GM Khaoz - RetroCon - Legacy of the Stonelords 5-6 (Inactive)

Game Master KhaozKnight

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Jormurdun map


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Grand Lodge

Barbo Beezle wrote:
Acid splash

Damage noted.

Sovereign Court

CN Dwarf Rogue 8

Smarmy continues his stealthy move around the outside, slipping past the giant dwarven statue and coming up behind the last remaining construct, and bashing it with the liberated hammer.

Stealth: 1d20 + 11 ⇒ (3) + 11 = 14

+1 warhammer vs pink, haste: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22, for 1d8 + 4 + 3d6 ⇒ (8) + 4 + (1, 1, 4) = 18 damage.

If the sneak fails, then remove the 3d6 damage =)

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo spends the round 3 advancing on the pink construct and then flurries in round 4.

Flurry Unarmed Strike 1: 1d20 + 12 ⇒ (2) + 12 = 14 Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Elbow Smash: 1d20 + 7 ⇒ (15) + 7 = 22 Damage (Non-Lethal): 1d8 + 6 ⇒ (8) + 6 = 14Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 6
Flurry Unarmed Strike 2: 1d20 + 12 ⇒ (3) + 12 = 15 Damage: 1d8 + 6 ⇒ (4) + 6 = 10 Jabbing Style Damage: 1d6 ⇒ 6
Flurry Unarmed Strike 3: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d8 + 6 ⇒ (2) + 6 = 8 Jabbing Style Damage: 1d6 ⇒ 4

Grand Lodge

Perception vs Smarmy: 1d20 ⇒ 10
Round 4
Between Smarmy's aptly-placed warhammer and the flurry of punches and elbows thrown by Kitajo the animated object sustains enough damage to be destroyed.

Editing for Round 5.

Grand Lodge

The door continues to whir as it creates increasingly complex locks to seal itself against the intruders. One of you could try Disable Device, before Round 5 starts.

More disassembled constructs keep falling from the door behind the dwarf statues. Blue line.

Round 5
Edmund
Smarmy
Barbo
Kitajo
Selüne
Mun
Kissan
Jey

Constructs.

Sovereign Court

CN Dwarf Rogue 8

Hard to disable device when there's a zillion constructs in front of it!

Any chance we could get a different icon for the skeleton cages, vs the clockwork things? Its hard to tell them apart with the current tokens (they all look like clockwork things)
Well... unless they are different things than the first set?

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

Round 5: Full-attack with Haste, Bless, Rage and Power Attack vs. Yellow, with any spillovers landed on Red:

Haste Attack: +1 Adamantine Greatsword, Rage, Power Attack, Haste, Bless: 1d20 + 12 + 1 + 1 ⇒ (6) + 12 + 1 + 1 = 20 for 2d6 + 16 ⇒ (3, 5) + 16 = 24 adamantine, magical, slashing damage.

Regular Attack: +1 Adamantine Greatsword, Rage, Power Attack, Haste, Bless: 1d20 + 12 + 1 + 1 ⇒ (12) + 12 + 1 + 1 = 26 for 2d6 + 16 ⇒ (3, 6) + 16 = 25 adamantine, magical, slashing damage.

Iterative Attack: +1 Adamantine Greatsword, Rage, Power Attack, Haste, Bless: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28 for 2d6 + 16 ⇒ (6, 1) + 16 = 23 adamantine, magical, slashing damage.

===============

Iterative Attack CONFIRM CRIT: 1d20 + 7 + 1 + 1 ⇒ (13) + 7 + 1 + 1 = 22 for 2d6 + 16 ⇒ (6, 5) + 16 = 27 adamantine, magical, slashing damage.

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Settling in behind the advancing wall of pathfinders, Edmund continues to release arrows- looking for little openings in the fray of combat before him.

