the invisible gremlins that always try to scatter everything and gets out a wand.

Gears breaks free of the grapple.
CMB: 1d20 + 17 ⇒ (18) + 17 = 35

Bolded may act.

Round 3:

Wolfgang
Demon boy 42 Dmg
Brayne 11 Dmg -
Gears-dude 56 Dmg Disarmed
Sha'ar 50 Dmg - stable
Garduk
Chandrabha
Kulga
19 Dmg -

Round 4:

Wolfgang

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

I'm going to post Garduk's actions in a spoiler because I'd like to give Kulga and Chandrabha the chance to get another set of flanking attacks before Garduk does something that is likely to get in the way, but I don't want to hold things up if they post after I've turned in for the night.

Garduk's turn, after Kulga and Chandrabha:
Garduk yanks a miniature shovel out of his pouch. He growls, "Pudota reikään!" and mimes digging with the shovel.

A square pit, 20 feet deep and 10 feet on each side, opens up on the stairs stretching from the babau demon in one corner to the clockwork soldier opposite. The area around it slopes into the pit as well.

"You all may want to back up a step if you're near the edge!"

Garduk casts Create Pit. Demon Boy and Gears must each make a DC 17 Reflex save to jump to safety; any creature ending its turn on a square adjacent to the pit must also make a Reflex save with a +2 bonus to avoid falling in as well.

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

"Well maybe if you'd held onto the stonecursed robot a bit longer, I wouldn't have missed it!"

Waraxe (PA, Flank, Study, High Ground): 1d20 + 11 - 2 + 2 + 2 + 1 ⇒ (1) + 11 - 2 + 2 + 2 + 1 = 15
Magic Cold Iron Slashing: 1d10 + 7 + 4 + 2d6 + 2 ⇒ (5) + 7 + 4 + (3, 3) + 2 = 24
Waraxe (PA, Flank, Study, High Ground): 1d20 + 6 - 2 + 2 + 2 + 1 ⇒ (12) + 6 - 2 + 2 + 2 + 1 = 21
Magic Cold Iron Slashing: 1d10 + 7 + 4 + 2d6 + 2 ⇒ (9) + 7 + 4 + (3, 6) + 2 = 31
Shield Slam (PA, Flank, Study, High Ground): 1d20 + 14 - 2 + 2 + 2 + 1 ⇒ (4) + 14 - 2 + 2 + 2 + 1 = 21
Magic Cold Iron Bludgeoning: 1d6 + 5 + 2 + 2d6 + 2 ⇒ (4) + 5 + 2 + (6, 4) + 2 = 23

Possible that the Gears-dude dies part way through this, in that case, Kulga will move to her transparent pawn's location and go for the Demon boy, making her shield slam her first attack at the demon, hoping to knock it prone first. She'll lose her flank and study against the new target.


The Festering Blot | Tarnbreaker’s Trail

Kulga misses with her first axe swing, but the second makes Gears into scrap metal.

She then attempts to slam into demon boy with no success.
You can not 5’ step up stairs. Adjusted your position.

Bolded may act.

Round 3:

Wolfgang
Demon boy 42 Dmg
Brayne 11 Dmg -
Gears-dude 75 Dmg Disarmed
Sha'ar 50 Dmg - stable
Garduk
Chandrabha

Kulga 19 Dmg -

Round 4:

Wolfgang

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Garduk activates his wand and sends two more missiles into the babau demon.

Magic Missile (CL3): 2d4 + 2 ⇒ (3, 4) + 2 = 9


Sm. Lightning Elemental (aug. summoning, outsider ties) | HP 15+2/15 | AC 14 T 13 FF 12 | Melee Slam +5/+8 vs metal (1d4+3+1d3 electric) | F +5, R +5, W +0 | Speed fly 100', Acrobatics +6 | Init +6 | darkvision 60' | Perc. +5, SM +0

KRAKKA-BOOM!

Thunder echoes through the enormous chamber as the lightning elemental arcs around the staircase to come at the demon opposite Kulga.

