Adventures in Oakstead

Game Master Foxy Quickpaw

Oakstead Village Map


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Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

"Ok, we won't. So, can we move your bones to the crypt NOW and THEN get a cleric to say the proper words? As Jewel says, your, uh, body is hurting things here. Please? Pretty please?"


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel stares back at the ghost, "Really? But he seemed kind of nice. I won't say his name again around you, but why do you dislike him so much? Did you know him when you were alive? Fight much?"

Jewel wonders if Tohrid passing on the title of Guardian of Eristil could have something to do with the blight, but can't figure out a way to ask without saying the name....

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Yeah, could you tell us a bit 'bout yerself? And why are ye buried here in the middle of the forest?"


Kitsune Game Master

The ghost swoops down to Tarjun, stopping just on inch before his nose. Staring the boy in the eyes he tells "Because that imbecile denied me my proper burial!"


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel waves to get the ghost's attention, and to get it out of Tarjun's face. "Well that doesn't make any sense to me. Everyone deserves a proper burial, after they're done living of course. We'll move you over to the crypt. But then we'll have to go and get the key. There were some problems with goblins so a strong door with a good lock was put over it. And of course we'll need to know your name for the marker...." She pauses, staring expectantly.


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

"Yeah, it may take a little bit of time but we'll bury you REAL good"

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8
Tobar Johnson wrote:
"Yeah, it may take a little bit of time but we'll bury you REAL good"

You know, out of its context, that line could actually be terrifying

Being an inch away from an angry ghost finally seems to shut Tarjun up. He squeaks a little, and does not dare adding a thing.


Kitsune Game Master

"I'm Dolan Breathnach." the ghost proclaims.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel does her best to keep a professional stance and nods, "Excellent then Mister Dolan Breathnach. I'll ask once we get somewhere to write and verify the spelling. Wouldn't want to have your name spelt wrong on the marker. Now please point out if we've missed any of your bones and once we have them all we can move over to the crypt. By the way, you wouldn't know of any curse on your bones? We still need to understand the blight that was spreading here. When I tried to use stabilize on one of the creatures caught in it, dying but it didn't look dead.... it seemed like the magic killed it. I'm concerned that maybe it was dead but still moving and the healing magic hurt it. ??"


Kitsune Game Master

"Because I'm going to kill everything, til I get my proper burial!" the ghost rages.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel is startled by the rage of the ghost, but realizes that he is acting like a baby screaming for attention. "Mr. Breathnach! You need to stop that and think this through. If you kill everything you won't get your proper burial. All you will get is a bunch of angry ghosts screaming at you for your actions! Now listen to what we are saying. WE already agreed to give you your proper burial. WE are the Guardians of Erastil so you can count on us to do what we said...."

"Now, I asked you if we had missed any of your bones. We've gathered up what we can see, but since you cursed the ground we really don't want to go digging through it with our bare hands. I think you should be able to understand that we are still kids and don't want your curse killing any of us. Besides, like I said, if we all die you won't get your proper burial! So can you tell us if there are any more pieces of your bones in that hole?"

If he cooperates we move the basket over to the door of the shrine. "Now I'll stay here with you, but the others need to go back to the homes. Tarjun will get the key to the lock here, and the Johnson's need to go and get a cleric to do the ritual, unless you could explain the ritual to us and we could do it? Would it be enough for the Guardians of Erastil to do the ritual for you?"

I figure he won't allow all of us to leave. Maybe if I stay and chat with him he'll let others go?

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Tarjun starts to doubt that obeying the ghost is the right thing to do. Perhaps they should stick to the original plan and exorcise it...

But he cannot warn Jewel of the danger while the ghost is within earshot.

"Jewie's right, if ye kill us all ye won't able to get what you want, innit?" Tarjun argues. "And we don't wanna see this blight spreadin', so we wanna work with ye here. We can do it faster if we can all leave now and get down to business."

Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10


Female Human Ranger (4)

"You're not staying here alone. I stay. And you leave and get the needed help." Mrs. Johnson tells.

She grabs the basket with all the bones and sends the kids away.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel hesitates for just a moment when Mrs. Johnson takes the basket, then realizes her words weren't a suggestion. "Right. Tobar and Clara, go home and explain what's going on to your dad. Tarjun and I will go to our home and get the key and explain it to our folks. Then we can go to explain things to the rest of the townsfolk. We just need a cleric for the ritual once we have the key.... Let's go and get back here quick!"

Just re-read the campaign info tab. Where would the nearest 'real' cleric be?


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Once out of earshot Clara says "We don't have a cleric, do we? And that ghost is a big meanie!"

Also, if I remember right, is the key in the Johnson house. Bedwoom, wardrobe, pocket of coat.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

As soon as they are well out of earshot, Tarjun tugs on Jewel's sleeve:

"Jewie, maybe it ain't a good idea to do what he wants. We should check if the guy's a criminal or somethin'. There must be a reason why no one wanted him around."


