5E Adventure's in Midgard – North (Reaver's Spring)

Game Master Tareth

A small merchant caravan led by Rook Bentknee, a kobold merchant, travels up the coast of the Bay of Ghed to deliver goods and trade with Rook's former adventuring companion and occasional business partner, Britta Gleamgaurd, human owner of the Frost Maiden Inn in the village of Nargenstal.

Interactive Midgard Map


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Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Concentration check: 1d20 + 1 ⇒ (12) + 1 = 13

I forgot with the damage to make a concentration check to keep the Hex going


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

Vrindel feeling the danger of this encounter, awaits the development of the situation. He prepares to magic up his staff again.

Hold action to attack if any enemies emerge close to him. then casts Shillelagh and attacks.

1d20 + 5 ⇒ (2) + 5 = 7 Magic stick
1d8 + 3 ⇒ (6) + 3 = 9 Magic stuck


DM Rolls:

Zombie 1 Save vs Entangle: 1d20 - 2 ⇒ (7) - 2 = 5
Zombie 2 Save vs Entangle: 1d20 - 2 ⇒ (4) - 2 = 2
Zombie 3 Save vs Entangle: 1d20 - 2 ⇒ (20) - 2 = 18

Zombie 3 Save vs. Flame Sphere: 1d20 - 2 ⇒ (16) - 2 = 14

Zombie 3 Attack Target: 1d6 ⇒ 1 Trevor
Zombie 3 Attack: 1d20 + 3 ⇒ (11) + 3 = 14 Miss

Ibrox Damage vs. Zombie 1: 1d10 ⇒ 7
Ibrox Hex Damage: 1d6 ⇒ 6

Zombie 1: 9/22
Zombie 2: 22/22
Zombie 3: 20/22

Zove moves back into formation with the rest of the party and then conjures the illusionary duplicates of the runes from back in the mill. At first nothing happens, then a raging scream bursts from within the long house. The mournful, eerie, and slightly inhuman cry echoes throughout the valley sending shivers of unholy fear crawling into your minds. All make a DC12 Wisdom Save or Frightened for 1 round.

Ibrox tries again to blast at one of the zombies entangled in the vines. The fiery, hell-bolt ricochets off of the entryway and ends up striking the creature directly in the chest, searing rotten flesh and corrupting it even further under the added influence of the little gnome's curse.

Finnigan fires a bolt from his crossbow that disappears into the darkness of the longhouse and then lunges at the only unentangled zombie as it stumbles through the doorway. His dagger grazes the already rotted arm of the creature, shaving off a few more bits of flesh.

In a remarkable display of shambling agility, the creature stabbed by Finnigan escapes Vrindel's grabbing vines and avoids most of the burning flames outside the door to throw itself toward the young paladin. The former villager, a matronly woman of sturdy build, swings a thick arm at Trevor, but misses as he is able to duck out of the way.

Vrindel lashes out with his magical staff, but the blow simply glances off of the zombies rubbery flesh.

Trevor and Aterro are up. One zombie has exited the building. The door is partially blocked by the flame sphere, requires a DC12 Dex(Acrobatics) check for half damage to pass into the building.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Dex Save!: 1d20 + 0 ⇒ (16) + 0 = 16

Moving more quickly than a man so big or wearing that much armor has any right to, the WarCleric dodges nimbly to one side, saving him from the worst of the flames.

"There! You see?" he states pointedly at Trevor. "NOW we can say palpably that the enemy can summon up fire and fury. But to have done so before with no evidence would have had us devoting resources to an unknown threat that might never have appeared. Only by meeting an attack head on can we gather intelligence for BATTLE."

Any further lessons on advanced tactics had to wait as another of the unliving things shambled out, defying all efforts to impede or arrest it.

"You have waded through fire and vines to meet thy end with STEEl. Grandmother, may Lord Thor himself drink a toast to thy courage as you face final death."

Aterro tries to end the woman's torment as he swings his sledgehammer in a high, arcing blow.

Hear the sound pounding and the army of the night: 1d20 + 5 ⇒ (11) + 5 = 16
By the hammer of Thor you now shall die: 2d6 + 3 ⇒ (2, 5) + 3 = 10


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor filters Aterro's voice out as he takes aim, while trying not to come into view of the demon inside the building.

