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About Barbo BeezleName: Barbo Beezle
DEFENSE
OFFENSE
Bot Me:
[dice=Acid Splash vs Touch]1d20+6[/dice] [dice=Damage, Focus]1d3+1[/dice] STATISTICS:
Str 9 (-1), Dex 16 (+3), Con 12 (+1), Int 23 (+6), Wis 10 (+0), Cha 7 (-2) BAB +3, CMB +2, CMD 15 Feats, Traits, Racial:
Feats Spell Focus (Illusion): Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. Improved Initiative:You get a +4 bonus on initiative checks. Spell Penetration: You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature’s spell resistance. Extend Spell: Level increase: +1. An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. Quicken Spell: Level increase: +4. Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened. Traits
Racial Abilities
Skills:
(8 skill points/level)
+1 to aid another Mod Ranks Attribute Name of Skill +3 0 (dex) Acrobatics +10 1 (int) Appraise -2 0 (cha) Bluff +0 1 (str) Climb +17 6 (int) Craft (Alchemy) [w/ mstwrk tools] +1 0 (cha) Diplomacy -- 0 (dex) Disable Device -2 0 (cha) Disguise +3 0 (dex) Escape Artist +6 1 (dex) Fly -- 0 (cha) Handle Animal -1 0 (wis) Heal -2 0 (cha) Intimidate +13 4 (int) Knowledge (Arcana) +12 3 (int) Knowledge (Dungeoneering) +10 1 (int) Knowledge (Engineering) +10 1 (int) Knowledge (Geography) +11 2 (int) Knowledge (History) +15 6 (int) Knowledge (Local) +12 3 (int) Knowledge (Nature) +10 1 (int) Knowledge (Nobility) +14 5 (int) Knowledge (Planes) +14 5 (int) Knowledge (Religion) +15 6 (int) Linguistics +0 0 (wis) Perception -2 0 (cha) Perform * * (wis) Profession +3 0 (dex) Ride -1 0 (wis) Sense Motive -- 0 (dex) Sleight of Hand +10 1 (int) Spellcraft +3 0 (dex) Stealth -1 0 (wis) Survival +0 1 (str) Swim -- 0 (cha) Use Magic Device Wizard Spells:
Caster Level: 6 (Concentration +13)
Familiar: Pig (+3 Diplomacy) School: Illusion (DC+1, Bonus Spell) Opposition Schools: Abjuration, Necromancy (Extra Slot) 0 (at will, 4+1/day, DC 16) – Detect Magic, Light, Acid Splash, Ghost Sound, Prestidigitation, Read Magic, Dancing Lights, Mage Hand, Arcane Mark, Ray of Frost, Flare, Mending, Spark, Detect Poison, Daze, Haunted Fey Aspect, Message, Open Close. 1 (5+1/day, DC 17) – Color Spray, Silent Image x2, Unseen Servant, Ventriloquism, Cure Light Wounds*, Comprehend Languages, Mount, Floating Disk, Grease, Mage Armor 2 (5+1/day, DC 18) - Invisibility x2, Glitterdustx2, Calm Emotions* , Silence*, Mirror Image, 3 (3+1/day, DC 19) - Good Hope*, Haste , Loathsome Veil, Fly, Slow 4 (0+1/day, DC 20) - 5 (0+1/day, DC 21) - Song of Discord* 6 (0+1/day, DC 22) - Heroes' Feast*
Combat Gear
Other Gear:
Wizard's Kit (a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, trail rations (5 days), and a waterskin), Masterwork Artisan's Tools, Masterwork Backpack, Smelling Salts, 2 Spring-Loaded Wrist Sheath, Headband of Intelligence (+1), Pearl of Power I, Cloak of Resistance (+1), Belt of Dexterity (+1), [ANTITOXIN] Wands:
Scrolls: Air Bubble, Mount, Comprehend Languages x2, Force Quiet, Obscuring Mist, Reduce Person, Identify, Disguise Self, Ant Haul, Featherfall, Share Language, Elemental Speech, Spider Climb, Floating Disk Potions: Touch of the Sea, Remove Blindness/Deafness Items:
Money
Boons:
Explore, Report, Cooperate 1: Ask the GM if a possible action will influence the Prestige Points. Friend of Janira Gavix: +1 to Knowledge rolls made within the Grand Lodge . Explore, Report, Cooperate 2: Ask the GM if a possible action will influence the Prestige Points. Prized Find: If I would fail to gain a Prestige Point, I use this boon to gain it. Inside Knowledge: +2 on Knowledge (Local) rolls about the Aspis Consortium. Lord Avid's Recommendation: +2 on Charisma-based checks against Nobility while on the Island of Kortos. Frozen Fingers: +2 on Diplomacy checks while in Irrisen Lessons of History: Once per adventure, when rerolling a d20, add 2+(2) to the result. Soul Warden: Treat my Constitution Score as 16 to determine whether HP damage would kill me. Scholar of the Sages: +1 Knowledge (History) for checks pertaining to ancient sites. +2 for ancient Osirion sites. Magnimarian Debt: Reduce the price of Raise Dead or Resurrection by half. Formidable Renown: +2 Intimidate versus a worshiper of Lissala as a Move action. Righteous Redemption: Requisition six flasks of holy water and an oil of bless weapon or two scrolls of lesser restoration. Worthy Foe: As a swift action, gain +2 bonus to overcome spell resistance, increase the save DC by 1, and gain a +2 bonus on saving throws vs those with the Orc subtype. Duskwarden's Favor: Gain the Ranger's Favored Terrain ability (Underground environments) for remainder of the scenario. Darkland's Study:+2 on Sense Motive and Knowledge checks against/about Drow, Derro, Duergar and other Darklands humanoids. Diverse Training: Once per scenario, before rolling, add 4 to a knowledge roll. House Thrune's Favor: Barbo gets a +3 bonus to circumstance bonus against members of House Thrune, the Chelish government, or a Hellknight order. Arnisant Museum Patron: +1 Knowledge (History) checks about Taldor. After hearing the mission briefing, secure a +1, +2 or +3 weapon, shield or armor. Enduring Scholar: Once per adventure, before rolling a saving throw against a spell, add 3 to the result. Magical Tinkerer: Use Magic Device is a class skill, and once per adventure I can add 13 to the Use Magic Device check. Or add 2, if the original bonus was higher. Cold-Hearted and Efficient: As a standard action, gain +2 against emotion saving throws for 10 minutes. If currently affected by an emotion effect, attempt a new saving throw. Promotional Reroll (Goblin IPA): You can reroll a single d20 roll you make during the course of the scenario. Add +1 for my Star.
Description:
Barbo Beezle is an older male Samsaran who is ashamed of his bald head. He wears an awful white wig at all times. His pet pig, Babe, is often a few steps behind him. His wrinkled hands are dexterous still, able to weave complicated illusion spells. He often stares into space, lost in thought. History:
Barbo, in a past life, was a female paladin*, with a beautiful blonde head of hair, who belonged to the Pathfinder Society. He wants to find more about her and learn the lessons of his past life as well as learn where he fits in this world with this other person's memories in his head. He is now a member of the Scarab Sages, adventuring for fun, fortune and because he can't stand studying old tomes in a library any longer. It's not what she would have wanted. *I know, that's not the way Mystic Past Life works. Rules-wise, he was a Bard in his past life. All of his spells from that rule are on the Bard spell list. But Paladin sounds more fun to role-play, don't you think?
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