
Zove |
Thanks, found them :) No need to copy them over.
The shadow fey seemed to come to some conclusion, and gathered everyone together as she orated "Though it no longer appears as such, this place is still a puzzle...one unique maze for each of your minds. Focus and the path back to Courlandia will open before you...don't seek the path, know the path and walk it. I will be the last to follow you..."
Int, when all others are out: 1d20 + 2 ⇒ (7) + 2 = 9

Vrindel |

"It feels... strange... here. Is this your place Zove"?
1d20 + 1 ⇒ (2) + 1 = 3 INT Save
"Wait... This is wrong. I'll be trapped here forever".

Ibrox Redcap |

"Don't we want a plan of attack before we leave the relative safety of Zove's palace? Or is the plan to attack?" Ibrox paraphrases Tony Stark.

Zove |
At Vrindel's question, she taps the tip of her chin, one shiny fang hanging out her lip dully "Honestly...I was speculating this was some kind of undead imprisonment device..." she nods. "I mean like a paddywagon. The undead commander could trap 10,000 mindless dead within the maze, never escaping with their null intelligence...and the earlier damaging effects were more mental than of the flesh, so again animated corpses would be fine. Then, the rune could be transported to the battlefield and dispelled...spilling its contents on the front line.
Horrific genius."
"I have no doubt from the carriage back on the bay, and the contents of this spellbook, we are dealing with one way beyond my understanding of necromancy and blood magic. But blood magic is a hungry magic...unlike my traditions it wants users to find its secrets. I think that's why I was able to alter the rune so easily." she glances at the little scab on her pricked finger.
"But no, you are not trapped, Vrindel...calm down. Think of it as a deer ensnared in a hunter's rope knot. The deer is restrained, but freedom comes from the simple untying of the knot...simple for the druid. Untie the knot. Don't try to untie it...just do it."

Trevor the Yellow |

"The deer is cold..." comments Trevor in a morose tone, rubbing his arms and watching his breath condense.

Zove |
"Then feed my flame...I have only parchment, useless correspondence of my court." she threw down a blank piece of parchment and blasted it with fire.
"That reminds me, there were notes along with those items..." Was anything important on those notes we took along with the magic items?
"Hmm...wait, that cloak should help with escaping this place now that I think of it. It is a cloak of protection, but it protects the mind as well as a greatsword strike. Don it and attune."

Trevor the Yellow |

"You mean me?" asks Trevor, not clear whether Zove is speaking to him, his mind focused on catching some heat from the burning sheets.
If he gets to don the cloak, he does so trying not to smile and comments: "Warm and nice! Niiiice!"

DM - Tareth |

Trevor Int: 1d20 + 1 ⇒ (5) + 1 = 6
Vrindel Int: 1d20 + 1 ⇒ (15) + 1 = 16
Zove Int: 1d20 + 2 ⇒ (15) + 2 = 17
Ibrox Int: 1d20 + 3 ⇒ (19) + 3 = 22
Aterro Int: 1d20 - 1 ⇒ (14) - 1 = 13
Trevor Int #2: 1d20 + 1 ⇒ (13) + 1 = 14
Everyone does get a long rest, but now I'm going to bump this forward by rolling INT saves for group.
The air grows colder and colder as you search for a way out of the maze. Teeth start to chatter and bodies shiver uncontrollably despite any efforts to generate warmth or bundle up in blankets and cloaks. For a few short moments, Zove and Vrindel believe they found the exit, but it only ended up being another circular corridor.
After what feels like hours of wandering in circles and constantly arriving back at the main intersection where you camped, several of you finally find your individual ways out of the maze. Only Trevor is left behind as each of his companions simply step out of the maze whenever his gaze is turned in another direction. As the young knight swallows his growing panic he continues to search for the way out.
Upon stepping back into the tent, Vrindel, Zove, Ibrox, Aterro and the two villagers, find things to be very different. First, there is a dim gray light filtering through the canvas from outside, so it is day. But the weather has clearly turned and the sky must be overcast. Second, a layer of black frost and ice covers the entire area inside the tent and the cold is much, much colder than it was in the maze. The desk and other items in the tent, even the bedding, are brittle and easily snap with only a little pressure. It is the kind of cold that immediately reaches into your core, and seeks to extinguish any warmth or flame of life that might exist.
Vrindel, Zove, Ibrox and Aterro are all inside the tent with the two villagers. All those in the tent take 1 point of cold damage. Trevor is still finding his way out of the maze at this moment, but will escape soon.