Axe: 1d20 + 5 ⇒ (9) + 5 = 141d12 + 3 ⇒ (4) + 3 = 7


Ranger 2 Rogue 1 | AC 14 | HP 22/22 |
Saves:
Str +2, Dex +5, Con +1, Int +0, Wis +1, Cha +2
Skills:
Deception +6, Insight +3, Investigation +4, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5

wisdom save: 1d20 + 1 ⇒ (9) + 1 = 10

can you describe a little more where the zombie is that came out of the longhouse? Is he flanked by us or did he get past us out into the open?


Aterro and Trevor both land staggering hits against the undead matron. Hits that would have devastated any normal foe. But the creatures dead brain ignores the shattered ribs and severed shoulder to continue its jealous attempts to snuff out the lights of the heroes life force.

Finnigan: The zombie is outside the door and currently beyond the fire of the flaming sphere attacking Trevor. I will consider the creature flanked as it is not trying to break through but simply mindlessly attacking and you all were set up in positions to easily flank once an enemy left the building.


DM Rolls:

Wisdom against Illusion: 1d20 + 0 ⇒ (13) + 0 = 13
Zombie 3 Flaming Sphere Save: 1d20 - 2 ⇒ (2) - 2 = 0
Zombie 3 UF DC10: 1d20 + 3 ⇒ (15) + 3 = 18

Another fierce scream comes from the thing in the building, but this one is less fearsome and powerful than the reaction initially invoked by Zove's illusion. The shadow fae's ploy appears to work as the flaming sphere shifts to engulf the illusionary sigils, but then it suddenly lurches back toward the party centered on brilliant essence of Thor's cleric. Aterro and those near him suddenly find themselves once again engulfed in the searing flames. The zombie is also caught in the fire, and its already battered flesh sears and melts away in many places, but the creature simply ignores the damage and turns its hideous gaze back to the young paladin.

Aterro, Trevor, and Finnigan take 5 Fire Damage. Save DC12 Dex(Acrobatics) to reduce damage to 2.

Zove, Ibrox, and Finnigan are up.

TotM: Two zombies remained trapped in Vrindel's entangle. The third is burning and engaged with Trevor. The enemy in the building continues to lurk in the darkness beyond the entangle spell.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

DM, to clarify: flanking grants advantage?

Dex save: 1d20 + 1 ⇒ (14) + 1 = 15

Trevor manages to evade the worst of the fire again.

"Can someone close that door!?"

Other question: Is it possible to target the zombie's rider directly?


Barely able to aim from the scalding light of the nearby star, Zove tries to sense the remnants of a ley line crossing through this important location...

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Disadvantage, Light Sens: 1d20 + 4 ⇒ (20) + 4 = 24
Fire Dmg Crit: 2d10 ⇒ (3, 10) = 13

...for a split second she glimpses the other side, her eyes relax in shadow and she can see clearly the disturbances of the undead dancing on the echos of shadow. Its enough to give her magics the focus they need and strike true in Midgard, her out-of-phase flames engulf the entangled zombie, ringing with an odd pitch.


Trevor: Yes, flanking gives advantage to attacks against the flanked creature. As for your second question, there doesn't seem to be a bug attached to this particular zombie. You have noticed that in your previous encounters, the zombies remain animated with or without direct control from a tick. But should you wish to target one in the future, yes you can, although I would typically say it would have disadvantage due to the added difficulty.


Wis vs Frightened: 1d20 + 2 ⇒ (4) + 2 = 6

Totally forgot about that, but I also forgot entangled gives advantage. So I believe my above post is still somewhat valid...dis from light and fright, adv from entangle=1 dis.


Zove: I think all is well. Nice double 20 by the way. I'll post results later today.


