
Ibrox Redcap |

Happy that they're not fishing with gnome bait, Ibrox takes his turn to cross the bridge.
Acro: 1d20 + 2 ⇒ (13) + 2 = 15
Acro Advantage: 1d20 + 2 ⇒ (8) + 2 = 10

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Not yet perceiving a threat, but trusting Zove, Aterro draws his sacred weapon and again stepping in front of the wizard, looks in the direction she has indicated.

Finnigan Calhoun |

Even as he tries to snag the falling druid, Finnigan marvels at Zove both for her magic and perceptiveness.
"What now!?" he calls out, unable to turn his attention to the far shore just yet...
Perception: 1d20 + 3 ⇒ (17) + 3 = 20 when applicable

DM - Tareth |

The water rushes across the bridge, nearly a foot deep at its worst. The flow constantly pulling and swirling across the slippery wooden surface. Trevor is the first to cross. His youthful arrogance on display as he initially attempts to make the crossing without holding onto the rope. About halfway through, his feet start to slip out from under him and the look of triumph turns to that of fear and desperation. Fortunately the rope is there and the young knight just manages to grab onto it and carefully crosses the rest of the way.
Aterro follows, his heavy armor and more practical approach of using the rope from the beginning allow him to cross slowly but without incident.
The cleric is followed quickly by Vrindel and Finnigan while Ibrox waits until the last possible moment to make the crossing. Unfortunately the druid's nervousness around water is not without merit as a sudden tidal backflow washes upstream causing the trollkin to completely loose his balance. If not for a quick thinking and deft last second grab by Finnigan, Vrindel would have surely fallen into the cold waters.
Ibrox continues to wait while Finnigan finishes helping Vrindel regain his balance and hold on the rope. As the two struggle in the middle of the bridge, the scout happens to glance in the direction of Zove's warning and is the first to see the shambling figures of at least four zombies slowly emerge from the fog. The creatures have clearly been in a previous battle as one is missing an arm, another drags a broken leg, and another has several arrows sticking from its chest and back. Yet despite the grizzly wounds, the undead creature's hatred of life drive them forward to try and snuff it out.
The fourth zombie seems unharmed except for the bulbous, now recognizable form of a tick riding on its back. This is the first one to emerge from the fog and as it does so it suddenly begins a lurching run heading straight at Aterro, Trevor and Zove.
Initiative
Enemy: 1d20 - 2 ⇒ (11) - 2 = 9
Trevor the Yellow: 1d20 + 1 ⇒ (6) + 1 = 7
Brother Aterro: 1d20 + 1 ⇒ (8) + 1 = 9
Finnigan Calhoun: 1d20 + 3 ⇒ (5) + 3 = 8
Ibrox Redcap: 1d20 + 2 ⇒ (1) + 2 = 3
Zove: 1d20 + 3 ⇒ (20) + 3 = 23
Vrindel: 1d20 + 0 ⇒ (10) + 0 = 10
Initiative Order: Zove, Vrindel, Aterro, Zombies, Finnigan, Trevor, Ibrox
TotM Summary: Aterro, Trevor and Zove are all on the north side of the bridge, with Aterro and Trevor slightly in front of Zove. Vrindel and Finnigan are in the middle of the bridge and must use a full turn to finish crossing (but Finnigan's critical success means there is no need for another Athletics roll). Ibrox is still on the south side of the bridge and can either use his rolls to cross (again taking a full turn) or do something else. Ranged attacks across the river are at disadvantage due to the distance and fog. The zombies are all in Zone 1 as are Aterro, Trevor and Zove. Vrindel, Finnegan and Ibrox would all be in Zone 2.
Zove, Vrindel, and Aterro are all up.

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Imma wait for the wizard and druid to post. My action will depend on what those two do. Like, I don't know if Vrindel is a ranged-druid or a melee-druid.

Vrindel |

Vrindel squeals like a small human girl, as he feet begin to slip, then he feels the firm grip of Finnigan help him regain his balance. "Thanks friend I owe you one... but for now let's concentrate on crossing over and helping our other friends".
Vrindel finishes crossing the evil bridge, and take in the scene on the other side of the bridge.
1d20 + 5 ⇒ (17) + 5 = 22 Perception

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"Objective logged," Aterro communicates to Zove as he advances, hammer held high.
"My soul has been healed by the power of STEEL, and the sound of glory," he yells, imbuing himself with divine protection and charging at the tick-beast in the vanguard.
I will send into the ground All that are found: 1d20 + 5 ⇒ (14) + 5 = 19
By the sign of the hammer falling: 2d6 + 3 ⇒ (4, 5) + 3 = 12
Bonus action to cast Shield of Faith. AC = 18.

