GM Khaoz - RetroCon - Legacy of the Stonelords 5-6 (Inactive)

Game Master KhaozKnight

Maps and Stuff
Jormurdun map


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Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Mun retrieves a wand from his pack and quickly tries to activate it on Selune.

Actions:

Move: retrieve wand of mage armor
Standard: activate wand targeting Selune

Use Magic Device DC 20: 1d20 + 16 ⇒ (7) + 16 = 23

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo sets his weight and prepares to attack with a flurry of punches as the enemy lands.

Flurry Unarmed Strike 1: 1d20 + 13 ⇒ (7) + 13 = 20 Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Elbow Smash: 1d20 + 7 ⇒ (10) + 7 = 17 Damage (Non-Lethal): 1d8 + 6 ⇒ (7) + 6 = 13Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 6
Flurry Unarmed Strike 2: 1d20 + 13 ⇒ (15) + 13 = 28 Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Flurry Unarmed Strike 3: 1d20 + 13 ⇒ (12) + 13 = 25 Damage: 1d8 + 6 ⇒ (3) + 6 = 9 Jabbing Style Damage: 1d6 ⇒ 6
Flurry Unarmed Strike 4: 1d20 + 8 ⇒ (10) + 8 = 18 Damage: 1d8 + 6 ⇒ (6) + 6 = 12 Jabbing Style Damage: 1d6 ⇒ 4
Elbow smash damage applies if the punch prior hits. Jabbing style damage applies if I have hit the target this round.

Grand Lodge

1d20 ⇒ 75d6 ⇒ (2, 4, 6, 1, 4) = 17
With a dry thud, the injured duergar hits the ground near Smarmy, an arrow sticking out of his thigh. Out of this trio, he's the only one with slightly different gear, mainly because of a wooden symbol hanging from his neck. It appears to be a flame inside a stone arch.

Round 1 Start
Kitajo - Starts pummeling the duergar as soon as he lands, but the first punch and elbow glance of his full plate, takes two consecutive hits and manages to raise his steel shield to block the last strike.
Edmund
Kissan
Smarmy
Selûne
Jeydahvu
Barbo
Mun

Duergars (G -30, R -24, Y)

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Turning to the Duergar landing by Kissan, Edmund continues to rapidly send his arrows down range. Nock, fire... Nock, Fire... Nock, Fire.

+1, Rapid, DA, Precise, Haste,PBS: 1d20 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11
Damage, MC +3,PBS: 1d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10

+1, Rapid, DA, Precise, Haste,PBS: 1d20 + 6 + 1 + 1 ⇒ (16) + 6 + 1 + 1 = 24
Damage, MC +3,PBS: 1d8 + 6 + 1 ⇒ (8) + 6 + 1 = 15

+1, Rapid, DA, Precise, Haste,PBS: 1d20 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10
Damage, MC +3,PBS: 1d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10

"Bring 'em down, Kissan!"


HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Skills:
Acrobatics +7, Climb +11, Escape Artist +3, Intimidate +0, Stealth +9, Survival +2, Swim +11

Almost before the Duergar's feet the floor, Kissan leaps at him teeth and claws barred for combat.

Bite: 1d20 + 8 ⇒ (9) + 8 = 17
Damage, Bite: 1d6 + 2 ⇒ (5) + 2 = 7

Claw #1: 1d20 + 9 ⇒ (12) + 9 = 21
Damage, Claw #1: 1d4 + 2 ⇒ (2) + 2 = 4

Claw #2: 1d20 + 9 ⇒ (18) + 9 = 27
Damage, Claw #2: 1d4 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Round 1 Start
Kitajo
Edmund - Only one arrow finds duergar flesh.
Kissan - Following Edmund's rate, can only land one attack.
Smarmy
Selûne
Jeydahvu
Barbo
Mun

Duergars (G -30, R -43, Y)

Sovereign Court

CN Dwarf Rogue 8

The staggered start has me a little confused on init and flat footed status (all the rage for us rogue types)

Smarmy is ready for the duergar as he comes down the rope, and moves in quickly, axe in hand.

If they are flat footed already, due to init order, then he will just double attack, with haste.
If they are not, having previously acted, he will feint first, and just single attack.
Ignore the feint in the first case. Ignore the hasted attack in the second

Feint: 1d20 + 15 ⇒ (8) + 15 = 23
melee vs ff green: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20, for 1d8 + 4 + 3d6 ⇒ (1) + 4 + (5, 3, 5) = 18 damage.
haste vs ff green: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24, for 1d8 + 4 + 3d6 ⇒ (8) + 4 + (5, 3, 1) = 21 damage.

