Genderless Sylph Occultist (Occult Historian) 3 | hp 26/26 | AC 19 (t11;f18) | CMD 17 (f16) | F+5 R+3* (+4 vs traps) W+4 | resist electricity 5 | Init+3 | Perception+6 | SM+0 | Current conditions: prone, blinded
"I cannot join you at the battle front." Drea calls out to Kenji, their movement stymied. Drea draws their great sword with care in the tight quarters, careful not to nick Pirro with the blade.
Can't move up to attack without incurring an AoO. No Acrobatics (-1) to speak of to avoid it, so Drea will just draw her sword during this round and hope people step to the side to create openings next round.
Human (Keleshite) Thaumaturge 2 | HP 26/26 | AC 19 (20) | F +7 R +9 W +6 | Perc +6 | Stealth +3 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: dubious knowledge
Zarisha passes through the stone of the hall, leaving behind a silvery slime, and emerges beside Dmitri. She slams at the odd creature with a manifested mace.
Male Human 2 Swashbuckler (Rostland Bravo) | HP 17/18 | AC 17 Tch 14 FF 13| CMD 18 | F+0 R+7 W+0 | Init +4 | Perc +4 SM +0 | Speed 30ft | Panache Used: 0/2| Charmed Life used: 0/3 | Active conditions: none
First his sword got stuck, and now he did. Embarrassed, Dmitri tries to break free from the adherer's grapple but since he knows touching the creature is a bad idea, getting any leverage to separate is too much of a challenge.
Round 1
Zarisha connects, but fails to damage the creature.
Round 2
Penthesilea's first arrow hits, and pierces just barely damaging it.
Dmitri fails to escape the grasp of the creature.
Drea draws their sword and waits for an opportunity to attack.
Turn Order
1. Penthesilea
2. Pirro
3. Dmitri
4. Drea
5. Kenji
6. Adherer
7. Zarisha
8. Nardic
Status-
Adherer- 1 damage dealt
Dmitri 14/18, grappled
Pending Pirro before the adherer can attack; haven't heard back from Nardic on PM, so I'm not sure if he's still here. Sorry, flood duty slipped these last few days out from under me completely.
NG Male Human (Keleshite) Spiritualist 3 | 24/24 | AC 16 (20) T 12 (16) FF 14 (18) | CMD 15 | F +5 R +3 W +6 | Init +2 | Perc +10 (+11 vs. haunts/incorporeal) | 30 ft | 1st: 0/4 | Channel: 2/3 | Active Conditions: bonded manifestation
Sorry. I thought I had already used my turn.
Pirro steps forward and lays a hand upon Dmitri, instilling in him a bit of ancient wisdom.
Male Human 2 Swashbuckler (Rostland Bravo) | HP 17/18 | AC 17 Tch 14 FF 13| CMD 18 | F+0 R+7 W+0 | Init +4 | Perc +4 SM +0 | Speed 30ft | Panache Used: 0/2| Charmed Life used: 0/3 | Active conditions: none
After getting pummeled by the sticky foe, Dmitri again tries to twist himself loose, but only succeeds at getting in a worse position, and almost losing his balance completely.
Dmitri CMB to break grapple:1d20 + 2 ⇒ (4) + 2 = 6
Human (Keleshite) Thaumaturge 2 | HP 26/26 | AC 19 (20) | F +7 R +9 W +6 | Perc +6 | Stealth +3 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: dubious knowledge
Zarisha continues to pound her ectoplasmic manifestations against the strange monster. "What a metaphor for the futility of life, trying to escape the inevitability of the empty void of death," she moans.
I've been forgetting because everything was mindless for so long: If Zarisha's attack hits: Will vs. DC 12 or suffer -2 to hit and -2 damage for 1 round.
NG Male Human (Keleshite) Spiritualist 3 | 24/24 | AC 16 (20) T 12 (16) FF 14 (18) | CMD 15 | F +5 R +3 W +6 | Init +2 | Perc +10 (+11 vs. haunts/incorporeal) | 30 ft | 1st: 0/4 | Channel: 2/3 | Active Conditions: bonded manifestation
Pirro concentrates and instills a portion of ancient wisdom in Kenji.
Genderless Sylph Occultist (Occult Historian) 3 | hp 26/26 | AC 19 (t11;f18) | CMD 17 (f16) | F+5 R+3* (+4 vs traps) W+4 | resist electricity 5 | Init+3 | Perception+6 | SM+0 | Current conditions: prone, blinded
"Why, yes!" Drea responds with curious energy. "I am able to do that, friend. One moment, please."