+1, Rapid, DA, Precise, Haste, bless,PBS, cover: 1d20 + 6 + 1 + 1 + 1 - 4 ⇒ (20) + 6 + 1 + 1 + 1 - 4 = 25
Damage, MC +3, PBS: 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9

+1, Rapid, DA, Precise, Haste, bless,PBS, cover: 1d20 + 6 + 1 + 1 + 1 - 4 ⇒ (12) + 6 + 1 + 1 + 1 - 4 = 17
Damage, MC +3, PBS: 1d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10

+1, Rapid, DA, Precise, Haste, bless,PBS, cover: 1d20 + 6 + 1 + 1 + 1 - 4 ⇒ (9) + 6 + 1 + 1 + 1 - 4 = 14
Damage, MC +3, PBS: 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9

Confirm Crit?: 1d20 + 6 + 1 + 1 + 1 - 4 ⇒ (3) + 6 + 1 + 1 + 1 - 4 = 8
Damage?: 2d8 + 14 ⇒ (2, 3) + 14 = 19

Kissan continues with him, taking up her defensive positioning just in front of her hooman

Attack Preference: Red > Yellow > Green

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

Barbo tosses another ball of acid at the closest servant.

Acid Splash vs Touch: 1d20 + 6 ⇒ (17) + 6 = 23
Damage, Focus: 1d3 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Animated object (skeleton cage) has the pink circle, clockwork servant has the green circle. I'm hoping I don't need to do another round of cogs and gears, I know we are nearly done with this part.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Mun steps forward, ordering Selune to defend him, then strikes at the clockwork servant with his spear.

Actions:

5' step
Free: Handle Animal (defend) DC 10, link, autosuccess
Full attack vs. green

Mwk longspear, haste, bull's strenght, divine favor: 1d20 + 6 + 1 + 2 + 1 ⇒ (13) + 6 + 1 + 2 + 1 = 23
Damage, P, bull's strength, divine favor: 1d8 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7

Mwk longspear, haste, bull's strenght, divine favor: 1d20 + 6 + 1 + 2 + 1 ⇒ (4) + 6 + 1 + 2 + 1 = 14
Damage, P, bull's strength, divine favor: 1d8 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7


Female N Primal Companion Bear | HP: 43/68 | AC: 27 21 (15 13 Tch, 23 18 Fl) | CMD: 27 25 (23 22 Fl) | F: +11 +9, R: +12 +9, W: +5 +3 | Init: +3 | Perc: +7, SM +1| Speed 40 ft | Active conditions: see spoiler

Selune steps in front of Mun and bares her fangs at the clockwork creatures, snarling as she waits for one to approach.

Actions:

5' step
Standard: readied attack vs. first foe to enter a threatened square

Bite, negative level, bull's strength, divine favor, power attack: 1d20 + 8 - 1 + 2 + 1 - 1 ⇒ (2) + 8 - 1 + 2 + 1 - 1 = 11
Damage, B, bull's strength, divine favor, power attack: 1d6 + 5 + 2 + 1 + 2 ⇒ (2) + 5 + 2 + 1 + 2 = 12


Venture Lieutenant, Play by Post (online)

A dozen more forms fly off the clockwork portal, but it is too much for the now perforated door. With a crash, it falls off its hinges, and the remaining constructs fall limp on the floor. "Alright, comrades!" shouts Kreighton Shaine. "Quickly bind your wounds and follow me up this stairwell. We have more demons to slay!"

GMs, please allow your players a few rounds to heal before moving on.

After a few minutes, Kreighton Shane indicates that the Pathfinder teams should climb the long spiral staircase. The seemingly interminable staircase finally exits into a immense hall that rises in massive tiers like the side of a step pyramid. Intricately crafted geometric designs cover the walls, but they are marred by blood spatters dripping down the stony surfaces. A legion of grinning demons and mechanical monstrosities crowds the steps and stares down like a crowd of spectators preparing to watch an unfair fight. At the top of the steps sits a massive throne occupied by a powerfully built demon wearing a strange metallic trophy around its neck. The creature leans forward, shouts a sharp command, and sends the horde surging forward.

GMs, you may now begin encounter G.

Sovereign Court

CN Dwarf Rogue 8

"Oh, fantastic job." Smarmy says, when the door finally falls open.

He switches back to his axe at the sign of all the demons.

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

Barbo twists his wrist, a wand popping out. "Anybody need healing? If not, let's go! An old man can't afford to be left behind!"

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

I do not require healing at this time.

Grand Lodge

No one's taking up the offer to patch up? Before all hell breaks loose?

You stand in the western half of the throne room, a veritable army of demonkind is here, scattered across the tiers. Image of these tiers are on the top-right corner of the new map.

