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Garduk reads the graffiti with distaste. "Kneel before Yealek-Vor, King of Jormurdun." He snorts. "A damned soul escaped from the Abyss and crowned itself. Sounds like most of the bastards who decide they ought to be in charge, now that I think about it."
So is this Yealek-Vor just a nobody with delusions of grandeur, or someone we need to worry about?
Knowledge (Planes): 1d20 + 12 ⇒ (11) + 12 = 23

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"He's no true king."
Perception: 1d20 + 11 ⇒ (8) + 11 = 19
Kulga continues farther down the hall.

GM Bret |

You hear the sounds of metal on metal clicking from the west, echoing in the expansive space. A goat-headed humanoid covered in a mangy gray hide that only partly covers its gaunt but muscled frame strolls out from behind pillars at the far end of the chamber, holding several pairs of manacles. It has a halberd in its other hand.
A strange mechanical servitor made of armor, cogs, springs and other mechanical parts follows closely with a halberd at the ready.
The creature draws itself up and announces, “I am the Keeper of the Doors. My lord is expecting you and asks that you please put these on before passing through the Clockwork Portal.”
It gives the manacles a shake for emphasis.
You may ask one question for each 5 you exceeded the DC by,
Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage.
You may ask one question for each 5 you exceeded the DC by,

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- I propose to continue this talksss after twisting the demon in half... and construct just breaking.
Obviously, Chandrabha says it to the fellow pathfinders, ignoring horned chatterbox. Although her voice exudes poison, her snake eyes and face remain calm.

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Kulga sizes up the damned majordomo. "Your lord's in for quite a surprise if he thinks we'd go before a demon so bound. Come, your threats ring hollow. Prove the truth of them, if you can. "
Studying the goat while we chat

GM Bret |

Kulga, you get your chance to study the creature while talking.
Smiling, the creature throws the manacles to the chamber floor, about half way between it and those of you closest to it.
“I’ve been spoiling for a fight, and my lord only needs one of you alive to question.”
It then readies the halberd, waiting to see if anyone will put the manacles on.

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Garduk enters the room but stays well back and quickly takes cover behind one of the pillars when the demonic steward and his clank appear.
Knowledge (Planes): 1d20 + 12 ⇒ (19) + 12 = 31
Knowledge (Arcana): 1d20 + 12 ⇒ (18) + 12 = 30
1. Damage reduction
2. Spell resistance
3. Special attacks
1. Damage reduction
2. Special attacks

GM Bret |

Advanced Schir
DR 5/cold iron or good;
SR 15
Special Attacks:
powerful charge (gore)
Disease (Ex) A schir gnaws constantly at the ends of its halberd. This infuses the blades with disease from the demon's filthy spittle. Any creature struck by a schir's halberd must succeed at a DC 14 Fortitude save or contract gray pox—a frightening disease that causes weakness, gray splotches on the skin, and eventual catatonia
Clockwork Soldier
DR 5/adamantine;
Special Attacks:
Latch (Ex) Clockwork soldiers have specially designed hands that easily grasp and lock onto weapons and objects. A soldier can attempt to disarm or grapple as a standard action without provoking an attack of opportunity, and it receives a +2 bonus on disarm checks. In addition, it receives a +2 bonus to CMD against attempts to disarm it.

GM Bret |

Moving forward so we can complete the encounter. Feel free to banter during the combat.
When no one moves to manacles themselves, the creature says “None of you wanted to be a defenseless victim? Well, guess that means I have to slaughter all but one of you!”
Brayne: 1d20 - 2 ⇒ (12) - 2 = 10
Chandrabha: 1d20 + 2 ⇒ (20) + 2 = 22
Garduk: 1d20 + 4 ⇒ (16) + 4 = 20
Kulga: 1d20 + 2 ⇒ (18) + 2 = 20
Wolfgang: 1d20 + 8 ⇒ (12) + 8 = 20
Goat head: 1d20 + 4 ⇒ (12) + 4 = 16
Tin can: 1d20 + 6 ⇒ (20) + 6 = 26
The tin can moves its halberd into a ready position, waiting for something to strike at.
Bolded may act.
Round 1:
Tin can Readied Attack
Chandrabha
Sha’ar
Wolfgang
Garduk +9 temp hp
Kulga
Goat Head
Brayne