The sylph concentrates briefly and cautiously reaches to touch Penthesilea's bow, unsure how their magic will interact with others, but eager to try. A purple glow limns the bow slowly, encompassing the entire outline in a few seconds.
Granting legacy weapon bonus (+1) to Penthesilea's bow. It lasts one minute.
Zarisha slams, hitting the creature but not dealing damage. Will Save:1d20 + 5 ⇒ (6) + 5 = 11Man, Phantoms give such weird sets of rulings- I think since she hit he has to save even if she didn't get through the DR, but as ectoplasmic she has to make the reflex save or be stuck to it as well
Round 3
Penthesilea's first arrow strikes the creature, finding purchase and damaging it!
Pirro casts guidance.
Dmitri struggles to free himself from the glue-creatures grasp but cannot get free.
Drea enchants Penthesilea's bow.
Kenji strikes, slashing a massive cut into the creature, but getting his blade stuck in the process!
The Adherer howls, and strikes out again, keeping Dmitri trapped in its glue and head butting him, then swinging its fist at Kenji.
It hits Dmitri again, then grabs Kenji damaging him and grappling the second of your companions!
Turn Order
1. Penthesilea
2. Pirro
3. Dmitri
4. Drea
5. Kenji
6. Adherer
7. Zarisha
8. Nardic
Status-
Adherer- 19 damage dealt
Dmitri 8/18, grappled
Kenji- 29/35, grappled
OK- I'm back from flood duty now; gotta find my rhythm for posting to get into the swing of things here, apologize again for the delays. That brings up the party again for the end of round 3 and the start of round 4!
Female Arrowsong Minstrel 4 | HP 31/31 | AC 18, T 14, FF 14 CMD 19 | Fort +3, Ref +9, Will +3(7) | Init +5 | Perc +5(7) | SM -1 | Spells Remaining: level 1 4/4, level 2 2/2 | Bardic Performance Rounds 11/12
You could see about passing up your sword as a replacement? I get why Drea might not be happy to give up their sword though...
Forgot he was grappled - do you have another one-hander worth passing along?
Also +1 more damage for Kenji from Inspire Courage!
Human (Keleshite) Thaumaturge 2 | HP 26/26 | AC 19 (20) | F +7 R +9 W +6 | Perc +6 | Stealth +3 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: dubious knowledge
Reflex:1d20 + 2 ⇒ (9) + 2 = 11
Zarisha sighs as her ectoplasmic material sticks to the strange beast. She yanks against the adhesive.
NG Male Human (Keleshite) Spiritualist 3 | 24/24 | AC 16 (20) T 12 (16) FF 14 (18) | CMD 15 | F +5 R +3 W +6 | Init +2 | Perc +10 (+11 vs. haunts/incorporeal) | 30 ft | 1st: 0/4 | Channel: 2/3 | Active Conditions: bonded manifestation
Pirro steps back to concentrate on releasing Zarisha partially into the ether into order to free her from the mucilaginous monster.
Male Human 2 Swashbuckler (Rostland Bravo) | HP 17/18 | AC 17 Tch 14 FF 13| CMD 18 | F+0 R+7 W+0 | Init +4 | Perc +4 SM +0 | Speed 30ft | Panache Used: 0/2| Charmed Life used: 0/3 | Active conditions: none
Wounded and frustrated by the sticky monster, Dmitrir does like Kenji and draws out his dagger, trying to plunge it into the adherer without getting it stuck. It's an awkward attempt to stab the sticky foe, but Dmitri puts out best effort, inspired by Pen's words.
Male Human 2 Swashbuckler (Rostland Bravo) | HP 17/18 | AC 17 Tch 14 FF 13| CMD 18 | F+0 R+7 W+0 | Init +4 | Perc +4 SM +0 | Speed 30ft | Panache Used: 0/2| Charmed Life used: 0/3 | Active conditions: none
"I'm trying to kill and get unstuck," cries Dmitri, also trying once more to plunge the dagger into the sticky foe but has the same result, a glancing blow that doesn't wound the adherer at all.
Human (Keleshite) Thaumaturge 2 | HP 26/26 | AC 19 (20) | F +7 R +9 W +6 | Perc +6 | Stealth +3 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: dubious knowledge
Zarisha glides onto the podium behind the adherer and, being privy to her spiritualist's thoughts, prepares to strike once she is made semi-solid once more.