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Ibrox refocuses on the shambling zombie attacking Trevor and says in a stern voice, "Ibrox." A brimstone blast hits the side of the longhouse.

bonus action to move Hex to the zombie, desadvantage Dex
Eldritch Blast: 1d20 + 5 ⇒ (9) + 5 = 14
if hit, force damage: 1d10 + 1d6 ⇒ (1) + (6) = 7


DM Rolls:

Critical: 1d100 ⇒ 42
Zombie 2 UF Save DC25: 1d20 + 3 ⇒ (17) + 3 = 20
Zombie 3 UF Save DC12: 1d20 + 3 ⇒ (18) + 3 = 21

Zove's flames immolate the uninjured Zombie, engulfing the creature in pure, white hot fire that instantaneously roasts flesh and incinerates bones and other mass. The vines and grasses entangling the creature turn to instant ash and the wooden floor blackens and begins to burn.

The brilliance of the fire, illuminates the interior of the building revealing the other zombie, still entangled in the remaining vines, and about a half dozen of the necrotic ticks scurrying around in the rafters trying to avoid the flames. They also reveal the horror hidden further back in the longhouse. A rather tall, muscular man dressed in fine leathers and a fur lined overcoat that are now tattered and covered in gore and blood. A shock of red hair hangs, grimy and wild on his head while the remains of a long beard cover his chin. Two tattoos mark his cheek, each similar to the two runes found back at the mill.

But this man is no longer a man. Five of the engorged ticks hang from his shrunken, sallow body. The eyes are gone, replaced by gaping sockets that glow with the sinister red energy of a malevolent and twisted intelligence. One of his hands ends in a bloody ragged stump while a short spear impales his stomach. A brutal blow that would not have killed instantly, but would have left the man helpless and at the mercy of ticks.

Following Zove's blast, Ibrox sends his own blast of eldritch power toward the zombie outside of the building, although it hits and tears another wound, the undead matron again shrugs off the blast.

One entangled zombie is down. One entangled zombie remains. The zombie outside of the building is still up. Finnigan goes, then the zombies.


Ranger 2 Rogue 1 | AC 14 | HP 22/22 |
Saves:
Str +2, Dex +5, Con +1, Int +0, Wis +1, Cha +2
Skills:
Deception +6, Insight +3, Investigation +4, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5

Finnigan slashes the nearby Zombie and attempts to adroitly maneuver around it to get a shot at the more important enemy inside.

Dagger: 1d20 + 5 ⇒ (5) + 5 = 10
Dagger: 1d20 + 5 ⇒ (11) + 5 = 16 Advantage
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Xbow: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Dex: 1d20 + 5 ⇒ (2) + 5 = 7

"Aterro, your god will be proud of me. Watch this, I'm going to jump through these flames and go in there after the one who is behind all this! Here... I... goaaaaghhhhh!"

Suddenly engulfed in flame, Finnigan gets a little more than singed this time. He's never smelled his own burning flesh before. It fills him with horror, but suddenly he's even more afraid of those eyes glowing in the dark...

Failed Will save, I have frightened condition. DM what does that mean mechanically? Also, I am "bloodied" at 5 hp.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor snarls in pain from the fire and the shrieks from Finn, but otherwise continues to hack the zombie down.

Axe with Adv: 1d20 + 5 ⇒ (5) + 5 = 101d20 + 5 ⇒ (3) + 5 = 81d12 + 3 ⇒ (6) + 3 = 9


Finnigan: Frightened Condition = Disadvantage on all Ability and Attack checks plus cannot willingly move closer to the source of the fear.


DM Rolls:

Zombie 3 UF DC12: 1d20 + 3 ⇒ (4) + 3 = 7
Zombie 1 Entangle Save: 1d20 - 2 ⇒ (19) - 2 = 17
Zombie 1 Flame Sphere Save: 1d20 - 2 ⇒ (7) - 2 = 5
Zombie 1 Target: 1d3 ⇒ 1 Trevor
Zombie 1 Attack Trevor: 1d20 + 3 ⇒ (8) + 3 = 11
Zombie 1 UF DC14: 1d20 + 3 ⇒ (11) + 3 = 14

Zombie 1: 1/22
Undead Horror: 28/32

Finnigan plunges his dagger deep into the shoulder and neck of the stubborn zombie and it finally collapses in a heap at the ranger's feet. With the light of the flames inside the building, Finnigan has the pleasure of seeing his bolt strike the undead spirit in the longhouse, but it seems to do little to slow the creature down.