Two enemies come to find you. The red one, an emaciated figure, looks like a horned human skeleton smothered within a bone-tight hide of slimy leather. For the second one, cogs and gears are visible in the gaps of this metallic creature’s armor. It wields a polearm as it stands ready at attention.

Initiative:
Barbo's Initiative: 1d20 + 8 ⇒ (2) + 8 = 10
Edmunds's Initiative: 1d20 + 10 ⇒ (17) + 10 = 27
Jeydahvu's Initiative: 1d20 + 0 ⇒ (4) + 0 = 4
Kissan's Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Kitajo's Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Mun's Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Selûnes's Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Smarmy's Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Enemies' Initiative: 1d20 + 5 ⇒ (4) + 5 = 9

Knowledge checks to identify, usual +5 overflow from here.

Knowledge (Planes) DC 16:
The babau is an assassin, a murderer, and a sadist—certainly not traits unusual in the demons, yet the babau’s penchant for stealth and surprise sets it apart from its generally less-subtle kin. With no need to eat (although most babaus relish the flavor of mortal meat on their thin, raspy tongues), a babau can wait in ambush for years or decades—their inhuman patience in anticipating a well-conceived murder also setting them apart from the other denizens of the Abyss. Babaus obsess over the act of killing and take great pride in their grisly art, often leaving behind some form of grim marker or obscure signature, whether it be a distinctive modus operandi, an unnerving token, or other profane evidence.

Knowledge (Arcana) DC 16:
The clockwork soldier is a mechanical mercenary that fights to the death for its creator. With the ability to wield most weapons with full proficiency, clockwork soldiers are versatile and wholly unpredictable foes. A magical halberd is their most common armament.

Round 1 Start
Edmund
Mun
Smarmy
Kitajo
Barbo

Enemies
Kissan
Selûne
Jey

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo moves up to the Red skeletal enemy and punches at its face.

Unarmed Strike: 1d20 + 12 ⇒ (17) + 12 = 29 Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

Planes : 1d20 + 14 ⇒ (15) + 14 = 29 Resistances and special attacks please!
Arcana : 1d20 + 13 ⇒ (4) + 13 = 17

Is Haste still up? It was cast two fights ago with a twelve minute duration.

Barbo adds to the attack, throwing a small balll of acid at the demon.

Acid Splash vs Touch: 1d20 + 6 ⇒ (12) + 6 = 18
Damage, Focus: 1d3 + 1 ⇒ (2) + 1 = 3

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

@GM: I think someone channeled and patched me up, but if this is wrong, I'll use the heal stick before moving on.

Sovereign Court

CN Dwarf Rogue 8

Haste is rounds, not minutes, per level, Barbo!

Are the stairs difficult terrain? Not sure I can get to anything with a 20' movement. 8(

Smarmy ducks to the side, letting the others charge into the main force. Instead he tries to clamber up the side of the tier, hoping to come around from the side.

Climb: 1d20 + 7 ⇒ (14) + 7 = 21

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

@Smarmy, ha!!! Good catch, shoot.

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Edmund holds his ground and unleashes two arrows into the yellow construct. Focusing Desna's energy, he feels his muscles shift and grow while he draws the bow the first time.

+1, Rapid, DA, Precise, PBS, Cover: 1d20 + 6 + 1 - 4 ⇒ (6) + 6 + 1 - 4 = 9
Damage, MC +3: 1d8 + 5 ⇒ (1) + 5 = 6

+1, Rapid, DA, Precise, PBS, Cover: 1d20 + 6 + 1 - 4 ⇒ (4) + 6 + 1 - 4 = 7
Damage, MC +3: 1d8 + 5 ⇒ (6) + 5 = 11

Bonus: Aspect 4 of 5. Full attack with Rapid

Grand Lodge

@Barbo: Like Smarmy said, Haste ran short somewhere in the spiral staircase.
@Jey: I do not recall a channel, but you all certainly beat the metallic crap out of all those encounters, I think I didn't do any real damage with them.
@All: I got locked out yesterday during the maintenance period, let's keep this party rollin'.

Barbo remembers a little too late, that his acid splash won't be effective on the demon.