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel nods as the others start asking or commenting. "We don't know what everyone may have been when they were younger, but I don't think there's a real cleric in miles of here. We'll have to figure out what to do and do it fast since Gertrud sent us away. Clara, Get the scepter. Maybe the fire from it will matter to the ghost if we have to fight it. I'm fairly sure our sticks and arrows won't. As to giving him the burial he wants? Of course he's evil, or he wouldn't have been buried in an unmarked hole. And he somehow figured out how to kill every living thing around him. So if putting him in the crypt for now will settle him down I say we do it and then try to learn how to handle him in the future, before he figures out how to reach from that crypt to hurt people. Then again, maybe burying him proper will end his anger and he'll really pass on. I don't know 'cause I'm not a cleric. None of us are!"

"Maybe someone in town will recognize the name...."

That is where the key was. But I think we should ask our parents for the key, explaining that Gertrud is there with the ghost and needs it.


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

I am getting very, very, very tired of Paizo as it ate another post. I swear I even looked to make sure that it was there before moving on to other stuff.

He whispers to the others
"I'm goin back and making sure the ghost doesn't hurt mom"

Tobar refuses to leave his mother alone to face the ghost so, once they are out of sight, he and Brina stealthily make their way back

stealth Tobar: 1d20 + 13 ⇒ (2) + 13 = 15
stealth Brina: 1d20 + 18 ⇒ (14) + 18 = 32 +4 if undergrowth bonus applies

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Figuring his parents would perhaps have some answers that might help them, Tarjun asks them about Dolan Breathnach.

" We found an ol' grave in the woods with his name on it. Ye know who this guy was?"

As always with Tarjun, it's not technically incorrect, just rephrased to adapt the message to the audience.