The entangled zombie breaks free, charges heedlessly through the flames and like the previous foul undead is drawn directly to the young paladin. But as before, the creature's flailing punches simply bounce of Trevor's armor with little effect. Powered by adrenaline, Trevor's counterstrike hits with a resounding thud causing the former villager to rock back and nearly collapse, but at the last second it manages to grab the handle of the paladin's axe long enough to pull itself upright still holding an ugly frenzied leer on its face filled with the desire to feed on live flesh.

TotM: Two zombies are down. The last one escaped the building and engaged with Trevor. The last zombie is considered flanked. The undead horror is still in the building as are several of the ticks. The Flaming Sphere still blocks the doorway and requires a Dex(Acrobatics) DC12 for half damage to pass through. Vrindel and Aterro are up.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

"Why do they always pick me?! Guyyyyys? Focus on him by Th- By whatever!"


Ranger 2 Rogue 1 | AC 14 | HP 22/22 |
Saves:
Str +2, Dex +5, Con +1, Int +0, Wis +1, Cha +2
Skills:
Deception +6, Insight +3, Investigation +4, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5

Finnigan catches himself saying a little prayer to Thor as well... but mentally amends it to his favorite Shield Maiden Saint.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Sorry, I got confused by what was going on. Yeah, having "X, Y, and Z are up helps."

Dex Save: 1d20 + 0 ⇒ (13) + 0 = 13

Again, showing finesse that neither heavy chain nor devastating power should allow, the WarCleric avoids the brunt of the blast, taking but small part of the heat.

"Indeed, you have the battle heart in you!" Attero yells at Finnigan. "Alas, even I would say that bravery can be tempered by discretion. I shall pray that Thor grants you a drink upgrade when you arrive in Valhalla."

Hoping that Finnigan knows what he's doing, the Armored Saint turns to Trevor. "You have called upon the power of THOR in thy heart, I know it.
Let it be said.
Let it be granted."

Glory and fame, Blood is our name: 1d20 + 5 ⇒ (5) + 5 = 10
Souls full of thunder, Hearts of steel: 2d6 + 3 ⇒ (1, 4) + 3 = 8

Nope nope, not awesome. Trevor has called for aid BY THOR. So let it be granted. Divine Inspiration for 2nd attack.

Killers of men, A warrior's friend: 1d20 + 5 ⇒ (17) + 5 = 22
Sworn to avenge our fallen brothers: 2d6 + 3 ⇒ (1, 6) + 3 = 10


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HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

In Thor we thru- I mean, TRUST!


DM Rolls:

Zombie 1 UF Save DC13: 1d20 + 3 ⇒ (15) + 3 = 18
Zombie 1 UF Save DC15: 1d20 + 3 ⇒ (13) + 3 = 16

Calling upon the might of Thor, thunder rumbles through the valley as Aterro's hammer smashes into the mangled zombie once and then twice. Bones shatter, airless lungs collapse, and several teeth fly from a broken, dangling jaw. And yet despite it all, the creature's hatred and desire for revenge upon the living is stronger, or Thor simply wishes to challenge his followers further, because the animated remains of the village fisherman still stand.

Amazingly....both UF saves made. One zombie still remains. Looks like it is up to Vrindel, then the horror and bugs inside go.


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

Vrindel pulls forth more divine might into his staff, then steps forward to smite the dessicated zombie.

1d20 + 5 ⇒ (8) + 5 = 13 Shillelagh

1d8 + 3 ⇒ (3) + 3 = 6 damage


DM Rolls:

Zombie 1 UF Save DC11: 1d20 + 3 ⇒ (8) + 3 = 11
Number of Ticks to Escape Building: 1d6 ⇒ 5
Tick 1 Dex Save vs Flaming Sphere: 1d20 + 2 ⇒ (4) + 2 = 6
Tick 2 Dex Save vs Flaming Sphere: 1d20 + 2 ⇒ (5) + 2 = 7
Tick 3 Dex Save vs Flaming Sphere: 1d20 + 2 ⇒ (20) + 2 = 22
Tick 4 Dex Save vs Flaming Sphere: 1d20 + 2 ⇒ (1) + 2 = 3
Tick 5 Dex Save vs Flaming Sphere: 1d20 + 2 ⇒ (7) + 2 = 9