Barbo's knowledge of the babau.:
They have the following resistances: DR 10/cold iron or good; Resist acid 10, cold 10, fire 10; SR 17
And, Special Attacks: Sneak Attack, almost as good as a novice rogue. +2d6

The dwarf climbs the side of the stairs without losing his breath, and Kitajo lands a punch on the demon, barely makes a dent. Edmund's arrows whistle before getting lost somewhere to the east.
East is right,FYI =P

Round 1 Update
Babau (-2 HP) - Somewhat cornered between the monk and the stairs, it tries to bite Kitajo's ear off, Bite: 1d20 + 7 ⇒ (16) + 7 = 23 but isn't quick enough to taste the oread's blood. The demon takes a few steps back. Kitajo, AoO please.
Soldier - Tries to slash Kitajo with its' halberd. Halberd: 1d20 + 14 ⇒ (7) + 14 = 21 But the monk, easily sidesteps the wide arc. It then takes a step north.
Mun Delay-bot
Kissan
Selûne
Jey

Round 2 Start
Smarmy
Barbo
Kitajo
Edmund

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

Upon hearing Kreighton Shaine's call for preparation, Jey quickly renews his enchantment of shield and protection against evil before following the Master of Scrolls up the stairs, thanking the gods that his enchantments of long arm and mirror image are still holding.

Upon arrival, he puts his sword to work against the construct, matching the clockwork's combatant's polearm with his own unnatural extended reach.

Move to go up the stairs + Standard to attack construct

+1 Adamantine Greatsword, Rage, Power Attack, Good Hope?: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17 for 2d6 + 16 + 2 ⇒ (4, 5) + 16 + 2 = 27 adamantine, magical, slashing damage.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

AoO: 1d20 + 12 ⇒ (4) + 12 = 16 Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Kitajo chases down the soldier and strikes at it.

We still have haste?

Unarmed Strike: 1d20 + 12 ⇒ (20) + 12 = 32 Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Unarmed Strike Crit Confirm: 1d20 + 12 ⇒ (15) + 12 = 27 Extra Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Haste Unarmed Strike: 1d20 + 12 ⇒ (17) + 12 = 29 Damage: 1d8 + 5 ⇒ (5) + 5 = 10

Sovereign Court

CN Dwarf Rogue 8

Smarmy frowns as the demonic thing retreats up the stairs, and moves to the next tier and clambers up that one as well.

climb: 1d20 + 7 ⇒ (13) + 7 = 20

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

Barbo shakes his head at his mistake, moves forward a few feet and throws a ball of acid at the construct.

Acid Splash vs Touch: 1d20 + 6 ⇒ (8) + 6 = 14
Damage, Focus: 1d3 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Edmund steps forward to clear a shot at the whirrling construct. He focuses his mental energy and his bow begins to glow a faint purple light. Knocking an arrow, it too softly glows in the flickering underground light.

5ft step diagonal. Bonus: Bane Construct (round 1 of 5). Full Round Attacks with Rapid Shot

+1, Rapid, DA, Precise, PBS, Bane: 1d20 + 6 + 1 + 2 ⇒ (11) + 6 + 1 + 2 = 20
Damage, MC +3, bane: 1d8 + 6 + 2d6 + 2 ⇒ (3) + 6 + (3, 4) + 2 = 18

+1, Rapid, DA, Precise, PBS, Bane: 1d20 + 6 + 1 + 2 ⇒ (5) + 6 + 1 + 2 = 14
Damage, MC +3, bane: 1d8 + 6 + 2d6 + 2 ⇒ (6) + 6 + (4, 4) + 2 = 22

Grand Lodge

@Kitajo: You are no longer under the effects of haste.
@Mun and Selûne: The magical energies from haste and divine favor have expired.

Jey swings wildly and misses his target. Kitajo is unable to strike the demon as it was backing up, stepping forward and lowering his guard the monk makes up for it landing a hard punch square on its' torso, to Kitajo's surprise it feels harder than he is used to. Smarmy is getting there, slowly but surely. Barbo flicks another small ball of acid, this time to the soldier. And Edmund nails one arrow deep into the construct's body.

Round 1 Ends
MunBot - Casts Bless and takes one step forward.
SelûneBot - Heels behind Mun, waiting for a command to attack.