Either way, if a sneak attack lands, he will impart a negative to their attack roll (-2 to hit, -4 vs Smarmy), and they can not make AoO for the round

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

Jeydahvu stops raging to regain some of his breath (free action). He then steps back, draws a potion and downs it.

5-foot step, move to draw, standard to drink Potion of Protection vs. Evil

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

Barbo pulls a flask of acid from his material's bag, waving his hand in an arcane motion. Summoning a small ball of acid, he tosses it at the western duergar.

Acid Splash, F vs Touch: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Round 1 Ends
Kitajo
Edmund
Kissan
Smarmy
Jeydahvu
Barbo
Mun - Strikes the nearest duergar with his longspear, twice.
Bot - Longspear attack; Damage: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 231d8 + 3 ⇒ (2) + 3 = 5
Bot - Longspear attack; Crit confirm; Damage: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 271d20 + 6 + 1 ⇒ (2) + 6 + 1 = 91d8 + 3 ⇒ (8) + 3 = 11
Selûne - Following her last commands, Selûne keeps attacking the gray dwarf at the bottom of the rope.
Bot - Selune Bite, power attack: 1d20 + 8 + 1 - 1 ⇒ (1) + 8 + 1 - 1 = 9
Bot - Selune Bite, power attack: 1d20 + 8 + 1 - 1 ⇒ (9) + 8 + 1 - 1 = 17
Bot - Selune Claw, power attack; Damage: 1d20 + 8 + 1 - 1 ⇒ (15) + 8 + 1 - 1 = 231d4 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Bot - Selune Claw, power attack: 1d20 + 8 + 1 - 1 ⇒ (3) + 8 + 1 - 1 = 11
Duergar Green (HP -69) - After a quick prayer to his god, sends a burst of energy away from his body. Can I get a Will save from Smarmy, Barbo, Jeydahvu and Mun please? Will save DC 17 to halve: 5d6 ⇒ (2, 2, 5, 3, 1) = 13 Then tries to stand up. @Smarmy: You get one AoO.
Duergar Red (HP -46) - Draws a warhammer and swings it towards Kitajo. Attack; Crit confirm; Damage: 1d20 + 17 ⇒ (19) + 17 = 361d20 + 17 ⇒ (9) + 17 = 266d6 + 27 ⇒ (5, 3, 4, 4, 6, 6) + 27 = 55
Duergar Yellow (HP -24) - Attacks Selûne with another warhammer.Attack; Damage: 1d20 + 17 ⇒ (7) + 17 = 242d6 + 9 ⇒ (3, 1) + 9 = 13

Round 2 Starts
Kitajo
Edmund
Kissan
Smarmy
Jeydahvu
Barbo
Mun
Selûne

Duergars (G -69, R -46, Y -24)

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

Will Save, DC 17: 1d20 + 5 ⇒ (2) + 5 = 7

Barbo takes the full force of the energy, growls a little, and turns around. He marches a few feet to get a better view and then tosses another ball of acid at the green duergar.

Acid Splash, F vs Touch: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

Will Save DC 17, Protection vs. Evil: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

Jeydahvu 5-foot steps and, still regaining his breath, swings his greatsword against the yellow-shirted duergar twice.

Adamantine Greatsword, Fatigued: 1d20 + 12 - 1 ⇒ (14) + 12 - 1 = 25 for 2d6 + 7 - 1 ⇒ (3, 1) + 7 - 1 = 10 adamantine magical slashing dmg.

Adamantine Greatsword, Fatigued: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20 for 2d6 + 7 - 1 ⇒ (3, 5) + 7 - 1 = 14 adamantine magical slashing dmg.

Sovereign Court

CN Dwarf Rogue 8

Will Save: 1d20 + 2 ⇒ (3) + 2 = 5

Smarmy winces as the full force of the duergar's channeled energy hits him. But the grimace is quickly replaced by a cold calculating menace, and he tries to use his axe to hack the dwarf back to its knees once more.

AoO vs prone green: 1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15, for 1d8 + 4 ⇒ (5) + 4 = 9 damage.

With a quick deke to the left, he then brings his axe down a second time.