DM - Tareth |

Zove: There isn't any real cover nearby. The potential cover from the end of the bridge is part of the flooded area. Water depth is about 6-12 inches. You could gain a +2 to A.C., by moving behind the pilings and structure, but all attacks or other checks would have disadvantage due to the mud and rushing water at your feet. Rest of the immediate surrounding area is the road, and two fallow fields to either side. The palisade is a few hundred feet further up the road.

DM - Tareth |

The lead zombie is suddenly engulfed in flames as Zove's blast lands true. Aterro intercepts the creatures charge by collapsing it's chest with his hammer. Although it staggers back a step it continues its mindless effort to kill.
As Aterro and Zove engage the cleric, Vrindel finally makes his way across the bridge, his feet again on solid ground. Straining to pierce the fogs veil, he doesn't see any other immediate attackers beyond the four creatures already trodding toward the group.
Zombie A Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Zombie A damage: 1d6 + 1 ⇒ (4) + 1 = 5
Tick Attack: 1d20 + 4 ⇒ (14) + 4 = 18
With its initial charge broken, the lead zombie flails wildly at Aterro, but misses the cleric completely. Having ridden its host into close range, the tick disengages from the zombie and quickly leaps over to Aterro, where it's mandibles find a weak spot in his armor as they sink into his flesh.
Aterro 1 point Of damage. Everyone else is up.

Ibrox Redcap |

Seeing the zombie ambush slowly unfold, the gnome declines to cross the bridge enjoying the safety of his side. However, he hates this tick, because destroys so much natural resources. It must be destroyed.
He points his right index finger at it, and says, "Ibrox" in a stern voice after lining up his shot.
Eldritch Blast with disad: 2d20 + 5 ⇒ (20, 7) + 5 = 32 12 to hit
if hit, force damage: 1d10 ⇒ 10

Finnigan Calhoun |

Hand Crossbow: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Finnigan holds the rope with one hand to stay steady and fires at the tick with his hand crossbow.
If tick is dead change to lead zombie.

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I have Heavy Armor Master: All damage from non-magical attacks are reduced by three. =3 Also, using WarCleric inspiration to attack 2x.
Not sure which enemies are still up, so just assign to the closest standing.
Though the awful necro-insect finds a weak spot in the heavy chain, the innate thickness of the armor proves too great a hurdle to the terrible thing's attack.
"Bravery calls my name, In the sound of the wind in the night," the WarCleric chants, swinging his great hammer about him with divine might and impossible speed as he wades, uncaring of the foes swarming about him, into the thick of fight!
Yes Heathens will fall, I will strike down them all: 1d20 + 5 ⇒ (1) + 5 = 6
Then you will know my calling: 2d6 + 3 ⇒ (2, 3) + 3 = 8
I am the sole descendant Of the fire and the rage: 1d20 + 5 ⇒ (12) + 5 = 17
I was wrought upon the earth Born to rule and battle wage: 2d6 + 3 ⇒ (4, 6) + 3 = 13

Finnigan Calhoun |

"Aterro... I'll remain here midstream... let one or more come to me on the bridge... I can fire on them from afar but I can fight from close quarters as well. We can trap one between us, it will not be able to defend itself from both sides. And anyway they look clumsy, they may fall into the river. I doubt they're smart enough to use rope. They won't last long assailed with spellfire from the banks by these two pointy eared demons..." he thinks better at the last and let's his voice get almost imperceptibly low as he finishes the indelicately worded sentence.
Finnigan waves his arm and shouts to attract the zombies.
trying to set up a choke point and a flank and maybe wash some opponents away.

Trevor the Yellow |

Trevor swallows hard. He hated these things. They gave him the creep. Yet, people were in danger, and retreat was not an option with this flimsy bridge.
Trevor swallows hard again, then rushes into melee, Conundrum held high.
Great axe: 1d20 + 5 ⇒ (1) + 5 = 61d12 + 3 ⇒ (11) + 3 = 14
"Damn! It moved!"

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Finnigan I'm not sure what you mean. Half of us are across already. This battle is like Stirling Bridge...and we're the English.

