Adventures in Oakstead

Game Master Foxy Quickpaw

Oakstead Village Map


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Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara stands opposite of Tarjun, checking his work.
Perception: 1d20 + 2 ⇒ (19) + 2 = 21

Suddenly she looksk over his shoulder pointing with her finger at something behind him. "I wouldn't say that." She tells, becomeing suddenly very pale.


Kitsune Game Master

Init:
Init Tarjun: 1d20 + 2 ⇒ (5) + 2 = 7
Init Tobar: 1d20 + 4 ⇒ (16) + 4 = 20
Init Jewel: 1d20 + 4 ⇒ (8) + 4 = 12
Init Clara: 1d20 + 5 ⇒ (17) + 5 = 22

Init Skeleton: 1d20 + 6 ⇒ (14) + 6 = 20
Init Skeleton: 1d20 + 6 ⇒ (1) + 6 = 7
Init Skeleton: 1d20 + 6 ⇒ (1) + 6 = 7

Behind Tarjun one of the skeletons in rags gets off it's intended eternal resting place and attacks the boy.

Clara
Skeleton
Tobar, Brina. Jewel
Skeleton, Skeleton
Tarjun


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Duck!" Clara calls out and steps to the side. She waves her hand, speaks a word and sends a wave of flames spreading from her hand past Tarjun and into the skeleton.
Fire DC15: 2d4 ⇒ (4, 3) = 7


Kitsune Game Master

Reflex: 1d20 + 2 ⇒ (19) + 2 = 21

The skeleton is burned badly, but the smoldering remains move forward and claw at Tarjun. But as the leg bone breaks on the way the undead missis Tarjun and stumbles into the wall.

Claw: 1d20 + 2 ⇒ (1) + 2 = 3

Clara
Skeleton
Tobar, Brina. Jewel <--
Skeleton, Skeleton
Tarjun


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel stares at the skeletons as they rise to fight. She squeaks out "Mr. Dawnbreeze didn't warn about this. Did he forget again!" She casts a spell of her own and reaches out toward one of the advancing skeletons. Casting Cure Light Wounds and trying to touch one of the skeletons.

Touch attack: 1d20 + 1 ⇒ (17) + 1 = 18
damage if I hit: 1d8 + 2 ⇒ (3) + 2 = 5


Kitsune Game Master

Will Save: 1d20 + 2 ⇒ (16) + 2 = 18
Jewel holds down one of the skeletons that are about to get up and floods it with holy energy, sucking most of the dark force that animtates the undead out of it.

Clara
Skeleton[3]
Jewel
Tobar, Brina <--
Skeleton[2], Skeleton
Tarjun

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Tarjun turns around to be met with a grinning skull.

He makes a slightly surprised sound that is absolutely not a yelp.

"Get 'way!" he exclaims, grabbing his staff and swinging it.=, meeting bone with a loud crack.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18

Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

"Brina, KILL that thing!!!"

Tobar attempts to push Brina into attacking the skeleton
handle animal: 1d20 + 5 + 2 + 4 ⇒ (9) + 5 + 2 + 4 = 20


HP 10/13 AC 20 Touch 19 FlatFooted 13, F +3 R +9 W +1, Per +4

Brina looks at Tobar, looks at the ominous, eerie, scary bunch of bones, looks back at Tobar, looks at the bones

"Is he crazy? I'll attack pigs or small green people. But walking bones? No!!"

She then retreats and, of course, grooms herself.


Kitsune Game Master

Brina uses some common sense and decides that those walking bones are someone elses problem. Leaving Tobar and the other kids alone with the skeletons.

Clara finds out that there is a skeleton behind her too in a very painful way. Which leaves her on the ground, with torn clothes and big bleeding claw marks on her back. Fo rher the fight is over.
Claw: 1d20 + 2 ⇒ (20) + 2 = 221d4 + 2 ⇒ (2) + 2 = 4
Confirm: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (1) + 2 = 3

The skeleton Jewel attacked retaliates, also wounding her badly.
Claw: 1d20 + 2 ⇒ (17) + 2 = 191d4 + 2 ⇒ (3) + 2 = 5

Tarjun ends the skeleton that attacked him with a blow of his staff, reducing the bones to splinters, that then turn to dust.