Ibrox Redcap |

Perception: 1d20 ⇒ 20
"No plan then." the cheerful gnome says to himself. He readies to be one of the last ones to charge out of the tent to face slithering danger.

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Perception: 1d20 + 5 ⇒ (7) + 5 = 12
"Three hammers out of ten. Would not be entrapped again," Aterro mutters ruefully as he exists the para-world trap into the tent of abyssal cold. "Though cold is the enemy of fire, I would not stay here even to seek refuge from Loki himself.
Let us not linger here."
He hefts WarGuard and exits the tent.
Ibrox, if you have access to a spoiler, could you please share it with the group?

DM - Tareth |

In the maze - The Letters
The two letters from the small lockbox were both sealed with wax seals that have already been broken. The first appears to be something of an official document since it is clearly marked with the heraldry of Hristina, Duchess of Krakovar and current Grand Marshall of the Ghost Knights. Surrounded by the usual flowery language and platitudes, is the simple phrase, "this letter grants the kingdoms servant, Doctor Vinder Gandelossen, free and safe passage through Krakova and all lands under the wise and everlasting rule of King Lucan." It is signed by the Grand Marshall herself.
The second letter, is written in Darakhul, or Undercommon. You are able to make out a few words and phrases, but none of them really make immediate sense. "spread the word of peace....seek the joys of lost knowledge....the emperor's guidance and grace...." Based on your experience with diplomats and the deep intrigues of the fey courts, you guess that the letter in encoded in some fashion.
Current time - In the tent
You seek the familiar presence of Snicker's essence and being, but it isn't immediately noticeable. Concentrating further, you finally sense the familiar's spark, but it is much further away than expected. Beyond the normal distance that allows you to communicate easily. You do sense strong feelings of agitation, worry, and most prominently, fear coming from the little spirit.
Aterro steps out of the tent and finds the world much different from when he last stepped foot in the open courtyard. Everything is covered with the same corrupted black frost that covered the ground and earth back where the reavers were sacrificed. A dark gray mist and snow of blackened 'snowflakes' shroud the entire hilltop and ruined keep. The corrupt cloud, blocks most of the sun's light, turning the usual bright and warm spring sun into little more than a filtered white orb offering no more light or heat than a full moon. The air is shockingly cold and the grasses and brambles that were growing along the ground and walls are all completely withered, blackened and dead.
It is at this moment that the clerics eyes fall on the two large rubbery, black orbs of slithering tentacles resting in the courtyard. One near the entrance of the keep only a couple of dozen feet away. The other, further away near the archway that marks the path back down the hill. A third one rests on the ruins of the far western wall, partially hidden by the ruins of the keep.
Three of the tentacles on the closest one, begin to slowly unwind and start twitching back and forth in the air as if they sensed a new source of life within this small realm of utter death and nothingness.

Trevor the Yellow |

Trevor's teeth clatter restlessly in his mouth as he tries to wrap himself as tightly as possible in the cloak Zove gave him, but nothing seems to bring warmth to his bones as he tries to find the way out: "Where are the others? They were right there. they escaped and forgot me? That's no good. I bet the old man will return soon. He won't be happy... I better find my way out of here. Last time it was so easy... Now, what did I do last time? I- Wait... No. Maybe here..." and he keeps searching.
Let me know if you need some rolls.

Ibrox Redcap |

The apprehensive gnome waits for Trevor to arrive and Vrindel to head outside the tent. He is not in a hurry to deliver his soul to his deal maker.

Vrindel |

Vrindel joins Zove and Aterro outside.
"Well this isn't what I wanted to see first thing in the morning. I'd say let's just run away, but that leaves innocents in the path of these things. You don't think pouring salt on them would help do you".
The big trollkin pulls his robes tighter, and scratches his head as he thinks. "They don't seem to be so fast, so maybe if we stay on the move, don't let them pincher us, and bombard them with spell and missile attacks we can take them out. One at a time I say".

