5E Adventure's in Midgard – North (Reaver's Spring)

Game Master Tareth

A small merchant caravan led by Rook Bentknee, a kobold merchant, travels up the coast of the Bay of Ghed to deliver goods and trade with Rook's former adventuring companion and occasional business partner, Britta Gleamgaurd, human owner of the Frost Maiden Inn in the village of Nargenstal.

Interactive Midgard Map


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Zove:
After a few moments it dawns on you that this creature is a Forest Drake. Although you've never encountered one in the Shadow Realm, you've heard tales from elves and other visitors to the Court about these creatures. About the size of a hound with four stocky legs and large muscular tail, forest drakes are short, wingless drakes. Drakes being smaller cousins to dragons can be intelligent and formidable creatures. Forest Drakes trundle slowly across the ground but are capable of climbing trees and other surfaces at a rapid pace using their long, muscular tail and powerful, dagger-sharp claws. They are also known for setting forest fires with their dragon-like breath.

Druids and forest drakes share a common interest in ensuring the continued survival of the natural world. While forest drakes tend not to directly aid mortals, they make an exception for their druidic allies by guarding druidic enclaves, scouting for threats, and making secret markings in the trees to ward druids from dangerous areas. This particular drake seems to be very domesticated and is perhaps an animal companion, familiar, or simply long known acquaintance to whoever is its "master."

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

"Yes!" roars Aterro with anticipation and glee. He hefts his heavy hammer and stalks in on the creature attacking Fin. "Let us cleanse ALL plagues that stalk this town! When we are done here bards will SING of the band that did cleave so much vermin from this sacred berg. Beast, insect, or abomination can not stand before our combined MIGHT!"

Attack!: 1d20 + 5 ⇒ (6) + 5 = 11 ._.
Damage!: 2d6 + 3 ⇒ (3, 4) + 3 = 10


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With songs of glory, visions of heroic welcomes in the halls of and temples of Midgard , and the undying love of his countrymen and women already forming in his mind, Aterro unleashes a mighty blow that...crashes harmlessly into the water dousing everyone in a heavy spray of cold, muddy flood water. The subsequent wave from the heavy maul easily washes up and into both Finnigan's and Trevor's boots once again leaving their feet cold and wet.

In an attempt to either hit the rapid moving water leaper, or get back at Aterro, Trevor slashes again with his axe sending yet another spray of water directly at the cleric and an already soaked Vrindel. While creating an almost perfect cascade of water onto Thor's now soaked cleric, Trevor's blow does no harm at all to the rapidly swimming leaper.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

"AHAHAHAH! Does THIS counts as a storm?!" bursts Trevor at the scene, hands on his knees, trying not to topple over from laughter.


Since the insight was non-relevatory, she will follow it downstairs and at least have a peek at what it wants to show her.


Ranger 2 Rogue 1 | AC 14 | HP 22/22 |
Saves:
Str +2, Dex +5, Con +1, Int +0, Wis +1, Cha +2
Skills:
Deception +6, Insight +3, Investigation +4, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5

"I imagine they prefer to be in the water? Anyway I know we don't prefer it... so why don't we draw them onto dry land?"

Finnigan steps away from the bank putting the wall behind him, positioned so he can glance up and see if Zove is ok, and listen too. He readies himself shoot but also to stab a frog drake if it leaps at him.

Dagger: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Xbow: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Perception Zove: 1d20 + 3 ⇒ (4) + 3 = 7


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Perception: 1d20 ⇒ 15
Nature: 1d20 + 5 ⇒ (14) + 5 = 19

Ibrox recognizes the creatures as well as the trollkin druid. Understanding the danger, he stays close to the druid in a fighting a retreat toward the millhouse.

Eldritch Blast: 1d20 + 5 ⇒ (1) + 5 = 6
His next blast explodes the water. A spray of brimstone mist erupts after a stern, "Ibrox."


Zove:
You follow the drake down the steps and into what appears to be a small study. Your eyes quickly adjust to the darkness and you can see a desk, several shelves holding plant samples, several books and a few scrolls, and another chair set in the corner.