If the demon is wearing metal armor or wielding a metal weapon, please add +3 to the attack roll; if it is immune to electricity, subtract the result of the 1d3 (the last number shown) from the damage roll.

Slam! Zap! Flank!: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 181d4 + 3 + 1d3 ⇒ (3) + 3 + (3) = 9

Sovereign Court

Male Human Gunslinger (Bolt Ace) 3/ Fighter (Mutation Warrior) 3 | HP 55/55 - AC: 21 T: 17 /FF: 14 - Perception +11 - F: +9 / R: +11 /W: +6 - CMB +6 - CMD +22 - Speed 30 - Init. +8 - Grit Pool 2/2 day

"Nooooo... birthday's over already? You are no fun!" Wolfgang openly mocks the demon while shooting at it yet again...

Attack roll 01: 1d20 + 12 - 2 + 1 ⇒ (17) + 12 - 2 + 1 = 28Damage roll: 1d10 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Attack roll 02: 1d20 + 12 - 2 + 1 ⇒ (5) + 12 - 2 + 1 = 16Damage roll: 1d10 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Full attack and cold iron bolts

Grand Lodge

f CN Nascent Demon Lord | Chaos, Destruction, War | Blood, Catastrophe, Demon, Insect, Tactics

Chandrabha | disarm (whip): 1d20 + 14 ⇒ (2) + 14 = 16
(5 ft step, get the whip and disarm vs demon)


The Festering Blot | Tarnbreaker’s Trail

SR check for Magic Missile from wand: 1d20 + 3 ⇒ (3) + 3 = 6

The missiles streak from the wand and disappear just before impact!

No armor on Demon boy, but it has a longspear

Demon-boy tried to skewers Lenny as it comes in.
Longspear: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d8 + 7 ⇒ (8) + 7 = 15

I’m going to assume the +2 hp is augmented summoning or something like that. Don’t have time right now to search for the exact reason.

Barely still on this plane, Lenny still manages to shock the demon bouncing the attack off the metal spearhead currently located in its torso. Unfortunately none of the damage hurts it!

Wolfgang’s first attack hits and does full damage.

Chandrabha fails to take away the longspear.

Demon boy decides to bite Lenny once just to get rid of it, then moves up the stairs.
Bite: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Lights out for poor Lenny!

Bolded may act.

Round 4:

Wolfgang
Demon boy 48 Dmg
Brayne 11 Dmg -
Sha'ar 50 Dmg - stable
Garduk
Chandrabha
Kulga
19 Dmg - AoO against Demon boy along with normal attacks

Round 5:

Wolfgang

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

The 2 temporary hit points for Lenny are from a trait, Outsider Ties - whenever Garduk summons an elemental, it gains temporary HP equal to its number of hit dice.

"Hrm. That's ... disappointing." Garduk's scarred cheeks twist as he frowns. "Maybe I should try someone new."

He straightens up, and casts about for a new ally. When it arrives, he points at the babau and says (in Common) "The demon. Please."


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

The scent of pure sunshine and the sound of dew on flower petals are the only signs of the imminent arrival of Garduk's summoned creature. One moment, the defeated lightning elemental is still fading from view; the next, a ball of pure, white light appears in the air next to where the elemental had been.

When Garduk points out the demon, the floating sphere of light turns an angry red, and a beam of light erupts from its center in the direction of the babau. Another follows immediately after.

Garduk spent 3 arcane reservoir points to summon a lantern archon.

Light Ray (vs touch AC): 1d20 + 3 ⇒ (6) + 3 = 91d6 ⇒ 2

Light Ray (vs touch AC): 1d20 + 3 ⇒ (1) + 3 = 41d6 ⇒ 4

Grrr. Also, the babau must make a will save (DC 13) against the archon's aura of menace.

Light Ray (Ex):
A lantern archon can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction of any type.

Aura of Menace (Su):
Any hostile creature within a 20-foot radius of an archon must succeed on a Will save (DC 13) to resist its effects. The save DC is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.