Finnigan Calhoun |

Finnigan sees the puzzled look from Aterro.
"So if they try to come onto the bridge in response to my crossbow fire just let them come. We can flank them between us on the narrow bridge, Zove and Ibrox can pepper them with spellfire and maybe they'll slide into the drink and wash away... wait, these things don't know what I'm saying... do they?"
DM: the 6-12 inches of water mentioned is referring to the flooded area, is that correct? The river itself is deep enough to be a hindrance for any combatant falling in?"

Vrindel |

I had a long post this morning which somehow got eaten up by the website basically basically Vrindale cast Shilleigh moved forward and attacks with a 22 to hit and a 6 fordamage

DM - Tareth |

Finnigan: Yes, the 6-12 inches refers to the surface of the bridge and flooded areas at each end. Also note that if you choose to attack from the bridge you are at disadvantage due to having to concentrate on not falling and the fog while attacking. (My fault for not mentioning that earlier.) The creek depth itself varies but is an average of 6-8 feet deep in the center of the stream.
Vrindel: Bummer about the post.
Aterro: Got it. I'll keep that in mind.

Finnigan Calhoun |

disadvantage: 1d20 + 5 ⇒ (17) + 5 = 22
Finnigan gets a good hold of the rope with one hand, checks his footing and squints through the fog.
just like the dartboard at the pub...
He exhales as he gently squeezes the trigger.

DM - Tareth |

Aterro Fumble: 1d100 ⇒ 69
Trevor Fumble: 1d100 ⇒ 38
UF Zombie A - Zove - DC14: 1d20 + 3 ⇒ (17) + 3 = 20
UF Zombie A - Vrindel - DC11: 1d20 + 3 ⇒ (11) + 3 = 14
Zombie A Attack Choice (Trevor 1-2, Aterro 3-4, Vrindel 5-6): 1d6 ⇒ 3
Zombie A Attack Aterro: 1d20 + 3 ⇒ (4) + 3 = 7
Zombie B Attack Choice (Trevor 1, Aterro 2, Vrindel 3, Zove 4): 1d4 ⇒ 1
Zombie B Attack Trevor: 1d20 + 3 ⇒ (18) + 3 = 21
Zombie B Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Zombie C Attack Choice (Trevor 1, Aterro 2, Vrindel 3, Zove 4): 1d4 ⇒ 3
Zombie C Attack Vrindel: 1d20 + 3 ⇒ (4) + 3 = 7
Zombie D Attack Choice (Trevor 1, Aterro 2, Vrindel 3, Zove 4): 1d4 ⇒ 4
The presence of the tick causes Trevor to nearly panic as the nasty little creature leaps onto Aterro. Remembering the feeling of it's mandibles seeking his own flesh, the young knight's heart races as he suddenly finds himself short of breath as his swing goes wild. Fumble result: Wis DC8 or Frightened for 1 round.)
Finnigan stays on the bridge and masterfully sends a crossbow bolt straight into the blood filled tick which bursts like a balloon all over Aterro. At the same moment Ibrox sends a blast of eldritch power racing toward the bug, but it's earlier leap throws the gnomes aim off and the blast churn and boils the mud near the cleric's feet instead.
Seeing the tick thoroughly destroyed, Zove steps back several paces and then turns her magical power back to the zombies. She conjures another blast of shadow fire and throws it toward the same one the tick was riding. Rotted zombie flesh sears and boils into under the Shadow Fey's assault, but the undead enemy continues to lash out in mindless anger.
Aterro, calls on the power of Thor, but finds his hands and face suddenly covered in blood and tick gore causing the grip on his maul to slip as he tries to fend off the onrushing zombies. Fumble result: Dex DC8 or spend 2 rounds recovering your weapon. You can keep the Inspiration since the fumble made the second attack impossible.
Safely off of the bridge, Vrindel imbues his staff with magical energy and strikes at the burning lead zombie. Although the blow lands true and buckles the creatures elbow it seems unaffected by the injury and tries to land a blow on Aterro, but it bounces harmlessly off his heavy armor.
The other three undead creatures stumble into the fray each mindlessly trying to snuff out the parties offensive lives. The one-armed zombie lurches close and with it's one remaining hand, lands a glancing blow on the startled knight. (Trevor takes 2 points dmg.)
The limping zombie attacks Vrindel but stumbles in the mud at the last moment and misses. The third creature, feels the shadow fey's powerful life energy and ignores the nearer warriors to pursue Zove.
TotM: Trevor, Aterro, and Vrindel are all engaged in combat with zombies on the north side of the river. Zove has one pursuing her, but it moves much slower than the shadow fey. Finnigan is still on the bridge while Ibrox remains on the south side. Party is up.