The drake passes through the study and into another larger room which seems to lead back to the main mill works and then to the exterior landing. To the left you can see the shapes of the big grinding stones in the dim light from other windows not blocked by the loft area. In addition, it appears there are several large windows to the south which light up the millworks. Nearby there are a few sacks of flour sitting along the wall, but the area is mostly empty which wouldn't be usual at this time of year.

The drake passes into another small entryway and you can see the glowing runic symbols that mark the main entrance in reverse as if the door was glass instead of wood. Ignoring the door, the creature turns to the left and walks into another large room.


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

"Yes! Back to the building! They don't manuver as well on land"!

Vrindel takes the "Disengage" action, then retreats so that his back is against the wall of the mill.


Vrindel: From the previous attack, I still need a DC10 Athletics or Acrobatics to avoid being grappled and restrained.


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

1d20 + 2 ⇒ (14) + 2 = 16 Athletics


Vrindel manages to throw the fish off before it can get a good hold and then carefully backs away until he bumps into the stone foundation of the mill. The trollkin is followed closely by Ibrox, whose attempt to strike again at the creatures just generates a cloud of steam to add to the fog already filling the air.

As the party tries to gather against the stone wall and retreat to the higher ground of the landing, the creatures circle around for another attack. The first two move back up and strike at Ibrox and then Vrindel but both gnome and trollkin are able to dodge the monsters. The third leaps at Trevor and lands on the laughing knight's leg, teeth sinking into flesh as just like with Vrindel the barbed tail attempts to wrap around his lower body. Trevor take 3 damage plus DC10 Athletics or Acrobatics Save. If fail, then Grappled and Restrained.

Following the others toward the landing, Finnigan snaps off a shot with his crossbow, but it lands harmlessly in the water. Then using the shaft sticking in the one he hit previously as a guide, the ranger waits patiently until it starts to swim past his submerged feet. Then at the last moment Finnigan plunges his dagger deep into the creature midsection. Blood flows as it twists and turns throwing itself off of the blade to swim on, but it is clearly wounded and moving off toward the deeper water of the main millpond.

Following his quick strike, Finnigan watches the window for any sign of Zove, but sees and hears nothing as his eyes keep drifting back to the remaining threats circling in the shallow waters.

Aterro is up. Followed by the top of the order.

TotM: Zove continues to explore the interior of the mill. The rest of the party struggles against the young water leapers. Three remain in combat although one is wounded and appears to be moving away. All party members are still in shallow water, with Ibrox and Vrindel and Finnigan near the landing. Aterro and Trevor are still stand under the open window (Trevor wrestling one of the water leaper tadpoles). Ibrox, Vrindel and Finnigan may move onto the landing this round, but it requires a double move to get the rest of the way there and climb or jump up onto the landing. A DC14 Athletics or Acrobatics will negate the need for the second move action and allow for a ranged attack if desired. If Aterro and Trevor wish to make the landing they would need to Dash AND make the DC14 Athletics or Acrobatics just to make it up. They would not have an opportunity to attack.

All combatants are still in Zone 1. The landing is Zone 2.

DM Rolls:

Water Leaper 1 Target: 1d6 ⇒ 5 Zove=Reroll
Water Leaper 2 Target: 1d6 ⇒ 6 Vrindel
Water Leaper 3 Target: 1d6 ⇒ 2 Trevor
Water Leaper 1 Target Reroll: 1d6 ⇒ 4 Ibrox

Water Leaper 1 Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Water Leaper 2 Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Water Leaper 3 Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Water Leaper 3 Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Water Leaper One Damage: 20/25
Water Leaper Two Damage: 0/25
Water Leaper Three Damage: 0/25


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Ibrox makes a break for it. Splashing and wading as quickly as his short legs can go toward the landing. His visions tunnels to the millhouse. The thought of being fish food chases behind him.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Aterro doesn't even hear the calls for retreat. Like a tiger with his jaws in juicy prey, he stays on the hunt. His hammer continues to rise and fall, chasing after the fish-man with abandon.

As the beast remains stationary long enough to sink their teeth into Trevor, the WarCleric senses his time has come.

"Now DIE as you deserve to!"