DM - Tareth |

Zove and Vrindel step out of the tent to join Aterro. They quickly spot the tentacled void horrors now lurking in the ruins of the old keep. The addition of two new life sources also seems to trigger something within the closest creature. The previously twitching appendages, suddenly turn in the direction of the tent. Like the creatures fought back in the vale of the sacrificed reavers, three more tentacles uncoil and act as legs that propel in toward the tent while the other appendages swish and slither through the air ready to strike when they get close.
Enemy: 1d20 + 3 ⇒ (3) + 3 = 6
Trevor the Yellow: 1d20 + 1 ⇒ (14) + 1 = 15
Brother Aterro: 1d20 + 1 ⇒ (15) + 1 = 16
Ibrox Redcap: 1d20 + 2 ⇒ (2) + 2 = 4
Zove: 1d20 + 3 ⇒ (8) + 3 = 11
Vrindel: 1d20 + 0 ⇒ (15) + 0 = 15
Inside the tent, Ibrox stands with the two villagers who simply hop up and down, rubbing their limbs to keep from freezing. Just as the little gnome hears something moving outside, a doorway opens once again in the wall of the tent and out steps Trevor.
TotM: The first void horror is 50 feet away. The second is 100 feet away, the third 125 feet away. The first creature is alerted to your presence and moving toward the tent entrance where Zove, Aterro, and Vrindel all stand. Ibrox and Trevor are inside the tent with the two villagers. Aterro, Vrindel, and Zove act first at this time. Then the creature. Then Trevor and Ibrox from inside.

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Wait, so what are we actually doing? Also, do we know that we have enough space to keep Kiting them?

Zove |
I think what we're doing is up for discussion currently. Vrindel suggested kiting. We could kite if there's enough space, but the villagers are just wtf-ing in the tent so it might be a risk, is Zove's counterpoint. If Aterro bull rushes one, Zove will of course support.
Maybe just to speed things along, DM could chime in and say whether or not Vrindel's kiting might be possible?

Ibrox Redcap |

"It's about time, Trevor. What took you so long? Come on. Everyone's outside." and Ibrox heads outside to face the terror.

Zove |
Zove sighs "How many more were unleashed in our absence? Well. Let us see if it is the fire that draws them..." drawing back a flame in her hand, she unleashes it...and for an instant it seems a fiery elven figure dashes across the courtyard, but it is after all just a bolt.
Fire Bolt, something flammable: 1d20 + 4 ⇒ (14) + 4 = 18
Dmg: 1d10 ⇒ 1

Vrindel |

Vrindel takes a bowlers stance, and sends a rolling sphere of flame at the nearest creature. (DC-13 DEX Save for 1/2 damage) 2d6 ⇒ (6, 5) = 11 Fire Damage.
Then moves back 15'
"Let's try to lure this one away from the others, so we only have to deal with one at a time".

Trevor the Yellow |

Trevor follows Ibrox's voice and steps outside. That's when his blood freezes, noticing the tentacled dark shape over and beyond the Gnome's shoulder: "Don't move!" he says as he hurls a javelin at it, just a hair above Ibrox.
Javelin: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 3 + 2d8 ⇒ (1) + 3 + (6, 3) = 131d8 ⇒ 2
Adding Divine Smite. Added another d8 in case it is undead or fiend.

DM - Tareth |

Zove's tiny fire spirit dances across the courtyard. The swirling mass of tentacles pauses for just a moment as one waving limb flicks in the direction of the small flame. But it quickly dismisses the rapidly moving flame as it puffs out across the courtyard. Instead the closing creature places its attention on the newly formed mass of flame suddenly rolling toward it. Having been distracted by the first source of heat it isn't able to move in time to avoid the searing effects of the second. Hissing steam and smoke billow in the air along with the putrid smell of the void-things burning flesh.
Aterro still has a turn before Trevor, Ibrox, and the monster(s).
Void Creature 1 Dex Save vs DC13: 1d20 + 3 ⇒ (5) + 3 = 8
Void Creature 2 Perception: 1d20 ⇒ 10
Void Creature 3 Perception: 1d20 ⇒ 11

Ibrox Redcap |

Perception: 1d20 ⇒ 20
"Looks like the further one couldn't sense Zove's fire. But, all of them sense Vrindel's. Tallyho." Ibrox offers.

