GM Abraham's Legacy of the Stonelords [Retrocon] (Inactive)

Game Master Abraham Z.

Tier 7-8
Map of Jormurdun
Legacy of the Stonelords Slides
Aid Tokens
Loot
Knowledge Checks
Spell Templates
Seers' Puzzle


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Emerald Spire slides |

Please give me the following information:

Player Name:
Character Name:
PFS#:
Faction:
Normal/Slow Track:
Day Job or other Downtime Activity:

Weird shenanigans that I should know about:

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

Player Name: Michael Hallet
Character Name: Loxx
PFS#: 2608-4
Faction: Liberty's Edge
Normal/Slow Track: Normal
Day Job or other Downtime Activity: Survival: 1d20 + 22 ⇒ (20) + 22 = 42

Weird shenanigans that I should know about: He usually likes to get big, angry, or both and beat on things with a big stick.

He's not very bright but he can usually take a few hits.

Not really shenanigans but he does have a leshy familiar. Honestly it's more of a liability than an asset most times, but it fit the character concept.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Hey. I forgot to delete Rallas from the entry sheet. i thought this was for the other game...sorry. I committed to that first. sorry about that...my bad!


Emerald Spire slides |
Rallas Linnderil wrote:
Hey. I forgot to delete Rallas from the entry sheet. i thought this was for the other game...sorry. I committed to that first. sorry about that...my bad!

I wasn't quite sure from your post whether I should remove you altogether from the sign up for Legacy of the Stonelords, or if you are planning to play with another PC?

Liberty's Edge

Male CN Human (Kellid) Spiritualist (Fractured Mind) 5/ Skald (Fated Champion) 3 | HP: 36/64| AC: 21 (12 Tch, 19 Fl) | CMB: +9 CMD:21 | F: +10, R: +5, W: +8 (+4 vs Mind-Affecting) | Init: +3 | Perc: +0, SM: +8 | Speed 20ft | Raging Song Rounds 13/15| Bonded Senses 5/5 |Bonded Manifestation 8/8 | Luck: 1/1

Player: Greg Rebelo / Upaynao
Character: Alaric Ir'Ganak
PFS Number: 43451-17
Faction: Liberty's Edge
Normal/Slow Track: Normal
Day Job:

Weird shenanigans that I should know about: Not really; I had something but a careful internet search before I submitted it revealed that I was in error. So no weird stuff here!

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Thank you SO much for letting me in! I was on the waitlist for every single game for this con!

Player Name: Cindy
Character Name: Sindelle Lifewater
PFS#: 57894-1
Faction: Dark archive
Normal/Slow Track: Normal
Day Job or other Downtime Activity: Profession courtesan: 1d20 + 12 ⇒ (13) + 12 = 25

Just so everyone can know what it does, Sindelle has the "seductive channel" feat which you can take advantage of once per day (each) for an extra +6 healing when she uses channel positive energy.

Scarab Sages

F Dwarf Wizard 10

Player Name: Nekome
Character Name: Agate
PFS#: 244757-1
Faction: Scarab Sages
Normal/Slow Track: Normal
Day Job or other Downtime Activity: Craft (Jewelry), masterwork tools: 1d20 + 12 ⇒ (15) + 12 = 27

Weird shenanigans that I should know about: Being a diviner, Agate is always able to act in the surprise round (but is still flat-footed before her turn).