Horror Str Save vs. Entangle: 1d20 + 2 ⇒ (12) + 2 = 14

Tick 3 Target: 1d6 ⇒ 2 Aterro
Tick 3 Attack: 1d20 + 4 ⇒ (2) + 4 = 6

Flaming Sphere Target: 1d6 ⇒ 5

Magical energy discharges in a brilliant shower of sparks and the smell of the deep forest when Vrindel's staff crushes the battered zombies thigh with a loud crack. But the creature seems impervious to the damage and continues to fight.

With flames beginning to spread inside the building, several of the deadly insects seek to escape through the partially blocked door. But out of the nearly half dozen that make the attempt, only one manages to completely avoid the flames. The others all perish in the sphere's cleansing flames. The one that escaped immediately leaps toward Aterro, but misses the cleric wildly and lands in the center of those fighting in the front line.

The tick encumbered horror, moves forward driven by both the insect's panic and its own broken and soulless insanity. Moving slowly, but with a strong, deliberate gait the horror tears through the swarming vines and grasses to stand at the entrance. The hellish eyes flick toward Zove, sensing the surge of power that just passed through the wizard. In a flash the flaming sphere moves away from the door to try and engulf the shadow fae in a mass of elemental fire.

Zove: Dex Save DC12 or 5 points of fire damage. 2 points of fire damage with successful save.

TotM: One zombie still remains. One tick has escaped the building. The zombie horror is at the entrance and carries an additional 5 ticks on its body. All enemies are within Zone 1 and can be attacked by anyone in the party. Attacks against the bugs attached to the horror are at Disadvantage. Attacks against the zombie and the one unattached tick are at advantage due to flanking bonuses. The zombie horror is not flanked. Zove, Ibrox, and Finnigan are up.


Ranger 2 Rogue 1 | AC 14 | HP 22/22 |
Saves:
Str +2, Dex +5, Con +1, Int +0, Wis +1, Cha +2
Skills:
Deception +6, Insight +3, Investigation +4, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5

"Look, the ticks are having trouble getting out of the longhouse. Maybe if we keep the enemies inskde hey'll burn to death? If I can get this door shut will you help me to keep it closed? What other exits might this freak use to get out?"

Finnigan assesses the building evaluating it for means of egress. Do the portals look easy to lock up?

Does the front door open in or out?

If the plan of trapping the enemy inside gets support from the group Finnigan will grab the door and shut it in the face of the enemy:

Dex: 1d20 + 5 ⇒ (7) + 5 = 12
Athletics: 1d20 + 1 ⇒ (19) + 1 = 20

Otherwise if the longhouse has a lot of exits or the group tells him it's a dumb idea he'll just ready an attack:

Xbow: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Dagger: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Finnigan grits his teeth and fights the urge to run away.


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Ibrox refocuses on the lone tick and says in a stern voice, "Ibrox."

bonus action to move Hex to the tick, desadvantage Dex
Eldritch Blast: 1d20 + 5 ⇒ (3) + 5 = 8
advantage?: 1d20 + 5 ⇒ (12) + 5 = 17
if hit, force damage: 1d10 + 1d6 ⇒ (3) + (5) = 8


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

"Shut the door!" shouts Trevor, bleading badly.

Cue Aterro telling to leave the door open ;)


DM Rolls:

Horror Str vs. Finnigan: 1d20 + 4 ⇒ (2) + 4 = 6

Ibrox quickly takes advantage of the ticks confusion after its failed attack on Aterro and blasts the thing into hellish oblivion.

Finnigan sizes up the situation as the horror stands in the doorway. The door itself is open to the inside and currently blocked by the enemy. The closed windows are all much too small for the thing to crawl through. He tries to visualize the rest of the building in his mind, but then remembers, no one actually explored the back side of the longhouse.