The Festering Blot | Tarnbreaker’s Trail

Having observed the fate of Lenny, Garduk gets the bright idea to summon a Lantern Archon. Evidently the one he summoned is still getting its bearings, because the rays don’t come anywhere close to Demon boy.

Demon boy’s Will: 1d20 + 5 ⇒ (3) + 5 = 8

Demon boy expresses their opinion of the newest addition. Those who speak Abyssal learn a few choice phrases describing what it would like to do to the newest light. None of them sound anatomically possible.

Bolded may act.

Round 4:

Wolfgang
Demon boy 48 Dmg Menaced until it hits Lightbulb
Brayne 11 Dmg -
Sha'ar 50 Dmg - stable
Garduk
Chandrabha
Kulga
19 Dmg - AoO against Demon boy along with normal attacks

Round 5:

Wolfgang

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Perplexed and a bit infuriated by the demon's sudden cowardice, Kulga does her best to stop the babau from escaping, bellowing a warcry well suited to these halls as she presses the attack!

So... I'm almost hoping I just roll a 1 on this attack roll because everything is conditional as hell... No such luck.
If the side of the stairs is enough of a wall to have Shield Slam knock the babau prone, Kulga will AoO with her shield instead of her axe.

Then if it's prone, she'll just sit there and wail on the Babau. If it's not (either because she misses, or because she couldn't knock it prone and hit with her axe), she'll follow the demon up the stairs (and since I haven't seen if the demon's CMD is impossible to beat, she'll attempt to avoid its AoO with acrobatics.

AoO (as Shield) (PA): 1d20 + 14 - 2 ⇒ (11) + 14 - 2 = 23 Also vs. CMD. -1 to hit if she uses her axe
Magic Cold Iron Bludgeoning: 1d6 + 8 + 4 ⇒ (2) + 8 + 4 = 14 or Magic Cold Iron Slashing: 1d10 + 7 + 4 ⇒ (6) + 7 + 4 = 17

Initial/Only Waraxe (PA): 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16 +2 more if this is the only attack, effectively +4 if prone
Magic Cold Iron Slashing: 1d10 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Possible Iterative (PA, Prone): 1d20 + 6 - 2 + 4 ⇒ (8) + 6 - 2 + 4 = 16
Magic Cold Iron Slashing: 1d10 + 7 + 4 ⇒ (8) + 7 + 4 = 19
Possible Shield Bash (PA, Prone): 1d20 + 14 - 2 + 4 ⇒ (12) + 14 - 2 + 4 = 28
Magic Cold Iron Bludgeoning: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Possible Acrobatics?: 1d20 + 4 ⇒ (2) + 4 = 6

Grand Lodge

f CN Nascent Demon Lord | Chaos, Destruction, War | Blood, Catastrophe, Demon, Insect, Tactics

Chandrabha | trip (whip): 1d20 + 13 ⇒ (6) + 13 = 19
If demon already tripped, then this will be 'ready action' on when he gets up.

- Garduk, some infernal healing to Sha'ar! Pleassse!

Sovereign Court

Male Human Gunslinger (Bolt Ace) 3/ Fighter (Mutation Warrior) 3 | HP 55/55 - AC: 21 T: 17 /FF: 14 - Perception +11 - F: +9 / R: +11 /W: +6 - CMB +6 - CMD +22 - Speed 30 - Init. +8 - Grit Pool 2/2 day

Wolfgang keeps a close distance to the fleeing demon in order to maximize the precision of his bolts and then shoots again, but this time only once.

Attack roll: 1d20 + 12 + 1 - 2 ⇒ (18) + 12 + 1 - 2 = 29Damage roll: 1d10 + 1 + 1 + 4 ⇒ (10) + 1 + 1 + 4 = 16

Wolfgang moves and shoots, this time activating deadly aim. Bolts are still cold iron

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

"Fret not Chandrabha! I'll tend to your pet!" Brayne activates his wand and provides positive energy to Sha'ar.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8


The Festering Blot | Tarnbreaker’s Trail

As much as Pathfinder may pride itself on handling strange cases, I don’t think there is anything that defines being bull rushed into the sides of a staircase. Since I would normally allow a fairly easy Acrobatics to leap up there, I will handle it that way for being pushed there.