The Exchange

Aasimar Mesmerist (material manipulator) 8 HP 58/59, AC 18 , T 11, FF 17, F +4, R +7, W +11, Initi. +7, CMD 19, Perception +3, darkvision, Resist 5 Cold, Electric, Acid

Dotting in! (will try to have the full profile filled out/updated tonight or tomorrow)

Player Name: Zoomba
Character Name:
PFS#: 127063-19
Faction: The Exchange
Normal/Slow Track: Normal
Day Job or other Downtime Activity: Profession Merchant: 1d20 + 9 ⇒ (4) + 9 = 13, but with connections (the Slush Fund Exchange boon) I get a minimum of 75 gold)

Not too many crazy shenanigans, but Troi's a mesmerist. He can implant a trick or two in an ally, but is much more likely to try and debuff the enemy. Should a disguise be needed, he can also physically alter any of you, height, race, gender and all (in case you find your current form boring)

Liberty's Edge

Male CN Human (Kellid) Spiritualist (Fractured Mind) 5/ Skald (Fated Champion) 3 | HP: 36/64| AC: 21 (12 Tch, 19 Fl) | CMB: +9 CMD:21 | F: +10, R: +5, W: +8 (+4 vs Mind-Affecting) | Init: +3 | Perc: +0, SM: +8 | Speed 20ft | Raging Song Rounds 13/15| Bonded Senses 5/5 |Bonded Manifestation 8/8 | Luck: 1/1
Alaric ir'Ganak wrote:
Weird shenanigans that I should know about: Not really; I had something but a careful internet search before I submitted it revealed that I was in error. So no weird stuff here!

I take that back. I need to choose what Shard of Sin I am going to be under the effects of. If people want Haste and noone else can provide it, I will choose Greed, Otherwise I might be using the shard of Lust's initiative bonus.


Venture Lieutenant, Play by Post (online)

Hey, I'm just posting here to let you know that someone has been in contact with me who would like the last slot at this table. They will check in later today.


Emerald Spire slides |
GM Redelia wrote:
Hey, I'm just posting here to let you know that someone has been in contact with me who would like the last slot at this table. They will check in later today.

Got it - thx.

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Player Name: Tomppa
Character Name: Roni, The Flame Alchemist
PFS#: 44810-2
Faction: Liberty's Edge (formerly silver crusade)
Normal/Slow Track: Normal
Day Job or other Downtime Activity: Faction journal goal (fight non-violently for the cause of freedom)

Weird shenanigans that I should know about:
I haven't played in PbP before - usually play in live games. Will write down characters stats and choose a pic later today.

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Righty,so I added my stay block to my profile. It's pretty horrible mess I think, please ask if there's anything unclear or you spot a mistake. Quite basic pyrokineticist here, attacks vs touch ac or does aoe blasts with ref save for half. Initiative is +15, or +19 if I've had time to umd heightened awareness (and +16 / +20 after taking at least 3 burn. Starts with 1 burn.


Emerald Spire slides |

Quick reminder to everyone: if you haven't already, please include botting instructions for your character in your profile. Specials run quick, so we won't have the luxury to wait a long time if you don't post. Thanks!

Scarab Sages

F Dwarf Wizard 10

Botting section added.

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

Botting instructions have been added. I hope they are somewhat clear. My attack and damage numbers tend to fluctuate a bit.

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Asking because I haven't played PbP before: Is it okay to discuss tactics outside of our own turns/Speak in character outside of your own turn? For example, asking for a flank/heal/advising to focus fire, etc. If yes, should such tactical chatter be done here in discussion, or in the gameplay thread as ingame talk?


Emerald Spire slides |

Great question. In general, it's good to try to put "metagame" stuff in the discussion thread and "in character" stuff in the gameplay thread. In practice, there's often some overlap. And yes, go ahead and speak etc out of turn - the game will really slow down if you only do such things when it's your turn. Thanks and feel free to ask other questions as they come up.

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Should I clearly spell out what actions I'm taking, or is a descriptive post like the previous one enough? "stumbling back 5 feet" -> 5 ft step, the bit about crackling air and gathering strength -> move action to gather power, etc?


Emerald Spire slides |
Roni the Flame Alchemist wrote:
Should I clearly spell out what actions I'm taking, or is a descriptive post like the previous one enough? "stumbling back 5 feet" -> 5 ft step, the bit about crackling air and gathering strength -> move action to gather power, etc?