Hearing Trevor's panicked shout to close the door and remembering Vrindel's earlier calls to do so, the ranger suddenly feels an unusual sense of bravery...or foolhardiness...and rushes the horror. Fate, or perhaps Thor depending on who you might ask, smiles upon Finnigan and he drives his shoulder directly to the midsection of the tick burdened zombie. The unexpected blow staggers and shoves the creature back into the building just enough for Finnigan to grab the door and drag it closed. As soon as the door closes, there is a loud pop as the sphere of flame winks out of existence.

TotM: The tick outside is dead. Zombie is still up and flanked. The zombie horror is inside, but still quite active. The flame sphere is gone, but Zove still needs to save against the earlier attack and then she still has her actions for this round. Zove is followed by the Zombie, then Trevor, Vrindel, and Aterro.


Sorry, RL craziness

Dex Save: 1d20 + 3 ⇒ (17) + 3 = 20

Zove hops up like a satyr as the great ball of fire singes her calves.

As the figure emerges she wipes her fingers on her petticoat quickly before snapping them into a practiced gesture...

Fire Bolt, Horror: 1d20 + 4 ⇒ (19) + 4 = 23
Fire Bolt, dis: 1d20 + 4 ⇒ (17) + 4 = 21
Dmg: 1d10 ⇒ 2


Ranger 2 Rogue 1 | AC 14 | HP 22/22 |
Saves:
Str +2, Dex +5, Con +1, Int +0, Wis +1, Cha +2
Skills:
Deception +6, Insight +3, Investigation +4, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5

"Bloody hell! It seems he can extinguish his ball of flames as easily as he can conjure it... Zove you might have explained this to me? Let's hope the fire is already well lit in there... can we throw any more fuel in through the windows? See this is yet another reason I knew I should have brought more whiskey!"

Insight: 1d20 + 3 ⇒ (7) + 3 = 10
Perception: 1d20 + 3 ⇒ (20) + 3 = 23

Looking for flammable materials

Finnigan looks over his left shoulder uneasily half expecting Aterro to barrel him over and burst through the door.


DM Rolls:

Zombie Attack Trevor: 1d20 + 3 ⇒ (9) + 3 = 12

Zove's bolt hits one of the ticks hanging from the zombie horror. Several legs singe and curl, but the insect is seen moving and alive just before Finnigan slams the door closed.

The battered and determined zombie launches another attack at Trevor, but its flailing limbs simply bounce of the paladin's armor.

TotM: The door is held closed by Finnigan, blocking any view into the interior of the longhouse. The door opens inward. The one zombie still stands flanked between Trevor, Aterro, and Vrindel who are next in the battle order.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

"Damn you to hell!!!" shouts Trevor as he swings his axe at the zombie.

Axe with Adv.: 1d20 + 5 ⇒ (14) + 5 = 191d20 + 5 ⇒ (17) + 5 = 221d12 + 3 ⇒ (8) + 3 = 11


DM Rolls:

Zombie UF DC16: 1d20 + 3 ⇒ (16) + 3 = 19

Trevor batters away at the zombie, cleaving the creature yet again with adrenaline powered blows. But the creature seems to have some unwarranted and unknown vendetta against the young paladin as it continues to claw at him while maintaining its undead existence.

Zombie is still up. It may not be able to hit, but it can certainly absorb a hit or two...or three or four... Aterro and Vrindel are still up.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Y'know, Fin, as much as I'd like to do something awesome like that, this 'ere zom-zom jus' don' wanna friggin die. #frigginzombies

"YES! A fine hit Trevor! Finally a powerful foe for us to whet our weapons against! We can only hope that Lord Thor thinks us of such bravery and mettle that more such foes will cross our path in the future!"

Sons of the gods, today we shall die: 1d20 + 5 ⇒ (6) + 5 = 11
Open Valhalla's door: 2d6 + 3 ⇒ (2, 1) + 3 = 6


DM Rolls:

Zombie UF DC11: 1d20 + 3 ⇒ (14) + 3 = 17

Thor may indeed be testing the party, or perhaps it is Loki working some mischief for his own purposes...or perhaps there is something else driving this enraged spirit and its need for revenge against the living.