Attack!: 1d20 + 5 ⇒ (17) + 5 = 22
Damage!: 2d6 + 3 ⇒ (2, 4) + 3 = 9


Ranger 2 Rogue 1 | AC 14 | HP 22/22 |
Saves:
Str +2, Dex +5, Con +1, Int +0, Wis +1, Cha +2
Skills:
Deception +6, Insight +3, Investigation +4, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5

Athletics: 1d20 + 1 ⇒ (7) + 1 = 8

Finnigan tries to get up to the landing because he can still shoot at them and plus he's worried about Zove.

"I don't like having my feet in the water!

double move spent and possible mishap? Do I still get my bonus action with Xbow?

xbow: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 3 ⇒ (1) + 3 = 4


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Athletics: 1d20 + 5 ⇒ (18) + 5 = 23

"Aterro, no!!!" says Trevor as the priest strikes in his direction. He manages to fling the tadpole up in the air with a flick of his arm and avoids the priest's blow.

"Yeesh, you almost clunked my head out!" he shouts as he replaces his helmet and swings at the nearest tadpole.He thought of retreating, but Thor's servant was staying... So he stayed his ground. His wet ground...

Axe: 1d20 + 5 ⇒ (16) + 5 = 211d12 + 3 ⇒ (8) + 3 = 11

"Ah! Khors guide my hand!"


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

Realizing he owns no missile weapon, and knowing his damage from a distance spell will also damage his comrades, Vrindel's frustration begins to show...

"We are not running away, we are establishing a superior tactical situation. Are all of Thor's children fools who throw their life away! Would you jump in a volcano to warm your hands"?

Vrindel gives up trying to convince the stubborn war cleric to play team ball, and concentrates on living.

1d20 + 5 ⇒ (9) + 5 = 14 Magic Stick thingee
1d8 + 3 ⇒ (8) + 3 = 11 Wooden Thwack.


Trevor shakes the creature off his leg giving it a fortunate flick with his foot that sends it flying toward Aterro who swings and connects with his maul crushing wing, cartilage and bone. This also sends the leaper right toward Vrindel standing at the base of the landing. The trollkin reacts quickly and a flurry from his staff finishes the poor thing off by caving in its toothy skull.

Ibrox safely scurries up to the landing and takes cover behind a barrel.

The wounded creature swims off into the safety of deeper water. Another floats dead next to Vrindel. The third, still hungry for a meal and not aware of how tenuous it's situation really is, leaps out of the water at Trevor. The young knight tries to duck out of the way, but the tadpole's aim and timing are perfect and it manages to latch onto his arm, immediately flicking its tail around to wrap him up. Trevor 4 points of damage. And another DC10 Athletics or Acrobatics check. If fail, then Grappled and Restrained.

Finnigan tries to leap up to the landing in a single bound, but instead steps on the slick, membranous wing of the floating dead water leaper. The slippery fish wing throws off the ranger's timing and he ends up right back in the shallow water next to Vrindel who suffers yet another spray of water from Finnigan's mishap.

In the Millhouse with Zove:

Various muffled shouts, laughter, and then more urgent shouting can be heard from outside behind the double doors off to your right at the end of the big open area. The sound of footsteps thumping on the wooden landing beyond echo into the room, just as you leave all of the noise behind and follow the drake into the second room off of the entryway.

This room opens into what must be a main living area. A table, chairs, sit along one wall. There is a wood stove toward the back of the room. Several cabinets and shelves line the interior wall, while set up in the center of the room are several makeshift pallets covered in blankets and several small to medium sized bodies. The soft, rhythmic sounds of breathing drift from the pallets. The drake turns and stands protectively near the pallets.

A small silver bell and half empty bottle sit on the table along with a piece of charcoal and mortar and pestle containing some mix of ground herbs.

"Massster asked me to protect young ones.....while they sssslleep. Guard until returnsssss."

Finnigan: Since you did not attack with your dagger, I don't think the bonus action with the crossbow applies.

TotM: There is one creature left in immediate combat. It is currently wrestling with Trevor, pending his Athletics roll. One creature is dead. The other wounded creature has fled into deeper water and is Zone 3. Ibrox is on the landing, Vrindel and Finnigan are at the base of the landing. Trevor and Aterro stand near the open window, with Trevor currently trying to keep the leaper from finishing its grapple. Zove continues to explore inside.

