Adventures in Oakstead

Game Master Foxy Quickpaw

Oakstead Village Map


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Female Human Ranger (4)

The night is a restless one for the kids. What will they find the next day? And how will they handle their responsibility?

The next morning after breakfast Gertrud collects the kids for a trip to the black patch. "Is there something you want to take along? Some tools?"


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel runs to the barn to collect a shovel and a small axe. "I think we should dig out the dead stuff and see if anything is buried under it. If there's a curse that might be where it is! Should we take some oil or a torch to burn the dead stuff? We can use magic to create water if the fire flares up...."

Changing my ready spells. CS updated.


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

Does Tobar know that he has access to the huge spells on the Hunter list? I'd like to have him memorize Defoliate and Expeditious Excavation but am not sure if that is acceptable (may also just sidestep the whole problem in a boring way).

I have no problem at all if you say no to these spells at this point in time.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Has Tarjun's Knowledge (nature) check failed?

"Oil might spread, and it's gonna be a b- harder to control," Tarjun quickly censors himself. He might have learned a couple funny words from listening to his father toiling in the fields, but he knows that his mother has very little patience for it. Moreover, there's no way he's going to let Jewie learn them too: she might get into the habit of blurting them out, or worse, lecture him for doing so and threaten to tell their parents if he continues.

"Or we could put the oil in a small bowl or somethin'. That way we put the dead stuff in the bowl, we set fire to it, and we're sure that the grass around it ain't gonna go in flames."


Female Human Ranger (4)

"Let us go and take a look first, before we burn the woods down, shall we?" Gertrud suggests.


Kitsune Game Master

As you reach the spot, the size has doubled and a nearby tree has started dying. The bark falling off, the leafs withering on the one side, and the wood turning dark.

Perception DC20:
You notice that the animals avoid being close to that spot


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

perception: 1d20 + 7 ⇒ (19) + 7 = 26

Jewel drops everything and runs over to the tree, stopping just before touching it. "It's spreading and killing everything!"

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Looks like we're gonna need a bigger bowl," Tarjun jokes, but his quip seems a little bit contrived.

He extends a hand to touch the bark of the tree, puzzled as to what could have gone wrong.

Cast Detect poison


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara casts a spell and burns the patch. "Here take that you evil necrothingy!"


Kitsune Game Master

The black patch is not impressed. And as there is not much room to become more black, the effect of the magic fire is almost unnoticeable. Only the green grass besides the patch turns yellow or brown and hangs down.

Tarjun:
No poison


Kitsune Game Master

Jewel:
Searching carefully, Jewel finds another mindless creature that looks more dead than alive, but is still moving. This time it's a snail.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"It's gotta be somethin' magical," Tarjun says, turning his head towards Mrs.Johnson in the hope that she might know more than him on what to do next.


Female Human Ranger (4)

Gertrud looks like the the grown up, who knows what to do. "Your idea of digging it up is not bad. The reason for this might be buried beneath it."

Sense Motive DC4:
Bluff: 1d20 + 0 ⇒ (4) + 0 = 4
All that cool is a fragile facade. Gertrud is none the wiser than you and really worried about that.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Sense Motive: 1d20 - 1 ⇒ (6) - 1 = 5

Tarjun's smile fades from his face.

"Right. Let's do that," he mumbles, grabbing the shovel, and starting to dig up the patch.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel stops Tarjun trying to hold the shovel, "Wait! Look here! There's another little creature in it. Try to get it on the shovel so we can take it away. Then dig. Put it here...."

First she points out a tiny snail in the black stuff and directs Tarjun to use the shovel to move it to a rag. She wraps it up then moves out of the way.

"Not sure what we can do to help. When I tried to save the caterpillar the magic killed it."


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

Sorry, weekend happened :-)

Tobar will first see what happens when he casts defoliate. If that doesn't kill the patch he'll try expeditious excavation next.


Kitsune Game Master

Tarjun puts the blackened snail away and starts digging into the black patch. And even under the surface it can clearly be seen what is dead already. The soil is the same, but the roots and everything that once was alive is now dead, black and crumbles to dust when touched. Beneath the surface the dead area becomes wider, like that patch is only the tip of an iceberg.

How deep are you digging?

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Probably about a foot deep?

The hole is getting bigger and bigger, and the black, corrupted earth continues to run deep. Tarjun, sweat dripping from his brow, finally pauses.

"Bugger," he simply says. "We ain't gonna need a shovel, we gonna need an exorcism!"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Did you expect the cause to be only that deep?" Clara inquires precociously.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Well, I can keep diggin', but I ain't gonna make a tunnel to Absalom!" Tarjun replies somewhat humorously and goes back to work.

Let's dig another foot deep.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel stares at the dead area wanting to cry when she sees it getting even larger below the surface. "Wait! Look at the area. It's getting bigger as you dig. Dig deeper but just over on this side, expanding the edge to get all of the dead area."

a foot deeper and wider

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Tarjun sighs, but gets back to digging. He starts humming as he works:

Kiss me mother kiss your darlin'
Lay my head upon your breast
Throw your loving arms around me
I am weary let me rest...

Perform (sing): 1d20 + 3 ⇒ (5) + 3 = 8

It would all be very dramatic if he wasn't tragically tone deaf.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara puts her fingers in her ears. "That way it will die even faster."