Feint: 1d20 + 11 ⇒ (12) + 11 = 23
melee vs green, haste: 1d20 + 8 + 1 + 3d6 ⇒ (15) + 8 + 1 + (1, 5, 4) = 34

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Will DC 17: 1d20 + 4 ⇒ (13) + 4 = 17

Mun feels the negative energy wash over his body and instinctively shields himself with Ashava's aid. He tries to guide his spear in between Jeydahvu and Selune, striking quickly.

Actions:

Full round: full attack

Longspear, haste: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Damage, P: 1d8 + 3 ⇒ (1) + 3 = 4

Longspear, haste: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage, P: 1d8 + 3 ⇒ (4) + 3 = 7


Female N Primal Companion Bear | HP: 43/68 | AC: 27 21 (15 13 Tch, 23 18 Fl) | CMD: 27 25 (23 22 Fl) | F: +11 +9, R: +12 +9, W: +5 +3 | Init: +3 | Perc: +7, SM +1| Speed 40 ft | Active conditions: see spoiler

Selune needs no more guidance, her goal is clear. Her teeth and claws rip and shred unrelentingly.

Actions:

Full round: full attack

Bite, haste, power attack: 1d20 + 8 + 1 - 1 ⇒ (14) + 8 + 1 - 1 = 22
Damage, P, power attack: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13

Bite, haste, power attack: 1d20 + 8 + 1 - 1 ⇒ (12) + 8 + 1 - 1 = 20
Damage, P, power attack: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13

Claw, haste, power attack: 1d20 + 8 + 1 - 1 ⇒ (20) + 8 + 1 - 1 = 28
Damage, S, power attack: 1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Claw, haste, power attack: 1d20 + 8 + 1 - 1 ⇒ (18) + 8 + 1 - 1 = 26
Damage, S, power attack: 1d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Claw, crit?: 1d20 + 8 + 1 - 1 ⇒ (4) + 8 + 1 - 1 = 12
Crit damage: 1d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Grand Lodge

@Selûne and @Kitajo: The damage i rolled for the past round is incorrect, please use the following rolls.
@Selûne: 1d8 + 8 ⇒ (5) + 8 = 13
@Kitajo: 3d8 + 24 ⇒ (5, 3, 4) + 24 = 36
@Barbo and @Smarmy: Smarmy will kill the Red duergar with the AoO, so you can change your actions and/or target.

Before he was able to stand up, Smarmy makes sure to leave the duergar permanently down.

Round 2.1 Update
Jeydahvu - Cuts open the duergar on the first swing, the greatsword bites into a shield the second time.
Mun - Finds an opening on the plate with the first thrust, but the second one glances off.
Selûne - Bites the air twice, but the claws end up bloodied.
Barbo
Smarmy
Kitajo
Edmund
Kissan

Duergars (R -59, Y -47)

Sovereign Court

CN Dwarf Rogue 8

Oh, if the AoO took it out, then he will have done a single move (40' with haste) and stabbed the yellow one once (no sneak attack)

Though I do notice a horrible typo on that attack in question.
Needless to say it was a 24 to hit, for 1d8 + 4 ⇒ (8) + 4 = 12 damage.

Grand Lodge

Smarmy wrote:

Though I do notice a horrible typo on that attack in question.

Needless to say it was a 24 to hit, for 1d8+4 damage.

I figured that somehow the 1d8 got left out instead of the SA damage.

Duergars (R -59, Y -59)

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo lines up the red enemy for another cluster of blows.

Flurry Unarmed Strike 1: 1d20 + 12 ⇒ (13) + 12 = 25 Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Elbow Smash: 1d20 + 7 ⇒ (13) + 7 = 20 Damage (Non-Lethal): 1d8 + 6 ⇒ (4) + 6 = 10Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 1
Flurry Unarmed Strike 2: 1d20 + 12 ⇒ (9) + 12 = 21 Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 1
Flurry Unarmed Strike 3: 1d20 + 12 ⇒ (9) + 12 = 21 Damage: 1d8 + 6 ⇒ (2) + 6 = 8 Jabbing Style Damage: 1d6 ⇒ 3
Flurry Unarmed Strike 4: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d8 + 6 ⇒ (4) + 6 = 10 Jabbing Style Damage: 1d6 ⇒ 4
Elbow smash damage applies if the punch prior hits. Jabbing style damage applies if I have hit the target this round.

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

Perfect. I’ll just shift my attack to the Yellow one.

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Holding steady Edmund continues to release arrow after arrow after arrow into the blood red Duergar threatening Kissan. The arrows whiz by the unflinching cat, Edmund having anticipated each of her moves.