Either way is ok but I do find it helpful to see something like move action to gather power along with the descriptive portions of the posts when it's something that I might not know otherwise.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

hey..here finally...internet went down yesterday...got up early to post..got some catching up to do...i'll wait till after the combat to come in


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Emerald Spire slides |
Rallas Linnderil wrote:
hey..here finally...internet went down yesterday...got up early to post..got some catching up to do...i'll wait till after the combat to come in

Hey Rallas, I think perhaps you've got this thread mixed up with another one? You were signed up for this table but you dropped because you realized that you were already signed up for a different special.

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

My bad, forgot to edit the non lethal damage in.

I'll post a breakdown later when I get home! (Hate writing with phone and the explanation will probably take some space)

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Okay, so I'll try to make this comprehensive. Kineticist is... a weird class. Trying to build one for the first time was pretty daunting, until you pick up an element you want to use and then focus on the lists Here, after which the building becomes pretty easy since instead of a huge list of abilities, you're reduced to a few choices per level (from either your element or universal list). Playing one is pretty simple too, but there's a couple important wording differences that are easy to miss.

So, to start off, my basic blast deals 4d6 + (1/2 con) dmg, hits vs touch ac -> +10 to hit, 4d6+2.

I can have a maximum of 9 burn. I can take a maximum of 2 burn per turn. Every burn I take gives me 8 non healable, non lethal damage.

For every burn I have, Elemental Overflow gives me +1 ab, up to a maximum of 1 per 3 kineticist levels. I also get double that to my damage rolls. So, after 2 burns, I get +2 ab, +4 dmg. Total is now +13, 4d6+6. elemental overflow also gives me 5% chance per point of burn to negate crits and sneaks
Fire's Fury (an utility wild talent) gives me my overflow bonus to damage. So, at this level a maximum of +2. Effectively, I add triply my overflow bonus into damage, instead of double. At 2 burn, I get +2 ab, +6 dmg, total is now +12, 4d6+8. (2 from con, and +6 from the overflow.
At 3rd burn, I also get +2 size bonus to two ability scores of my choice - dex and con. This raises my con bonus to 6, giving me 1 damage more to my blasts, and raises the DC from 19 to 20 to avoid catching fire. These bonuses are what I ment with the "I also get some bonuses to ab and dmg".
All in all, when I'm in my sweet spot (with 3 burn), I have +13 ab, 4d6+9 dmg, and +1/+1 from PBS, with my basic blast with no "add-ons".

I can augment the blast in kinda four different ways. First off, I can add a form INFUSION (such as eruption or extended range), a substance INFUSION (such as burning), and I can alter it by Empowering it (through Metakinesis, starting at lvl 5). I could also change the base type from simple (fire blast) to composite (Blue Flame Blast).
There are a couple of key things to note here. Firstly, the first two options are Infusions. The Empowering is Not. Neither is the Composite blast. This is important because: I have various ways to reduce the amount of burn I take. Let's look at costs first:

Eruption: Cost 2 burn
Burning: Cost 1 Burn
Empower: Cost 1 burn
Using a Composite instead of Simple blast: 2 Burn.

At the start of the day, I begin by taking 1 burn, and adding 1 point to my buffer. This is the most universal "reducer" - I can use that 1 point from my buffer to reduce any kind of burn from any source.
The purpose of this is to activate my overflow bonus without needing to actually use the burn for anything - in effect, I take 1 burn, get +1 ab +3 dmg and I can later reduce a burn cost by 1. (If I had utility wild talents that cause burn, I could use this to reduce even those. I don't, though.)