Acrobatics: 1d20 + 11 ⇒ (18) + 11 = 29
Kulga pushes the demon backwards into the side of the last few steps of this set of stairs, only to have demon boy use the momentum of the push to help them vault over the edge!

The demon then sprints up the stairs, Kulga following behind. Unfortunately it is able to turn and attack her with the longspear it carries before she catches up. It solidly hits, but then fails to pierce the armor thus saving Kulga from experiencing the full pain of a longspear through her body.
Longspear: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Crit?: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11
Crit added damage: 2d8 + 14 ⇒ (8, 6) + 14 = 28

The spear nearly piercing her is no doubt the reason her axe missed the mark.

Chandrabha tries to trip the demon with no luck.

The demon’s shout of glee is cut off in the middle as Wolfgang’s bolt pierces and kills the creature.

Combat over. One success.

Does the group wish to push further up the stairs (a more challenging combat) or stay where they are and thin the demon horde?

Everyone may take one full round action before more of the demons come to threaten you.

Wolfgang
Brayne 11Dmg
Sha'ar 42 Dmg - stable
Garduk
Chandrabha
Kulga 34 Dmg

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

I think my vote would be to push further up, but I could go either way.

Garduk steps over to Sha'ar and casts Infernal Healing from his wand.

"Should we go up and take the fight to these Abyssal bastards?"

Sovereign Court

Male Human Gunslinger (Bolt Ace) 3/ Fighter (Mutation Warrior) 3 | HP 55/55 - AC: 21 T: 17 /FF: 14 - Perception +11 - F: +9 / R: +11 /W: +6 - CMB +6 - CMD +22 - Speed 30 - Init. +8 - Grit Pool 2/2 day

"Heal yourselves, quick. There's more demons in need of killing!" Wolfgang exclaims.

I vote to push, but not before everyone's healed of course


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

With the death of the demon, the archon's light changes from furious red to a warm yellow. It flies over to Kulga.

"You are injured," it says, its voice cheerful. "I can't truly heal you, but I can help!"

The sphere floats down and boops the dwarf on the top of her head, casting Aid (CL 3).

Temporary hit points: 1d8 + 3 ⇒ (3) + 3 = 6

Aid:
Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th). Duration: 1 minute/level.


The Festering Blot | Tarnbreaker’s Trail

Alright, pushing higher it is! I will start preparing the opponents.

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

I don't think getting more than a round of healing is part of the offer, so I'd vote for herd thinning since we're pretty banged up. If we do have time to heal, I'm fine to press onwards.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Heh - Are you suggesting that it is not a coincidence that the two quick votes for pressing onward and upward are from the people who take shots from the rear?


The Festering Blot | Tarnbreaker’s Trail

Looking at the GM thread, I can give two rounds between. I don’t think that will be enough to completely heal everyone.

Don’t forget the potions you found earlier. Some have already been used.

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

By my count there're 4 CMW potions left, so I'll chug a couple.

CMW: 4d8 + 6 ⇒ (2, 2, 1, 5) + 6 = 16 Sigh, that's some garbage. I'll take an infernal healing if you can spare it Garduk. My wand of CLW is also available, but Kulga can't use it.

With a determined expression Kulga tends her wounds, eager to rejoin the fray.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Definitely - that will be Garduk’s round 2 action.

After doing what he can for the giant snake, Garduk hustles up the stairs to tend to Kulga and casts infernal healing.

Grand Lodge

f CN Nascent Demon Lord | Chaos, Destruction, War | Blood, Catastrophe, Demon, Insect, Tactics
Quote:
Don’t forget the potions you found earlier. Some have already been used.

It's VERY helpful, thanks! I totally forget about this.

Carefully putting the head of a giant snake on her knees, Chandrabha consistently pours two servings of magic healing.