Zombie still up...that is 6 saves in a row. We will see if Vrindel can put a stop to the Dread Zombie Matron of Vanderstal! ;)


Ranger 2 Rogue 1 | AC 14 | HP 22/22 |
Saves:
Str +2, Dex +5, Con +1, Int +0, Wis +1, Cha +2
Skills:
Deception +6, Insight +3, Investigation +4, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5

DM does Finnigan spot any flammable materials? Does it sound like the fires going pretty good in the longhouse?


Finnigan: There's nothing sitting near the door that you are holding closed right now. The fire inside did seem to be going well, but it was mostly feeding off of the vines and grasses of the entangle spell and the zombie Zove immolated. There's plenty of debris and material further away around the other burnt out buildings, but it would take at least two turns for someone to grab something and bring it to the door.


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

"Why won't you die"! Vrindel's temper gets the better of him... Undead monstrosities... just not natural and he foregoes his staff, and instead swipes out at the zombie with his clawed hand.

1d20 + 4 ⇒ (3) + 4 = 7 Clawed hand

1d4 + 2 ⇒ (4) + 2 = 6 Slashing claws

But finds the vexing beast too quick for him...


DM Rolls:

Enemy Str vs. Finnigan to open door: 1d20 + 4 ⇒ (15) + 4 = 19

While the zombie ducks Vrindel's blow, Finnigan here's the thudding, booted steps of the enemy within approaching the door. His hands holding the wooden handle, the ranger feels the wood vibrate when another force begins to push at the door. Then suddenly it jerks back giving Finnigan only a heartbeat to react and try to keep the thing locked inside.

Finnigan: If you wish to keep the door closed you need to make a Str(Athletics) Check vs the enemies 19. If you don't then I'll give you a reaction to move away from the doorway before the creature completes its actions. In the meantime, Ibrox and Zove may act to help Finnigan, try to take down the zombie, or do something else.


Thinking the horror might be the corrupted druid, wide-eyed in the split second the door cracks open Zove sends an enchanted message direct to the creature in Sylvan "The forests weep for you..."


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Ibrox refocuses on the last zombie and says in a stern voice, "Ibrox." The brimstone-flavored hellfire blackens its ribcage.

bonus action to move Hex to the zombie , disadvantage Dex
Eldritch Blast: 1d20 + 5 ⇒ (19) + 5 = 24
advantage?: 1d20 + 5 ⇒ (5) + 5 = 10
if hit, force damage: 1d10 + 1d6 ⇒ (9) + (3) = 12


Ranger 2 Rogue 1 | AC 14 | HP 22/22 |
Saves:
Str +2, Dex +5, Con +1, Int +0, Wis +1, Cha +2
Skills:
Deception +6, Insight +3, Investigation +4, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5

Finnigan feels the creature pulling on the door. He takes a breath and times a kick just right so instead of resisting the pull he will kick into it and send the creature sprawling into its back.

"Ready with missile fire? One, two... three!"

Athletics: 1d20 + 1 ⇒ (5) + 1 = 6
Dexterity: 1d20 + 5 ⇒ (6) + 5 = 11


DM Rolls:

Undead Horror WIS Check for Zove: 1d20 ⇒ 6
Zombie UF Save DC17: 1d20 + 3 ⇒ (9) + 3 = 12
Undead Horror DEX vs. Finnigan: 1d20 - 2 ⇒ (18) - 2 = 16
Undead Horror Attack Finnigan: 1d20 + 4 ⇒ (3) + 4 = 7

Zove attempts to reach the broken, shattered spirit of the druidic runemaster. For just a moment her words cause the creature to hesitate; the crimson glow of the eyes dim for a heartbeat. But there is little of the former mill caretaker's true spirit left. What exists instead are the last few remnants of a tortured soul trapped in an undead body, powered by a pure, burning rage and hatred.

The rage returns renewed and fills the horror with a burst of grace that allows it to deftly keep its feet when Finnigan pushes the door open releasing a cloud of smoke from the building. It easily steps aside and recovers from the sudden change of direction. Fortunately for the ranger his maneuver does disrupt the undead's footing enough that the quick punch it throws with the stump of its arm whistles by ruffling a few hairs, but otherwise causing no harm.