Clara(out), Jewel(5), Tobar, Brina <--
Skeleton[2], Skeleton
Tarjun


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Seeing Clara fall Jewel realizes that she will need her healing magic, if she survives. Without a weapon like her brother's staff she can do little except try and not get hit. Calling on her ability to speak with animals she calls out to Brina, "Brina help! They're hurting us! Clara's down!"

Taking a defensive stance and using Feral Speech to call out to Brina. Not sure what would apply, Diplomacy?

Unknown: 1d20 ⇒ 10 Diplomacy+11 for 21? Edited because I forgot the familiar bonus and the trait bonus for friendlies.


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

"Brina, you have to save Clara!!"

handle animal: 1d20 + 5 + 2 + 4 ⇒ (10) + 5 + 2 + 4 = 21


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

The magic stick rolls from Clara'shand to the ground.

Just in case someone who doesn't have anything to harm skeletons wants to use the scepter.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Tarjun moves as quickly as possible to whack the skeleton threatening his little sister.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 2 ⇒ (1) + 2 = 3


Kitsune Game Master

Jewel is attacked by the skeleton again, but her alert stance is enough to dodge the attack.

Tarjun heroically attacks the skeleton, but to little effect. The other skeleton claws back at him adding a painful gash to his arm.

Jewel
Claw: 1d20 + 2 ⇒ (11) + 2 = 13

Tarjun
Claw: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (2) + 2 = 4

Clara(out), Jewel(5), Tobar, Brina, Tarjun[4] <--
Skeleton[2], Skeleton


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Perception to see the scepter?: 1d20 + 7 ⇒ (19) + 7 = 26

If I see the scepter and can reach it.
Still scared of the skeleton's attack, Jewel spots the scepter Clara had dropped. She steps toward it, hoping she can survive long enough to try to use it. Grabbing for it she aims it at the skeleton by her and tries to remember what Clara had done to make the flame attack. No idea what I would need to try and activate it. I don't have UMD so maybe not possible. ??

If not....
Jewel continues calling out to Brina with Feral Tongue. "Brina help! Clara is down and these scary bony things are trying to hurt us! We need you! Rip them apart with your strong claws!"

Diplomacy?: 1d20 + 11 ⇒ (5) + 11 = 16


Kitsune Game Master

As the default of the scepter is burning hands, and it's on your spell list, you just use it. In this fight it works at CL3


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

"Brina, we NEED you. I know they're scary but you're strong and brave. Just remember all the good scritches that Clara has given you"

handle animal: 1d20 + 5 + 2 + 4 ⇒ (20) + 5 + 2 + 4 = 31


HP 10/13 AC 20 Touch 19 FlatFooted 13, F +3 R +9 W +1, Per +4

"Hey, its BELLY RUBBER who is in trouble! Why didn't you say so?"

With that, Brina leaps into action, moving up to the nearest skeleton and savaging it

bite: 1d20 + 9 ⇒ (19) + 9 = 28 for damage: 1d3 + 1 ⇒ (1) + 1 = 2 (bashing)


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Seeing the scepter roll from Clara's hand Jewel tries to grab it and turn it on the skeleton attacking her.

I know it draws an AoO, but.... :) If I survive that:
Burning Hands from the scepter: 3d4 ⇒ (3, 1, 2) = 6 Reflex ? for half?


Kitsune Game Master

Brina goes for the bones with osteoporosis from the holy energy and with a head first jump into it, she breaks the ribcage and as a result the whole skeleton.

Jewel has a hard time figuring out how to direct the flames, to not burn Clara, Tarjun or Brina in the process, but finally a pattern emerges in her mind that allows her to only burn the skelly. And she burns it for good. The blackened skeleton crumbles to pieces.

Jewel:
You hear in your mind You have done well.