DM - Tareth |

Botting Aterro...
The cleric steps up and with a quick prayer to Thor calls down a cascade flaming holy energy upon the void creature. The creature, being highly sensitive the radiant brilliance manages to duck away from the cleric's strike at the last second, suffering only a few minor blisters.
However, the voidspawn's dodge away from Aterro's blast sends it right into Trevor's streaking javelin and its own light-infused strike. The javelin pierces the creature's rubbery hide and erupts into a ball of radiant light that simply vaporizes entire chunks of flesh and fluid. Two twitching tentacles drop to the ground withered and roasted as if they'd sat over the fire for hours.
Tentacles lash and cast about wildly as the thing tries to recover from the sudden burst of searing light. It takes a few moments, but the wounded creature rights itself and moves forward with even more determination to end these foul beings of heat and light.
It jerks forward and quickly two long tentacles lash out. The first strikes the young paladin and his holy javelins. A freezing, burning cold bursts across Trevor's chest as the tentacle batters his upper body.
The voidspawn's second tentacle catches Zove still watching the effects of her flaming distraction. The blow lands hard across her neck and head. Instantly she feels flesh freeze and the sudden painful crack of a broken nose and maybe worse. Frozen crystals of blood drop to the ground around her, then turns into a flowing river from her nose and mouth after the void-cold tentacle retreats for another strike.
TotM: Trevor takes 6 crushing and 3 cold damage for 9 total. Zove received a critical hit. She takes 13 crushing and 3 cold for a total of 16. The creature is badly wounded but still up. Unless you move, Aterro, Zove, Trevor, and Ibrox are all within range of the tentacles which have a 15' reach. The party is up.
Voidspawn 1 DEX save vs. Aterro: 1d20 + 3 ⇒ (17) + 3 = 20
Voidspawn 1 CON save vs. DC13: 1d20 + 1 ⇒ (18) + 1 = 19
Random Target A(1=Aterro, 2=Zove, 3=Ibrox, 4=Trevor, Vrindel out of range): 1d4 ⇒ 4
Random Target B(1=Aterro, 2=Zove, 3=Ibrox, 4=Trevor, Vrindel out of range): 1d4 ⇒ 2
Tentacle Attack vs Trevor: 1d20 + 5 ⇒ (15) + 5 = 20
Trevor Damage plus 1d4 Cold: 1d6 + 3 + 1d4 ⇒ (3) + 3 + (3) = 9
Tentacle Attack vs Zove: 1d20 + 5 ⇒ (20) + 5 = 25
Zove Damage plus 1d4 Cold: 2d6 + 3 + 1d4 ⇒ (4, 6) + 3 + (3) = 16
Voidspawn 1 = 13/50

Ibrox Redcap |

Ack, the gnome sees the trollkin out of tentacle range, how did I wind up this close? he asks himself.
"Ibrox. Ibrox!" the jovial gnome goes to battle the alien creatures of the void with a stern voice and a pointed finger.
bonus action to Hex the creature. Disadvantage on Dex saves
Eldritch Blast, force damage: 1d20 + 5 ⇒ (18) + 5 = 231d10 + 3 + 1d6 ⇒ (5) + 3 + (6) = 14

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Capital idea
Aterro continues to call on Loki, god of fire, and keeps hurling sacred flames at the beast.
Dex save DC 13 or take: 1d8 ⇒ 8

Zove |
Zove's face looked like a melted red wax candle stepped on by a child's dirty boot. "...eheh...I had a plan...then I got punched in the face?" she inquired as the stars swirled.
She grabbed one of the swirling stars, realizing it was in her imagination, and twisted its nature until it became real...this enchantment magic was hurled against one of the farther foes...
Sleep: 5d8 ⇒ (4, 2, 3, 6, 4) = 19

Trevor the Yellow |

Trevor steps back 20 feet, reeling from the pain, but not before throwing another javelin at the thing.
Javelin: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 3 ⇒ (3) + 3 = 6

Vrindel |

Vrindel moves the ball of flaming fury into the creature again, and moves back 15'.
2d6 ⇒ (6, 2) = 8 Flame Damage (DC13 DEX for 1/2)
"Careful... It's got long... Arms?

