Anevia Tirablade

Gertrud Johnson's page

300 posts. Alias of Foxy Quickpaw.


Full Name

Gertrud Johnson

Race

Human

Classes/Levels

Ranger (4)

Gender

Female

Age

28

Alignment

NG

Deity

Desna

Strength 12
Dexterity 18
Constitution 10
Intelligence 11
Wisdom 13
Charisma 10

About Gertrud Johnson

Gertrud
Female Human ranger 4
NG Medium humanoid (human)
Init +6, Senses Perception +8
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DEFENSE
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AC 14, touch 14, flat-footed 10 (+4 Dex, )
hp 36 ((4d10)+4)
Fort +5, Ref +8, Will +2, +2 trait bonus on all saving throws against charm and compulsion effects, +4 bonus on Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running, to avoid nonlethal damage from a forced march, to hold your breath, and to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments and to resist damage from suffocation.

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OFFENSE
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Speed 30 ft.
Special Attacks Animal +2,

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TACTICS
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STATISTICS
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Str 12, Dex 18, Con 12, Int 11, Wis 13, Cha 10,
Base Atk +4; CMB +5; CMD 19
Feats Deadly Aim, Endurance, Point-Blank Shot, Precise Shot, Rapid Shot
Skills Acrobatics +7, Climb +5, Heal +5, Knowledge (Dungeoneering) +5, Knowledge (Geography) +4, Knowledge (Nature) +5, Perception +8, Profession (Butcher) +6, Ride +8, Sense Motive +3, Stealth +11, Survival +8, Survival (Follow or identify tracks) +10, Swim +5,
Traits Birthmark, Reactionary,
Languages Common
SQ animal companion, bonus animal companion skill rank (4x), bonus feat, combat style feat, favored terrain (forest) +2, skilled, track +2, wild empathy +4, , , ,
Combat Gear
Other Gear 0.0 gp
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SPECIAL ABILITIES
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Animal (Ex) You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against animals. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.

Animal Companion (Ex)

Birthmark You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, and it increases your devotion to your god. You gain a +2 trait bonus on all saving throws against charm and compulsion effects.

Bonus Animal Companion Skill Rank (4x) Add +1 skill rank to your animal companion. If you ever replace your companion, the new companion gains these bonus skill ranks.

Bonus Feat Humans select one extra feat at 1st level.

Combat Style Feat (Ex) At 2nd level, a ranger must select one of two combat styles to pursue: archery or two weapon combat. The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites. If the ranger selects archery, he can choose from the following list whenever he gains a combat style feat: Far Shot, Point-Blank Shot, Precise Shot, and Rapid Shot. At 6th level, he adds Improved Precise Shot and Manyshot to the list. At 10th level, he adds Pinpoint Targeting and Shot on the Run to the list. If the ranger selects two-weapon combat, he can choose from the following list whenever he gains a combat style feat: Double Slice, Improved Shield Bash, Quick Draw, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting and Two-Weapon Defense to the list. At 10th level, he adds Greater Two-Weapon Fighting and Two- Weapon Rend to the list. The benefits of the ranger's chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a ranger selects a combat style, it cannot be changed.

Favored Terrain (Forest) (Ex) You gain a +2 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in forest terrain (coniferous and deciduous). Likewise, you get a +2 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.

No Racial Subtype You have chosen no racial subtype.

Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Track (Ex) You gain +2 to Survival checks made to follow tracks.

Wild Empathy

Wild Empathy (Ex) You can improve the attitude of an animal. This ability functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+4 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.

Gertrud has a dog named Wookie and a bear companion named Paddington.

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