DM Rolls:

Water Leaper Tadpole Target: 1d4 ⇒ 1 Trevor
Water Leaper Tadpole Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

WL One: 20/25
WL Two: Dead
WL Three: 0/25

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

"Volcano? Ha!" the Son of Odin calls back. "This is NOT a volcano. This is but three matches left out in the MAELSTROM of Thor's deluge. We shall speak of tactics when a foe worthy of CHALLENGE comes to face our STEEL."

As the druid comes to his senses and joins the GLORIOUS COMBAT, Attero hails him. "Ha! You see? Does not the blood sing in your veins faster? Are you not steeped in renewed vigor as the blood of your enemies flow?

Be at ease, Trevor. Though they find you extra tasty, I shall see that they feast upon you, no longer!" The great hammer of WAR again rises and falls like a blow from Valhalla.

Glory and Fame, Blood is our name: 1d20 + 5 ⇒ (20) + 5 = 25

Souls of thunder, hearts of STEEL: 2d6 + 3 ⇒ (5, 6) + 3 = 14

KILLERS of men, a warrior's friend, sworn to avenge our fallen brothers: 2d6 ⇒ (6, 1) = 7 = 21 damage *sign of the hammer*


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

From the safety behind a barrel, the gnome pulls out his crossbow. He loads and carefully aims at the creature, in case it survives Thor's hammer.
Patient Shot: You carefully align your crossbow’s sights over your target. As an action in a turn that you have not moved, you may make a single crossbow attack with advantage.

it it lives, crossbow: 2d20 + 4 ⇒ (14, 15) + 4 = 33 19 to hit
if hit, damage: 1d8 + 2 ⇒ (7) + 2 = 9


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Athletics: 1d20 + 5 ⇒ (9) + 5 = 14

"DON'T!" says Trevor as he tries to get away from Aterro's target. As chance would have it, he manages to slip away and readies a strike in case the thing twitches still.

Axe: 1d20 + 5 ⇒ (2) + 5 = 71d12 + 3 ⇒ (5) + 3 = 8

"Aterro, I swear by Khors, You will be the death of me!"


DM Rolls:

Critical Bonus: 1d100 ⇒ 9

Trevor manages to slip away from the creature just as Aterro brings his maul down in another crushing blow. Again water sprays everywhere, but this time the water leaper tadpole is much less lucky. The lower half of its body it pulverized by the blow. Its left wing is mangled and broken and its tail only twitches limply in the shallow water. Stunned, but still alive, the leaper's short life is shortened even further when Ibrox finishes it off with a final killing blast that leaves it floating and quite dead at the feet of thoroughly soaked Trevor and Aterro.

Combat Ended.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Aterro laughs heartily and joyfully. "Ha! Do you want to live forever, Paladin? Are you captivated by the thought of dying an old man, piled high with covers and surrounded by family? Is that what Khors teaches of? Ha! Such a fate is not for men of action, like us. 'Tis only to die with honor, with STEEL in hand, that vouchsafes us a place of respect in Valhalla.

Or perhaps you are just salty that there are none left for you to wet thine blade against? Ah, well, be of good cheer, beseems we have not seen the last claw raised in anger against us this day."

The WarCleric plungers his hammer in the growing wet to cleanse the filth of the monster from it, then stalks back to the millhouse, gazing upward.

"Have we heard from our little wizard yet?"


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

"Whatever." says Trevor as he puts out his hand to get help standing up. Soaked clothes and heavy mail made standing hard. As Aterro seems to ignore him and continue his talking, he rolls on all four and clumsily gets back to his feet, then picks up his helmet, empties it, and puts it on his head. The helmet immediately slides above the paladin's eyes and his shoulders sag.

"I'm bleeding everywhere..." he comments with a weak voice.


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

Once the last creature falls, Vrindel heads for the window. Was Zove able to drop a rope for the others to climb and join her, or has she opened another way in"?

At the loud War Priests gloating he only shakes his head... "Remind me at dinner to share the story of the Raccoon and the Fox".

"Come Sir Trevor. Let me see to that wound".