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- In the name of the Redeemer Queen! May your hideous demonic blood be spilled on these stones as a mockery of your pitiful master!
Surprisingly, but now Chandrabha speaks clearly and loudly, without the usual hiss in her voice. On the move with one hand she grabs a whip and the other hand touches the holy symbol on her neck.
Swift - Sentence on Demon (+1 sacred bonus to attack, -2 AC vs other foes except demon), move and disarm.
Chandrabha | disarm (whip): 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
When the weapon falls from the hands of the creature, she smiles a little, though none of her companions could see it.
- Goodbye now... 捕まえろ!
Charge! (AC 20)
Sha'ar | attack & grab: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 221d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35 (demon)
Sha'ar | bite & constrict: 1d4 + 10 ⇒ (3) + 10 = 131d4 + 10 ⇒ (3) + 10 = 13

GM Bret |

Chandrabha rushes forth and with her whip takes the halberd from Goat Head.
When Sha’ar rushes forward, it is surprised as the tin can steps in the way and attempts to skewer it.
halberd: 1d20 + 18 ⇒ (10) + 18 = 28
damage: 1d10 + 14 ⇒ (10) + 14 = 24
Bolded may act.
Round 1:
Tin can
Chandrabha
Sha’ar -24
Wolfgang
Garduk +9 temp hp
Kulga
Goat Head
Brayne

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A demon eh? Well met! I've been holding on these for an occasion such as this..." says the mercenary pathfinder as he produces cold iron bolts and shoots the vile creature twice in a mere instant...
Attack roll 01: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23 Damage roll: 1d10 + 1 ⇒ (5) + 1 = 6
Attack roll 02: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28 Damage roll: 1d10 + 1 ⇒ (10) + 1 = 11
Full attack, cold iron bolts, target is the goat headed demon

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Kulga's boots slam against the flagstones as she rushes forward. Double move

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Sorry - I can't usually post much during the work day.
Garduk barks as much of the information he knows about their adversaries as he can while moving into position to cast a spell.
"Beware the demon's weapon - it carries disease! Oh, good work, Chandrabha! It can also gore you with its horns. You'll want to use cold iron or good-aligned weapons to really damage it - like that, Wolfgang, nice shooting. And the clank, it may try to disarm you or get you into a grapple - try to avoid it if you can. Adamantine weapons work best against it!"
Once he has gotten as close as he dares to the combat, Garduk jams one hand into a pouch hanging at his hip. He barks out a phrase that crackles with arcane power - "Rasvaa lattia!" - and rubs a small bit of wax paper smeared with butter between the thumb and index finger of one hand. The ground under the demon and construct glistens with an oleaginous sheen.
Casting Grease, DC 16 Reflex save to avoid falling; if successful, DC 10 Acrobatics check to move through an affected square at half speed. I have marked the area with a red border on the map.

GM Bret |

Wolfgang has to fire around Sha’ar, making the shots a little more difficult. The first shot misses, but the second one hits true!
Kulga rushes forward, getting within striking distance of the tin can.
Garduk tells what he knows of the two opponents while moving up. Then he tries to take their feet out from under them with his magic!
Goat Head Reflex: 1d20 + 5 ⇒ (16) + 5 = 21
Tin Can: 1d20 + 6 ⇒ (3) + 6 = 9
The Goat headed one manages to keep hooves firmly planted, but the tin can topples!
Goat head moves out of the grease without issue and then gores Kulga!
Acrobatics: 1d20 + 12 ⇒ (15) + 12 = 27
gore: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d6 + 6 ⇒ (6) + 6 = 12
Bolded may act.
Round 1:
Tin Can Prone
Chandrabha
Sha’ar -24
Wolfgang
Garduk +9 temp hp
Kulga -12
Goat Head -11
Brayne

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AoO (against prone, -4 AC):
Sha'ar | attack & grab: 1d20 + 11 ⇒ (7) + 11 = 181d20 + 15 ⇒ (10) + 15 = 25
Sha'ar | bite & constrict: 1d4 + 10 ⇒ (2) + 10 = 121d4 + 10 ⇒ (1) + 10 = 11
My Turn (please ignore first D20 roll if she already grabs construct)
Sha'ar | attack & grab: 1d20 + 11 ⇒ (13) + 11 = 241d20 + 15 ⇒ (14) + 15 = 29 [tin can]
Sha'ar | bite & constrict: 1d4 + 10 ⇒ (4) + 10 = 141d4 + 10 ⇒ (1) + 10 = 11
The serpent, furious with its wounds, rushes fiercely to the tin can in front of it, filling the room with a ferocious hiss and the clang of metal. Meanwhile, Chandrabha steps to the horned demon.
- Don't let tin can to kill Sssha'ar, Kulga! I'll take care of the chatterboxss.
Chandrabha | grapple (dan bong): 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29 [demon]
swift - Grabbing Style; free - drop a whip; 5ft step and grapple
With one hand she grabs the offspring of the abyss by the horns, and with the other hand she strongly presses the silver wand into the painful point in the middle of the goat's forehead.