+1, Rapid, DA, Precise, Haste, PBS: 1d20 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12
Damage, MC +3: 1d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10

+1, Rapid, DA, Precise, Haste, PBS: 1d20 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13
Damage, MC +3: 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11

+1, Rapid, DA, Precise, Haste, PBS: 1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19
Damage, MC +3: 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11

Friendly Fire Maneuvers, Kissan does not provide cover for Edmund


HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Skills:
Acrobatics +7, Climb +11, Escape Artist +3, Intimidate +0, Stealth +9, Survival +2, Swim +11

Back towards Edmund, Kissan feels his arrows pass over and around her- all failing to land on the target. She sounds a guttural roar and continues to slash at the creature with tooth and claw.

Bite: 1d20 + 8 ⇒ (19) + 8 = 27
Damage, Bite: 1d6 + 2 ⇒ (1) + 2 = 3

Claw #1: 1d20 + 9 ⇒ (19) + 9 = 28
Damage, Claw #1: 1d4 + 2 ⇒ (2) + 2 = 4

Claw #2: 1d20 + 9 ⇒ (20) + 9 = 29
Damage, Claw #2: 1d4 + 2 ⇒ (1) + 2 = 3

Crit Confirm?: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

There are all those high numbers I have been missing...

Grand Lodge

Round 2.2 End
Barbo - Throws a ball of acid to the yellow shirted duergar.
Kitajo - Despite all the punches and elbows thrown, was only able to land the first hit.
Edmund - All three arrows fail to find an enemy on their path.
Kissan - All three attacks bring the duergar a little closer to the River of Souls.
Red Duergar (HP -81) - Tries to bring his hammer down on Kissan.Attack: 1d20 + 17 ⇒ (4) + 17 = 21 The first strike misses, swinging around, goes for the jag again. Attack; Crit confirm; Damage: 1d20 + 12 ⇒ (19) + 12 = 311d20 + 12 ⇒ (7) + 12 = 191d8 + 8 ⇒ (2) + 8 = 10 Kissan moves at the last second and luckily lessens the blow.
Yellow Duergar (HP -63) - Turns around swinging for Smarmy. Attack; Damage: 1d20 + 17 ⇒ (17) + 17 = 341d8 + 8 ⇒ (5) + 8 = 13 And strikes twice, fueled by hatred. Attack; Damage: 1d20 + 17 ⇒ (6) + 17 = 231d8 + 8 ⇒ (7) + 8 = 15

Round 3 Starts
Kitajo
Edmund
Kissan
Smarmy
Jeydahvu
Barbo
Mun
Selûne

Duergars (R -81, Y -63)

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

More punches incoming from Kitajo.

Flurry Unarmed Strike 1: 1d20 + 12 ⇒ (10) + 12 = 22 Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Elbow Smash: 1d20 + 7 ⇒ (12) + 7 = 19 Damage (Non-Lethal): 1d8 + 6 ⇒ (5) + 6 = 11Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 1
Flurry Unarmed Strike 2: 1d20 + 12 ⇒ (11) + 12 = 23 Damage: 1d8 + 6 ⇒ (5) + 6 = 11
[/dice]Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 3
Flurry Unarmed Strike 3: 1d20 + 12 ⇒ (6) + 12 = 18 Damage: 1d8 + 6 ⇒ (1) + 6 = 7 Jabbing Style Damage: 1d6 ⇒ 1
Flurry Unarmed Strike 4: 1d20 + 7 ⇒ (18) + 7 = 25 Damage: 1d8 + 6 ⇒ (7) + 6 = 13 Jabbing Style Damage: 1d6 ⇒ 4

Grand Lodge

Round 3 Starts
Kitajo - Knocks his target unconscious with the first punch that lands. That's with flurry strike #2, strike #4 would also hit, but kill the duergar. @Kitajo: Do you want me to ignore the last hit?
Edmund
Kissan
Smarmy
Jeydahvu
Barbo
Mun
Selûne

Duergars (R -Unconscious or dead?, Y -63)

Sovereign Court

CN Dwarf Rogue 8

Oh ya, we're supposed to capture one, aren't we? =)

Smarmy gives a small cry as the duergar's blows, reeling from the damage. Any thought of taking him alive escape his thoughts, as he eyes the gray dwarf with murderous intent.

axe vs yellow, haste, flank: 1d20 + 8 + 1 + 2 ⇒ (16) + 8 + 1 + 2 = 27, for 1d8 + 4 + 3d6 ⇒ (1) + 4 + (1, 5, 2) = 13 damage.