If there is a rope. 1d20 + 2 ⇒ (10) + 2 = 12 Athletics (Climb). If not he'll call out for Zove.


I forgot to type it, but that was the intent. Not sure since it kind of sounded like she fell into an unexpected drop the way it was described. I was also trying to open the latch doors...but with the ________ sleeping there, it might not be possible.

DM, are the creatures sleeping drakes or some other creature?
Will inspect closer if needed


Zove: I will try to clarify a little. You did drop to the floor when you entered the millhouse and immediately encountered the drake, conversed and then followed it downstairs. I assumed you didn't take the time or the risk of annoying the drake to tie the rope. To forget to do the rope, also seemed to fit with the Shadow Fae's natural curiosity at the sudden discovery of a wild creature inside the mill.
So I thought you meant to do it that way. :)

The stairs lead into small study and then a large hallway/workroom that runs the length of the building. At one end is the main millworks, the other ends in the double doors and the landing. The doors are locked with a simple bar. Across and to the left of the stairs is another short hallway that ends in the front (rune locked) door. There are rooms to either side of that short hallway. The drake went to the left, into a 'living area' with makeshift pallets near the center and the sounds of sleeping coming from the pallets. You haven't moved into the room enough to know for sure what is sleeping, but they appear to be bundled under blankets and small or human sized. The double doors to the landing are back in the other workroom area and you can easily open those. Sorry for any confusion on the navigation of the interior. This is the tougher aspect of no maps.


Sounds good. Sorry to party for fracturing, was overlooking the urgency of water disturbances.

Whispering to the drake over the slumbering unknowns "...an idea just came to mind. I can cast protective runes like your master. I could place one on this area that would alert us if anyone disturbed their slumber. I would just need to open the back doors to get the placement of my conduit wire correct."

Not sure if this is deception or not, the spell requires walking out a roughly circular path around the warded area which is a 20 ft cube.

Deception or Persuasion: 1d20 + 2 ⇒ (18) + 2 = 20 +0 if deception, +2 more if persuasion


Ranger 2 Rogue 1 | AC 14 | HP 22/22 |
Saves:
Str +2, Dex +5, Con +1, Int +0, Wis +1, Cha +2
Skills:
Deception +6, Insight +3, Investigation +4, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5

"I'm getting worried about her... I'm not waiting for a a rope. Someone give me a boost, let me try this again..."

Finnigan will look about expectantly hoping for someone to make a cradle with their hands for him to step into.

Athletics: 1d20 + 1 ⇒ (15) + 1 = 16


Finnigan: Since Aterro offered before, I will assume he's willing to help someone now.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor sees hope again as Vrindel offers to have a look and sloshes forward to him: "Thanks. I feel dizzy... Hey wait! Where are you going?!"


With Aterro's assistance Finnigan manages to climb up and reach the window. A little extra effort kicking along the outside of the building and he manages to scramble inside ad disappears from the view of those down below.

The floor is a bit of a drop, but the ranger is able to safely make the short hop, the thud of his boots echoing in the quiet of the mill. Trevor's shouted question drifts up from below as Finnigan finds himself in an open, empty room, lit only by the window. A single stairway to the right goes down into the dark interior of the mill. There is no sign of Zove, but a strange clicking sound can be heard from the darkness below. After a few heartbeats it is easy to determine the sound is getting closer.

Zove:
The creature looks at you curiously. "Issss no need. Spellsss already protect...and Ssscorch." It says, seemingly referring to its common name. "But okay...if you wish...."

Suddenly the drake's head whips around and up toward the loft area with the window and several thumps are shortly followed by a louder thud. The drakes golden eyes suddenly whirl and glow with a deadly golden light. A growl from deep in its belly rumbles through the room as an eerie red glow emanates from it's open, tooth filled jaws.

"Intruderssss....must protect...."It says as it takes off back toward the stairs at a pace much faster than one might expect for such a large creature. The sound of fast moving, clawed feet tapping on the wooden floor echos back into the dark of the mill.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

After giving him a boost, Aterro watches Fin scramble up, then turns to Trevor, hands still clasped together. "Well, are you going to follow him?"