DM - Tareth |

DEX Save vs DC 13: 1d20 + 3 ⇒ (14) + 3 = 17
Dis. Adv. DEX Save vs DC 13: 1d20 + 3 ⇒ (3) + 3 = 6
Voidspawn 1: 0/50
Voidspawn 2: 50/50
Voidspawn 3: 50/50
Aterro sends another stream of holy power raining down on the voidspawn. This time the creature is unable to dodge out of the way as Ibrox's curse causes a pair on tentacles to tangle leaving it vulnerable to Thor's light. Trevor's javelin pierces the rubbery flesh but quickly drops to the ground with a clatter as the radiant rays to turn the wounded horror into little more than a boiling mass of goo sizzling the frozen earth. Vrindel's burning sphere insures the creature's destruction, burning away even more of the gooey remains.
Zove's fae spell has little noticable effect on the void creature near the archway. But the radiant energy blasts and continuing burning heat of Vrindel's orb have have drawn its notice and that of its companion on the wall. They both now balance on trios of tentacles and begin to scurry in the direction of their former companion.
TotM: The first, nearest voidspawn is dead. The second moves 30 feet closer from the arch, while the third moves from its perch on the wall. They are both in Zone 2. The second is 70' away from Aterro, Zove and Ibrox. The third is 95' away from the trio. Vrindel is 30' behind Aterro, Zove and Ibrox. Trevor is 20' behind them.

Ibrox Redcap |

The gnome is relieved he survived a moment of melee with that void creature. Let's not test that again.
"Ibrox. Ibrox!" the jovial gnome repeats to battle the next alien creatures of the void with a stern voice and a pointed finger. And then, he joins Zove and Vrindel in the back row.
bonus action to move the Hex to the closest creature. Disadvantage on Dex saves
Eldritch Blast, force damage: 1d20 + 5 ⇒ (7) + 5 = 121d10 + 3 + 1d6 ⇒ (7) + 3 + (6) = 16

Trevor the Yellow |

Trevor moves forward to stand between Vrindel and Aterro, just ten feet behing the mighty cleric (There is an ambiguity in your description, so just playing safe by explicitly moving Trevor between the front trio and Vrindel) then waits for the closest creature to get within throwing range before unleashing his javelin.
Javelin: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 3 ⇒ (6) + 3 = 9

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'Well that seemed to work,' Aterro thinks as the sacred fire consumes its most recent victim.
Not one to change tactics when something is working, he moves to the next closest target and continues his fiery assault.
Dex save 13 or take: 1d8 ⇒ 4

DM - Tareth |

Voidspawn 2 save vs Sacred Fire DC13: 1d20 + 3 ⇒ (17) + 3 = 20
Voidspawn 2 save vs Flaming Fury DC13: 1d20 + 3 ⇒ (16) + 3 = 19
Flame Sphere Damage: 2d6 ⇒ (2, 5) = 7
Voidspawn 2: 46/50
Voidspawn 3: 50/50
The second creature appears to be much more alert and nimble than the first. It easily dodges Aterro's holy strike as two long tentacles push to the left and away from the cascading radiance. Another tentacle swings out and bats away Zove's fiery dagger, extinguishing the magic bolt before it can cause any damage.
Continuing it's charge toward the party, the creature springs up and over Vrindel's ball of fire, avoiding a good portion of the sphere's damage. However, the leap places the creature in the path of Trevor's javelin which pierces the void creature's thick hide. Ibrox tries to follow up the young knight's success with a blast of his own, but the eldritch bolt flies wide expending its energy harmlessly against the far wall.
Both creatures charge across the courtyard, tentacles arching out ready to strike as soon as they come into range of one of the warm, life-filled bodies that pollute their new home.
Both creatures dash. The closest is now within Zone 1 and can move within melee range of Aterro or Trevor. The second is in Zone 2, and will be within melee range after the next round. Zove dropped back to stand closer to Vrindel and Ibrox. Trevor is halfway between Aterro and Vrindel/Zove/Ibrox. The party is up.