Calling upon his unearthly powers once again, Ibrox sends a bolt of hellish, eldritch energy seering into the matronly zombie. At long last the struggling creature's body grows still. A few pounding heartbeats thunder in everyone's chest as they watch the swaying, smoking body teeter; its entire chest cavity little more than a horrible, smoking, hole. The torn and crumpled face turns to Trevor, the eyes suddenly burst with an energy glowing a brilliant hellish yellow-orange, the head tilts to the slightly to the side and a incorporeal voice emanates from the broken jaw; whispering in long drawn out syllables.

"I....kkknnnoooowwww....yourrrr.....ffffeeaaarrr. Willll....taaasssste....iiittt...aaaagainnn. ..sssssooooonnnn."

A soft laughter fills the air around the longhouse and then dissipates. The body then crumples to the ground; dead, unmoving and eyes nothing more than burned out black pits.

TotM: Last 'normal' zombie is dead. The undead horror stands back in the doorway after having taken a swing at Finnigan. Smoke comes from the building, but it is difficult to see if the building is actually on fire or if that is just smoke from the earlier spells. Trevor, Aterro, and Vrindel are all up.

Silver Crusade

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Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

As Ibrox drops the mutant zombie, and she turns and begins monologing, Aterro takes a heavy sigh.

"They shall be my finest warriors, these men who give of themselves to me," he intones, reciting a holy writ, and begins stalking toward fallen matron.

"Like clay I shall mold them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armor shall I clad them and with the mightiest weapons will they be armed."

He reveres the grip on his sledgehammer, holding it so that the head points down, drawn toward gravity like a lover.

"They will have tactics, strategies and magicks so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity." Attero stands directly above the slain devil, his weapon-hand coming to hover over her skull.

"They are my War Clerics.

And they shall know no fear."

He FORCES the hammer down, splattering the remains of the head, ensuring the speech halted.

"That should shut her up," he says, looking first at Trevor, and then around at the others, coming out of his solemn reverie.

Gonna pause to see what the others do. But I had to get that out. =)


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor is visibly quite shaken by the zombie's final words, but Aterro's words bring him back and keep the fear from paralyzing him: "All right, we'll see each other then... For now, we'll deal with your boss!"

And he hurls a javelin at the horror standing in the doorway.

Javelin: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 3 ⇒ (2) + 3 = 5


Ranger 2 Rogue 1 | AC 14 | HP 22/22 |
Saves:
Str +2, Dex +5, Con +1, Int +0, Wis +1, Cha +2
Skills:
Deception +6, Insight +3, Investigation +4, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5

"Bloody hell! I meant to knock him off his feet! Sorry guys... umm.. I guess it's just him against us now? Should we all shoot at him from windows while Aterro goes toe to toe in the doorway? "

Finnigan looks around at the others hopefully.

not my turn but wanted to post something while I have wifi


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

Vrindel looks around frantically waiting for something to happen to trigger his instincts. This thing... just looked wrong. Time to end it's demi-existence on the planet.

Having no ranged attack that doesn't damage those around the intended target, Vrindel waits for Brother Aterro to move into melee range, before trailing behind him, to attack with his magic staff.

1d20 + 5 ⇒ (8) + 5 = 13 Shilleligh
1d8 + 3 ⇒ (5) + 3 = 8 Magical Pounding damage

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Aterro takes pause to gauge the tactical situation. "Very well, Xeno. I believe you were once a good man with a name. And I believe that time has past. I believe the greatest mercy would be to send you to Valhalla so your soul can be free."

Aterro walks slowly up to the horror.

"I also believe that your festering brain has little in it but bloodlust, and you will attempt fisticuffs with any near you. I also believe that Ibrox can shoot you infinity times, and that the others around us have great ranged power.

So we just needs some fools brave enough to keep you busy, and to stay alive until you are killed to death.

Let the game begin."

Aterro holds his hammer in a two-handed grip, treating it more like a staff, ready to block blows while the warriors behind him continue to pour on the firepower.

Move into melee range. Dodge action. =3 Thanks for the idea, Finnigan.

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