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor goes slightly green and turns to Vrindel with a needy look on his face...


Just to clarify quickly, Finnigan is the one who climbed up. I assume Vrindel hasn't acted yet, since there is no rope hanging down.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

I know he has not climbed yet, but Vrindel mentioned the rope earlier, so Trevor is taking for granted that something will be done about all the holes in his arms and legs.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Have you already used all your Lay on Hands points today? It's not in your stat bar so I can't tell.


Zove was about to scream to wait, but hesitated because of the sleeping ones, and instead ran to the latched door opening it. "Hold on, don't rush in! Allies inside! Allies inside!"


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

"Let me see to the worst of your wounds anyway".

While the others are scaling the wall Vrindrel takes a moment to call forth some healing magic on Trevor.

1d8 + 3 ⇒ (6) + 3 = 9 Cure Wounds.

The Trollkin takes something smelly from his side pouch, spits on it, plucks a hair from Trevors head, slathers it on his worst wounds, and mumbles a few words of healing in a sing-song voice.

He then begins to head towards the open window, when he hears Zove's melodious voice from the side of the building with the latched doors.

"Come on this way. Let's make this easy".


Zove rushes after the drake and watches it disappear up the stairwell, its clawed feet ignoring the stairs altogether as it instead simply climbs up the wall and into the empty loft. The shadow fey quickly unbars the doors and throws them open to see a startled Ibrox standing just outside and Vrindel nearby healing Trevor. Aterro still stands below the window waiting for a sign or signal from Finnigan.

Finnigan:
The clicking sounds approach rapidly and before you know it, there is a very alarmed and angry looking creature climbing up the wall of the stairwell. It golden, draconic eyes immediately focus on you as it hangs from the wall on four stocky legs. A long tail twitches furiously and the spines along its back stand straight up. A toothy set of jaws line a dragon like mouth that glows bright orange from the back of its throat.

"Trespassssser. Leave hi near. Sssss...Baw harm na dilthen onesssss." It lets out a long angry series of hisses that you recognize might be words as Zove's shouts of 'Allies..." burst forth from downstairs."

Zove and anyway with Sylvan language:
From up up the stairs you hear a hissing angry voice speak in Sylvan. "Trespasser....leave this place. No harm to little ones..."


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor hears Zove as Vrindel heals him: "Hmm... That feels much better." he says and bows deeply to the Trollkin.

He turns to the doors as they open with a big grin on his face: [b]"You found some survivors?"[|b] he asks, hopeful.


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

"My Pleasure".

Vrindel follows Trevor into the building, and hears the gruff threatening voice from above.

He looks at Zove...

"Who's that upstairs, and what little ones does he speak of"?


"Yes, he's friendly...one who walks the old circles of faith, a forest drake. He's just protecting the young ones inside here...oh, can we please all just relax a bit?"


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

Vrindel looks almost excited... or at least that's what you think since Trollkin faces aren't the most familiar in the world.

"Really! I must meet him. It sounds like we have much in common. And what are these "Little Ones" he speaks of".

The big Trollkin then walks to the bottom of the steps, and hollars up in Sylvan. "Greetings Walker of the paths. I walk along side you... my name is Vindrel".

I've never met a Forest Drake though I've heard of them. This should be interesting.


Finn Persuasion: 1d20 + 4 ⇒ (11) + 4 = 15
Finn Adv. Persuasion: 1d20 + 4 ⇒ (9) + 4 = 13

There is a bright flash of orange light from upstairs followed by a short squeal and some garbled rapid talk which absolutely could not be considered begging for mercy. A bit of silence and then a few quiet, hissing words not quite loud enough to be heard below. A few moments later a rather rattled Finnigan comes walking down the stairs. His hands to out to his sides and one holding a short piece of burnt rope. The bottom edges of his short cloak trail thin wisps of smoke that fill the room with the smell of burnt, dirty cloth. But perhaps to the envy of some among the group... his boots seem quite dry.

Mere steps behind the scout, comes a sleek, green scaled, forest drake. Its golden eyes narrow at the sight of yet more trespassers in the mill and with a quick snort that sends another trickle of flame spurting near Finnigan's feet the creature moves down the stairs its nostrils working diligently as it gets closer.