Reflex: 1d20 + 2 ⇒ (11) + 2 = 13

Five foot step, pick up as move, use it as standard. Due to 5' step, no AoO


Kitsune Game Master

Brina jumps with a headstart into the skeleton which has osteoporosis, because of the application of holy energy already. She breaks the ribcage and in effect the whole skeleton.

Jewel has a hard time finding a way to burn the remaining skeleton, without burning also Tarjun, Clara or Brina. But finally a pattern emerges in her mind and she douses the undead in flames. The blackened bones of skeleton crumble and disperse on the ground.

Jewel:
You hear a voice in your mind You have done well.

Reflex Save: 1d20 + 2 ⇒ (12) + 2 = 14
5' step, picking up and shoot. No AoO.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel is surprised to hear a voice in her head. She glances around confused. ""Erastil?"

Then she remembers Clara. Running to her she drops to her knees and casts her remaining healing spell.
CLW: 1d8 + 2 ⇒ (6) + 2 = 8


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara mechanically sits up. Staring out of unmoving eyes, turning her head towards the Jewel she shouts "Garrrrrr!" and claws at Jewel.

Seeing Jewel's reaction her face brightens as she falls over backwards again and starts laughing hysterically.


Kitsune Game Master

Jewel:
That's not ny name.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

When Clara sits up, pretending to attack like a zombie (or something) Jewel shrieks and stumbles back. Then Clara starts laughing, which only upsets her more. "Clara! That's mean. You were hurt bad, and we were too! I wasn't really sure we could beat these things to save you and now I've used my last healing spell.... I hope there's no more dangers here! And did you ever hear voices when you used this rod?" She starts scanning the area, looking for anything or anybody other than the group.

Her brow furrowed she whispers,

Whisper:
"I'm sorry. What name should I use to speak to you?"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara jumps up. "We are the queens of the world! We destroyed them!" Clara proclaims with joy.

As she notices, that Jewel has the scepter she cires "Hey, give Caspar back!"

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Hey, Tobar and I ain't half bad at killin' skellies either!" Tarjun protests. "And did ye really name yer stick?"

A wide grin starts stretching his mouth.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara punches Tobar on the shoulder. "No I did not name my stick!" she tells.
Heal Hex: 1d8 + 2 ⇒ (4) + 2 = 6


Kitsune Game Master

Jewel:
What she said. the coice in your head tells.


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

"So, then, uh, who DID name your stick Caspar?"


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel stares at the scepter for a moment longer,

:
"Good to know you Caspar. Clara wants to hold you now so I'm giving you back to her."
then holds it out to Clara. "No problem Clara. You dropped it when you were hurt and I thought it might work for me too against those skellies. It did and that was good or we might be even more hurt!"

She glances around the area, "I wonder if we should try and gather up the remains of the skellies and put the back where they were buried? I think they were put here as Guardians. We shouldn't be disrespectful just 'cause they mistook us for grave robbers. I mean, technically we are 'robbing'. But we need whatever is here to protect our homes."

Once that is done she nods to the others. "Now we get to figure out whatever is here. Clara, Could you please scan for magic? I don't know what we are really searching for but it's probably magical. But it might be covered so I guess we all should search."

Perception?: 1d20 + 7 ⇒ (5) + 7 = 12


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara takes the scepter back and does as told, scanning the area for magic. "There in the box we dug up is magic." She points to the chest which is now covered under dirt again after the fight.


Kitsune Game Master

A little dusting off and some more shovelling around allows to open the chest's lid. To your surprise it seems not to be locked.

Chest Contents:
Two scrolls of ghostbane-dirge
A magical net Ghost touch
12 undead bane arrows
A wand of cure light wounds (32 charges)
Wand of magic missile (8 charges)
+1 disruptive club.
Another scepter. This one in silver with a large perl as knob.
And last but not least a book describing a ritual with a scroll of atonement between the pages.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Did Caspar tell you so?"

Tarjun's gaze is immediately drawn toward the silver sceptre.