If the first attack lands, he will use debilitating injury to penalize its AC by 2 (by 4 vs Smarmy's attacks) for 1 round, then attack it again, with the hasted attack.

hasted vs debilitated yellow, haste, flank: 1d20 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18, for 1d8 + 4 + 3d6 ⇒ (4) + 4 + (6, 6, 3) = 23 damage.

Grand Lodge

Smarmy outsmarts and outmaneuvers the duergar, even reeling with pain, manages to hit a vital spot, killing the bald dwarf-offshoot instantly.

Any group plans for Red?

Sovereign Court

CN Dwarf Rogue 8

Smarmy sneers at the dead duergar, then realizing the others are watching, wipes it off his face, and smiles.

"Oh, well done! I'm sure you would have had him any moment."

He frowns slightly. "Though I suppose the master of scrolls did ask for us to try to take one alive. I'm afraid you may have hit this fellow a little hard."

"Perhaps that one over there?" He muses, pointing off towards where Kitajo was pummeling the last one.

At least some of his damage was non-lethal... so it might still be breathing =)

He will take a moment to search the dead duergar for anything useful.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Yeah, no fourth strike please

Grand Lodge

What will you do with the unconscious duergar? Shake her back to realm of the living? Invite her for Harsk-approved tea and biscuits? Tie her up with silk rope? (Looking at you for the last one Smarmy) Perhaps all, but not precisely in that order? =P

Smarmy wrote:
He will take a moment to search the dead duergar for anything useful.

Duergar Gear (6 bodies):
Sections including instructions to identify contain magic items, DC's to identify are on each entry. The options to identify are stated before the 'Spoiler' button.

Potions (19) Standard action, Perception check; 3 rounds, Spellcraft with Detect magic or Identify.
Spoiler:
DC potions of cure moderate wounds (6),
DC 19potion of cure serious wounds (6),
DC 17potion of invisibility (2),
DC 17potion of resist energy (2),
DC 17potion of resist fire (3)
Armors (5) and Shields (5) 3 rounds, Spellcraft with Detect magic or Identify. Armors must be doffed to be identified.
Spoiler:
DC 21+2 full plate,
DC 18+1 full plate,
DC 21+1 light fortification chainmail,
DC 18+1 chainmail (2),
DC 18+1 heavy steel shield (4),
heavy steel shield
Melee Weapons (6) and Ranged Weapons plus ammunition (5) 3 rounds, Spellcraft with Detect magic or Identify.
Spoiler:
DC 18+1 rapier,
DC 18+1 warhammer (4),
mwk heavy mace,
mwk light crossbow with 20 bolts (2),
light crossbow with 20 mwk bolts (2),
light crossbow with 10 bolts,
DC 18+1 bolts (15)
Other gear Some may need an appraise check, DC 20.
Spoiler:
unholy water,
unholy symbol of Droskar,
silver unholy symbol of Droskar,
onyx gem worth 200 gp,
onyx gem worth 250 gp,
silver dust worth 50 gp,
12 gp

PSA: This list took longer than expected, I hope you like it.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

As soon as he sees that others are taking care of capturing the final duergar for questioning, Mun immediately begins examining the corpses with Smarmy. His earlier annoyance at the dwarf seemingly disappeared, he works with Smarmy to strip them of their items and--almost lovingly--organizes and works on identifying them all. It takes some time, and multiple castings of detect magic to identify them all.

Spellcraft Rolls:

Potions
Spellcraft DC <19, covetous, elven magic: 1d20 + 9 + 4 + 2 ⇒ (17) + 9 + 4 + 2 = 32
Spellcraft DC 19, covetous, elven magic: 1d20 + 9 + 4 + 2 ⇒ (6) + 9 + 4 + 2 = 21
Spellcraft DC 17, covetous, elven magic: 1d20 + 9 + 4 + 2 ⇒ (9) + 9 + 4 + 2 = 24
Spellcraft DC 17, covetous, elven magic: 1d20 + 9 + 4 + 2 ⇒ (13) + 9 + 4 + 2 = 28
Spellcraft DC 17, covetous, elven magic: 1d20 + 9 + 4 + 2 ⇒ (15) + 9 + 4 + 2 = 30