The common way of reducing burn is by using a move action to gather power. This reduces burn I take from a Blast by 1 this turn. (I also have a feat that allows me to move at half speed while I do that, but I can't use acrobatics or similar and my movement provokes AoO). This is a really flexible reducer - it can reduce any kind of burn, but Only For a Blast. (If I had a wild talent that used burn, like kinetic healing or what not, I could not reduce it's burn with this - only blast burn). Put simply, whenever I can use a move action to gather power, I'm 95% of the time using it to reduce the burn cost of Empower. So... Empower sorta costs 1 burn per use, but not really. >.>

The last reducer is Infusion Specialization. At 5th level, I can reduce the combined burn cost of infusions by 1. At lvl 8, I can reduce it by 2. It's important to note that Empower is NOT an infusion - can't reduce that cost with this. Composite blast is NOT an infusion either, so can't reduce that either. In effect, I usually reduce the cost of Eruption by two (if I make an AoE blast) or I reduce the cost of Burning and Extended Range both by 1. This means that it's... Basically free to augment a blast with either eruption, or with burning and extended range. (If we meet something that is immune to Fire AND has Fire Subtype, I also have an infusion called Draining Infusion that allows me to sorta ignore the fire immunity. I could reduce it's cost as well, but I've never had to use it so far.)

So. My basic mode of attack - extended range, burning, empowered single target blast with +13, 4d6+9, costs 3 burn before reductions. Infusion specialization reduces that by 2, and gather power reduces it by 1. My other "main attack mode" is the AoE version without the burning infusion, also free. (It's worthwhile to note that the AoE version has a built-in 120ft range so I'm basically just switching "setting a target to fire" into "hitting multiple things without attack roll, ref save for half").

In total, last round, Roni used literally Everything he could to blast the dwarves as hard as he could. It cost a total of 6 burn (composite 2, eruption 2, empower 1, burning 1) and was reduced by gather power (1), infusion specialization (2), and buffer (1), resulting in 2 burn taken. That's 16 non lethal damage for me, except that the size bonus to con gave me +8 hp, so effectively my HP went down just by 8. I'm now at 3 burn out of maximum of 9. Further Burn gained don't give me any real benefits.

There's also my elemental defense, searing flesh, which deals 2 damage to anything attacking me with a natural weapon or unarmed strike, and double this damage to anyone grappling me, and double this damage if I took burn in the previous round. Heat adabption gives me burn x2 fire resistance, so currently 6. As a standard action, I can shoot a jet of flames out of my arse to propel myself 60ft into any direction in straight line. I fall on the next turn unless I spend another standard action to use this again. And if a thing catches fire, the burning eats through it's fire resistance.

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

If you need help with creating a kineticist or planning one, or if something doesn't make sense, don't hesitate to ask!

I kinda like the burn mechanic, except that it has the weird side effect of making the character really, really, really tough. Nearly stupidly so.
Considering that Kineticist is sorta kinda caster class (blasting fireballs all day long), it makes little sense that Roni is about as tough as a raging barbarian. (d8 HD, con +5, so +10 hp per level. A barbarian would gain 7+con. With 16 con, they'd have the same amount of HP (aside from first level). And toughness is a really common feat for kineticist since your abilities eat your own HP. Had I used my favorite class bonuses on HP and picked up toughness instead of some other feat, my max HP could be 99. 107 after taking 3 burn. At level 8. That's just silly.

The other silly thing is how good the (fire) kineticist is at blasting things. As I mentioned, an empowered eruption fire blast is basically free if I spend move action to gather power. It deals 4d6+9 dmg, x1.5. That's 34,5dmg on avarage - compareable to a fireball at cl 10. Of course, the area is only half of what a fireball would be, 10ft radius vs 20ft radius, but on the other hand, Kineticist has infinite amount of those, with the choice of taking 2 burn and making it a blue flame blast, for 8d6+9, or on avarage 55.5 dmg (about the same as a fireball at CL 16). Of course, I can, at most, get only 4 of these Super Blasts per day. >.>

Also, these things just keep scaling. The ref save DC is always half my level + con mod, so effectively the same as the DC for a sorcerers highest level spells (except that you can augment those DC's with feats and abilities a lot more easier for a sorcerer than a kineticist).

