Bumbo

Nadric Yarrow's page

230 posts. Organized Play character for Elinnea.


Race

| HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0

Classes/Levels

| Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none

Gender

Male Human Bard 2

Strength 12
Dexterity 16
Constitution 13
Intelligence 14
Wisdom 10
Charisma 14

About Nadric Yarrow

PFS # 270121-2
Faction Scarab Sages
Experience 5
Fame 10
Prestige Points 8
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Nadric Yarrow
Male Human Bard (Archaeologist) 2
Init +5 Perception +6 Sense Motive +0
Neutral Good
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Defense
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HP 17 AC 17, Touch 13, Flat-footed 17 (14 if immobilized)
Fort +1 Ref +6 Will +3
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Offense
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Speed 30 ft
With luck applied, +2 attack and damage rolls
Rapier +2 (1d6+1) crit 18-20/x2
Masterwork composite shortbow +5 (1d6+1) crit x3
Within 30ft, +1 attack and damage
Acid flask +4 (1d6) 1 acid dmg within 5ft, 10ft range increment
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Statistics
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Str 12 Dex 16 Con 13 Int 14 Wis 10 Cha 14
Base Atk +1 CMB +2 CMD 15
Feats Point Blank Shot, Precise Shot
Traits Reactionary, Fate's Favored
Favored Class Bard
Languages Common, Varisian, Elven, Osiriani, Thassilonian, Ancient Osiriani
Proficiencies
Simple weapons, longsword, rapier, sap, short sword, shortbow, whip
Light armor, shields (not tower shields)
Wealth 1370.39 gp
Inventory Tracking Sheet
Combat Gear
Masterwork chain shirt
Rapier
Masterwork composite (+1) shortbow
Arrows, 20
Blunt arrows, 20
Cold iron arrows, 20
Temporary gear

Other Gear:
Backpack
Belt pouch
Spell component pouch
Explorer's outfit
Flute
Flint and steel
Ink
Inkpen
Journal
Mirror
Silk rope (50ft)
Soap
Torch
Trail rations (4)
Waterskin
Acid flask (1)
Alchemist's fire (1)
Masterwork thieves' tools
Climber's kit
Wayfinder
Wand, cure light wounds (50 charges)
Wand, detect secret doors (5 charges)
Scroll, comprehend languages

Shopping list:

Mithral chain shirt (1100g)
Handy haversack (2000g) or Bag of Holding I (2500g)
Cloak of resistance +1 (1000g)

Skills:

+6 Acrobatics +3 Dex, 1 rank, +3 class, -1 ACP
+2 Appraise +2 Int
+2 Bluff +2 Cha
+2 Climb +1 Str, +2 circumstance w/ kit, -1 ACP
+6 Diplomacy +2 Cha, 1 rank, +3 class
+7 Disable Device +3 Dex, 2 ranks, +1 bard, +2 circumstance w/ tools, -1 ACP
+2 Disguise +2 Cha
+2 Escape Artist +3 Dex, -1 ACP
+2 Fly +3 Dex, -1 ACP
Handle Animal +2 Cha
+0 Heal +0 Wis
+2 Intimidate +2 Cha
+7 Knowledge (Arcana) +2 Int, 1 rank, +3 class, +1 bard
+3 Knowledge (Dungeoneering) +2 Int, +1 bard
+3 Knowledge (Engineering) +2 Int, +1 bard
+3 Knowledge (Geography) +2 Int, +1 bard
+7 Knowledge (History) +2 Int, 1 rank, +3 class, +1 bard
+8 Knowledge (Local) +2 Int, 2 ranks, +3 class, +1 bard
+3 Knowledge (Nature) +2 Int, +1 bard
+3 Knowledge (Nobility) +2 Int, +1 bard
+7 Knowledge (Planes) +2 Int, 1 rank, +3 class, +1 bard
+7 Knowledge (Religion) +2 Int, 1 rank, +3 class, +1 bard
+7 Linguistics +2 Int, 2 ranks, +3 class
+6 Perception +0 Wis, 2 ranks, +3 class, +1 bard
+6 Perform (Wind) +2 Cha, 1 rank, +3 class
Profession
+2 Ride +3 Dex, -1 ACP
+0 Sense Motive +0 Wis
Sleight of Hand +3 Dex
+6 Spellcraft +2 Int, 1 rank, +3 class
+6 Stealth +3 Dex, 1 rank, +3 class, -1 ACP
+0 Survival +0 Wis (with wayfinder, +2 circumstance vs getting lost)
+0 Swim +1 Str, -1 ACP
+6 Use Magic Device +2 Cha, 1 rank, +3 class

9 skill ranks/level, or 10 with favored class bonus
Armor check penalty -1


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Spells Known
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Cantrips (∞/day)
- Detect Magic
- Read Magic
- Dancing Lights
- Mage Hand
- Message
1st level (3/day)
- Cure Light Wounds (1d8 + 2)
- Feather Fall (one medium or smaller creature, 1 round)
- Feather Step (ignore difficult terrain, 10 min)
Save DC 12 + spell level
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Special Abilities
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Bardic Knowledge +1 (Ex): A bard adds half his class level (minimum 1) on all Knowledge skill checks and may make all Knowledge skill checks untrained.
Archaeologist's Luck 6 rounds/day (Ex): Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune's favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist's luck is treated as bardic performance for the purpose of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.
Clever Explorer +1 (Ex): At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action. At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps.
Uncanny Dodge (Ex): The archaeologist can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dex bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized or if an opponent successfully uses the feint action against him.

Racial Traits
+2 to one ability score (Dexterity)
Medium size
Normal speed: 30 ft base speed
Bonus feat at 1st level
Skilled: Additional skill rank at every level

Boons:

[4] Seeking the Sages (Osirion Faction): Story boon for the Destiny of Sands storyline
[5] Seeking the Sages (Osirion Faction): ditto

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Physical Description
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Olive skin, Long brown hair, Brown eyes
Height 5' 9" Age 20 years Weight 175 pounds

Background:
Nadric was born into a Varisian community in Magnimar, living (almost literally) under the shadow of the Irespan. Inspired by the enormous ruins in the city and surrounding area, he occupied himself by inventing stories around those monuments, and as he got older he dedicated himself to researching the real stories that had established the history and people of Varisia, and particularly the ancient Thassilonian empire. The world of archaeological research is fairly small, and certain members of the Pathfinder Society who shared his interests reached out to him. Nadric joined without a second thought, eager to expand his exploration and research to other cultures and parts of the world.

Pathfinder Society adventures:

[5] Apr 6, 2018 5-15: Destiny of the Sands, Part 2: Race to Seeker's Folly
[4] Feb 26, 2018 5-12: Destiny of the Sands, Part I: A Bitter Bargain
[3] Jan 16, 2018 1-48: Devil We Know, Part IV: Rules of the Swift
[2] Dec 17, 2017 1-41: The Devil We Know, Part III: Crypt of Fools
[1] Oct 31, 2017 0-05: Mists of Mwangi