Armor and Shields
Spellcraft DC 21, covetous, elven magic: 1d20 + 9 + 4 + 2 ⇒ (9) + 9 + 4 + 2 = 24
Spellcraft DC 18, covetous, elven magic: 1d20 + 9 + 4 + 2 ⇒ (11) + 9 + 4 + 2 = 26
Spellcraft DC 21, covetous, elven magic: 1d20 + 9 + 4 + 2 ⇒ (18) + 9 + 4 + 2 = 33
Spellcraft DC 18, covetous, elven magic: 1d20 + 9 + 4 + 2 ⇒ (3) + 9 + 4 + 2 = 18
Spellcraft DC 18, covetous, elven magic: 1d20 + 9 + 4 + 2 ⇒ (4) + 9 + 4 + 2 = 19

Weapons
Spellcraft DC 18, covetous, elven magic: 1d20 + 9 + 4 + 2 ⇒ (18) + 9 + 4 + 2 = 33
Spellcraft DC 18, covetous, elven magic: 1d20 + 9 + 4 + 2 ⇒ (11) + 9 + 4 + 2 = 26
Spellcraft DC 18, covetous, elven magic: 1d20 + 9 + 4 + 2 ⇒ (19) + 9 + 4 + 2 = 34

Other Items
Appraise DC 20, covetous, traveler's any-tool: 1d20 + 2 + 4 + 2 ⇒ (13) + 2 + 4 + 2 = 21

Once done catalogueing the magic items and other valuables, Mun takes a moment to heal Selune from the injury left by the duergar. He pulls out a wand and taps her with it a couple of times.

cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9
cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Putting the wand away, he looks around to see if anybody needed him to activate a wand for them. Feel free to make your rolls, Mun can activate anybody's cure wand(s).

Finally, after feeling the weight of his back during the battle, he takes out one final wand and casts it on himself. Casting ant haul

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

Assuming someone can identify, Jeydahvu will take:
potions of cure moderate wounds (2),
potion of cure serious wounds (1),
potion of resist energy (1).

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

Barbo looks at the unconscious duargar for a moment, then goes to strip the bodies. Turning around, he looks in shock at Mun’s Clearly laid out and organized pile of loot. He whispers, ”Huh. Must be getting old. “ He looks over the loot and shakes his head. ” Nothing useful for a wizard like me. I can cast Invisibility twice, those potions could be handy for the rest of us. “


Venture Lieutenant, Play by Post (online)

Kreighton Shaine steps over the bodies of fallen duergar and addresses the hall. “I’m stating the obvious when I say we are not alone. Some of our comrades managed to capture one of the attackers, a cursed dwarf known as a duergar. It seems the citadel was once in their hands, but a demon they call ‘The Horned One’ wrested Jormurdun from them and now rules from the sky citadel’s throne room. Our mission has not changed. It is still imperative that we study what we discover—not only for posterity but also in case the dwarves who built Jormurdun left behind any tools that we might turn against the demons and duergar. Now where was I before being interrupted? Ah, the stairways! Our early reconnaissance shows that the stairs to the north lead to what we’re calling the temple district, and those to the south lead to the armorer’s district. Spread out, help to secure the district you’re investigating, and find the path to that throne room. Above all: explore, report, and cooperate!”

GMs, you may now begin part 3. The cathedral is claimed, and the armorer’s and temple districts have been discovered, and so are available to your tables. We will move on to Part IV on approximately February 4. Please make sure the map of Jormurdun which I have posted in the GM thread is in your campaign header so your players can see it.

Sovereign Court

CN Dwarf Rogue 8

Once it is determined the last duergar is still alive, Smarmy will break off from the group, and hurry off to find Kreighton Shane, to let him know he personally has acquired a prisoner for them to question!

Grand Lodge

Smarmy reaches a busy Kreighton, surrounded by some of the highest ranking agents in the Cathedral, the expedition leader takes a moment to listen to the dwarf. "Thanks for the report! You should get together with a group so you can, somewhat, safely keep exploring. I'll send someone over to that duergar, perhaps we can get her cooperation. -Shaine turns his attention back to his conversation-

"Wait, if you do have a group, please share this with them." A small scroll is handed to Smarmy.

Handout 1, Further Instructions The link goes to a slide containing the following text.