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Dex save: 1d20 + 0 ⇒ (9) + 0 = 9
The blood of his enemies has little effect on the young WarCleric as his maul tries to slip from his grasp, but, obviously, Lord Thor will not deign to see such indignities come to pass.
Enraged that he has not yet claimed a kill, Brother Aterro redoubles his assault at the enemies about him. Inside, he feels insulted that the foes chose other assailants to attack. "To me, undead thralls! Let thy blows fall from my armor as water from a drake's back, and Lord Thor will cure thy ramblings with sweet release!"
I give no explanation: 1d20 + 5 ⇒ (9) + 5 = 14
I was branded by the will: 2d6 + 3 ⇒ (6, 1) + 3 = 10
Bringer of Death and Destruction: 1d20 + 5 ⇒ (8) + 5 = 13
To all that I now kill: 2d6 + 3 ⇒ (1, 2) + 3 = 6
Using that Inspiration from last round. ^_^

Ibrox Redcap |

"You're doing great!" The gnome encourages his traveling companions while safely on the other side of the bridge.
He points his right index finger at the tick, and says, "Ibrox" in a stern voice lancing the tick with a brimstone blast.
Eldritch Blast with disad: 2d20 + 5 ⇒ (20, 16) + 5 = 41 21 to hit
if hit, force damage: 1d10 ⇒ 6

Trevor the Yellow |

Wis Save: 1d20 + 1 ⇒ (2) + 1 = 3
Khors prot- BY KHORS IT'S COMING AT MY THROAT! thinks Trevor and loses his momentum.
"Help!" he shouts, trying to fend off the creature with clumsy strikes.
Axe with Disadvantage: 1d20 + 5 ⇒ (14) + 5 = 191d20 + 5 ⇒ (8) + 5 = 131d12 + 3 ⇒ (10) + 3 = 13
Might hit something any way (AC 13). Spray and pray!

Vrindel |

Vrindel is Angry now. These abominations must be put to a final rest. His skin begins to burn, and surprisingly all his companions feel their skin begin to burn and tingle as well. Not painfully, but noticeably.
1d20 + 5 ⇒ (2) + 5 = 7 Shilleligh
1d8 + 3 ⇒ (7) + 3 = 10 Bashing damage
but finds his hands slipping on the staff

Finnigan Calhoun |

Finnigan realizes the zombies are ignoring him on the bridge so he makes his way to the bank and takes a shot at the zombie pursuing Zove once the fog is not an issue.
xbow: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d6 + 3 ⇒ (1) + 3 = 4
He draws his knife and positions himself to stab the one menacing Trevor.

DM - Tareth |

UF Zombie B vs Trevor DC18: 1d20 + 3 ⇒ (9) + 3 = 12
UF Zombie A vs Aterro DC15: 1d20 + 3 ⇒ (2) + 3 = 5
Zombie C Attack Vrindel: 1d20 + 3 ⇒ (18) + 3 = 21
Zombie C Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Seeing that the tick is already quite dead, Ibrox adjusts his aim to the zombie attacking Trevor and knocks the undead sideways with a brimstone infused blast of eldritch energy. A moment later Trevor's panicked swings eviscerate the zombie spilling its rotted innards all over the ground near the knight. The corpse collapses to the ground surrounded by its own guts and a foul stench.
Finnigan finishes crossing the bridge and then shoots a bolt square in the back of the creature chasing Zove. The blow to staggers the undead but it continues its lumbering chase after the shadow fey. Unused to the the saturated ground, the wizard realizes too late how quickly it can give way as she sinks a few inches in the soft field soil causing her flaming blast to fly off wildly and harmlessly.
The earlier flames flicker out on the first zombie, but the undead creature gets little reprieve. Aterro, filled with the glory of Thor lands a mighty blow with his maul, crushing the creature's neck, collarbone and most of its upper body. The undead struggles on for a few seconds before finally collapsing to never move again.
Vrindel attacks with his magically enhanced staff but the blow merely glances off the zombie's rubbery skin causing no harm. In retaliation, the creature manages a hit that lands right on the trollkin's nose sending a stream of blood dripping, but little real harm. (Vrindel takes 2 points of damage.)
The other zombie still pursues the shadow fey, but is unable to catch up to the quick moving wizard.
TotM: Two zombies and the tick are dead. Two zombies remain, one engaged with Vrindel near the bridge, the other chasing Zove a little to the east in a field. All are still close enough to be in Zone 1. Finnigan is now on the north side of the bridge leaving Ibrox as the only party member on the south side. Trevor is no longer afraid. Party is back up with the second set of round 3 and top of round 4..