Ibrox Redcap |

The gnome stands firm. "Ibrox. Ibrox!" the jovial gnome repeats to battle the charging creatures of the void with a stern voice and a pointed finger.
bonus action to move the Hex to Voidspawn 2. Disadvantage on Strength ability check. I just read Sage Advice and discovered that Hex doesn't affect saves only ability checks. Weird and sigh.
Eldritch Blast, force damage vs. Voidspawn 2: 1d20 + 5 ⇒ (16) + 5 = 211d10 + 3 + 1d6 ⇒ (8) + 3 + (3) = 14

Vrindel |

Vrindel moves his rolling ball of natural fire towards the Void Spawn closest to them.
Or whichever one he can reach with the spell.
2d6 ⇒ (6, 6) = 12 Rolling ball of Fire damage. (DC13 DEX for half)
"Let's keep spread out so he can't attack more than one of us at a time".
Vrindel moves to put some space between himself and the others.
"Can't let them pull off a tactical advantage on us. They're bigger and stronger... so we have to outsmart them".

Trevor the Yellow |

Trevor sends another javeling flying at the horrific creature charging at them.
"It's getting closer!"
Javelin: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 3 ⇒ (5) + 3 = 8
Once the javelin goes on flying, Trevor follows Vrindel's advice and moves back 20 feet.

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"Sage advice, Vrindel," Aterro intones, standing as a statue.
"I no longer wonder at my part in the play."
Aterro strides forward confidently, placing himself willingly as the closest creature to the advancing hoard.
"Carry we, who die in battle...." he intones as his form gains a protective yellow glow.
Bonus action for Shield of Faith. AC = 18. Dodge action.

DM - Tareth |

Voidspawn 2 DC13 DEX: 1d20 + 3 ⇒ (8) + 3 = 11
Attack 1 vs Aterro: 1d20 + 5 ⇒ (8) + 5 = 13
Dis. Attack 1 vs Aterro: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 3 + 1d4 ⇒ (5) + 3 + (2) = 10
Attack 2 vs Aterro: 1d20 + 5 ⇒ (6) + 5 = 11
Dis. Attack 1 vs Aterro: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 3 + 1d4 ⇒ (4) + 3 + (4) = 11
Attack 3 vs Aterro: 1d20 + 5 ⇒ (18) + 5 = 23
Dis. Attack 1 vs Aterro: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 3 + 1d4 ⇒ (5) + 3 + (4) = 12
Voidspawn 2: 21/50
Voidspawn 3: 50/50
Aterro steps up and intercepts the charging void thing from the beyond. As he does so, Trevor's javelin punches through the creatures thick hide, but the rubbery out surface limits the weapons damage. The young paladin then retreats closer to Zove and Vrindel. Zove's fire bolt bursts from her hand but simply fizzles out a few feet from the tip of her finger. The trollkin continues to punish the creatures with his ball of fire, and this time the voidspawn doesn't avoid a direct hit. The foul smell of burning flesh fills the air along with a puff of black smoke. Ibrox curses the closest creature and then launches a blast of eldritch energy that strikes the rubbery hide causing it to ripple and like a rock hitting a pond.
Still up and charging the creature swarms Aterro. Tentacles lash out from seemingly every direction, but the big cleric proves nimble and cunning in his ability to avoid blows and cause them to glance harmlessly off of his heavy armor. The second creature draws nearer to the first and the quick moving cleric, ready to join the fray at any moment.
TotM: No hits on Aterro. The first creature is wounded, but still up. The second creature is unhurt and able to engage in melee this coming round. The party is up.

Trevor the Yellow |

"Aterro! You're as stubborn as you are lucky. May the Thunder god smile on you Brother, but I'm running low on javelins!"
Javelin: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 3 ⇒ (5) + 3 = 8
"Great..." he comments as he slips and his javelins flies off the mark. Committed, he grabs his last javelin.

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Aterro has little enough time, and he acknowledges Trevor comments with but the barest of nods before again turning his full attention to dodging and weaving, swinging his hammer wildly to weave a shield of STEEL in front of him.
"...over land and sea. Across the rainbow bridge, TO VALHALLA..."

Vrindel |

Vrindel keeps nudging the injured beast with his ball of Fiery damage.
2d6 ⇒ (4, 5) = 9 Flame Damage (DC 13 DEX for 1/2)
He then moves so that he is further away from the uninjured one.