NG Male Human (Keleshite) Spiritualist 3 | 24/24 | AC 16 (20) T 12 (16) FF 14 (18) | CMD 15 | F +5 R +3 W +6 | Init +2 | Perc +10 (+11 vs. haunts/incorporeal) | 30 ft | 1st: 0/4 | Channel: 2/3 | Active Conditions: bonded manifestation
Pirro brings Zarisha forth more strongly once she is in position.
Round 5
Penthesilea's first arrow finds a spot that it pierces the creature for some damage.
Pirro manifest Zarisha who strikes, hitting but not dealing damage. Will:1d20 + 5 ⇒ (6) + 5 = 11 Her touch hinders the creature's attack What emotion effect is that? Flavor wise?
Dmitri stabs and misses, and at Drea's stirring words Kenji proceeds to miss as well!
The adherer continues its assault at Kenji and Dmitri:
Attack @Kenji:1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19 Damage:1d6 + 2 - 2 ⇒ (2) + 2 - 2 = 2
Genderless Sylph Occultist (Occult Historian) 3 | hp 26/26 | AC 19 (t11;f18) | CMD 17 (f16) | F+5 R+3* (+4 vs traps) W+4 | resist electricity 5 | Init+3 | Perception+6 | SM+0 | Current conditions: prone, blinded
"I will do my best to get into position, my friends," Drea announces with a dour expression as they consider moving past the grappled Dmitri.
I don't even know if my movement will provoke an AoO, given that the adherer likely has the grappled condition along with the others, but I'll try the move.
Acrobatics to avoid the AoO as Drea moves through Dmitri's square:1d20 - 1 ⇒ (10) - 1 = 9Ugh.
As Drea jostles Dmitri, the sylph grips their plain great sword firmly, slashing out at the unholy creature holding their companions in place.
Human (Keleshite) Thaumaturge 2 | HP 26/26 | AC 19 (20) | F +7 R +9 W +6 | Perc +6 | Stealth +3 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: dubious knowledge
She is a phantom of despair, but that effect doesn't have an emotion or fear tag, otherwise it would chain her other ability that boosts her offense against creatures under fear effects, which would be mighty powerful at low levels.
Reflex:1d20 + 2 ⇒ (13) + 2 = 15
Zarisha manages to avoid being stuck to the gooey monster and lashes at him again.
NG Male Human (Keleshite) Spiritualist 3 | 24/24 | AC 16 (20) T 12 (16) FF 14 (18) | CMD 15 | F +5 R +3 W +6 | Init +2 | Perc +10 (+11 vs. haunts/incorporeal) | 30 ft | 1st: 0/4 | Channel: 2/3 | Active Conditions: bonded manifestation
Pirro steps forward and instills ancient wisdom within Drea.
| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:
Kenji takes out his daggers and his greatsword.
”This was a truly sticky opponent! I need to learn more about all these mysterious creatures that we have to oppose here! Although we only want to research?!“
Male Human 2 Swashbuckler (Rostland Bravo) | HP 17/18 | AC 17 Tch 14 FF 13| CMD 18 | F+0 R+7 W+0 | Init +4 | Perc +4 SM +0 | Speed 30ft | Panache Used: 0/2| Charmed Life used: 0/3 | Active conditions: none
Dmitri sighs with relief as the adherer finally goes down. Given enough time and leverage he is able to pull himself and his sword blade free, but the wounds taken in the fight are grievous. He sheepishly looks to the others to see if they might help him mend some of those hurts.
Dmitri is down 15hp and has no magical healing to use. Wonder if anyone has something he can use?
NG Male Human (Keleshite) Spiritualist 3 | 24/24 | AC 16 (20) T 12 (16) FF 14 (18) | CMD 15 | F +5 R +3 W +6 | Init +2 | Perc +10 (+11 vs. haunts/incorporeal) | 30 ft | 1st: 0/4 | Channel: 2/3 | Active Conditions: bonded manifestation
"That was a strange and frightening creature," Pirro says as the adherer is finally defeated. "Was it living or unliving? I cannot tell."
While the others answer, he draws out a wand of bone and invokes its magic. The usher lays his hand upon the swordsman and channels restorative energy into him.
Human (Keleshite) Thaumaturge 2 | HP 26/26 | AC 19 (20) | F +7 R +9 W +6 | Perc +6 | Stealth +3 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: dubious knowledge
"Frightening only if you fear the eternal nothingness," Zarisha moans.