Spoiler:
]Most of the citadel is likely in ruins, so as you make your way to the Throne Room, stop only when you come upon an area well preserved or possessing some feature of special interest. The dwarves of Jormurdun were remarkable in many ways: unusual divination rituals, ceremonial appeasement of malevolent beings, fabled forges that burned hotter than the sun, and more. While primarily devotees of Torag, the residents of this citadel also subscribed to a number of eccentric mystery cults long faded from practice. Remnant evidence of their rich mythology and talents must lie scattered among the crumbling stone. Gather what you can.

Voting time: Temple district or Armorer's district.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Quickly perusing the scroll Kitajo nods once as if he has mad a decision. I feel that I would be more comfortable in the temple district. I know very little about armour

Barbo, would you mind using my wand of mage armour on me please?

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

"Indeed, my own expertise includes religion. Let's see who or what has been being worshipped here."

Grand Lodge

You take nearly 15 minutes going from the Cathedral to the Temple District, it has the greatest concentration of public temples and shrines dedicated to Torag. There is at least one large place of worship dedicated to each of the major dwarven deities, other than Droskar. Several smaller shrines dedicated to lesser cults are nestled in alleys.

Walls surround this map area, save for a 10-foot wide opening at the center of the southern edge.

A cracked, squat idol sits atop this raised, irregular platform. It depicts a toad-like being with a bloated head and numerous tentacles wriggling from its loathsome form. Green mold lines a slimy indentation before it and runes ring the platform’s edge, glowing with a sickly, purplish hue. The idol’s sightless black eyes glare malevolently.

Knowledge (history or religion) DC 20:
You identify this idol as an entity known simply as The Dweller Below, a malignant bogeyman representing the evil found in the Darklands from whence dwarves came.

Perception:
Barbo's Perception: 1d20 + 0 ⇒ (11) + 0 = 11
Edmunds's Perception: 1d20 + 11 ⇒ (9) + 11 = 20
Jeydahvu's Perception: 1d20 + 12 ⇒ (4) + 12 = 16
Kissan's Perception: 1d20 + 7 ⇒ (8) + 7 = 15 +8 scent
Kitajo's Perception: 1d20 + 13 ⇒ (14) + 13 = 27
Mun's Perception: 1d20 + 10 ⇒ (16) + 10 = 26
Selûnes's Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Smarmy's Perception: 1d20 + 8 ⇒ (20) + 8 = 28 +2 stonecunning

After taking a look at the toad-like statue, careful not to touch anything, most of you, bar the bear and the samsaran, have located a small tome —ancient sheets of vellum between worn leather covers— sitting beneath the thing’s tentacles. Kitajo, Mun and Smarmy can also see that the eyes of the idol are made of polished obsidian, although Smarmy knows that in order to remove the gemstones, the Pathfinders would need to destroy the idol itself.

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

As the battle closes, Edmund let's out a sharp whistle. The cat stops pawing at this lifeless prey and trots back towards the human- tongue lolling out of her mouth and a proud look on her face.

Edmund produces a wand from his belt and taps her with it. The wave purple energy washes over the cat and a gash across her left should begins to stitch up. Her muscles stiff for a moment, recoiling from flash, before returning quickly to her relaxed and playful demeanor.

Heal: 1d8 + 1 ⇒ (8) + 1 = 9 HP 26/27

Stowing the wand, Edmund drops to a knee and tussles her roughly behind the ears. "Good girl! I am so proud of you! Of course I saw you hit him... no really, I think you did better than me."

-----------------------

A few moments later, he groups with the other in his pathfinder assembly.

Looking over the piles of belongings Mun has organized, he nudges the piled armor with his foot. "Heavy stuff. Don't know how ya'all can move in these metal boxes. I can't imagine the heat"[/]. Likewise, he passes the weapons with hardly an interest. Only the rapier catches his eye, before looking at his bow and moving onward.

[b]"Where did these Duergar get so much enchanted stuff? What else could be buried deeper into this tomb?"

Finally reaching the potions, he waits until the others have chose. "Seems like there might be something of use here"

TLDR; I'll take the rapier if it is going to go unclaimed, other wise I wouldn't mind a resist energy or fire resistance. If healing potions are left, I'll take one, but there are others that likely need them more

------

The trip through the tunnels is quick, Edmund's way lit by the ioun stone floating about his head. Bow knocked, he stays alert for additional threats- Kissan padding along at his side.

Upon reaching the temple district, Edmund begins to look around at the ancient reliefs and carvings. "I ain't got much use for dead and ancient God's. Anyone here able to tell me what I am lookin' at?"