Round 2.1 Update
Babau - Tries to take advantage of Kitajo's eagerness, AoO vs Kitajo: 1d20 + 12 ⇒ (8) + 12 = 20, and misses with the spear. Once the monk is at range, it'll try to bite him again, Bite;: 1d20 + 7 ⇒ (10) + 7 = 17, it's sharp teeth failing to rend anything. The demon tries to create another gap between the monk and itself, Acrobatics: 1d20 + 11 ⇒ (8) + 11 = 19 and leaves an opening for another punch. @Kitajo: Another AoO please.
Clockwork soldier - With an obvious threat, or four, right in front of it, the clockwork tries to attack the Jeys a couple of times, but did it find the right one? Attack 1; Damage: 1d20 + 18 ⇒ (7) + 18 = 251d10 + 14 ⇒ (5) + 14 = 19 Attack 2; Damage: 1d20 + 18 ⇒ (17) + 18 = 351d10 + 14 ⇒ (10) + 14 = 24 @Jey: Want to roll my miss chance? Low finds the real you.
Mun
Kissan
Selûne
Jey

Round 3 Start
Smarmy
Barbo
Kitajo
Edmund

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

AoO Unarmed Strike: 1d20 + 12 ⇒ (6) + 12 = 18 Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Kitajo follow's the skeleton and punches again at its face.

Unarmed Strike: 1d20 + 12 ⇒ (1) + 12 = 13 Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Sovereign Court

CN Dwarf Rogue 8

Smarmy takes the stairs this time, clearly perturbed the demon seems to be running away from him.

He cuts up the next set of steps, hoping to come in above the cursed thing.

double move

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

A '1' finds the real Jey!!! --> 1d4 ⇒ 3 *POP!* then --> 1d3 ⇒ 3 *POP!* ...phew! worth it! :)

Jeydahvu retaliates! with acid! his granite porosity begin to ooze a greenish acid, which slowly flow down his arms to coat his weapon! adding Elemental Strikes 1 of 3

1st attack: +1 Adamantine Greatsword, Rage, Power Attack, Good Hope: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24 for 2d6 + 16 + 2 ⇒ (3, 3) + 16 + 2 = 24 adamantine, magical, slashing damage and 1d6 ⇒ 1 acid damage.

2nd attack: +1 Adamantine Greatsword, Rage, Power Attack, Good Hope: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 for 2d6 + 16 + 2 ⇒ (1, 6) + 16 + 2 = 25 adamantine, magical, slashing damage and 1d6 ⇒ 6 acid damage.

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

Barbo mutters to himself. "This thing won't die..." He twists his fingers and summons a ball of glitter which hits the demon straight in the face! Casting Glitterdust so that it only hits the demon. DC 18 Will Save.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Knowledge (planes) DC 16: 1d20 + 6 ⇒ (13) + 6 = 19
Knowledge (arcana) DC 16: 1d20 + 6 ⇒ (12) + 6 = 18

The dwarves really did let loose some strange evil here. Mun focuses his attention on the clockwork soldier, commanding Selune forward and stepping up himself. He stabs his longspear forward, attempting to impale the mechanical creature.

Actions:

Move: 10'
Free: Handle Animal (attack any target) DC 10, link, autosuccess
Standard: attack yellow

Longspear, bull's strength, bless: 1d20 + 6 + 2 + 1 ⇒ (7) + 6 + 2 + 1 = 16
Damage, P, bull's strength: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10


Female N Primal Companion Bear | HP: 43/68 | AC: 27 21 (15 13 Tch, 23 18 Fl) | CMD: 27 25 (23 22 Fl) | F: +11 +9, R: +12 +9, W: +5 +3 | Init: +3 | Perc: +7, SM +1| Speed 40 ft | Active conditions: see spoiler

Selune steps up with Mun, a snarl on her jaw as she dives in towards the feet of the soldier.

Actions:

Move: 10'
Standard: attack yellow

Bite, negative level, bull's strenghth, bless, power attack: 1d20 + 8 - 1 + 2 + 1 - 1 ⇒ (13) + 8 - 1 + 2 + 1 - 1 = 22
Damage, P, bull's strength, power attack: 1d6 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Edmund whistles sharply, and the cat turns to face him. He points out the red demon and the cat lopes off, teeth barred at the creature.

Quickly, Edmund moves in behind the cat and follows up the steps and around the reach of the clockwork construct. Just before Kissan rips into the fiend, Edmund release an arrow.