Character PFS # XP Class Level
Galvius Pitio 215076-19 3 Spellslinger/Witch 2
Hemmings 75247-12 7 Investigator 3
Kenji Haru 314670-14 3 Swashbuckler 2
Nardic Yarrow 270121-2 5 Archeologist Bard 2
Penthesilea 182453-14 3 Arrowsong Misntrel Bard 2
Pirro Issa 230524-20 1 Spiritualist 1
Since 4/6 have already done From Under Ice I'm going to look to replace that scenario later on.
Unfortunately we're at a tough spot because Hemmings isn't eligible for Mummy's Mask part 1 (it's level 1-2) and Nardic will lose eligibility with a single XP added I'm going to alter the order to accomodate as best as possible.
That means we are moving Mummy's Mask part 1 to be the first adventure in the shoot.
Hemmings- this character is too high level for the scenario, but we can have you play it on another character so you as a player don't miss out even if your character does.
Once everyone has checked in I will look to start out in a day or two.
Also, when you check in please "vote" whether you want to run the Adventure Path sections in campaign mode, or only complete the sanctioned sections-- I'm more than happy to do campaign mode especially since we are locking these characters pretty well anyways.
Once MM1 is complete we will have a low XP value of 4 and a high of 8, but I think this should work itself out and require minimal use of slow track to normalize everyone to the same level.
Hemmings player here. I understand about being out of subtier for MM1. If I need a first level character, I may have make a new one or use a pre-gen as my lowest PFS character is level 2.
It looks like the party could use a little beef or divine caster, so I could make a barbarian, druid or cleric to fill in.
If you think a pre-gen is better, I am happy to use one of those to fill the slot. Let me know your preference.
If it matters, I would vote for campaign mode. I have not played MM, but have always wanted to.
Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none
Hullo! That's a fascinating set of classes, hehe.
I wouldn't mind either campaign or sanctioned mode for Mummy's Mask, so if someone has strong feelings I'll defer to them. In general I like campaign mode.
I generally find that the pregens are poorly designed with very few exceptions so you're probably better off with a custom made 1st level if you don't mind.
Yes, correct- sorry if that wasn't clear! Any 1st or 2nd level character you want to bring is fine DoctorEvil!
Still waiting for Kuey/Galvius and Pirro to check in, and I apologize but since I wasn't expecting to start right at Mummy's Mask I need another few days to prep and then I will be putting up the intro--
Thanks for clarifying but my level 2 PFS character is a witch, and we already have one in the party. If ok with you, I will get bring a front-line fighter of some kind. Havent' had time to get to the concept but I will soon enough.
My first idea was this swashbuckler (rostland bravo). He is proficient with the Aldori sword and has the fiery temper and crass machismo of a street bravo. Eventually will add 2-weapon fighting feats to create a higher damage effect.
Crunch:
Dmitiri
Human swashbuckler (rostland bravo) 1 (Pathfinder RPG Advanced Class Guide 56, Pathfinder RPG Adventurer's Guide 23)
NG Medium humanoid (human)
Init +4; Senses Perception +0
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 11 (1d10+1)
Fort +0, Ref +6, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +5 (1d4+2/19-20) or
aldori dueling sword +6 (1d8+2/19-20)
Ranged longbow +5 (1d8/×3)
Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (2)
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 10, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +3; CMD 17
Feats Exotic Weapon Proficiency (aldori dueling sword), Two-weapon Fighting, Weapon Finesse, Weapon Focus (aldori dueling sword)
Traits dueling cloak adept, swordlord's page (brevoy)
Skills Acrobatics +7, Bluff +6 (+8 to feint if wearing a cloak and using an Aldori dueling sword), Diplomacy +6, Intimidate +6, Knowledge (nobility) +4
Languages Common
SQ swashbuckler finesse
Combat Gear alchemist's fire; Other Gear studded leather, aldori dueling sword[ISWG], arrows (20), dagger, longbow, backpack, bedroll, belt pouch, hemp rope (50 ft.), trail rations (5), waterskin, 1 sp, 1 cp
--------------------
Special Abilities
--------------------
Deeds
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Second idea was a bone-crushing barbarian of some kind, but kinda like the finesse front-liner a bit better. Any thoughts from the audience?