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Oh, one more thing. These things combined (having infite amount of fireballs and a couple of super nukes, and hitting touch AC at range 120ft >.>) is the reason why I mentioned that Roni usually holds back a bit. As in, there's rarely need to go "All Out". In this previous combat round I decided to make an exception, because I remembered that this is a multi table special, and we're on a time limit, and we need to score successes. In short, the decision to try and take two dwarves immediately was an attempt to save some time. There's also the benefit that I now have 3 burn and thus have my maximum combat bonuses, further burn is just non lethal damage with no relevant bonuses.

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

I knew kineticists were really complex. I don't think I'd be able to manage figuring one out!


Emerald Spire slides |

Very helpful - thanks!

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

It's closer to a sorcerer than a wizard, in complexity. Making the choices about what you want to do can be a daunting task, but once you have made those choices (and understand the limits), actually running one is a breeze. It would be super easy to write a very effective botting instructions for Roni, and it wouldn't probably even make a difference in his combat contributions.


Emerald Spire slides |

Just a heads up to everyone that I'll be offline on a family trip from sometime Friday afternoon until Tuesday morning. GM Gustavef has kindly agreed to step in as a backup GM while I'm gone. Many thanks to him and please do what you can to facilitate the transition.

Scarab Sages

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Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Hello. I will be the back up :) So I will be lurking for the next few days to make sure everything flows over the weekend.


Emerald Spire slides |

Just reminding everyone that I'll be out of town Friday afternoon until late Monday. GM Gustavef will be running the table and I'll plan to step back in on Tuesday. Good luck! Bwah hah ha!

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

I am here watching. If you could post your final initiative status before you go, that would be great. I think I see where everything is right now.


Emerald Spire slides |
GM Gustavef wrote:
I am here watching. If you could post your final initiative status before you go, that would be great. I think I see where everything is right now.

GM Gustavef's eyes only:
Done. It's the top of round 2 and I've already resolved the Will save and non-lethal dmg against Thurismund (which I'm doing at the beginning of each round since they are all grouped together in the initiative). Incidentally, I find the easiest thing to do when making my new posts is to hit Reply on my previous post. That gives me the whole initiative card in a quote box at the top of the post. You have to do a bit of formatting clean up but very minor. Thanks again for covering and hope you all have fun. I should be back online Tuesday morning.
Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

I'm sorry I'm posting so much behind. I started doing pbp mainly because I can usually only get time to post once a day and weekends are rougher with work and catching up on classwork. I'm sorry if I'm holding anyone up and feel free to bot me if you need to.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

No worries. Weekends are kind of odd with specials. Best to set up some basic actions that the GM can do for you in combats to move things along.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Ok I have reported the Success in the Seer's District. Your regularly scheduled GM can take over with the next encounter.


Emerald Spire slides |

Many thanks, GM Gustavef! I'm back online and getting caught up now!


Emerald Spire slides |

By the way, I've added a Google document for tracking loot that you have acquired. Please edit to reflect any loot that your PC has taken.

Loot

The Exchange

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Aasimar Mesmerist (material manipulator) 8 HP 58/59, AC 18 , T 11, FF 17, F +4, R +7, W +11, Initi. +7, CMD 19, Perception +3, darkvision, Resist 5 Cold, Electric, Acid
Loxx wrote:

[DICE=Quarterstaff (Vital Strike)]1d20+19 [DICE=Damage]6d6+19

And manages to somehow miss the big, slow ooze.

One of my Summoner Pathfinders has put up warning posters all throughout the Grand Lodge to never hire earth elemental #435GR53C. (A summoned elemental once missed a Gelatenous Cube. Twice in a row. The summoner's next action was literally spent just firing him back to his plane)

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

With only being able to check in once a day I'm missing a lot of stuff. Sindelle could have gotten to that destination square by another route, but it's your game, GM. Sorry, all.


Emerald Spire slides |
Sindelle Lifewater wrote:
With only being able to check in once a day I'm missing a lot of stuff. Sindelle could have gotten to that destination square by another route, but it's your game, GM. Sorry, all.