"Hey look! Now Caspar's got a pal!"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara pouts, as she inadvetently gave away her secret. "Yes." she mumbles.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Seeing the various items in the chest Jewel starts to reach for the scepter, curiosity obvious on her face. She pauses though at Tarjun's words. "You may be right Tarjun. Clara, Ask Caspar if he knows anything about this other septer before anyone touches it. Or any of this other stuff. We want to put Breathnach down so he can't hurt anyone. But what do we do with these things after? We're the Guardians of Erastil, but we're also still kids...." Her hand moves to the book. "Maybe this will tell us?"

Jewel pulls the book from the chest and sits down to look through it.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Casper talks really condescending about that other scepter. I think he is jealous."

"Hey, it's not my fault you act like a three year old." Clara tells.

Sense Motive DC8:
You seem to miss half of the conversation going on.


Kitsune Game Master

Book:
The book describes in length the bad deeds that may cause one to lose one's faith and concludes with a ritual to restore one to the good will of Erastil. It's a long list of prayers, a selection of which have to be prayed depending on the way faith was lost. Also a list of herbs to be burnt as incense. And a list of symbols and their arrangement, as well as people of a community who have to be present during the ritual.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Sense Motive: 1d20 - 1 ⇒ (7) - 1 = 6

"Right. 'Cause yer imaginary friend don't like anyone else playin' with ye, doesn't it?"


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

"Tarjun! Stop that. Caspar spoke to me too. He talks to you in your head, but only if he wants to and if you are holding him. He seemed pretty nice to me.... But Clara has known him longer so she prolly knows him better."

Jewel takes her time reading through the book, occasionally reading details a second time to verify the meaning. "This looks like it will do it, but it's complicated. Herbs to burn should be simple, and there are symbols to draw and organize just right. But I think we need to talk to our parents again. If we have to bring others from the village to it they'll probably have to convince them. Not like they'll accept words from some kids!"

Glancing at the other stuff she opens the scrolls and sighs. "This looks intense. I think we need time to talk this out and plan. Should we try to carry the chest? Or just distribute the stuff and then close this hole up again? We can't leave anything here unguarded."

Unless someone disagrees, Jewel would want to distribute the stuff around to each. She would pick up the scepter and see if it 'talks' to her like Caspar. (and carry the book)


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara takes a look into the chest, but the only cool thing there is the scepter. And as Tarjun has called dibs on it already there is nothing that she is interested in. "I can carry some of those paperthingies." she tells, to not be burdened with the heavy stuff.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Tarjun grabs the club, taking a second to appreciate its weight and balance.

"Not a bad stick," he admits.

He lets his sister carry the sceptre if she wants.


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

"I'll take at least some of those arrows if that is ok with you. Mr ghost, we've got you now!!!!"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara picks up the net. She plays around with it a bit and it doesn't take long until she is completely entangled in it. She stumbles, topples over and falls into the chest. Luckily nothing fragile was left n there. "Help?" she asks.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel moves over by the chest openly laughing. "You're not a ghost. Why are you caught in the net? Never mind, but hold still."

She takes a little more time than she really needs, pretending to study how the net has Clara trapped, chuckling to herself.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"It's nice to see you have fun." Clara pouts, but over time she doesn't manage to keep a straight face. "Booohooo let me out or I will haunt you in your dreams."

Clara laughing is not really helping with getting her out.

"Shall we go home and tell mum what we found?" she asks as she is finally on her feet again.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Yer the least credible ghost I've ever seen," Tarjun chuckles. "Sure, let's go tell your mom. 'Specially the part you got yerself stuck in a fishnet."


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara sticks her tongue out at Tarjun. She grabs some scrolls and is on her way back. Once they are back home again she tells Gertrud "Mom, we found the grave hill, and fought some bone men and found stuff. and I got caught in a net. And Tarjun made fun of me!" She turns and sticks her tongue out at Tarjun again.


Female Human Ranger (4)

Gertrud pats Clara's head. "Again undead? It's getting worse. What did you find? Was there something helpful? Anything to get rid of Breathnacht?"

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