GM Bret |

Sha’ar manages to grab the tin can as it stands.
Although it hugs and tries to nibble on it, the tin can is very hard.
Meanwhile Chandrabha uses her dan bong to grapple the demon.
Bolded may act.
Round 2:
Tin Can -26 grappled by Sha’Ar
Chandrabha
Sha’ar -39
Wolfgang
Garduk +9 temp hp
Kulga -12 AoO on Tin Can while it was still prone
Goat Head -11 grappled by Chandrabha
Brayne

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Kulga slams her axe into the construct as it rises, but isn't quite ready to give up on battling its master. She swings her axe in a short brutal chop for the Schir, before whirling to backhand the construct back across the grease!
"Give me some stonecursed room to get around the robot and I'll tear it apart!"
AoO (prone, PA): 1d20 + 13 + 4 - 2 ⇒ (14) + 13 + 4 - 2 = 29
Magic Cold Iron Slashing: 1d10 + 7 + 4 ⇒ (4) + 7 + 4 = 15
Waraxe (Study, PA): 1d20 + 11 + 2 - 2 ⇒ (9) + 11 + 2 - 2 = 20
Magic Cold Iron Slashing: 1d10 + 7 + 2 + 4 ⇒ (3) + 7 + 2 + 4 = 16
Shield Slam (PA): 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29 Also applies as a Bull Rush. If pushed into the statue, the Tin Can's knocked prone as well. Kulga won't follow.
Magic Cold Iron Bashing: 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11

GM Bret |

Kulga easily hits the tin can as it tries to stand.
Then she chops at the master with her axe and bashes the tin can again with her shield.
Neither hit on the tin can do full damage and to her surprise the tin can is not knocked back any by her shield strike!
The axe however is fully effective against Goat Head!
Bolded may act.
Round 2:
Tin Can -44 grappled by Sha’Ar
Chandrabha
Sha’ar -39
Wolfgang
Garduk +9 temp hp
Kulga -12
Goat Head -27 grappled by Chandrabha
Brayne

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Garduk draws his wand of magic missile and barks the command phrase, "Telum magicum!" Two ice-blue missiles appear in the air, already in motion toward the tin can.
Wand of Magic Missile (CL3): 2d4 + 2 ⇒ (2, 4) + 2 = 8

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Ever persistent, Wolfgang keeps shooting at the grappled goat-demon...
Attack roll 01: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22 → Damage roll: 1d10 + 1 ⇒ (9) + 1 = 10
Attack roll 02: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30 → Damage roll: 1d10 + 1 ⇒ (8) + 1 = 9
Edit
Ctitical confirmation check: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24 → Damage roll: 1d10 + 1 ⇒ (1) + 1 = 2

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Kulga sure is surprised that didn't push the soldier!

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Brayne finally catches up, but sees that everything is under control. "Hmm, looks like you've got this. I best not interfere." He pats Kulga on the back and imbues her with some divine energy.
Move & Guidance on Kulga.

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Sha'ar | maintain grab (damage) & constrict: 1d20 + 20 ⇒ (8) + 20 = 282d4 + 20 ⇒ (2, 1) + 20 = 23 (please apply DR 2 times)
- I'll pick it up if you don't mind Brayne. With these words Chandrabha bends over for a whip.
Move - take a weapon from the ground (under Brayne); 5ft step and disarm
Chandrabha | disarm (whip): 1d20 + 14 ⇒ (17) + 14 = 31

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Kulga scowls at Wolfgang's shooting, but contents herself to a low grumble as she sets her sights on a new foe to vanquish.
Waraxe (Study, Power Attack): 1d20 + 13 + 2 - 2 ⇒ (14) + 13 + 2 - 2 = 27
Magic Cold Iron Slashing: 1d10 + 7 + 2 + 4 ⇒ (10) + 7 + 2 + 4 = 23

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Wolfgang stops using his cold iron bolts, opting for something of the more mundane sort to confront the armored creature...
Attack roll 01: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12 → Damage roll: 1d10 + 1 ⇒ (7) + 1 = 8
Attack roll 02: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11 → Damage roll: 1d10 + 1 ⇒ (3) + 1 = 4

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Sha'ar grabbed it with a 25, but was unable to maintain the grapple with a 28. My reaction :)

GM Bret |

Kulga manages to smash Tin can with her axe, evidently hitting something important. It stops moving.
Wolfgang sees it is down and doesn’t waste the ammo.
Success
Tin can had CMD 31, 33 for disarm. If I allowed something to hit before with a smaller number, my mistake.
You can go ahead and heal yourselves.