4d8 + 6 ⇒ (3, 3, 7, 2) + 6 = 21 & +1 from 1 round of infernal healing

- Let'sss go further. Demon is ssstil on the throne. For now...

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

Brayne spends his time patching up the injured, starting with Kulga.

CLW Kulga: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Kulga: 1d8 + 1 ⇒ (2) + 1 = 3

Ah that's some poor rolls, I'll probably continue healing folks during combat and save my rage for emergency moments.


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

Second round:

The ball of light floats down the stairs to Sha'ar and casts Aid (CL3) again.

Temporary HP: 1d8 + 3 ⇒ (2) + 3 = 5

Aid:
Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th). Duration: 1 minute/level.

Grand Lodge

f CN Nascent Demon Lord | Chaos, Destruction, War | Blood, Catastrophe, Demon, Insect, Tactics

Thank you, Brayne and Garduk! :)
UPD: However it's not fair not to say "thank you" to those who deals damage. Thank you all ))


Venture Lieutenant, Play by Post (online)

CODE WHITE!
GMs, please check your scenario for the impact this has on the current fight.


The Festering Blot | Tarnbreaker’s Trail

Status after above healing:

Wolfgang
Brayne 11 Dmg
Sha'ar 19 Dmg +5 temp HP Infernal Healing 2/10
Garduk
Chandrabha
Kulga 9 Dmg +6 temp HP Infernal 1/10


The Festering Blot | Tarnbreaker’s Trail

The group pushes up the stairs.

Two more of the clockwork soldiers and a different type of demon approach your group.

The soldiers have halberds — just like the other ones did.

The demonic creature is not carrying any weapons.

Initiative:

Brayne: 1d20 - 2 ⇒ (16) - 2 = 14
Chandrabha: 1d20 + 2 ⇒ (9) + 2 = 11
Garduk: 1d20 + 4 ⇒ (4) + 4 = 8
Kulga: 1d20 + 2 ⇒ (17) + 2 = 19
Wolfgang: 1d20 + 8 ⇒ (17) + 8 = 25

Demon: 1d20 + 7 ⇒ (13) + 7 = 20
Blue clock: 1d20 + 6 ⇒ (9) + 6 = 15
Green clock: 1d20 + 6 ⇒ (9) + 6 = 15

Bolded may act.

Round 1:

Wolfgang
Demon
Kulga 9 Dmg +6 temp HP Infernal 1/10
Blue Clock
Green Clock
Brayne 11 Dmg
Chandrabha
Sha'ar 19 Dmg +5 temp HP Infernal Healing 2/10
Garduk


Botting Wolfgang

Another demon! That is alright, I have more bolts!

Saying that, Wolfgang fires at the demon.
+1 Heavy Crossbow, Rapid Shot: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28
Cold Iron bolt: 1d10 + 1 ⇒ (5) + 1 = 6
+1 Heavy Crossbow, Rapid Shot: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12
Cold Iron bolt: 1d10 + 1 ⇒ (10) + 1 = 11


The Festering Blot | Tarnbreaker’s Trail

The first shot hits and does full damage to the demon, the second shot misses.

The demon spreads its wings and flys up and over to where it has a clear shot at Wolfgang while taking cover behind a pillar. It is 20’ above the floor.

It fires a black ray of energy at the dwarf that had the audacity to attack it. Wolfgang hears an evil laugh followed by “I will feast on your soul, invader!” in his mind.

Enervation, shaken: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
Negative levels: 1d4 ⇒ 1

The beam narrowly misses because of the partial cover that the sides of the staircase give.

Bolded may act.

Round 1:

Wolfgang
Demon 6 Dmg
Kulga 9 Dmg +6 temp HP Infernal 1/10
Blue Clock
Green Clock
Brayne 11 Dmg
Chandrabha
Sha'ar 19 Dmg +5 temp HP Infernal Healing 2/10
Garduk

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

"Damned flyers."

Kulga fishes an emergency potion from her belt and drinks it down.