BTW, I will be travelling for the holidays from Saturday 12/22 through 12/30. I expect to be able to log-in and post some during that stretch, but cannot commit to daily activity the entire time. If I miss something time-sensitive, feel free to bot my guy as needed.
Female Arrowsong Minstrel 4 | HP 31/31 | AC 18, T 14, FF 14 CMD 19 | Fort +3, Ref +9, Will +3(7) | Init +5 | Perc +5(7) | SM -1 | Spells Remaining: level 1 4/4, level 2 2/2 | Bardic Performance Rounds 11/12
If you're only playing this character at 1st level, then the barbarian probably starts off stronger (so to speak), but whichever one you'll have more fun with is correct :-)
Hey guys, just checking in-- I plan to get to the introductory post today, looks like we have 3 characters checked in on gameplay, not including Dr. Evil's character for this one, and I know we had one more drop because his Scarab Sages was too high level, so I'll ping our last party member, but proceed with the beginning stuff-- I know posting will be slow over the holidays (and Kenji is still wrapping his previous game), but I want to at least get the intro started, looking to pick up pace when we get to the meat of things.
I am going to go with campaign mode, so I'll be starting at the beginning of Mummy's Mask part 1.
| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:
One question GM:
As you are playing the AP in campaign mode all our characters are essentially clones of our PFS characters so I believe it is ok that Kenji starts the AP although his PFS game is not finished yet, correct?
NG Male Human (Keleshite) Spiritualist 3 | 24/24 | AC 16 (20) T 12 (16) FF 14 (18) | CMD 15 | F +5 R +3 W +6 | Init +2 | Perc +10 (+11 vs. haunts/incorporeal) | 30 ft | 1st: 0/4 | Channel: 2/3 | Active Conditions: bonded manifestation
I'm here!
Apologies as I lost track of the recruitment thread so I didn't realize that I had been accepted. :)
EDIT: Since you're running MM1 in campaign mode, is the character creation rule "clone your PFS character" or are we starting as fresh level 1, 0 xp characters for the campaign mode?
Ember | HP 57/57 (fast healing 1) | NOW: AC 26 t 20 ff 21 | AC 22 t 20 ff 17 | F +7, R +12, W +10 | | Init +5 | Perc +10, darkvision 60 ft | 60 ft fly | B. Perf. 19/19 | Spells 1st 6/6 2nd 4/4 | Active cond.: Mage Armor
Sorry, the gameplay did not update for me.
As the real profile of Kenji is still occupied I am now using my pregen profile.
I retrained Kenji to a Solar Ifrit Paladin of Irori so that we have a melee character as well.
NG Male Human (Keleshite) Spiritualist 3 | 24/24 | AC 16 (20) T 12 (16) FF 14 (18) | CMD 15 | F +5 R +3 W +6 | Init +2 | Perc +10 (+11 vs. haunts/incorporeal) | 30 ft | 1st: 0/4 | Channel: 2/3 | Active Conditions: bonded manifestation
If you notice that my profile is different, it is. I only had GM credit on Pirro, so those were theoretical sheets that I honestly forgot that I had even drafted until I went to paste the sheets that I just finished up.
NG Male Human (Keleshite) Spiritualist 3 | 24/24 | AC 16 (20) T 12 (16) FF 14 (18) | CMD 15 | F +5 R +3 W +6 | Init +2 | Perc +10 (+11 vs. haunts/incorporeal) | 30 ft | 1st: 0/4 | Channel: 2/3 | Active Conditions: bonded manifestation
Honor the Departed rule spoiler is the same as Every Slave Hut is a Menorial spoiler.
I also think you got the URL code wrong, as it leads to the campaign overview.
Should be: ( URL=your map url ) the text you want the hyperlink to look like ( /URL )
And, of course, replace the soft brackets with hard brackets.
Yeah, the map is on Slide 3 of the slide deck- I usually keep a running Google slides adding the next thing to a new slide as we go so that the previous ones are still up for reference.
Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none
Sorry for the delay. My holiday vacation kept me away from the computer more than I expected. I'll catch up on the posts so far and should be able to post daily from now on.
Male Human 2 Swashbuckler (Rostland Bravo) | HP 17/18 | AC 17 Tch 14 FF 13| CMD 18 | F+0 R+7 W+0 | Init +4 | Perc +4 SM +0 | Speed 30ft | Panache Used: 0/2| Charmed Life used: 0/3 | Active conditions: none
I am back from traveling and logged on to find more than 30 posts! Will read through them all and catch up tomorrow. Should be at least a daily poster from here on unless notice is given.