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Kulga gives a self-satisfied smirk. "That was much easier than the last robot I killed."
CLW: 2d8 + 2 ⇒ (2, 8) + 2 = 12
After receiving some medical attention, she starts pacing around until everyone else is ready. "Come on, come on! There's a usurper to dethrone!"
Fine to wait - we're not really a buff-heavy party. If people want to go faster, I'd be happy to donate CLW charges though.

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In his boastful nature, Brayne steps up, takes a deep breath, and begins yapping, "Well you see, if I recall correctly, we first took a look at the temple area, there was some weird statue with magical powers I tell you! But Kulga here managed to retrieve a tome. We came across a weird looking shrine, and kind of made it somewhat whole again. Does that makes sense? Oh, and there was another altar, red liquid flowed everyone! I don't remember much, it seemed to had an affect on my head. Does that sound about right Garduk? Any bits I'm missing?" He looks towards his more thorough Pathfinder partner, hoping he would fill gaps in the information provided.

GM Bret |

“Let me see the tome.”
He directs one of his entourage to get a description of the statue from one of you.
He skims the tome, then hands it back. “Use the magic in it if you need it. It is an excellent find.”
Quickly reviewing the statue description, he says “Sounds like The Dweller Below, a malignant representative of the evil found in the Darklands from whence dwarves came.”
He asks a few more questions, then says “We need more agents to secure the area before proceeding. Feel free to examine the portal the demon came through, but do not tinker and with it. Otherwise, you can try to secure more of the area we have already found.”
——
Examining the portal, you find a pair of enormous brass doors blocking the way forward. Numerous plates are missing from the doors' surface, exposing complex clusters of gears, sprockets, springs, and other confusing clockwork innards. Every second a thousand gears twist, click, and whir. For all its complexity, the doors seem to be missing any means of being opened.

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"That's right, Brayne." Garduk hands It Crawls in Darkness to the Master of Scrolls.
Garduk retrieves the vial of crimson oil from his haversack. "We were also able to collect this sample of an ancient oil used by the dwarven seers of this city to enhance their visions. I recommend that if there is to be any testing of this oil, the Pathfinder team assigned should work in a well-ventilated room and take other precautions. I am still suffering some of the effects of just a few minutes exposure to the fumes."
"And then, of course, there was the Abyssal graffiti in the previous chamber. You must have walked past it to get here. A demon named Yealek-Vor, claiming the title of King of Jormurdun. This one -" he kicks the corpse of the schir demon "- was some kind of servant for Yealek-Vor, maybe his steward."
Much as I'm always happy to get another encounter under our belts, if we're going to move forward tomorrow no matter what, I agree we're unlikely to finish it unless it's extremely fast, but if the group wants to try, I'll do what I can. I'm not likely to be able to post more than once in the next 10 hours (before 6 or 7pm US Central Time [GMT - 6:00]).

GM Bret |

Kreighton nods at the additional details Garduk provides.
At mention of the name, Kreighton thinks a moment, then tells one of his entourage "See if anyone knows something about this demon. I don't recall the name, but there are others who might."
To the group of you, he says "I expect we shall be able to move forward soon."
You have an Aid Token, but it can't do a Lesser Restoration so you may want to hold. The other option is to pass it along to a group still fighting. If you want it passed along, I will ask other GMs who has a table close to getting another success and pass it along to them.
Yes, the schedule is to move forward tomorrow and the transition is immediate.

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I'm fine with us taking a breather.
Kulga doesn't have anything particular to add to Garduk's account. The details of who slew what, and what the other teams had found could await this expedition's full chronicling.

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I'm fine with resting a little as well. Also, I vote to pass the aid token to some group in need of it
"I hope I could tell you more about the exploration" Wolfgang yawns "...but unfortunately my colleagues here related everything of note so I think I let them do the talking about the scary goat headed demon we had to kill and its metallic friend..."