Finnigan Calhoun |

Finnigan steps in and drives his knife into the zombies back as it faces Vrindel. Then with the knife still buried he uses his right hand to point his crossbow over the creatures shoulder to fire at Zone's assailant.
Dagger: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Xbow: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
just like a bar fight... nothing too it he tells himself. But his teeth are clenched and he's fighting his gag reflex.

Vrindel |

More angry than injured, Vrindel lets out the primal howl of his ancestors, and renew's his attack efforts. He feels his blood pumping, and his hair stands on end as he howls. He can feel the distant tug of a weak ley line, and launches into another attack.
1d20 + 5 ⇒ (8) + 5 = 13 Magic Stick
1d8 + 3 ⇒ (2) + 3 = 5 Magic Smack

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"YEEEEEEEEEEEES!" yops the WarCleric as the zombie falls to his STEEL. "More! More battle!" he yells, joyously charging at the zombie plodding after Zove, his hammer held high, then arcing down, the heavy head filled with terrible energy!
Bravery calls my name, In the sound of the wind in the night: 1d20 + 5 ⇒ (18) + 5 = 23
And I will fight, Yes I will fight, In the dawn of battle: 2d6 + 3 ⇒ (2, 6) + 3 = 11

Trevor the Yellow |

"That was close! I owe you one Ibrox!" says Trevor.
The paladin scans the battlefield and, seeing Zove in zanger, starts after the zombie.
"Hey! Leave him alone, you maggot!"
If he can reach it...
Axe: 1d20 + 5 ⇒ (9) + 5 = 141d12 + 3 ⇒ (5) + 3 = 8

Ibrox Redcap |

"You got it, Trevor!" The gnome encourages the young man while safely on the other side of the bridge.
He points his right index finger at the zombie, and says, "Ibrox" in a stern voice lancing the tick with a brimstone blast.
Eldritch Blast with disad: 2d20 + 5 ⇒ (17, 7) + 5 = 29 12 to hit
if hit, force damage: 1d10 ⇒ 6

DM - Tareth |

UF Zombie D vs Finnigan DC15: 1d20 + 3 ⇒ (17) + 3 = 20
UF Zombie D vs Trevor DC13: 1d20 + 3 ⇒ (5) + 3 = 8
UF Zombie C vs Zove DC15: 1d20 + 3 ⇒ (13) + 3 = 16
UF Zombie C vs Vrindel DC10: 1d20 + 3 ⇒ (5) + 3 = 8
Finnigan drives his dagger deep into the zombie attacking Vrindel, but the undead barely seems to notice the wound. The scout's follow up shapshot at the creature chasing after Zove strikes it's mark as well. The bolt adds to the numerous arrows already sticking from the zombie's back, but otherwise it seems unaffected.
Recovered from his initial fright and shock, Trevor charges across the field and lands lops the creatures head clean off in one stroke and it collapses to the ground.
From across the river Ibrox, continues to shout encouragement to his companions and blast the already pulverized remains of the tick.
Seeing the zombie chasing her fall to Trevor's axe, Zove adjusts her aim to the monster still harassing Vrindel. Her searing fires quickly engulf the creature, but it struggles on now adding the scent of burning hair and flesh to the battlefield.
Aterro caught charging across the road toward the zombie felled by Trevor, reverses course and heads back toward the one remaining enemy. Unfortunately for the battle charged cleric, Vrindel dispatches the enemy with a resounding crack from his energy infused staff and the final undead monster falls into a smoldering heap at the trollkin's feet.
End of Combat
Ibrox remains on the south side of the river. Everyone else is on the north.
Everyone gains 60XP each for the encounter plus safely crossing the bridge and doing the forced march.

Ibrox Redcap |

Happy the undead are dispatched, Ibrox makes his way across the bridge.
Acro: 1d20 + 2 ⇒ (2) + 2 = 4
Acro Advantage: 1d20 + 2 ⇒ (12) + 2 = 14
He examines the zombies and frowns at the ruined materials. Then, he looks at his traveling companions with the same examining gaze. "So, how did you fare?"

Finnigan Calhoun |

Finnigan wipes off his dagger. With the danger subsided he stops fighting the urge to vomit.
"Grblurfg!"
He spits a small amount of puke thoughtfully off to the side of the road.
"I'm ok," he answers the gnome. "What do you think happened in this village? Where do these ticks come from?"