Yeah, I'm afraid you may be getting a skewed introduction to PbP because of the need to keep up the pace during a multi-table special. Most of the games I've played in (or GM-ed) in PbP have had a more relaxed pace and posting once a day (or sometimes missing a day here or there) is no big deal. In this game too, once a day is fine, though of course more often is helpful too. In any case, I hope it's not too off-putting to you.

Another interesting distinction is that I've found that many PbP games have much better role playing than your typical PFS in-person game (just because of time restrictions), but that's not always the case in a special, just because of the tendency to grind through encounters.

As for the trapped route, I'm sure there are plenty of other GMs who would have waved that aside, but I do tend to fall on the side of wanting players to feel appropriately challenged, especially in higher level play. Hope you don't feel I'm being unfair.

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)
Quote:
Hope you don't feel I'm being unfair

No not at all. I've done some PbP but I think I may pass on specials in the future as long as I have the super hectic schedule that I do. Thanks for being understanding and a great GM! :)


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Aid Token 3

Passed from: GM Bret
Passed to: GM Abraham


Emerald Spire slides |

@All, note that this means that you once again have an aid token. The various things you can do with it are noted on the link I've posted in the campaign header. Any of you can decide to use it and you should not hesitate to do so - the sooner you use it, the sooner it's passed to another table (and they can use it and pass it on too). Keep 'em circulating!


Emerald Spire slides |

Moving this discussion over here so as not to bog down our Gameplay thread. Sorry for the delay everyone: wife just left town for two weeks and our toddler decided that it's a good time to give up sleeping. Ugh!

So the question of how to handle the black pudding's acid damage to Alaric's stuff (and the possible consequences for a chronicle boon he has) took a surprisingly long time to sort through (I now see why so few Pathfinder scenarios go after the PCs' stuff! It's simpler to just kill them outright!) but I think I've got it all figured out now in a way that I hope is correct and fair.

For those of you who may be interested in the intricacies of the discussion, check out this thread on the paizo forums.

For those who want the short version: Alaric's armor was unaffected by the acid due to its hardness. Alaric's jewelry (and thus his chronicle boon) are unaffected by the acid due to the acid affecting "clothing and armor". Alaric's mundane clothing is completely destroyed by the acid (due to his already rolled failed save); he is briefly naked before Roni averts his eyes and fishes out a spare noble's outfit that turns out to accessorize with his jewelry collection remarkably well. Alaric does need to make two more Reflex saves, each with a -4 from the Black Pudding's Corrosion ability, one for his boots of the cat, and one for his cloak of resistance +1. Failing either of these saves will destroy the item in question, but each can be restored with the casting of Make Whole.


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Venture Lieutenant, Play by Post (online)

(gives GM Abraham the Crown of Solomon for having the messiest situation in the special to figure out, and working hard to find a balanced, fair option)


Emerald Spire slides |

All: note scheduled downtime on the paizo website coming up tomorrow: details here.

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Hum. For future, if one takes a ready action as I just did, do I roll for the attack then and there, or should have I left the rolling for you to for when the trigger happens? (In this particular case, the monster is acting right after me, and I doubt it just sits and watches the fight, so I went ahead and rolled it, but what's the usual etiquette in PbP games?)


Emerald Spire slides |
Roni the Flame Alchemist wrote:
Hum. For future, if one takes a ready action as I just did, do I roll for the attack then and there, or should have I left the rolling for you to for when the trigger happens? (In this particular case, the monster is acting right after me, and I doubt it just sits and watches the fight, so I went ahead and rolled it, but what's the usual etiquette in PbP games?)

I don't think there's any one approach to this, but my own view is that whatever helps smooth the GM's job, and expedite play, is the best way to do things. And it's also helpful when you make your own rolls because I won't necessarily know how to calculate everything. Sometimes if there's a bit of a decision tree involved I'll use spoilers: "If X happens..." "If Y happens..."

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