+1, DA, Precise: 1d20 + 8 ⇒ (3) + 8 = 11
Damage, MC +3: 1d8 + 6 ⇒ (8) + 6 = 14

Free: Handle Animal, auto pass. Attack Red. Move: 40ft. Standard: Attack Red


HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Skills:
Acrobatics +7, Climb +11, Escape Artist +3, Intimidate +0, Stealth +9, Survival +2, Swim +11

Hearing her master's whistle, the cat whips her head around to see his outstretched hand. She darts off, staying low and outside of the combat raging infront of her- eyes locked on her prey. As she turns the corner of the steps she leaps into the foul creature- teeth glinting in the torchlight.

Bite: 1d20 + 8 ⇒ (18) + 8 = 26
Damage, Bite: 1d6 + 2 ⇒ (1) + 2 = 3

40 ft move, standard attack

Grand Lodge

Babau AoO vs Kitajo: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 7 ⇒ (3) + 7 = 10
Babau AoO vs Kissan: 1d20 + 12 ⇒ (2) + 12 = 14

The demon catches Kitajo and Kissan as they close in, but its longspear only cuts into the monk. Desperate, it takes a step towards the column, and thrusts his spear twice, once for Kitajo and once for Kissan, Finally finding some accuracy.
Babau AoO vs Kitajo: 1d20 + 12 ⇒ (14) + 12 = 261d8 + 7 ⇒ (1) + 7 = 8
Babau AoO vs Kissan: 1d20 + 12 ⇒ (7) + 12 = 191d8 + 7 ⇒ (3) + 7 = 10

Working together, Jey and Selûne make short work of the clockwork soldier, the Pathfinder attention centered in the demon now, Smarmy still finding his way around the large hall.

Round 3.1 Update
Mun
Kissan
Selûne
Jey

Round 4 Start
Smarmy
Barbo
Kitajo
Edmund


HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Skills:
Acrobatics +7, Climb +11, Escape Artist +3, Intimidate +0, Stealth +9, Survival +2, Swim +11

The iron taste of blood now overwhelming her mouth, Kissan continues her full assault on the demon. She bites again, and follows it with strong claws to the fiend's flesh.

Bite: 1d20 + 8 ⇒ (11) + 8 = 19
Damage, Bite: 1d6 + 2 ⇒ (6) + 2 = 8

Claw #1: 1d20 + 9 ⇒ (13) + 9 = 22
Damage, Claw #1: 1d4 + 2 ⇒ (4) + 2 = 6

Claw #2: 1d20 + 9 ⇒ (10) + 9 = 19
Damage, Claw #2: 1d4 + 2 ⇒ (4) + 2 = 6

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

The gutteral growl of Kissan in combat mode centers Edmund on the task at hand. "This THING must fall". Purple energy sparks across his bow and he sets his feet. Taking an additional moment to check his aim he releases two arrows in quick succession.

+1, Rapid, DA, Precise, bane: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage, MC +3, Bane, Cold Iron Arrow: 1d8 + 6 + 2d6 + 2 ⇒ (1) + 6 + (4, 2) + 2 = 15

+1, Rapid, DA, Precise, bane: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Damage, MC +3, Bane, Cold Iron Arrow: 1d8 + 6 + 2d6 + 2 ⇒ (7) + 6 + (5, 3) + 2 = 23

Full Round Attack. Swift: Bane (evil outsider) round 2 of 5. Kissan cannot cause cover based on friendly fire teamwork feat

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

Jeydahvu advances on the demon. Move + Attack

+1 Adamantine Greatsword, Rage, Power Attack, Good Hope: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16 for 2d6 + 16 + 2 ⇒ (1, 3) + 16 + 2 = 22 adamantine, magical, slashing damage.

Sovereign Court

CN Dwarf Rogue 8

Smarmy quickly ducks around the nearby column, and drops down to the tier below. Out of sight of the demon for the moment, he does his best to remain so.

Stealth: 1d20 + 11 ⇒ (5) + 11 = 16


Venture Lieutenant, Play by Post (online)

CODE WHITE!
GMs, please check your scenario for the impact this has on the current fight.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo takes a 5 foot step up the the red enemy and launches a flurry of attacks. He uses a point of his monk enegry (ki) to add another strike to the attack.