Kitsune Game Master

Tarjun works diligently, while all others stand around watching him. But there is nothing new within another foot of earth removed. It's less vegetation as only the trees and large bushes have roots that deep, so the difference between normal soil and the dead one isn't that big any more.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Once the hole gets deeper and the difference between the live and dead soil is harder to see Jewel moves closer to examine the roots and any bugs in the soil, breaking the roots to see the core of them.

Knowledge-Nature to see if they look right?: 1d20 + 7 ⇒ (14) + 7 = 21


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

I think you missed my post about defoliate and expeditious excavation. Or I missed your answer


Kitsune Game Master

Using future tense led me to believe it not to be an actual action.

Tobar sends a ball of dark energy at the plants of the patch. But there is no effect at all.

Jewel finds that the roots are black to the core and cruble to dust and ashes when touched.

But this examination is interrupted by Tobar 'supporting' Tarjun with magic digging. Which lets Tarjun's work look like childs play. A cube of earth, five, by five, by five foot is haules to the side in one move. This uncovers a skeleton at the bottom of the now seven foot deep pit.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Tarjun gapes at Tobar, then shakes his head.

"Couldn't ye have done it earlier?!"

He calms down when seeing the skeleton at the bottom of the pit:

"Woah. Think he's causin' this?"


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

"Its surely got to be related somehow. Is there anything magical on the bones?"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"If is is magical, can I keep it?" Clara asks and casts detect magic.

Know(Arcana) or Spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26


Female Human Ranger (4)

"No, we don't put human skeletons in our house. Especially if they radiate necromantic energy." Gertrud objects.


Kitsune Game Master

"Ewww. It's that necrothingy." Clara states and immediately loses interest in keeping the bones. She even leaves out the argument, that they have half animal skulls at the wall at home and that this would be no different.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel nods as Clara identifies necromantic magic on the bones. "Could you cast it again Clara? And examine it closely. Is the whole skeleton magical? Or just part of it? Or something on it? Maybe if we move it to a place where we could burn it? It might end this curse!"


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

"Or maybe bury it in consecr ... uh, the churchyard"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"We have a churchyard?" Clara asks wondering while staring at the skeleton.

"I don't know. It's more like everything there is glowing in dark."


Female Human Ranger (4)

"We might not have a churchyard, but the shrine has." Gertrud states. "But I wonder who buried it here.


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

"Gobbos, of course. They're behind everything!"

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Not sure gobboes can do magic. So, uh, how do we get this out?" Tarjun grimaces. "I ain't gonna touch some bones with my bare hands! Can ye give 'em a lift, Tobar?"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Where will you put them, once they're out?" Clara asks. "Can't just put them somewhere else and have everything die there too."


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

"First, lets figure out how to get it out"

Tobar looks at his equipment

"Uh, I've got a basket and some twine. Maybe we could wash it into the basket with water?"

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Tarjun takes Tobar's basket, and kneels in front of it. Holding his hands above the basket as if he is cupping imaginary water, he mutters a few words. Suddenly, a few drops fall at the bottom of the basket, followed by a trickle of water that gets bigger and bigger. Water pours from Tarjun's hands until the basket is filled up. He glances at Mrs. Johnson:

"No tellin'," he warns. Although he tried to be discreet while casting his spells while in the tunnels, there is no doubt left now.

He hesitates a few seconds, before drawing a circle above the water, casting a second spell.

"Not sure if it's gonna work, but let's give it a try."

Cast Create Water, then Purify water


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

While Tarjun is 'filling' the basket with water Jewel takes the shovel and tries to scoop under some of the bones, picking them up and moving them over to the water in the basket. "Watch out! I'm going to drop them in but we don't want it touching anyone!"

Taking plenty of time to be careful and pick up all of the banes.

"I hope cleaning them will help the curse. It will make them a lot harder to burn!"


Kitsune Game Master

"Who dares to disturb me!" a booming voice shouts. It has no obvious source, and seems to come from everywhere.

The skeleton still lies dead.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Not again, Tarjun sighs, rolling his eyes. He's starting to get tired of being ordered around by dead, old men who don't like to see kids playing on their lawns.

"Just a couple neighbourhood kids. And Mrs. Johnson," Tarjun nods at the adult. "Are those bones yours?"

Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20


Kitsune Game Master

"Are you mocking me? Tremble in fear!" the voice booms as mist forms and thickens to shape a ghostly figure with glowing red eyes.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

"We're not mocking anyone. We are new Guardians of Erastil and the ground over these bones appears to be cursed with necromantic power. Is that your doing?"


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

"We just want to put the bones to rest in their proper spot. We're trying to help, NOT to harm you or anybody else"


Kitsune Game Master

"That's about time. But not with a shovel. Get a proper cleric and then do the rites and move my bones into the crypt." The ghost demands.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel realizes she should be scared, but.... "Hey. Did you know Tohrid Dawnbreeze? He was the old guardian and he's in the crypt. Maybe he can do the ritual? Or can you teach us? We're still a small town so I'm not sure we have a 'proper cleric' here...."

"Is it safe to touch your bones then? See the ground here where your bones are. All the plant life and even bugs are dying. That's why we dug this up!"


Kitsune Game Master

"AAAAAAARGH. Don't mention that name!"

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