DM - Tareth |

Looking over the various corpses, you can see all of the zombies were very likely villagers and had been undead for a few weeks at least. They carried no coins and had nothing else of any real value which would be fairly typical of this rough and wild land.

Zove |
Investigation: 1d20 + 4 ⇒ (2) + 4 = 6
Zove scans over the death field, making no sense of it at all. She could sense the same dark energy fueling the creatures as that of the shadows that hunted the backroads, but it was a dumber sort. More distancing were the specific ways the energy intersected the Midgardian culture and norms...it was exotic from her perspective. Why would they be different ages? she thought.

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Finnigan, are you going to tell us what you found out? Or are we going with the "if one PC makes a roll, all can read the spoiler" thing?
"HrrrrrrrrYA!" Aterro shouts, SLAMMING his maul into the un-moving zombie in rage and frustration that it had the GAUL to die before he could kill it. Washing off his weapon in the overflowing water, he takes a moment to reflect.
"As we have only found zombies, and no living persons, either innocents or the enemy, I fear that a plague of these zombie-insects may have fallen upon this unfortunate berg. Perhaps in their confusion to rid themselves of the insects and some few victims they inadvertently burned down the village.
I had been expecting vampires holding a leash, or even a warband of orcs, but I start to think that 'tis little more than a random plague.
We should make haste to the mill. Mayhap some few souls took shelter there while the rest of the citizens fell to bugs and madness."

Vrindel |

Vrindel looks for a moment at Ibrox's question. I do not understand that one at all "I am fine thank you for asking". The big trollkin takes a bit of cloth, and stuffs into his nose to slow the bleeding. "I've done worse bumping into low hanging branches in the night".
He pokes around at the zombie bodies with his now normal staff, just curious about zombies more than looking for anything.
1d20 - 1 ⇒ (7) - 1 = 6 Investigation
1d20 - 1 ⇒ (4) - 1 = 3 History
He is quickly distracted however, and walks to the quick flowing stream to wash the blood from his face. "OK I'm ready when you are".

Ibrox Redcap |

Investigation: 1d20 + 5 ⇒ (20) + 5 = 25
History: 1d20 + 3 ⇒ (11) + 3 = 14
Examining the zombies, Ibrox observes, "All but one of these zombies have been in some kind of fight prior to battling us. Interestingly, the wounds certainly occurred after they had become zombies. This one creature with no prior wounds also seems to be the....freshest...corpse of the bunch."
"Mill? Don't you want to investigate the town first, Aterro?" the gnome asks.

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Aterro grunts as Ibrox confirms his theory. "'Twould seem in line. They were made zombies, then continued to attack their brethern throughout the town. Mayhap they took the fresher one hostage and assimilated him later."
He addresses the next question. "Nay. The town is large, and is already in smoking ruins. That way lies hard work, and doubtful survivors. There are three structures standing, and so we should start there, for there are most likely living people, and answers to our questions. The mill is simply closest."

Finnigan Calhoun |

Sorry! I lost wifi right after I tossed those dice.
Finnigan mulls over the situation. Hearing Ibrox report his findings, he nods. "I see that too. I'm thinking about something I noticed when we were traveling with Bentknee... the village she we stopped at, they had that funny system of pooling money for buying supplies from merchants. They would appoint one guy to hold the bank and buy all the goods... I guess if nothing else that explains why these people don't carry money."
His gaze lingers a little longer on the gnome though, trying to puzzle him out... "Maybe you were out of earshot. There was talk of starting with the mill. I thought we were all in agreement. But do me a favor, if there's more zomby's and ticks trying to kill us can you shoot at the ones that aren't already destroyed?" He wrinkles his nose as he talks.

DM - Tareth |

The mill sits further upstream. A narrow muddy track disappears into the fog but should lead upstream the half to three-quarters of a mile to where the building sits. The palisade and village are further up the main road several hundred feet. Much is still hidden in the fog, but you can just make out the shadow of the wooden wall from where you stand. The third building of note, was a ramshackle hut down nearer to the sandy beach and the boats. So far you've not found a specific path leading there, but it is easy to assume the more traveled way would come from the village proper.
I think we've got two PC's for heading to the mill. One for the village proper. Need three to agree for a decision.

Vrindel |

Sorry. When Vrindel said he was ready, he assumed they were all heading towards the still standing mill.