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kn Religion: 1d20 + 7 ⇒ (7) + 7 = 14

I don't know much about this temple complex. I can't really say that anything is coming to mind.

Sovereign Court

CN Dwarf Rogue 8

Smarmy nods and agrees that the Temple district is clearly the right way to go, though in reality, he would rather go to the forges... the true strength of any dwarven city. Not to mention, if one wanted to find the throne room, one should be going down, not up. Up was not the direction of stature in dwarven society.

But he smiles, and nods, and goes along with the others.

He grabs some of the duergar's equipment before he does so, just in case.

Will snag a +1 warhammer, and the mwk lt crossbow
Will grab, and drink one of the cmw potions too! 2d8 + 3 ⇒ (5, 2) + 3 = 10

The sight of the strange tentacled toad statue throws him a bit, reminding him of some of the stories his parents used to throw at him when he was young. But, like then, he payed it little heed, though noted the valuable stones, in case they needed to be liberated later, when no one was around to bear witness.

He does frown at Kitjo for a moment, before it disappears, replaced by a neutral look.

"I'm sure you all see the tome there." He points out, sure that many of them probably did not. "I'm sure it's just the sort of thing we're supposed to collect, wouldn't you agree?"

He doesn't make any immediate move to do that, despite his words.

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

Barbo looks at Kitajo and smiles. "I agree! We should match!" He takes the offered wand and taps Kitajo once with it. Returning the wand, he twists his own wrist and summons another wand. Tapping it against his chest softly, a thin shield of force covers his body.

Knowledge (Religion): 1d20 + 14 ⇒ (4) + 14 = 18 Dear goodness...

He notices the Tome when Smarmy points it out. "I have an invisible friend. Does what I ask. Like a butler! I could summon him and ask him to fetch it. Seems kinda risky to do myself." He looks down at his frail hands. "Ya know?"

I can cast Unseen Servant and have it grab the tome!

Grand Lodge

Can being the operative word, right Barbo? xD

Sovereign Court

CN Dwarf Rogue 8

Folks might want to ponder taking a 10 some times =)

"Oh, very clever!" Smarmy exclaims, at Barbo's suggestion. "Of course you should do that!"

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Knowledge (religion): 1d20 + 6 ⇒ (16) + 6 = 22 (Can't take 10 on Knowledge, Smarmy!)

"They call it The Dweller Below. It's an old bogeyman that represents the evil that drove the dwarves up from the deep." Mun shivers as he looks at it, an inborn reaction to such a disturbing evil.

"Barbo, if you think you can get that tome out without endangering any of us, I'm fully in support. But let's all be on our guard anyway; who knows if it's trapped or will otherwise trigger something nasty from this beastie here."
_______________________
From the duergar loot, this is what I see claimed (including Mun's own claims, added now):

Cure moderate (6) - Jeydahvu (2), Smarmy (1), Edmund (1)
Cure serious (6) - Jeydahvu (1)
Invisibility (2) -
Resist Energy (2) - Jeydahvu (1), Edmund (1)
Resist Fire (3) - Mun (2)

+2 full plate -
+1 full plate -
+1 light fortification chainmail -
+1 chainmail (2) -
+1 heavy steel shield (4) -
heavy steel shield -

+1 rapier - Edmund
+1 warhammer (4) - Smarmy (1)
mwk heavy mace -
mwk light crossbow with 20 bolts (2) - Smarmy (1)
light crossbow with 20 mwk bolts (2) -
light crossbow with 10 bolts -
+1 bolts (15) -

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

Barbo nods at the others’ support and waves his hands. Casting Unseen Servant.. He pauses a moment, staring at the air in front of him. ”Welcome, Jeeves. Now, I have a very important job for you. No, it’s not just holding my wands this time. Yes. That is important.. He points to the tome. ”Fetch. Good boy.”. The slight shimmer in the air moves towards the tome and attempts to pick it up and return it to Barbo.

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

Jeydahvu will take two more cure serious wounds - he's probably going to carry that loot anyhow based on carrying capacity.

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Thank you Mun!

The human stands quietly off to the side while Barbo's summoned creature attempts to take the tome. His posture is stoic, braced against the worst possible outcome of messing with the book.

He takes a deep breathe and exhales- clearing his mind and his vision. His eyes flash purple for a split second and the world around him begins to glow with a muted brightness- areas of evil glowing brightly to his sight.

Cast: Detect Alignment (evil), at will

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

"Smarmy: are you not the group's locksmith? can you erase these magical runes?"

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