Corrected the slide deck so if you click in from the link you can edit now- sorry I forgot you have to change that setting every time you make a new one.
Hey all, just to let you know- the fiancee and I just opened the first bottle of wine, so Happy New Years and it may be a while till I sleep off my hangover and wake up tomorrow!
Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none
FYI: I pronounce Nadric like "mad-Rick" with the stress on the first syllable (ˈnæd͡ʒɹɪk if you happen to understand IPA). Of course we're playing through text so you can actually say it however you like!
Ember | HP 57/57 (fast healing 1) | NOW: AC 26 t 20 ff 21 | AC 22 t 20 ff 17 | F +7, R +12, W +10 | | Init +5 | Perc +10, darkvision 60 ft | 60 ft fly | B. Perf. 19/19 | Spells 1st 6/6 2nd 4/4 | Active cond.: Mage Armor
We can just use one of the slides in the google doc to write down what we found.
I added a slide that you guys can put who takes what on to track it.
Also, just a point of order- I used spoiler tags to hide massive walls of text, so unless there is a DC listed in the spoiler tag feel free to expand it to read since it's just there to clean up the pages as we go along.
(For example the scarab shield spoiler tag I just posted- Drea's check to examine the Shield was high enough so you can feel free to read the rules text on it.)
Male Human 2 Swashbuckler (Rostland Bravo) | HP 17/18 | AC 17 Tch 14 FF 13| CMD 18 | F+0 R+7 W+0 | Init +4 | Perc +4 SM +0 | Speed 30ft | Panache Used: 0/2| Charmed Life used: 0/3 | Active conditions: none
Can we assume that we are taking the gold and valuables without anyone claiming? Or is it assumed that it's left behind if no one puts their name on it?
Propose an equal shares system for all sold items, and a roll off system (like Drea proposes) for items that are claimed by more than one member.
Genderless Sylph Occultist (Occult Historian) 3 | hp 26/26 | AC 19 (t11;f18) | CMD 17 (f16) | F+5 R+3* (+4 vs traps) W+4 | resist electricity 5 | Init+3 | Perception+6 | SM+0 | Current conditions: prone, blinded
Yeah - gold and valuables are party items, I think. Weapons, armor, and magic that has utility during the combat aspects of the adventure should be a roll off if more than one person wants them.
Female Arrowsong Minstrel 4 | HP 31/31 | AC 18, T 14, FF 14 CMD 19 | Fort +3, Ref +9, Will +3(7) | Init +5 | Perc +5(7) | SM -1 | Spells Remaining: level 1 4/4, level 2 2/2 | Bardic Performance Rounds 11/12
Works for me! Though since we're getting chronicles at the end of this, it might sometimes be better to buy something cool for one person to use for the rest of the book, rather than sock money away for a rainy day.
Ember | HP 57/57 (fast healing 1) | NOW: AC 26 t 20 ff 21 | AC 22 t 20 ff 17 | F +7, R +12, W +10 | | Init +5 | Perc +10, darkvision 60 ft | 60 ft fly | B. Perf. 19/19 | Spells 1st 6/6 2nd 4/4 | Active cond.: Mage Armor
Genderless Sylph Occultist (Occult Historian) 3 | hp 26/26 | AC 19 (t11;f18) | CMD 17 (f16) | F+5 R+3* (+4 vs traps) W+4 | resist electricity 5 | Init+3 | Perception+6 | SM+0 | Current conditions: prone, blinded
I need some help from the gathered hive mind.
I'm using HeroLab and I cannot figure out what bonuses and penalties are being added to my atlatl attacks. For my melee attack with the atlatl, HeroLab is imposing both an untyped -4 penalty. For my ranged attack with the same weapon, it is imposing both a -4 untyped penalty as well as a +4 untyped bonus.
I cannot figure out what they mean. The atlatl is a martial weapon with which I have proficiency. I cannot figure out what would give me a -4 penalty for melee attacks and a +4 bonus and -4 penalty for ranged attacks.
In my experience, Herolab doesn't make mistakes; I do.
I agree with that. I haven't yet found a bug in HL that wasn't my fault from a setting of one kind or another. It is an invaluable part of my gaming gear.
In my experience, Herolab doesn't make mistakes; I do.
I agree with that. I haven't yet found a bug in HL that wasn't my fault from a setting of one kind or another. It is an invaluable part of my gaming gear.