Flurry Unarmed Strike 1: 1d20 + 12 ⇒ (11) + 12 = 23 Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Elbow Smash: 1d20 + 7 ⇒ (13) + 7 = 20 Damage (Non-Lethal): 1d8 + 6 ⇒ (5) + 6 = 11Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 1
Flurry Unarmed Strike 2: 1d20 + 12 ⇒ (2) + 12 = 14 Damage: 1d8 + 6 ⇒ (7) + 6 = 13 Jabbing Style Damage: 1d6 ⇒ 6
Flurry Unarmed Strike 3: 1d20 + 12 ⇒ (9) + 12 = 21 Damage: 1d8 + 6 ⇒ (2) + 6 = 8 Jabbing Style Damage: 1d6 ⇒ 5
Flurry Unarmed Strike 4: 1d20 + 7 ⇒ (1) + 7 = 8 Damage: 1d8 + 6 ⇒ (1) + 6 = 7 Jabbing Style Damage: 1d6 ⇒ 3

Grand Lodge

Kissan's attacks prove ineffective against the demon's hard skin, and while Edmund's second arrow dug deep into the babau, the first barely made a scratch. Jey hits the ground, proving it's hard to hit an enemy nearly 5 feet above you. Smarmy believes to be expertly hidden from the demon. Kitajo... he knows he could fell a blackwood tree faster than this red skeleton in front of him.

Round 3.2 Update
Mun
Selûne

Round 4.1 Update
Barbo

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Does the cold iron arrow make a difference for DR? In my metagame knowledge I thought babou's had DR Cold Iron OR Good. Edmund doesn't even carry regular arrows, just cold iron and blunt

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Mun calls on Ashava to renew her favor on he and Selune, then kicks at Selune to send the bear towards the demon. He starts heading up the stairs himself.

Actions:

Standard: cast divine favor on self and Selune using improved spell sharing
Free: Handle Animal (attack any target) DC 10, link, autosuccess
Move: 20'


Female N Primal Companion Bear | HP: 43/68 | AC: 27 21 (15 13 Tch, 23 18 Fl) | CMD: 27 25 (23 22 Fl) | F: +11 +9, R: +12 +9, W: +5 +3 | Init: +3 | Perc: +7, SM +1| Speed 40 ft | Active conditions: see spoiler

Selune barrels across this level of the chamber, then claws her way up to the demon's level. Appearing opposite Kitajo, she clamps her jaws down on the demon's shoulder.

Actions:

Move: 25' plus 5-10' climb
Standard: attack demon

Climb: 1d20 + 9 ⇒ (3) + 9 = 12 Don't know the condition of this wall; DC could be anywhere from 10-20 (if Selune misses this check, please move her back a square and then the attack below doesn't apply)

Bite, negative level, bull's strength, bless, divine favor, flank, power attack: 1d20 + 8 - 1 + 2 + 1 + 1 + 2 - 1 ⇒ (5) + 8 - 1 + 2 + 1 + 1 + 2 - 1 = 17
Damage, P, bull's strength, divine favor, power attack: 1d6 + 5 + 2 + 1 + 2 ⇒ (3) + 5 + 2 + 1 + 2 = 13

Grand Lodge

Edmund DeCarth wrote:
Does the cold iron arrow make a difference for DR? In my metagame knowledge I thought babou's had DR Cold Iron OR Good. Edmund doesn't even carry regular arrows, just cold iron and blunt

Somewhere up there are the resistances for the Babau, in a spoiler from Barbo's knowledge check. But I was mostly going for description, based on the first arrow being the first source of "big" damage on the demon. It is going through fully.

The bear climbs to the demon's level, but the Babau evades her bite. The cornered demon moves westward, annoying Smarmy once again, then tries to get the bear with its spear. The first thrust runs clean through Mun's companion, the second bounces off the column.
Attack 1; Crit confirm; Damage: 1d20 + 10 ⇒ (20) + 10 = 301d20 + 10 ⇒ (20) + 10 = 303d8 + 21 ⇒ (4, 6, 1) + 21 = 32
Attack 2: 1d20 + 10 ⇒ (9) + 10 = 19

Round 4.1 Update
Barbo Delayed
Mun
Kissan
Selûne
Jey

Round 5 Start
Smarmy
Kitajo
Edmund

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