Bluff: 1d20 + 3 ⇒ (13) + 3 = 16


Kitsune Game Master

"No, never heard of it." Shelly replies as she looks up from patching some pants with a threaded needle.

~~~~~~~

Tobar sneaks back up to his mother. As Gertrud is preoccupied she doesn't notice him. But even though he makes no noise the ghost casually looks in his direction as soon as he comes close.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel glances at Tarjun. She had planned on just being direct. Gertrud's life could be in danger. "It looked pretty old. Does anyone keep records of who has lived here, say a really long time ago, like 50 years ago?"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara runs to their home. "Dad, dad, we need the key to the crypt and you need to come! Mom is alone with a mean ghost with red glowing eyes. And we need a cleric of Estaril to put the ghost to rest. You need to come quick!"


Kitsune Game Master

Shelly wonders "Why this sudden interest in someone who is dead for such a long time?"


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel pauses, unsure, then just decides to do what she had planned from the beginning. "Well, you remember the black, dead sticks and the caterpillar from last night? Well, we went back to that dead area again. And the dead area was growing. And Mrs. Johnson was with us, but even she seemed worried. And we tried to dig up the spot to see what was causing the dead stuff.... and we found a body. It didn't have a marker but we know his name because, well, he's an angry ghost and now Mrs. Johnson is still there with the angry ghost and we need a cleric to bury him right or he's just going to make the dead area bigger and bigger until everything is dead!" As she talks her words come faster and faster until the end, then she stops with a confused look on her face. "But we don't know of any cleric in town!?! And I don't know any family in town with his name. And why would he want to be buried in that shrine!?! And he hates the name of the last guardian for some reason...." Clearly deflated she goes silent.


Kitsune Game Master

Shelly gives Tarjun the 'we'll talk about this'-look. "We have no cleric at all. The closest to a cleric is Gertrud. She can heal people by calling on the powers of Desna." She looks a worried.

"Will, do you have an idea?" she calls for her husband.

Will comes down the stairs and gets a recap of the situation. "It's a burial. I can do that. But I don't believe it is in the interest of Erastil to give in to the demands of an evil spirit."


Kitsune Game Master

Randolph gets the key from the nightstand in the bedroom and grabs his coat. "Let's go over to the Bramstons. If it has to be Erastil, we should ask them."

Randolph and Clara arrive just in the silence after Will objects to the burial plan.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Seeing Clara and Mr. Johnson Jewel asks, "Where's Tobar and Brina?"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"He went back to look after mom." Clara answers. Which doesn't help with Randolph's confidence.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Tarjun shrinks, and looks down at his feet.

"Well, if we ain't gonna do what he says, we gotta destroy it." He suddenly has an idea: "What if we cremate it 'stead of buryin' it? Make his bones disappear. Maybe it's gonna kill him -I mean, destroy him."


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel nods with Tarjun, "Right. We can see what the Bramstons say, but be ready to burn the bones. That'll take a hot fire. Is there any oil? And Clara, did you get the shelter? You used it for a jet of fire before. Can you do it again?"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

These seem to be the verbal components of a confusion spell. Because I'm confused now. I started the Bramstons with a typo. But that's actually the Branstons, Jewel's parents, who stand with us. And the shelter shall be the scepter?

"I can do the magic with the nice ghost's magic stick." Clara replies whipping out the nicely carved item. "Wanna see?"


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Yep. Shelter was an auto-correct of my deliberate mis-spelling "septer". As to Bramstons.... I goofed that up too because the key was originally here, so I thought there was another family. Forgot to check the Campaign info tab! Sorry all and wish there was a way to correct/delete posts! Since there isn't, just please ignore!

I like you reference to the verbal components of a confusion spell!

"NO! Don't burn anything up here! And it might be limited on how much you can use it. Wait til we need it.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara looks a bit disappointed, but puts the stick away for now. "Are we telling the ghost that we burn him, or do we deceive him somehow?" Clara wants to know.


Kitsune Game Master

"I'd say, burn it first and tell later. But how do you want to go about the deceiving?" Shelly comments.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"How 'bout we go preparin' the ceremony as he wants," Tarjun suggests after some pondering. "But while you're handlin' the bones, lightin' some candles, and all that, I distract him, and ye discreetly burn the bones?"


Kitsune Game Master

"I'll get some garb that looks at least somewhat like a cleric. Shouldn't be too hard as Erastil has no formal clerical robes." Will tells and leaves to change clothes.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"So, we ain't forgettin' anythin'? Just the costumes and the stick? We can go?"


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel thinks about it for a bit. "Wait for Dad. We should return in a group like it's a formal thing. Make it more like a real religious ceremony. And lets get some oil to pour on the bones before Clara hits it with the fire. We can say it's holy water to purify the body, part of the ritual."

Jewel runs to the barn for a flask of oil.


Kitsune Game Master

Will comes back in his 'costume'. Which looks just like his sunday garb, with a bow added for credability. He openly wears a wooden holy symbol of erastil and brought the copy of Erastil'*s teachings. "I hope this will do." the tells, before he leads the procession back into the woods.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"How do we tell mum and Tobar what the plan is?" Clara asks.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel thinks for a moment about Clara's concern,then grins. "Mrs. Johnson would probably figure out what's going on as we approach. But just to be sure I'll send Chirp ahead. She's smart enough to relay a simple message." She calls her familiar, "Chirp. Go to the shrine and tell Gertrud these words. 'We are coming with Father Will.' Repeat the words back to me before you go." Checking and repeating until Chirp repeats the phrase correctly....


Kitsune Game Master

As the procession arrives, Will addresses Gertrud. "Please follow me with the bones to the crypt."

Gertrud gets up and joins Father Will in the walk to the crypt. Will unlocks the door and steps in. "Bring the bones to that empty space there in the back please."

But just as Gertrud steps over the door sill an angry voice fills the crypt and the ghost of Tohrid Dawnbreeze appears out of his stone sarcophagus. "How dare you bringing this heretic into Erastil#s crypt!?!"

"They are giving my bones their rightful resting place!" the other ghost shouts back.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

If the ghosts hate each other that much, maybe Tarjun won't even need to distract Breathnach. If only he could add metaphorical fuel to the fire, while the rest of the group light up the bones...

It's not going to be easy, but some risks are worth taking.

"We're very sorry, Mr. Dawnbreeze," Tarjun says with a contrite air. Mr. Breathnach just mentioned in passin' that ye didn't get along very well, but we ain't got no idea what happened between you two. Hey, it can't be that bad. Maybe ye two can have a little conversation 'bout it."[/b]

Bluff (trying to start a row between the two ghosts, and turn them against each it): 1d20 + 3 ⇒ (5) + 3 = 8 Argh!


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel calls out with Tarjun, "Please Guardian Dawnbreeze. Mr. Breathnach started a circle of death where his bones were buried. We are just trying to stop that by giving him a decent burial according to the traditions of Erastil. Doesn't everyone deserve at least that much?"

Not trying to bluff. Just trying something close to honesty for a diplomatic solution, before the betrayal....
Diplomacy?: 1d20 + 6 ⇒ (1) + 6 = 7
OK, The Branstons are failing miserably with dice rolls!


Kitsune Game Master

The ghosts ignore the kids and attack each other. Which is a pretty pointless endeaver as they can't harm each other. But in their rage they don't really notice.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

As discreetly as possible, Tarjun beckons his father and Clara to set fire to the bones.

Bluff: 1d20 + 3 ⇒ (15) + 3 = 18


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel moves to be between the fighting ghosts and the bones. She motions to set them down and pour the oil on them. "Clara, Get in position to 'bless' the bones with the rod!"


Kitsune Game Master

Will moves away, as if to get some distance to the ghosts in the far corner of the crypt. Gertrud follows and puts the bones in the basket on the ground. Will pours the 'blessing-oil' over it.

The ghosts in their rage are ignorant towards this.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara takes out the rod and without hesitation points it at the oiled bones. Instead of the fire cone, one strong ray shoots out of it and sets the bones aflame. This is much to Clara's delight. Fire!


Kitsune Game Master

At that point the ghost notices. "What have you done!" he screams.

What you have done is, to set fire to oil with a catalyst - the basket - in a crypt with no vent. Everything fills with smoke really quick.

"Get out of here" Will calls and starts moving, but the ghost moves in the way.

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