Fly


The Festering Blot | Tarnbreaker’s Trail

Kulga expresses her displeasure of where the demon went and quaffs one of her potions. As she does this, she heals a little bit.

Blue Clock and Green Clock advance down the stairs towards the group.

The two clanks advance down the stairs, each attempting to hit Kulga once.

Blue Clock Halberd, higher ground: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
damage: 1d10 + 14 ⇒ (3) + 14 = 17

Green Clock Halberd, higher ground: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29
damage: 1d10 + 14 ⇒ (1) + 14 = 15

Green actually manages to hit with a glancing blow!

Bolded may act.

Round 1:

Wolfgang
Demon 6 Dmg
Kulga 17 Dmg HP Infernal 2/10
Blue Clock
Green Clock
Brayne 11 Dmg
Chandrabha
Sha'ar 19 Dmg +5 temp HP Infernal Healing 2/10
Garduk

Round 2:

Wolfgang

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Garduk eyes the clanks' halberds warily. Whoops, he thinks. Time to go.

In the blink of an eye, Garduk disappears from the staircase. He reappears on the landing, near one of the pillars.

Dimensional Slide

Reaching into his pouch, Garduk pulls out a small shovel. "Hey, rustbuckets!" he growls. "Pudota reikään!" He mimes digging with the shovel.

A square pit, 20 feet deep and 10 feet on each side, opens up under the green clockwork soldier (purple square shows the area). The area around it slopes into the pit as well.

"Kulga, back up a step if you're near the edge!"

Create Pit:

Garduk casts Create Pit. Green must make a DC 17 Reflex save to jump to safety; any creature ending its turn on a square adjacent to the pit must also make a Reflex save with a +2 bonus to avoid falling in as well.

To the archon, he adds, more politely than the orders he usually gives to his summoned creatures, "Please fly over here next to me."

GM - any knowledge checks available? If so, I'd like to roll them as part of this turn.


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

The lantern archon turns an angry red again at the sight of the winged demon and abyssal clockwork soldiers. It fires its light ray at the blue clank, then flies over to get between Garduk and the combatants.

Pew! Pew! (ranged touch atk, firing into combat): 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 81d6 ⇒ 5

Sigh.

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

"Ohkay snek, you do what you do best!" Brayne continues to play a clerical role for the moment, casting continuous healings from his wand.

CLW Sha'ar: 1d8 + 1 ⇒ (7) + 1 = 8


The Festering Blot | Tarnbreaker’s Trail

Knowledge: Planes on demon. The clockwork soldiers are the same as you have fought before. By now I sort of figured you knew pretty much everything about them.

Gurduk creates a hole in reality and then steps through it. When he reappears, he creates a pit on the stairs. Green clank falls in, but lands well. Not so much as a dent in the armor!

Reflex, Green: 1d20 + 6 ⇒ (6) + 6 = 12
Acro to land: 1d20 + 2 ⇒ (20) + 2 = 22
Falling damage, -10 ft because of Acro: 1d6 ⇒ 4

The way I read the spell, Blue and Kulga do not have to make a save yet. If they are still adjacent to the pit at the end of their turn they will need to make one. Since Kulga is about to fly, I doubt they will have a problem.

The lantern archon misses the blue clank.

Brayne continues to heal the snake.

Bolded may act.

Round 1:

Wolfgang
Demon 6 Dmg
Kulga 17 Dmg HP Infernal 2/10
Blue Clock
Green Clock 0 Dmg at bottom of pit
Brayne 11 Dmg
Chandrabha
Sha'ar
11 Dmg +5 temp HP Infernal Healing 2/10
Garduk

Round 2:

Wolfgang

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Thanks. Agreed on the timing of the saves from Kulga and the other clank.

Knowledge (planes): 1d20 + 12 ⇒ (4) + 12 = 16

Grr.


2 people marked this as a favorite.
The Festering Blot | Tarnbreaker’s Trail

Garduk is pretty sure it is a demon, and knows it can fly! ;)

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