It looks first at Zove and then for a few long heartbeats at Vrindel after he introduces himself. The creature gives a nod of acceptance toward Vrindel then proceeds to look over the rest of the party. Another long gaze lands on Ibrox, but eventually it moves on with seemingly no other interest in either Trevor or Aterro.

"More trespasssssers. But none gar- i rot ben undeath. Mín discusssss. Minn- a closssse fen." It says to Zove and Vrindel before turning to go back into the dark interior of the mill.

Sylvan:
"More trespassers. But none smell of rot or undeath. We discuss. Enter and close door."


Ranger 2 Rogue 1 | AC 14 | HP 22/22 |
Saves:
Str +2, Dex +5, Con +1, Int +0, Wis +1, Cha +2
Skills:
Deception +6, Insight +3, Investigation +4, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5

"Hey ! Watch it! I'm going I'm going!" fin says, dancing around the jets of flame licking his heals.. "I never meant to hurt your little ones! Not in the least! Um... guys? I think he's friendly. Sort of."


Zove closes the door again and starts speaking the same slithering tongue as the lizard "Yes, its much more safe indoors my friends will agree. Your masters wards are strong but there is also strength in numbers, after all. Do you know of any other survivors in town?"


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor bows to the strangest creature he has ever seen in his short life. He is at a loss for words, for once, but his fear kicks in and triggers his Divine Sense, while he steps back as fire is nostril-projected.

Checking if that drake is evil.


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

Vrindel nods and looks at the others before answering in Sylvan.

"Just a minute guys. He wishes to speak with us alone. Please don't break or attack anything until we return at least". The last said with a firm glance at Brother Aterro.

Sylvan

Spoiler:

"Thank you for trusting us forest brother. Let's start at the top. What happened here, what is happening here, and what can we do to help"?


With adrenalin and divine energy suddenly pulsing through his body, the drake's aura becomes clear to Trevor's eyes. The deep greens and earthy browns of the forest are highlighted with bursts and streaks of golden brilliance. The creature is powerful, loyal, and strong willed for certain, but nothing evil blemishes its aura.

Seeing some of the party linger by the door, the drake beckons again for everyone to follow.

"Ilya maime túl. Even i devil nur. Better ana tír- ar keep varna."

Sylvan:
"All may come. Even the devil friend. Better to watch and keep safe."[/b]

It leads the party back past the rune inscribed front door and into the living area Zove encountered earlier. With a quick, tiny puff of flame, the drake lights a pair of candles illuminating the scene for those unable to see in the dark interior of the mill. The cold wood stove sits in the corner near a table and chairs. Cabinets and shelves line the interior wall, while the center of the room is filled with several several makeshift pallets where several sleeping figures lie bundled in furs and heavy blankets.

On the table are a small silver bell, a half empty bottle, a piece of charcoal and a mortar and pestle that still contains a small portion of some finely ground mix of herbs.

Having provided the light, the drake carefully moves to the pallets where it gently pulls back one of the blankets to reveal the face of a small human girl. Likely around six or seven years old. As the party gets a closer look, there are a total of six children ranging from six to twelve or thirteen years old. All seem to be sleeping comfortably, and all have another rune marked in charcoal on their foreheads.

"Taurë nur's ar peler titta ones. Ni váre- yare theime lóre ar so...investigatesss...Peler. Better ana lóre than risk harna or ssssneaking eth. Manime days sí ar onlime rotted ones túl ana mardi. Vamme ssssinte mana happened -esse peler. Some túc- hini, maquen- help -o héru -o i taurë. Onlime ssssinte taurë héru worried ar agree. Maquen- Scorch ana tír- ar váre-. Cannot lende titta onessss, cannot hir héru." It says in the language most often used by fae and creatures of the deep forest.

Sylvan:
"Forest master's and village little onesssss. I protect while they sssleep and he...investigatesss...village. Better to sssleep than risk hurt or sssneaking out. Many days now and only rotted ones come to home. Not know what happened in village. Ssome bring children, ask help from master of the forest. Only know forest master worried and agree. Ask Scorch to watch and protect. Cannot leave little onessss, cannot find master."

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